>Cast another seal on the intruder.
>>If it works, tell Seija "That'll do." Otherwise let her stay and keep upholding the prisoner.
>"So, you tried to board my space palace and wreck it, huh? Do you even know how difficult it was to make this thing? All of the blood, sweat, tears, and magic...well, mostly magic...that went into this? It's not your stomping ground to blow everything up, you know. And now I'm going to have to go and clean up all of your mess. I hope you're happy."
>"Well, since you so graciously decided to find your way directly to me, I will determine your fate in a very fair way: a game of chance. I will roll a six-sided die to determine it.
--On a 1, you will be met with a terrible fate by someone random on this ship. (Since PC98 is here, Yuuka has a chance of being selected.)
--On a 2, you will still be met with a terrible fate, but it will be by someone of your choice. Method is up to the person you choose.
--On a 3, you won't be killed, but you will belong to someone random on this ship forever, with no escaping them. And they get to do whatever they please with you.
--On a 4, same as a 3, but you get to choose who you become a servant to. And either way, you're still under my umbrella of control.
--On a 5, I will simply magically teleport you home, and wipe your memory so you don't remember being here at all. It will be as if none of this ever happened.
--On a 6, I will magically teleport you off of the ship. That can mean back to your home, into the void of space, onto an alien planet in a different dimension...anything. And your memory will still be erased.
Keep in mind that, thanks to your little stunt, you eliminated your only safe passage off of my palace that doesn't require me to do anything about it. I could easily shove you out of an airlock and call it a day. But this way is much more fun."