Author Topic: Touhou Gameplay Help Thread #7 - Not just for spell card help after all  (Read 182179 times)

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #660 on: February 28, 2016, 11:38:55 PM »
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ? (I know Lavastein is the easiest)
I kinda want to evaluate myself.
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:

I absolutely adore EoSD Extra, so I'm happy to help!
My personal ranking for Flandre's spellcards are, from easiest to hardest:

  • Taboo - Lavatein: completely static and plenty of room to move around. Since you're using Marisa, you shouldn't have any problems outspeeding Flandre when she sweeps from one side to the next
  • Taboo - Four of a Kind: surprising amount of room in this spell, and defeating one of the Flan clones frees up even more space
  • Taboo - Cranberry Trap: one wave is completely static, and the other wave is aimed at you. If you have a plan, you can make this move the same way every time, so it's just a matter of figuring out how to stream the blue bullets
  • Taboo - Kagome-Kagome: looks a lot scarier than it is. Space is very tight, but you can slightly mislead the yellow bubbles to give yourself some more room to dodge
  • Secret - And Then There Will Be None?: things really only get hectic during the last few waves, but it helps that you can go into the center of the screen during the last two and the card will time out before they can hit you
  • Forbidden Barrage - Counter Clock: really only the second wave of this card is difficult-- I've never quite been able to get the timing right for some reason, but the first and second waves are a joke
  • Taboo - Maze of Love: Maze of Love is a nightmare until the first time you capture it by flying around Flandre. It's one of those cards that just clicks once you capture it, then it becomes a joke.
  • Forbidden Barrage - Catadioptric: keep yourself in the bottom-right corner of the screen, it has the most space.
  • Forbidden Barrage - Starbow Break: for some reason, I've never been able to get this card down. The combination of bullets falling at different speeds has a way of fucking with your head
  • Q.E.D. - Ripples of 495 Years: starts out very easy, but quickly turns into an absolute clusterfuck. There's really no good strategy for this card other than "have reflexes" and "pray."

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #661 on: February 28, 2016, 11:53:19 PM »
This will help, although i consider Starbow Break to be pretty easy IF Flandre doesn`t more too much, there`s enough time for me to process the bullets speed.
And i`m using Reimu B, cause it clicks better for me.

Also...... NAMUSAN ! (And why such a cute Byakuren is holding such sign  ?!? This bugs me.)

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #662 on: February 29, 2016, 12:05:21 AM »
If you're desperate and extremely cheap there's a static safespot on Starbow Break you can use.

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #663 on: February 29, 2016, 12:49:09 AM »
If you're desperate and extremely cheap there's a static safespot on Starbow Break you can use.
My Ethicstech Skilltree make me immune to temptation from cheap tricks like that.
And i`m not having much trouble with it.

Cream Soda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #664 on: February 29, 2016, 02:44:46 PM »
Cheap tricks are Touhou's bread and butter. Learn to love them. :3

Alcoraiden

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #665 on: March 01, 2016, 12:57:28 AM »
Bloody hell. Okay, I guess Junko really is just going to take me forever. I've spent about 4 hours on her last card.

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #666 on: March 01, 2016, 08:46:40 AM »
Cheap tricks are Touhou's bread and butter. Learn to love them. :3
NEVER ! I WILL NOT FALTER.

Bloody hell. Okay, I guess Junko really is just going to take me forever. I've spent about 4 hours on her last card.
Then so be it, it doesn't matter how long it takes, once you get it you'll feel so much better, everyone hits a roadblock at some time. Don't give up and give it your all, after all you seem to be a LOT better than me. :D

Cream Soda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #667 on: March 01, 2016, 03:01:45 PM »
NEVER ! I WILL NOT FALTER.
There's no rule against using a good trick. Why do something just because it's harder?

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #668 on: March 01, 2016, 05:49:01 PM »
I never said i won't use good tricks, i said that i would never use cheap ones, for example, i'll use tricks that make stuff manageable, not ones that allow me to plain skip a chunk of a stage or a whole spellcard, like Mr. Jovial showed (Pesky Freaking Slippery Prankster, stop messing with the Hakurei Shrine and stuff !).

MrDoomBringer

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #669 on: March 01, 2016, 06:41:21 PM »
I don't know if this is the right thread or if anyone asked this before, but I don't really have time to check right now.

I realised that I need a break from EoSD, so I'd like to play a different Touhou game. I'm not really sure which one though, so I'd like to get some opinions from the people here. Which Touhou game did you find the most interesting/fun/whatever? Which one should I try?


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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #671 on: March 01, 2016, 09:42:06 PM »
Try PoDD, it's easy! (not)
Or SoEW! It's the best game!

... in all seriousness,
IN, PCB, MoF, DDC and to a degree TD (it's easy) are games you might find fun.
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #672 on: March 01, 2016, 09:50:33 PM »
My favourites are MoF and PCB.
« Last Edit: September 08, 2016, 01:01:54 AM by Mikuru »

Cream Soda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #673 on: March 01, 2016, 10:38:25 PM »
Hellsinker.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #675 on: March 02, 2016, 01:26:34 AM »
LoLK, because Reisen

As well as PCB, IN, and SA because Yukari
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, LoLK, HSiFS
Hard 1cc: MoF, IN, SA, PCB
Lunatic 1cc: MoF, IN

Currently struggling against depression by writing a light novel. Also, stop talking about nazi. The fact that I have Swastika in my name makes me stressed whenever anyone brought up any topic related to nazi and neo-nazi (unless we're talking about history, then I'm up for it). No, I'm not a neo-nazi. Neither are my parents. F**k off.

MrDoomBringer

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #676 on: March 02, 2016, 02:09:39 PM »
Thanks for the tips. I guess I will take a closer look at IN for now.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #677 on: March 02, 2016, 05:05:10 PM »
Quote
... in all seriousness,
IN, PCB, MoF, DDC and to a degree TD (it's easy) are games you might find fun.

Oh, do you think DDC is easy or just fun?

Well, I've not played for weeks again... Yes, I am the one trying to beat f***ing Remilia's Fitful Nightmare without items. Over the internet, I found some nice video that offered concrete tips on how to circle, but using the Yin Yang sub instead and doing two turns. But the second turn is almost impossible, and you need Remilia to move to the left -it's random. In any case, after seeing that video I finally got to complete the first turn many times using the Yin Yang sub... Now I'm thinking of trying with the doll sub again, but I do really need advice. Someone here provided me with his/her replay on the spell card, and I think I got better thanks to it. I've a replay of mine here: mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w, and I would need someone to pinpoint me if I need to move more to the left, or if I'm in the correct position but I've to shoot there for more time... something. I just want to know how to damage her enough  :(  Thanks in advance!!

ふねん1

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #678 on: March 02, 2016, 05:42:34 PM »
Well, I've not played for weeks again... Yes, I am the one trying to beat f***ing Remilia's Fitful Nightmare without items. Over the internet, I found some nice video that offered concrete tips on how to circle, but using the Yin Yang sub instead and doing two turns. But the second turn is almost impossible, and you need Remilia to move to the left -it's random. In any case, after seeing that video I finally got to complete the first turn many times using the Yin Yang sub... Now I'm thinking of trying with the doll sub again, but I do really need advice. Someone here provided me with his/her replay on the spell card, and I think I got better thanks to it. I've a replay of mine here: mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w, and I would need someone to pinpoint me if I need to move more to the left, or if I'm in the correct position but I've to shoot there for more time... something. I just want to know how to damage her enough  :(  Thanks in advance!!
From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)

I can't view the replay until later, but I will say that the best way to approach this card is in fact to complete it before the second loop really gets going. Circling around a second time is just not reliable at all, as you've already seen. Unfortunately, no matter what you do you're gonna need a bit of luck in the sense that the knives don't continuously force you away from whatever spot you're trying to damage Remi from. It's something you'll end up having to grind for over multiple runs, and not for the best of reasons either, but it definitely can be done, and with your improved ability to do the first loop, all it should take is one good run to pull it off.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #679 on: March 02, 2016, 06:17:59 PM »
I don't know if this is the right thread or if anyone asked this before, but I don't really have time to check right now.

I realised that I need a break from EoSD, so I'd like to play a different Touhou game. I'm not really sure which one though, so I'd like to get some opinions from the people here. Which Touhou game did you find the most interesting/fun/whatever? Which one should I try?

I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes. It takes a lot of skill to beat any Touhou game, but PCB and IN are very memorization-heavy. I feel like every run of DDC or UFO is different. UFO is significantly harder than most Touhou games though, so keep that in mind.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #680 on: March 02, 2016, 08:10:23 PM »
Quote
From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)

I can't view the replay until later, but I will say that the best way to approach this card is in fact to complete it before the second loop really gets going. Circling around a second time is just not reliable at all, as you've already seen. Unfortunately, no matter what you do you're gonna need a bit of luck in the sense that the knives don't continuously force you away from whatever spot you're trying to damage Remi from. It's something you'll end up having to grind for over multiple runs, and not for the best of reasons either, but it definitely can be done, and with your improved ability to do the first loop, all it should take is one good run to pull it off.

Ah, I remember reading that about the Yin Yang sub once too, thanks!

And well, I've lost a bit of practice, I'd try playing at least half an hour a day so I keep improving.... I don't want to move to anything else until I beat that, otherwise I won't do it... Damn it Remilia!

Anyway, I'll appreciate opinions on the attempt I've uploaded  :)

Quote
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes. It takes a lot of skill to beat any Touhou game, but PCB and IN are very memorization-heavy. I feel like every run of DDC or UFO is different. UFO is significantly harder than most Touhou games though, so keep that in mind.

Back when I played more, DDC was my first attempt at doing a lunatic 1cc, and I found it to be one of the most difficult games pattern-wise, if not the most (at least until LoLK came out). But the extra life and bomb pieces you're able to get really help, so when I memorized some routes it got a lot easier. That's why I focused more on trying to beat the patterns without using bombs, and I really enjoyed it. Maybe I'm better at reaction-based dodging than planning  :)  Remilia's Fitful Nightmare is another case entirely, of course...

TableCloth

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #681 on: March 04, 2016, 08:27:18 AM »
Quote
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes.

Actually, UFO isn't much of a reflex since you also need to route the UFO carefully. EoSD on the other hand...

That being said, whenever I play using MarisaB in SA, each time I reached Parsee's first spell, I always started with water shot before changing to metal shot when I got stuck at the upper half of the screen. However, this force me to get VERY close to Parsee, and increase the possibility of getting picchun'ed by unexpected annoying green bullet. I tried to use earth shot and wood shot sometimes, but both doesn't seem to do much against her (earth shot force me to get lower too early at times, while wood shot simply doesn't work against her mobility)

Does anyone know a better way to defeat Parsee using Marisa B without having to resort to a risky route?
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, LoLK, HSiFS
Hard 1cc: MoF, IN, SA, PCB
Lunatic 1cc: MoF, IN

Currently struggling against depression by writing a light novel. Also, stop talking about nazi. The fact that I have Swastika in my name makes me stressed whenever anyone brought up any topic related to nazi and neo-nazi (unless we're talking about history, then I'm up for it). No, I'm not a neo-nazi. Neither are my parents. F**k off.

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #682 on: March 06, 2016, 06:21:25 AM »
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #683 on: March 06, 2016, 07:15:43 AM »
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?
As far as I know, there isn't a way to practice like that in EoSD. As for Royal Flare, it is static so you can watch a capture and copy what they do, and Reimu has the same hitbox size as Marisa in this game, so be extra careful

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #684 on: March 06, 2016, 10:21:34 AM »
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?

There's a SpoilerAl script that allows you to practice individual spells by 4.6. You need to SpoilerAL with Japanese applocale. The script also has a midboss and boss rush.

Should be this one https://www.mediafire.com/?cygn3e4y0e82h6r

Monarda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #685 on: March 06, 2016, 05:26:20 PM »
But didn`t Windows 10 remove applocale support or something like that ? Wouldn`t that mean i`d have to change the system locale ?

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #686 on: March 07, 2016, 05:11:22 AM »
Is there a trick to dodging Shou's midspells that I've been missing for the last seven years? Her cards are no problem, but my strategy for her first two midspells consists of "pray" and "bomb."

(jesus, UFO came out seven years ago?)
« Last Edit: March 07, 2016, 05:51:09 AM by Sen »

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #687 on: March 07, 2016, 01:03:16 PM »
Quote
midspells

...You mean nonspells, right?

From what I know, you can only rely on hax reading skill (well, not so hax, but kinda). IIRC the lazors are static, the only difficult thing is the rng balls that come after the lazors I think...

By the way, how do you capture Most Valuable bullshit Vajra?
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, LoLK, HSiFS
Hard 1cc: MoF, IN, SA, PCB
Lunatic 1cc: MoF, IN

Currently struggling against depression by writing a light novel. Also, stop talking about nazi. The fact that I have Swastika in my name makes me stressed whenever anyone brought up any topic related to nazi and neo-nazi (unless we're talking about history, then I'm up for it). No, I'm not a neo-nazi. Neither are my parents. F**k off.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #688 on: March 07, 2016, 03:22:37 PM »
But didn`t Windows 10 remove applocale support or something like that ? Wouldn`t that mean i`d have to change the system locale ?

I hear that Locale Emulator is the go-to solution for Windows 10 users.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #689 on: March 07, 2016, 06:02:15 PM »
...You mean nonspells, right?

From what I know, you can only rely on hax reading skill (well, not so hax, but kinda). IIRC the lazors are static, the only difficult thing is the rng balls that come after the lazors I think...

By the way, how do you capture Most Valuable bullshit Vajra?

The bullets she fires are always static while the lasers are always aimed. Basically just circle around the screen and deal as much damage as you can to Shou every time you're under her. Getting consistent at this spell takes some time, but it isn't bad at all once you get the hang of it.

As for Shou's nons, the first non isn't too bad, but the second non is just...bullshit. The best thing to do is watch the lasers and hope you don't get screwed over.