Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42974 times)

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #330 on: April 21, 2014, 02:49:00 PM »
Whilst Maribel will probably find it unpleasant to suddenly change sizes again, we're not positive it even goes to a different world, so all that buildup might be wildly unnecessary; if we're in the same world and not huge anymore we'll just be able to gap back to her, after all.

She won't -like- having her sized toyed with but she'll get over it, if it's a completely new place we can come back and grab her after confirming.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #331 on: April 23, 2014, 01:08:11 AM »
I suppose that's true.

> "I'll return as soon as I can."
> Make our way back over to the giant gap.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #332 on: April 23, 2014, 01:09:57 AM »
> "I'll return as soon as I can."
> Make our way back over to the giant gap.

>You are already there!

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #333 on: April 23, 2014, 01:10:56 AM »
Oh I'm stupid.

> Open it and head on through.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #334 on: April 23, 2014, 01:47:17 AM »
> Open it and head on through.

>You open the gap and step through.
>Emerging through the gap, all you see is the multi-colored sky. You also feel something poking you in the ribs, and glance over to see Maribel beside you. "Oh, you came back?" says Maribel. "Wait..."

>_

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #335 on: April 23, 2014, 01:54:18 AM »
>Compare sizes of ourselves, Maribel, and... everything else.
>"everything else" involves looking around, which is also important!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #336 on: April 23, 2014, 02:13:27 AM »
>Compare sizes of ourselves, Maribel, and... everything else.
>"everything else" involves looking around, which is also important!

>You are a notably taller than Maribel, but this is normal; that seems to be in proportion. Looking around, you see a lot of multicolored sky. In fact. looking down, it seems your waist disappears into it. It feels like you are standing on something solid, though. There doesn't seem to be a lot else, save for some small flat rocks topped with green floating around you.
>"I think I lost balance when you went through that gap," Maribel says, "Where are we?"

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #337 on: April 23, 2014, 02:15:02 AM »
> Does the multicolored sky match that of the floating islands? Maybe we're there.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #338 on: April 23, 2014, 02:16:11 AM »
>Examine a floating rock or two, so long as we don't have to walk around to reach them.
>Does it seem plausible that these could be the floating islands? After all, if it is, that means we could just gap to them now that we know about it.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #339 on: April 23, 2014, 02:22:29 AM »
> Does the multicolored sky match that of the floating islands? Maybe we're there.

>It does.

>Examine a floating rock or two, so long as we don't have to walk around to reach them.
>Does it seem plausible that these could be the floating islands? After all, if it is, that means we could just gap to them now that we know about it.

>They are all within easy reach. You take a close look at one, and see that is is covered with greenery and tiny trees in one corner, fractions of an inch tall. You can just make out what are probably minuscule rocks on it. As well, you note a tiny little hair-thin needle of light leading from it, only visible because it is light.

>_

 

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #340 on: April 23, 2014, 02:28:55 AM »
> "I think...we're at those islands of yours. Or perhaps we are those islands."
> Pull out the magnifying glass and use it as an actual magnifying glass to take a closer look at the island in our hand.
> Well. Given we're now GigaYukari...is it possible that giant fold in the field of fronds was a ginormous gap?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #341 on: April 23, 2014, 02:39:57 AM »
> "I think...we're at those islands of yours. Or perhaps we are those islands."
> Pull out the magnifying glass and use it as an actual magnifying glass to take a closer look at the island in our hand.
> Well. Given we're now GigaYukari...is it possible that giant fold in the field of fronds was a ginormous gap?

>"Huh?" says Maribel. "What makes you say-Oh."
>You produce your magnifying glass and have a closer look at the island, just barely picking out individual trees and what seem to be a few ruined buildings. You also can sense a gap, now that you're paying attention. You...think this might be the island you first appeared on.
>You...don't think so. But perhaps it could be used as one? As it stands, it seems the gap here, at a glance, appears to be rather similar to a fold at a glance. You might have mistaken it if you only saw a part of it.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #342 on: April 23, 2014, 02:45:14 AM »
> Using that island as a frame of reference, how would our current size compare to our normal size? Are we the same proportionally as we were in the forest, or larger or smaller?

> Look around. Is there anywhere we can walk?
> What of the gap that brought us here?
« Last Edit: April 23, 2014, 02:46:57 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #343 on: April 23, 2014, 02:52:55 AM »
> Using that island as a frame of reference, how would our current size compare to our normal size? Are we the same proportionally as we were in the forest, or larger or smaller?

> Look around. Is there anywhere we can walk?
> What of the gap that brought us here?

>It's hard to tell, but it would be quite a few times larger than you were beforehand, which was already quite a few times larger than normal!
>You cannot see below your waist, which disappears into the sky. You aren't sure what you're standing on, but it feels flat.
>The gap that brought you here seems to run through open air, you don't think you could have hoped to find it normally when you first visited this place.
>"...Did we break something?" says Maribel. "I thought we were in that forest?"

>_

Serela

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #344 on: April 23, 2014, 03:00:52 AM »
>"We might have broken the forest, but that can't be helped. We're likely standing on it. How about a look-see?"
>Crouch/bend/whatnot to peek below the layer of clouds...sky...whatever.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #345 on: April 23, 2014, 03:07:40 AM »
>"We might have broken the forest, but that can't be helped. We're likely standing on it. How about a look-see?"
>Crouch/bend/whatnot to peek below the layer of clouds...sky...whatever.

>"...That'd make sense."
>You crouch down. As your head passes through the part of the sky you cannot see through, you can definitely feel that you're moving between the borders of the world. Beyond that, you find yourself looking down upon a tiny forest, ringed with mountains that are now more like pebbles to you than anything. Your feet, as well as Maribel's, occupy a fair amount of the forest's territory. It does seem these two places were at least tangentially linked, likely quite a bit more right now with you and Maribel literally astride the two worlds.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #346 on: April 23, 2014, 03:12:20 AM »
> Resurface.
> "Interesting. It seems we're also still in the forest."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #347 on: April 23, 2014, 03:17:59 AM »
> Resurface.
> "Interesting. It seems we're also still in the forest."

>Maribel nods. "Does that mean they're the same place." Then she frowns. "...Oh, we didn't step on the shrine, did we?"

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #348 on: April 23, 2014, 04:15:38 AM »
> Could we tell if we were stepping on the shrine?
> "There is definitely a border between the islands and the forest. We just happen to presently be too large for one world to contain us."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #349 on: April 23, 2014, 05:33:57 AM »
> Could we tell if we were stepping on the shrine?
> "There is definitely a border between the islands and the forest. We just happen to presently be too large for one world to contain us."

>Probably not.
>"Geez," says Maribel. "Well...what now? Oh, I suppose I could try to find that temple I mentioned before..."

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #350 on: April 23, 2014, 10:44:13 AM »
> "That seems like a good idea."
> Are there any other gaps around that are our size, aside from the one through which we just came?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #351 on: April 23, 2014, 11:37:14 AM »
> "That seems like a good idea."
> Are there any other gaps around that are our size, aside from the one through which we just came?

>"Okay, just give me a moment to get my bearings," says Maribel. She leans forward and peers at the island you examined a moment ago, crowding you a bit. Then she traces her finger above the bridge for a moment, before stopping. "Oh. Um, Yukari? I think we kind of broke it."
>You don't sense any other gaps at the moment. Though now that you are paying attention, you confirm the two of you have managed to force something like one where your waists are passing through the edge. You might be able to affect that.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #352 on: April 23, 2014, 01:27:39 PM »
> ""The temple or the bridge?"
> How can we affect it? Could we force it to remain open? Could we turn it into a normal gap?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #353 on: April 23, 2014, 01:38:42 PM »
> ""The temple or the bridge?"
> How can we affect it? Could we force it to remain open? Could we turn it into a normal gap?

>"Both, I think," says Maribel. "It looks kind of like we've, um, scattered the islands, a little..."
>You could probably do either. Now that there's a couple of amazingly large holes in it despite the instability, you could probably make them linger for a least a few days. After that, they'd either collapse back into separate worlds, or simply begin to collapse into the aether. Making a proper gap of them would require a bit more fine tuning, and you'd definitely want to minimize the holes you made before trying it, but it would likely be more stable in the long term.

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #354 on: April 23, 2014, 06:58:11 PM »
> If we made it a proper gap, could we then use it at our normal size? Or would it be too big?
> Could we work on it while standing in it, as we are now?
> Are there any islands currently out of reach?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #355 on: April 23, 2014, 07:03:39 PM »
> If we made it a proper gap, could we then use it at our normal size? Or would it be too big?
> Could we work on it while standing in it, as we are now?
> Are there any islands currently out of reach?

>You could, but reaching it might be an issue.
>Standing shouldn't be a problem.
>Looking around, you can see a few islands you'd have to stretch to reach, but you should be able to grab just about all of them.
>"Oh, here it is!" says Maribel, looking behind you. "It's around your back. Turn around, and maybe take a half-step back so you don't accidentally smack it with your chest."

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #356 on: April 23, 2014, 07:39:22 PM »
Proposal: We pull one or more of the islands into the forest to make them accessable at normal height. Bonus points for lining several of them up in such a fashion that we can use them to reach the giant gap we can now create.

> Look mildly shocked.
> "Is it really that close? Do I risk damaging it with my hair when I turn my head?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #357 on: April 23, 2014, 08:24:15 PM »
> Look mildly shocked.
> "Is it really that close? Do I risk damaging it with my hair when I turn my head?"

>"Maybe?" says Maribel. "Hair's not that heavy, is it?"

>_

Kilgamayan

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #358 on: April 23, 2014, 08:34:28 PM »
> "At our size, it could be. I will try to be careful, though. Tell me to stop moving if I put the island at risk."
> Slowly rotate our torso as far to the left as we comfortable can without moving our feet, then slowly keep rotating our head to the left until we can see the island. Stop if we feel any resistance or if Mary tells us to.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #359 on: April 23, 2014, 08:42:39 PM »
> "At our size, it could be. I will try to be careful, though. Tell me to stop moving if I put the island at risk."
> Slowly rotate our torso as far to the left as we comfortable can without moving our feet, then slowly keep rotating our head to the left until we can see the island. Stop if we feel any resistance or if Mary tells us to.

>"I guess so," says Maribel. "I'll tell you," she says.
>You slowly turn. The first thing you notice is a large island, about a foot and a half across if you were at your proper size, hovering around your torso. The sizable mountain and empty lake bed suggest that it is the large island where you found the ruined gateway to the wastelands that Maribel had used. You cannot see the roots on the mountain, thankfully, and don't feel any unnatural trepidation, but you know they are there.
>"It's right there," says Maribel, awkwardly reaching around you to point at a spot just past your chest. "You might want to move back a little, though."

>_