Author Topic: Hearthstone  (Read 120522 times)

Re: Hearthstone
« Reply #570 on: July 22, 2015, 10:23:06 PM »
damn some of these new cards are nutsss


that hero power combo what the fuck

hunter deals 20 dmg get 10 cards
« Last Edit: July 22, 2015, 10:42:02 PM by Suikama »

Kiro

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Re: Hearthstone
« Reply #571 on: July 22, 2015, 11:35:43 PM »
Those Shaman cards!!! I'm so excited.

That 2 mana 3/4! I don't care if it overloads 1, it's the most viably powerful 2 drop yet and it's a totem!

The 4/4 that buffs with totems on board (viable substitute for Fireguard Destroyer or Piloted Shredder)!

The 5 mana 3/6 that inspires +2 atk to totems has potential. A 7 mana play to give you something stronger than Paladin recruits. And if it stays alive, you can get another +2 minion next turn. Actually it might be really good because 6 health is annoying to get rid of.

The card I'm dreading so far with today's reveal is the new Mage secret Effigy. Summon a random minion of the same mana cost when it dies. That's really strong with Mad Scientist and you don't have Poly or Hex. They get almost equal value for the death of their minion, potentially better than Piloted Shredder. I don't want to fucking tech in Kezan into every deck I have (not to mention it's way harder to play around in Arena).

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Re: Hearthstone
« Reply #572 on: July 23, 2015, 06:14:58 AM »


The Coin Mana Wraith that won the entire game from turn 1

Iryan

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Re: Hearthstone
« Reply #573 on: July 23, 2015, 06:40:45 AM »
Yissssss! Since I saw steamwheedle sniper and shadow form, I thought there was a ton of design space revolving around modifying or interacting with one's hero power. Then they make that a core theme of the new expansion.  :getdown:

Nah; worst Brawl is this one; Pay 2 Win.
I thought this at first. Then I made a brawl-appropriate version of oil rogue and repeatedly crushed my enemies. And the only legendary it uses is like, Loatheb. I don't even have arcane golems!

Granted, that still means the games are strongly decided by the opening hand, but at least games are also usually over rather quickly. And they DO make for some interesting happenstances.
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Re: Hearthstone
« Reply #574 on: July 23, 2015, 06:53:35 AM »
After this expansion, every class can feasibly obtain every card in the game.

Aya Reiko

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Re: Hearthstone
« Reply #575 on: July 23, 2015, 08:18:14 AM »
In the current Brawl, I just won in 2 turns as a Druid.

Ms vs. Priest--

Turn 1: Alexzstraza (He drops to 15 HP)
He plays Ysera
Turn 2: Alex punches him (8 Dmg) + Force of Nature (6 Dmg) + Shapeshift (1 Dmg)

Dead Priest.

qMyon

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Re: Hearthstone
« Reply #576 on: July 23, 2015, 11:04:04 AM »
So much love for Shaman - clearing totems will be so much more important. Lots of interesting Mage stuff as well. A bit shorter on the other classes, though. Hopefully they're expanding the Pirate group besides the new legendary alone - and I hope Priest/Pally get some more good stuff.

And that Frost Giant - sounds like a Handlock auto-include, IMHO. And for any other deck that uses hero power plenty.

Also, Majordomo viable?

I thought this at first. Then I made a brawl-appropriate version of oil rogue and repeatedly crushed my enemies. And the only legendary it uses is like, Loatheb. I don't even have arcane golems!

Reminds me of a rogue I faced, who did Assassin's Blade+Tinker's+Deadly Poison on turn 1, then Deadly Poison again on T3. And me stuck without taunt/heal besides hero power. Thankfully I topdecked Holy Fire on the turn before he had lethal - he conceded, since I would have had lethal in turn.

And there was a chap who came 1 card short of Inner Fire/Divine Spirit killing me.

And one of my first games - I didn't bring Holy Nova. Much to my regret - I got utterly wrecked by an Aggro Paladin with a slightly boosted curve. He drew 7 cards with Divine Favor  :(.
« Last Edit: July 23, 2015, 11:08:16 AM by qMyon »

PX

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Re: Hearthstone
« Reply #577 on: July 23, 2015, 03:39:11 PM »
I had a guy assassin's blade + poison me on turn 1. I played Harrison Jones :V

EDIT: New cards
Holy shit, improved hero abilities
« Last Edit: July 23, 2015, 08:25:05 PM by PX »

Raikaria

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Re: Hearthstone
« Reply #578 on: July 23, 2015, 09:53:42 PM »
Yep; the 'upgraded hero powers' are all basically twice as good; except Shaman; which is basically 4 times as good; Warlock; which isn't quantifiable; and Hunter; which is x1.5 and is now useless against Warriors and Preists since they out-heal it.

Which pretty clearly sums up Blizzard's balance goals with this expansion to be honest. Shamans are targets for buffs.

Also; this this a battlecry; not a persistent effect. Mages can OTK with hero power now from 40 in a blue moon. And since it only works on starting hero powers; it won't work on DIE, INSECT!; INFERNO! or the Shadowform abilities.


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Re: Hearthstone
« Reply #579 on: July 24, 2015, 01:05:12 AM »
EDIT: New cards
Holy shit, improved hero abilities

Hoo, boy, staggering implications. Choosing totems - taunt totem every time when low, use the neutral so you can get 2/turn, Heal for 4 becomes 4 dmg nuke with Auchenai, Warriors become near-impossible to kill without overwhelming advantage, Pallys get even more Quartermaster value, and I wonder how the improved Rogue power interacts with Poisoned Blade. Sounds like it may become a must-have for control decks.

Raikaria

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Re: Hearthstone
« Reply #580 on: July 25, 2015, 09:35:37 PM »
More new cards; these are not revealed on US/EU yet but China revealed them at an event.

Warlock Class Legendary: Wilfred Fizzlebang
6 mana 4/4. Anything you draw with hero power while he lives costs 0.

Priest Common: Sacred Warrior
4 mana 3/5 with Lightwarden's effect
^
Calling this one the best revealed card so far

Warrior Rare Weapon: King's Defender
3 mana 3/2; Battlecry: Gain +1 Durability per Taunt you have

Neutral Common: North Sea Kraken
9 Mana 9/7. Battlecry: Deal 4 damage
^ this one was the card reveal vote

Neutral Common: Tournament Medic
4 mana 1/8; Inspire: Heal hero for 2.
« Last Edit: July 25, 2015, 09:37:55 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

PX

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Re: Hearthstone
« Reply #581 on: July 29, 2015, 09:18:31 PM »
Went to Fatigue against a Warrior who got FIVE Legendaries from portals compared to my ONE. Fucking RNG

Aya Reiko

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Re: Hearthstone
« Reply #582 on: July 31, 2015, 10:41:38 AM »
More new cards; these are not revealed on US/EU yet but China revealed them at an event.

Warlock Class Legendary: Wilfred Fizzlebang
6 mana 4/4. Anything you draw with hero power while he lives costs 0.

Priest Common: Sacred Warrior
4 mana 3/5 with Lightwarden's effect
^
Calling this one the best revealed card so far

Warrior Rare Weapon: King's Defender
3 mana 3/2; Battlecry: Gain +1 Durability per Taunt you have

Neutral Common: North Sea Kraken
9 Mana 9/7. Battlecry: Deal 4 damage
^ this one was the card reveal vote

Neutral Common: Tournament Medic
4 mana 1/8; Inspire: Heal hero for 2.
Kripp revealed a few more cards on his YT channel including a Epic Mage card that allows the use of your Hero Powers any number of times, a Rare Mage card that increases the Hero Power's damage by 1, and a Common card for any class that reduces the cost of your Hero Power to 1.
He also predicts the release date for the expansion will be August 24th.

qMyon

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Re: Hearthstone
« Reply #583 on: July 31, 2015, 11:29:30 AM »
Kripp revealed a few more cards on his YT channel including a Epic Mage card that allows the use of your Hero Powers any number of times, a Rare Mage card that increases the Hero Power's damage by 1, and a Common card for any class that reduces the cost of your Hero Power to 1.
He also predicts the release date for the expansion will be August 24th.

Those were revealed the day of the announcement.

Also, new cards:

Argent Watchman - 2 mana 2/4, Cannot Attack - Inspire: Can attack as usual.

Spellslinger - 3 mana 3/4, Mage class, Battlecry: Add a random spell to each player's hand.

And 2 neutral legendaries, Fjola Lightbane and Eydis Darkbane, on the TGT site. They feel like they're handy in most decks. What to cut, though........


Mr. Sacchi

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Re: Hearthstone
« Reply #584 on: July 31, 2015, 11:04:38 PM »
Also, Trump got an exclusive look at one other card.

Silent Knight, a 3 Mana 2/2 With Stealth and Divine Shield - a common neutral.

Nothing impressive of course, but still.

qMyon

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Re: Hearthstone
« Reply #585 on: August 02, 2015, 04:44:07 AM »
My last GvG pack.....

3 commons - meh.

Ooh, 2 epics - Clockwork Giant, Golden Clockwork Giant :(

Raikaria

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Re: Hearthstone
« Reply #586 on: August 02, 2015, 07:30:35 AM »
My last GvG pack.....

3 commons - meh.

Ooh, 2 epics - Clockwork Giant, Golden Clockwork Giant :(

Make a mill deck.

Or DE that golden giant for any other Epic.

Also I finally crafted Dr.Boom!

Anyway; I'mma talk about my opinions in TGT cards so far. So if you don't want to be spoiler-ed; skip. I'll be going in roughly reveal order.

====

Lowly Squire
Outside of possibly Rouge; who often hero powers Turn 2; I don't see this getting any play at all. Turn 1 Squire Turn 2 Knife; and the Squire can trade for 3/2's or trade and knife 2/3's. And even in rouge it's questionable.

Totem Golem
Vanillia 3/4 for 2... but you pay Overload [1]. Makes sense. You basically take out a mana loan for a Spider Tank which is a Totem not a Mech.

Silver Hand Regent
3/3 for 3 that summons a 1/1 Silver Hand Recruit on Inspire. It's an alright body and is actually pretty good value if you Inspire. But what class wants to hero power Turn 4? And will this thing even live?

Tuskarr Totemic:
It's a 2 drop's body for 3; but summons any random totem. Worst case it's a Razorfen Hunter with a Crazed Alchemist effect. Best case it summons Totem Golem and you probobly win the game. But everything inbetween except Mana Tide Totem is medicore at best.

King's Defender:
A worse Fiery War Axe unless you play a Turn 1/2 Taunt. Warriors do run Unstable Ghouls; so it's not 100% garbage. It's usually garbage.

Tournament Medic
People are bashing this card as a 1/8 for 4. But it has a soft taunt due to it's inspire; and quite a few minions with 1 health are played right now in aggro; which this card helps deal with. Priests and Warriors suddenly recover 4 per turn using this card. Warlocks get free Hero Powers. I also think it's pretty decent against Druid; who tends to chip you down to 14. This helps you stay above 14. Also; even as a 2/8 this guy would be broken. Then there's the old Mogushan Warden style Inner Fire Divine Spirit play to make a 16/16. Or just an 8/8. And unlike the Warden double Spirit Inner Fire is an OTK. [32 vs 28]

Maiden of the Lake
2/6 for 4 is a... passable body; although it gets wrecked by 4/5's it takes 2 rounds. Hero Powers costing 1 is nice while it lives as well. It's a nice card. But is it good enough? I dunno.

North Sea Kraken
Bad. Bad. Bad. Even in Arena which seems to be it's purpose; Force Tank Max is better.

Fallen Hero
Good as a coin play; as it punishes any 3/2 answers. Otherwise; I see no world where this lives to be useful.

Effigy
I doubt this will see play. It's cool but Duplicate is more reliable.

Dranai Totemcarver:
Does Frostwolf Warlord see play? No. This is Frostwolf Warlord for 1 less but only counts Totems. Is it worth playing mostly 0/2's until Turn 4 to summon a 1 mana less Frostwolf Warlord? No. It is not. Unless Shaman gets Muster for Totems; I don't see this used.

Thunder Bluff Valiant:
Mechtooth Leaper for Totems. Is Mechtooth used? No. Will this be used? Probably not. Also; compare Quartermaster; who gives a specific group of minions for a class +3/+3 while his just gives +2.

Ball of Spiders:
Ball of garbage. 3 webspinners is not 6 mana. These webspinners then sit there for a turn and have to die before you can use the Beasts they give. Then the Beasts have to wait a turn due to being played. So 2 turns before you get unreliable value. And that 'value' you're paying 6 for; and then whatever the beasts cost is. Also; most spells basically have Charge. This one dosen't.

It MIGHT be usable if the Webspinners spawned with Charge. But no. This is worse than Cobra Shot.

Garrison Commander:
Cool Effect. Never going to live to be used and playing a 2/3 and using hero power twice isn't exactly a stellar Turn 6 play. I would mention stealthing it with Master of Disguise... but Rouge doesn't want to HP twice ever.

Lock and Load:
Seems alright. Until you realize Hunters don't actually play that many spells usually. And Hunters in general have a lot of awful cards. Bestial Wrath. Cobra Shot. Ball of Spiders. Even most of their class minions are subpar. And do you really think Hunter players will play a style that's not FACE. If Face Hunter is no longer a thing, they'll just play Zoo or Mechmage of whatever the new SMOrc deck is.

Poisoned Blade:
Garbage Rouge Epic. Free dust. Like most Rouge Epics.

Kodo Rider: It's two 3/5's for 8; which is... fair actually. And if the main body lives it can then start spitting out more. If you happen to have 10 mana and a Garrison Commander already out [Or a Coldarra Drake] this card is crazy.

Coldarra Drake: Fair body. Dragon synergy. Fair effect if it lives. Not saure it'll be used outside of gimmick Fireblast decks that go for the dream 40 damage turn.

Frost Giant: I can see Priests; Warriors and perhaps Paladins running this

Nexus-Champion Saraad: Will people let this live? Probably not. Is it's effect reliable? No. Is it worth effectively 7 mana? Probably not.

Justicar Trueheart: It's heavily biased to Shaman; who effectively gets a x4 multiplier to his Hero Power; while everyone else gets x2 [If you consider Warlock not Steady Shotting himself as 2 mana]; and Hunters get x1.5. 6/3 for 6 is an awful body, but it's effect is huge, particularly in longer games and for more control classes. Especially Priest and Warrior; who it helps stick around even more.

Wilfred Fizzlebang: 4/4 for 6 is awful. It;s never going to live so it's basically an 8 drop. At which point to be worth it it has to draw Jaraxxus or Mal'Ganis. So... yeah. Warlock legendary is garbage. Also makes no lore sense seeing as he died in the Argent Tournament. So can't be at TGT.

Skycap'n Kragg: Hey look Warriors and Rouges will try Pirates again.

Colleseum Manager: Free dust

Holy Champion: Great card for Priests

Flame Juggler: Outclassed by Mad Bomber; who is far more reliable at killing 1 HP minions and can sometimes kill 2 or even 3.

Clockwork Knight: Solid card.

Savage Combatant: If he was a 4/5 he'd be autoinclude. 5/4 isn't as good and Druids already have loaded 4 slots... if it wasn't a Druid card he'd be great.

Darkbane and Lightbane: Both are Spider Tanks without Mech [So a downgrade]; until you start pumping them with extra cards for medicore effects. Darkbane fires a [Random] Darkbomb which is probobly worth 1 mana; and Lightbane casts Hand of Protection on herself; a 1 mana effect. Is that really worth pumping them with extra cards? Who knows yet. These are certainly solid, but are they good enough?

Silent Knight: Actually not as garbage as it seems. He's a Stealth who is resistant to AoE's as well. This is a card you want to buff. Playing him on Turn 3 as a Paladin guarantees a King's target unless he gets hit 3 times by double Mad Bomber or something. And 6/6 Divine Shield is great. Also you can do things like play him and be sure he is safe for a Bloodlist or a Savage Roar setup later in the game. He's gimmicky; but not unplayable.

Argent Watchman: Can someone say GARBAGE?

Spellslinger: So he's a Spider Tank with a potential downside; or a potential upside. Why would you play this over Kirin Tor?

Demonfuse: Dear lord this is godawful. Firstly; you can't even use it as a nuke like Demonfire. Secondly; an extra +1/+1 is NOT WORTH CASTING Wild Growth [A 2 mana spell] on your enemy. I've seen people joke this is an 'I concede' card. It's that bad.

Argent Horserider: Excellent anti-aggro card. A lot of people seem to be under-rating it. But it comes out with Charge on Turn 3; trades for anything with 2 HP or less [Most aggro minions. Snipe a Juggler. Respond to a Huffer/Wolfrider/Arcane Golem.] and then it probobly trades with another aggro minion as well. I can actually see this getting play, and I'm probobly going to take Shielded Minibot out of my Paladin deck for this; since my 2 drops are overcrowded anyway and this guy does the same job but is better as a reactionary play any point after Turn 2.

Flame Lance: A lot of people are asking 'why' on this, but Mage has a lot of good 4 drop cards. It's entirely possible for a Mage to trade out Fireball for this; especially if they are something like an Echo Mage; or using Archmage Antonidas. This is not a bad card. Fireball is just OP in itself.


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Bio

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Re: Hearthstone
« Reply #587 on: August 02, 2015, 08:56:50 AM »
Effigy will see play because unlike Duplicate, it gives you tempo.
So when you want to have pseudo-sticky minions, you can use this. Also most people mention that this replaced Counterspell in tempo mage which was there just to stop mad scientists from not getting value.
« Last Edit: August 02, 2015, 08:58:21 AM by Bio »

PX

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Re: Hearthstone
« Reply #588 on: August 03, 2015, 08:09:16 AM »


12-2 dream, last game was a revenge match against the pally that brought me to 11-2

Kyo Tanaka

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Re: Hearthstone
« Reply #589 on: August 03, 2015, 11:54:31 AM »
Hey, I've noticed that this game has been growing rather pretty well lately, and I am interested in a good TCG...

Would someone here would like to show this scrub the ropes and ruin him? Seems like a game I could enjoy.

PX

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Re: Hearthstone
« Reply #590 on: August 03, 2015, 04:32:57 PM »
If you want a good TCG, this is not a good CCG :V

Watch tons of Kripp/Trump videos

Raikaria

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Re: Hearthstone
« Reply #591 on: August 03, 2015, 05:50:18 PM »
Hey, I've noticed that this game has been growing rather pretty well lately, and I am interested in a good TCG...

Would someone here would like to show this scrub the ropes and ruin him? Seems like a game I could enjoy.

You are not a Tradeing Card Game if you cannot Trade Cards.

Hearthstone is a Collectable Card Game :V


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr. Sacchi

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  • Not postponed. Not in the end. Not for long.
Re: Hearthstone
« Reply #592 on: August 04, 2015, 05:15:40 AM »
That said, if you still want to play this despite it not being a TCG (:V) I highly recommend that, after you go through the tutorial, you watch Trump's Basic Teachings series. As the name implies, it teaches all of the basics of the game.

Later on, if you're interested, you can also watch the series that he's making right now which teaches you how to play the more advanced decks that are currently part of the meta. Like the name implies, this is significantly more advanced, but if once you feel like you have a good grip on the basics you should give them a watch as he does teach you how to play each type of deck and what their weaknesses are (which also allows you to understand what your deck is and what its weaknesses are and etc). Link Here.

Trump is a great youtuber if you want to learn more about the game, he was voted the best educational hearthstone streamer for a reason, after all.

gammaraptor

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Re: Hearthstone
« Reply #593 on: August 05, 2015, 07:59:01 AM »


I love being the raidboss.
This deck is okay, if they can kill your Majordomo and subsequently deal 8 damage to you before you can Alextrasza/armor-up/equip a weapon/play the other damn raganaros, then it sucks. Otherwise its absolutely raidboss hilarity. Subsequently it also functions as a normal control warrior deck.

qMyon

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Re: Hearthstone
« Reply #594 on: August 06, 2015, 02:38:14 PM »
Oh, come on! Tavern Brawl pack.......

PX

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Re: Hearthstone
« Reply #595 on: August 06, 2015, 03:14:09 PM »
Oh, come on! Tavern Brawl pack.......

But Millhouse on turn 2 wins like half the games

Raikaria

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Re: Hearthstone
« Reply #596 on: August 06, 2015, 07:58:25 PM »
I do not like this Tavern Brawl.

That's the first one I've said that about.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Aya Reiko

  • Humans are scary!
Re: Hearthstone
« Reply #597 on: August 06, 2015, 10:07:19 PM »
My Keys to Victory (for this week's brawl)

Zoo isn't key, Silence is.
Mountain Giant is awesome.  (1) If you can fill your hand up, you can have one out by turn 4 or 5.  (2) The only things it will spawn are other giants or, as my unfortunate Pally opponent found out, DEATHWING.

It's also hilarious to see your opponents discover Zombie Chows will DEAL 5 damage if you also have a Soulpriest on the board.
« Last Edit: August 06, 2015, 10:10:04 PM by Aya Reiko »

Re: Hearthstone
« Reply #598 on: August 07, 2015, 12:57:02 AM »


wat

welp now everyone can play tirion

Bio

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Re: Hearthstone
« Reply #599 on: August 07, 2015, 02:10:35 AM »
You can even play that Healbot+.