Author Topic: Yukari Quest V - A Z-Machine Adventure  (Read 42950 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #150 on: March 31, 2014, 04:16:23 AM »
> "It's nothing too complicated. One of those roots I mentioned to you earlier is embedded into the wall where we turned around."
> Has the other sigil ever appeared in that tunnel?

>"Ah, was it doing anything weird?" says Maribel.
>You have opened a gap to were you first found the sigil.  It has returned there several times since.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #151 on: March 31, 2014, 04:19:53 AM »
> "Not beyond what the roots always do, but that is sufficient reason for us to not tread near it. Anyway, pardon me for a moment."
> Poke our head through the gap. Is the other half of the sigil anywhere to be seen?
« Last Edit: March 31, 2014, 04:25:53 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #152 on: March 31, 2014, 04:25:43 AM »
> "Not beyond what the roots always do, but that is sufficient reason for us to not tread near it."
> Poke our head through the gap. Is the other half of the sigil anywhere to be seen?

>"I won't argue," says Maribel.
>You look through the gap, and into the tunnel under the shrine. In particular, the gap has opened at the foot of the pile of dirt that has flooded the tunnel since you moved the whole shrine. The sigil rests where you have always found it, on a part of the you excavated a little while ago.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #153 on: March 31, 2014, 04:26:53 AM »
> !
> Could we reach out and touch the square spiral sigil using an arm on the non-shrine side of the gap without pulling our head back?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #154 on: March 31, 2014, 04:33:27 AM »
> !
> Could we reach out and touch the square spiral sigil using an arm on the non-shrine side of the gap without pulling our head back?

>You believe so.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #155 on: March 31, 2014, 04:42:25 AM »
> Keeping the first sigil in our sight, feel around on the other side for the second sigil.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #156 on: March 31, 2014, 04:52:38 AM »
> Keeping the first sigil in our sight, feel around on the other side for the second sigil.

>You feel around for the squared spirals, and feel it react to you as your fingers brush against it.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #157 on: March 31, 2014, 04:54:49 AM »
> Keep that hand touching the sigil.
> Maneuver our other hand and arm through the gap, and reach out and touch the sigil we can currently see. Send our hand through a second gap like we did earlier if need be.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #158 on: March 31, 2014, 05:00:53 AM »
> Keep that hand touching the sigil.
> Maneuver our other hand and arm through the gap, and reach out and touch the sigil we can currently see. Send our hand through a second gap like we did earlier if need be.

>You have to shift a little bit, and stretch a tad, but you firmly place your hand upon the humanoid sigil. You can feel it reacting to you for a moment, as it always did, but nothing else happens.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #159 on: March 31, 2014, 05:03:24 AM »
> So we are touching both sigils at the same time now, yes?
> Has either sigil ever given off any sort of sensation that suggests how we can interact with it other than just by touching it?
> What is the sigil we can actually see presently affixed to?

Going to bed. Someone figure this shit out please :C
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #160 on: March 31, 2014, 05:07:25 AM »
> So we are touching both sigils at the same time now, yes?
> Has either sigil ever given off any sort of sensation that suggests how we can interact with it other than just by touching it?
> What is the sigil we can actually see presently affixed to?

>You are touching both at the same time.
>You've never had them react in a different way, thus far.
>The humanoid sigil is affixed to the wall of the tunnel that it is in.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #161 on: March 31, 2014, 11:08:34 AM »
> Would it be possible to move our head back through the gap without moving either of our hands away from their respective sigils?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #162 on: March 31, 2014, 11:12:17 AM »
> Would it be possible to move our head back through the gap without moving either of our hands away from their respective sigils?

>You can do this.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #163 on: March 31, 2014, 11:21:37 AM »
> Do so, then, so we can look back at Mary.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #164 on: March 31, 2014, 11:44:58 AM »
> Do so, then, so we can look back at Mary.

>You draw your head back, and find Maribel is patiently watching you.
>"Need something?" she says. "I'm not really sure what you're doing."

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #165 on: March 31, 2014, 01:05:00 PM »
> "I am presently touching the sigil in the shrine as sell as the sigil here. They are two parts of a certain whole. at present, however, I admit I am uncertain as to how to reunite them."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #166 on: March 31, 2014, 07:57:18 PM »
> "I am presently touching the sigil in the shrine as sell as the sigil here. They are two parts of a certain whole. at present, however, I admit I am uncertain as to how to reunite them."

>"Maybe they need to touch each other?" says Maribel.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #167 on: March 31, 2014, 09:07:00 PM »
> "The idea occurred to me as a likely solution, but it presents the problem that both sigils are patently attached to their respective surfaces. I do not know how capable I am of touching two wall faces to each other."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest V - A Z-Machine Adventure
« Reply #168 on: March 31, 2014, 09:25:50 PM »
>Do we think we can open a gap precisely enough from one sigil to the other sigil? If so:
>"Let me try putting a gap directly from one to the other."
>Remove self from gaps, then close gaps. Open a gap in the middle of the sigil, to the middle of the other sigil.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #169 on: March 31, 2014, 10:08:22 PM »
> "The idea occurred to me as a likely solution, but it presents the problem that both sigils are patently attached to their respective surfaces. I do not know how capable I am of touching two wall faces to each other."

>"Yeah, that is tricky..." says Maribel.

>Do we think we can open a gap precisely enough from one sigil to the other sigil? If so:
>"Let me try putting a gap directly from one to the other."
>Remove self from gaps, then close gaps. Open a gap in the middle of the sigil, to the middle of the other sigil.

>You should be able to do that.
>"It's worth a try," says Maribel.
>You close the gap between the shrine's tunnel and then one, then open another between the two sigils. While you cannot see what happens with the humanoid sigil at the shrine, you see the squared spirals simply fade out of existence where the gap touches them, as though you had simply knocked a hole in the wall in the middle of them.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #170 on: March 31, 2014, 10:56:45 PM »
Huh, I didn't realize there were two sigils here. I meant open a gap from the sigil here to the sigil at the shrine, but this is interesting too.
>Examine hole in wall.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #171 on: March 31, 2014, 11:10:18 PM »
>Examine hole in wall.

>There is no literal hole in the wall. You made a gap.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #172 on: March 31, 2014, 11:15:27 PM »
>Close that gap, then open a new one in the same location(s) but aligned perpendicular to the wall(s).
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #173 on: March 31, 2014, 11:21:44 PM »
>Close that gap, then open a new one in the same location(s) but aligned perpendicular to the wall(s).

>You close the gap, and are happy to see the the missing parts of the spirals return.
>You try opening a perpendicular gap between the two of them. This has the nice effect of not disrupting the squared spirals, save where it cuts into them. But little else happens. You imagine that the humanoid sigil on the other side of the gap has likely been bisected by the gap, rather than forced through.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #174 on: March 31, 2014, 11:29:09 PM »
If there are three sigils, we will probably need to combine all three somehow. Maybe connecting them at endpoints, or something to do with topology and knots.

>Close gaps. Open a gap from here providing a view of the humanoid sigil, and another gap from here providing a view of the sigil at the shrine.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #175 on: March 31, 2014, 11:39:24 PM »
>Close gaps. Open a gap from here providing a view of the humanoid sigil, and another gap from here providing a view of the sigil at the shrine.

>The humanoid sigil and the one in the shrine are the same thing. Still, it is easy enough to open a gap that will provide you a view of it. Well, presuming you poke your head though, at any rate.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #176 on: April 01, 2014, 01:52:27 AM »
O4rfish, the spiral square things are a single sigil (kind of?) there's just multiple spirals together.

As far as I'm aware, at least.

...I'm not sure how to progress, though, so yeah. The shrine's sigil followed us around on the wall, at least.

>Does it seem realistic to try to remove the part of the wall either sigil is on? Is it possible to slice through things with a gap in a literal manner?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #177 on: April 01, 2014, 02:02:23 AM »
>Does it seem realistic to try to remove the part of the wall either sigil is on? Is it possible to slice through things with a gap in a literal manner?

>It may be possible, but it would take a fair amount of time these border conditions to sever the parts of the wall that you want, and a non-trivial amount of effort. Unlike just opening gaps in space, affecting the structures of things does take time and effort. It doesn't help you've not had anything to eat in a day and a half.

>_

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #178 on: April 01, 2014, 04:43:08 AM »
>Try looking at the sigil (the one we're physically next to) through the Solar Disc.
>Also, try holding the disc against the sigil.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest V - A Z-Machine Adventure
« Reply #179 on: April 01, 2014, 04:51:06 AM »
>Try looking at the sigil (the one we're physically next to) through the Solar Disc.
>Also, try holding the disc against the sigil.

>You take the solar disk from Maribel and look at the square spirals through it. Their color is a bit distorted, and perhaps a little brighter, but nothing interesting reveals itself.
>You place it against the sigil, and nothing unusual happens.

>_