Author Topic: Danmaku!! Let me AX you a question  (Read 228846 times)

The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #240 on: August 08, 2014, 10:33:28 AM »
As I prepare another deck to give as a present, I gotta say, everyone I've shown this to is incredibly hyped.

How close is the project to having a release date at this point?

Also, regarding permanents - Mini-Hakkero and Stopwatch both provide an immediate effect on the turn you play it. A complaint I've seen with Grimoire is that you do have to wait a full turn to see any benefits, which is ample time to be smacked with a Seal Away or Borrow.


While it's still incredibly powerful to draw three cards instead of two, maybe there could be an immediate card draw when it's played as well?

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #241 on: August 08, 2014, 08:44:19 PM »
Mmm hype, delicious.

I think by the new year we'll have a real release date.

I've thought similar about Grimoire but haven't run it by the team at all yet.

In case someone here isn't on our social media sites, we posted Eternal Night's art, by Isakysaku

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #242 on: August 12, 2014, 11:12:34 PM »
This week's update will be early/late because I will be at AnimeFest for funsies.  I'll mostly be visiting friends but I wanted to make the offer to anyone here who is interested that I will bring Danmaku!! and schedule a game time if someone here is interested.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #243 on: August 22, 2014, 12:58:54 AM »
More art from Gina, featuring Byakuren and Miko stirring crap up.  Nitori went to market, Reimu and Sanae stayed home, Kogasa had none, and Chen went HONK HONK HONK all the way home.

« Last Edit: August 22, 2014, 01:24:17 AM by Moogs Parfait »

The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #244 on: August 22, 2014, 03:22:38 PM »
... I always thought Crisis of Faith was more of a "Kanako shutting down the Hakurei Shrine" thing but I'm completely okay with more Byakuren!


Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #245 on: August 22, 2014, 06:16:50 PM »
I'm sure it's Kanako's fault one way or another, or at least that she'd claim it was.

Also I just realized we don't have a "Hakurei Shrine is destroyed" incident, though in the Alpha version Seal Away was originally Mysterious Button and had this as the picture

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #246 on: August 22, 2014, 07:50:26 PM »
Poor Reimu, but to be fair If my house got destroyed I'd rather have it explode like that one lol.
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ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #247 on: August 22, 2014, 11:09:58 PM »
Also I just realized we don't have a "Hakurei Shrine is destroyed" incident, though in the Alpha version Seal Away was originally Mysterious Button and had this as the picture

The shrine didn't get destroyed that often, did it? Only in the very first Touhou and twice in SWR, if I'm not mistaken. Yet again, some things just have to be exploited by fans, just like Marisa's habit for stealing and Knuckles's Master Emerald being stolen all the time (whoops, wrong fandom).
... Both involve stealing? Crap, now I have a stupid idea. On to the drawing board!

Either way, I wonder how a "Hakurei Shrine Destruction" incident could turn out like in your game.

And while I'm at it, I love the artwork for Sorcerer's Sutra Scroll and Crisis of Faith. ^^
« Last Edit: August 22, 2014, 11:11:38 PM by ShadowNCS »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #248 on: August 23, 2014, 01:09:52 AM »
Since I've started this project people have been pretty vocal about how the fandom goes too far with the memes and such but we've never had any complaints directed at Danmaku!!.  We haven't really shy'd away from it either, the fanon abilities are really popular mechanics.

Here, completely unedited, unreviewed. and unplaytested incident.  This was also unreasonably difficult to export for stupid reasons.



I'm glad you like the art =3
« Last Edit: August 23, 2014, 01:14:39 AM by Moogs Parfait »

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #249 on: August 23, 2014, 04:46:47 AM »
I just thought of an idea for the Hakurei shrine destruction one, if it even could become a card. Also since I'm still not familiar with the game the idea might be too much or too little.

The incident could act as a debuffer for the heroine and/or partners. It could reveal who the partners are in the game since the destruction of what you would mostly consider the hakurei shrine to be the heroine base would affect the partners in a actual event like that. The debuffs could act as something like a movement restriction or makes the distance longer, power rebuff requiring more cards to use.

Like I said I don't know very much how the game is played to the balance could be bad. Wow, I finally made a post about the game for a change!
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commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #250 on: August 23, 2014, 03:44:35 PM »
Since I've started this project people have been pretty vocal about how the fandom goes too far with the memes and such but we've never had any complaints directed at Danmaku!!.  We haven't really shy'd away from it either, the fanon abilities are really popular mechanics.

Here, completely unedited, unreviewed. and unplaytested incident.  This was also unreasonably difficult to export for stupid reasons.



I'm glad you like the art =3

I like the idea and execution of this a lot. The only minor tweak I might suggest considering is changing it so that if it doesn't successfully blow up any of your stuff when you reveal it, it just resolves automatically. I can see this being weird if a player draws it very early in the game, and that would prevent it from appearing too early most of the time. Plus it makes flavor sense. Maybe the tempating would be weird and maybe it wouldn't be necessary, but that's my first impression. Cool idea, great art.
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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #251 on: August 27, 2014, 10:57:02 PM »
I just thought of an idea for the Hakurei shrine destruction one, if it even could become a card. Also since I'm still not familiar with the game the idea might be too much or too little.

The incident could act as a debuffer for the heroine and/or partners. It could reveal who the partners are in the game since the destruction of what you would mostly consider the hakurei shrine to be the heroine base would affect the partners in a actual event like that. The debuffs could act as something like a movement restriction or makes the distance longer, power rebuff requiring more cards to use.

Like I said I don't know very much how the game is played to the balance could be bad. Wow, I finally made a post about the game for a change!

TBH I'm not sure how a team debuff incident would work out.  It could result in bad feelings if it were too powerful, and feelings are almost as important as game balance.  Then again Lily White is pretty popular, we've only had 2 bad reactions to her in the 1.5 years of playtesting.  But the hot-potato aspect of LW is what people like.  I dunno.

I like the idea and execution of this a lot. The only minor tweak I might suggest considering is changing it so that if it doesn't successfully blow up any of your stuff when you reveal it, it just resolves automatically. I can see this being weird if a player draws it very early in the game, and that would prevent it from appearing too early most of the time. Plus it makes flavor sense. Maybe the tempating would be weird and maybe it wouldn't be necessary, but that's my first impression. Cool idea, great art.

It nukes your hand too so it's probably okay?  It's like having your house burn down at night, you have someone naked or nearly naked standing on the street, usually crying.  Also makes for a great first incident, the heroine's house blows up and she goes on a rampage.


In minor project news I got an artist's name wrong for the first time, I knew I would eventually, but here's the kicker: I called her by the card she was hired for, so I called her Nitori.

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #252 on: August 28, 2014, 05:44:16 AM »
Greetings once again, Moogs Parfait. I come with comments and questions, as always...

Giant Sighting was a kind of Non-Incident and in the end didn't fit the purpose of incidents, so it got replaced.

For the record, what was the effect of that incident? Maybe something can be made out of it, be it incident card, or something else...

In minor project news I got an artist's name wrong for the first time, I knew I would eventually, but here's the kicker: I called her by the card she was hired for, so I called her Nitori.

 :] :] :] :] :]

Anyways, on to another note, I had noted that Futo's card still says that you can discard a permanent to avoid an attack, and I do recall something about "considering to change said cost from 'a permanent in play' to 'discard a card from your hand'" due to the fact that "Permanents in play are far more valuable than cards in one's hand".  May I inquire about why said change had not occurred for Futo's card, if I'm not being rude in the asking?
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commandercool

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #253 on: August 28, 2014, 05:38:47 PM »
It nukes your hand too so it's probably okay?  It's like having your house burn down at night, you have someone naked or nearly naked standing on the street, usually crying.  Also makes for a great first incident, the heroine's house blows up and she goes on a rampage.

Oh, okay. I just read it wrong, that sounds perfect. It seemed weird that you could gain the benefits of it without losing anything, but emptying the hand too makes doing that a lot harder. Forget what I said, pretty cool.
I made a PADHerder. It's probably out of date though.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #254 on: August 28, 2014, 07:00:33 PM »
EDIT:  I'm being told by the lead game designer that Futo may not change, jury is still out. 


Giant Sighting allowed players to pay one shoot card as a Challenge per turn.  It kept coming up for new players though and really confusing them, as well as it would last forever because no one would use it.

Most of the "this card can be played as another card" effects had been removed already as well. Besides capture spell card and Satori which are staying I think they're all gone.

Edit: Urt

« Last Edit: August 29, 2014, 03:03:00 AM by Moogs Parfait »

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #255 on: August 30, 2014, 12:18:46 PM »
Giant Sighting allowed players to pay one shoot card as a Challenge per turn.  It kept coming up for new players though and really confusing them, as well as it would last forever because no one would use it.

Most of the "this card can be played as another card" effects had been removed already as well. Besides capture spell card and Satori which are staying I think they're all gone.

Given this knowledge, why not phrase the card like this?

--

Giant Sighting

Once on each player's turn, they may choose another player. If they do, starting with the chosen player, both players take turns discarding Danmaku cards until one player passes. That player loses 1 life, while the other player draws 2 cards.

Collect the top card of the deck during each player's incident step. Collect any Danmaku cards.

Resolution: Collect 15 cards.

--

Essentially, I just removed the cost and replaced it with a "once per turn" mechanic, so that it doesn't go through the whole "treat one card like it's something else" sort of thing, but is essentially a "Challenge one player for free, and receive a reward if you win" sort of incident, which will lead people to want to use said effect for a chance at drawing cards. A high risk, high reward sort of card, if you would.

I also set a sort of time limit to the card, much in the same vein as the Eternal Night incident card, so that if no one uses it for some reason, then it won't linger for too long. It still takes 15 cards to resolve it, though, so that if people do use it, then it can be used a few times before fizzling out.

What do you think about said adjustment to the card?
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #256 on: August 31, 2014, 03:54:10 PM »
That's definitely better, but we'd rather Shoots be used for extending other Shoot! cards and for teamplay Graze! cards.  The current Challenges in the deck are at a good ratio to the number of Shoots.  Additionally the new heal-ban incident, Journey to Makai, is something we want more for the game.

Giant Sighting may return later, but if it does it will likely be in a brand new form or part of something else.

Maybe we'll be successful enough to be able to afford having lots of new incidents in each expansion.  It's one of the easy ways for people to customize their game.

BTW if some of you still haven't experienced all the incidents and you want to, I recommend not shuffling the incident deck between games.  We would do that during playtesting. 

ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #257 on: August 31, 2014, 07:38:35 PM »
I know I'm super late on that reaction, but what? Giant Sighting has been replaced? I kind of liked that card! :(
Because you had to plan ahead, wait for the right situation when you thought the opponents had no Danmaku cards left (or at least less than you) that you could use that incidents effect. And in return, since everybody knew someone could use a Challenge at any turn, they would use less Danmaku cards in order not to become the target of a Giant Sighting's Challenge. So I personally like how it reduces the amount of attacks made and everybody being paranoid. :D
Although I can see how it slows down the game and prevents new incidents coming into play.

Also, for some reason, I always imagined Grimoire to be a Patchouli related item, since she has a ton of Grimoires in her library. But thinking about it, it does fit Alice a bit better since she has a Grimoire named after her.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #258 on: September 11, 2014, 11:24:26 PM »
Hey guys, sorry for no update last week, the art queue went all wibbly-wobbly.   

Do you realize that when her fan is out, Yuyuko looks like a wifi symbol?  Here is the Blooming art:



Shadow,

It's going to be Grimoire=Alice, Voile=Patchy, and Sutra Scroll=Byakuren.

I think Marisa is on the most different cards, but Reimu is on Shoot! which is like 40% of the deck.

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #259 on: September 12, 2014, 11:56:26 AM »
Love the Alice and Yuyuko art. Can't wait for the physical cards.
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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #260 on: September 12, 2014, 12:56:41 PM »
No offence or bad opinions about the artists cooperating on this card game (they all have high quality art), but Gina's art really strikes me really somehow. I don't know what it is, but the way she draws the expressions and poses just makes it feel graceful and badass. Unique style she has.

Really I feel like watching the artwork of Magic The Gathering, except Touhou style. So props for making this high quality.


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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #261 on: September 12, 2014, 01:37:11 PM »
Gina is exceptional on all counts and can actually illustrate in numerous styles.  I particularly like her art nouveau stuff since I'm interested in that, but she also does a lot of fun Nintendo stuff.  She is also great on the invisible skills like professionalism and just plain communication. 

As you might imagine MtG comes up a lot, both as a reference point and when people ask who is doing the art I frequently say we're doing it Magic-style with a bunch of artists. 

Speaking of a bunch of artists and communication, I need to poke a half dozen of them.  I spend so many hours just writing emails for this project.

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #262 on: September 12, 2014, 03:31:50 PM »
Gina's art page should be on the OP right?

How many emails we talking?
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #263 on: September 12, 2014, 04:32:26 PM »
Edit: wait you guys don't think this was done by Gina do you? It was actually new artist Hyde. http://hai-do.deviantart.com

Gina did the cover and Reimu.  Her da gallery is here http://saiyagina.deviantart.com

Today I have to send six emails asking for updates and probably one telling one artist it's ok she didn't meet her promised delivery time.

Those don't take too long though. It's the recruitment, negotiations, and commission details emails that take forever.

« Last Edit: September 12, 2014, 04:39:50 PM by Moogs Parfait »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #264 on: October 03, 2014, 12:02:18 AM »
It's been a long time, I have UFO art for you by Meago.

http://meago.deviantart.com/



Where have I been? Imagine a baby crying forever.  Conveniently since we started tapping the pixiv community, Carrot was able to take over managing the artists.  I haven't had a good night's sleep in days.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #265 on: October 17, 2014, 01:25:42 AM »
If you know where to look, you can find Danmaku!! art previews sometimes.


Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #266 on: October 18, 2014, 05:23:41 PM »
Gahh! Why!? When I decided to check on what's been going I'm greeted by a adorable Satori! Your gonna give me a heart condition. Jokes aside that art looks fantastic, any hint as to what it'll be used for? Character or something else?
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #267 on: October 24, 2014, 02:40:33 AM »
Man I didn't get the update from you, time to check my spam filter again.

This is Satori's character card, Hitsu's art is 120% adorable.  I bought her Madoka fanbook, no regrets.

Today we have...a man! This one is by Pinlin.



« Last Edit: October 24, 2014, 02:42:33 AM by Moogs Parfait »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #268 on: October 30, 2014, 11:57:46 PM »
Seal Away

by Ibuki Notsu



This is the first of the JP artists.  My email is full of moonrunes.

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #269 on: November 05, 2014, 01:50:47 AM »
In the absurdity department.  After lots of difficulty getting payment to one artist, they suggested we pay them in Amazon gift cards.  We're probably going to do it too.