Author Topic: Labyrinth of Touhou 2 -12F  (Read 219460 times)

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #360 on: March 24, 2014, 02:03:51 PM »
Sadly I don't think -70% physical can save her with that abysmal def/hp and her base physical resist already nearly doubling damage taken. If you threw some physical resisting accessories on her, -maybe-, (two could get her final damage taken to roughly 10%) but is it really worth it at that point? XD

So, Voile doesn't count as an option to fix her weaknesses? I would think that, as a rule, it would make sense to boost all "under 100" resistances to 100 for all characters via the Library. Expensive it may be, but that's what Nazrin is for.

edit:Actually... if you gave her a First Aid Kit, Patchouli's HP will nearly -double-. (6.8 to 11.2 base HP value; for reference Reimu has 12.4) She may be able to do some tanking work, at that point, if you're careful.

That, and some boosting from the Library should help in that. Hell, isn't boosting the speed of everyone via Voile spending a needed tactic to help characters to keep up with enemies at some point?

And, as you can guess from this, all support spells will indeed also function for it. :V

That's good. That could help if used right.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 -12F
« Reply #361 on: March 24, 2014, 02:48:07 PM »
im  bit embarrased to make an account only for this but anyone knows how to get past this rock? thanks

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #362 on: March 24, 2014, 03:27:26 PM »
Voile boosts aren't god. Resistance boosts are not as abusable as they were in LoT1 and you can't just fix Patchouli's low HP. (Although first aid kit sure goes a long way, holy crap)

That being said, I haven't hit endgame so I don't know how the price/effect scales there, but it still seems like you shouldn't be able to really fix those things even then (And you definitely can't beforehand, especially on Hard Mode where you literally just can't) It helps, of course, but.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #363 on: March 24, 2014, 04:03:52 PM »
I cannot seem to find the event of Flandre after meeting the requirements to actually see the event as said in the wiki (One that needed Mokou and Kaguya so an event will appear in 12F) I am worried, or is there a path from 13F that leads to 12F with the event with it? I just wanted to start 13F with Flandre on the team already.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 -12F
« Reply #364 on: March 24, 2014, 06:20:42 PM »
im  bit embarrased to make an account only for this but anyone knows how to get past this rock? thanks
You need 116 Sub Equipments to get past it

I cannot seem to find the event of Flandre after meeting the requirements to actually see the event as said in the wiki (One that needed Mokou and Kaguya so an event will appear in 12F) I am worried, or is there a path from 13F that leads to 12F with the event with it? I just wanted to start 13F with Flandre on the team already.
You don't need to find another path, it is behind here. You just need to play with the switches to get past the block.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #365 on: March 24, 2014, 11:46:11 PM »
When I first used Patchy, her attacks seem kind of lack luster to me also. But eventually after some investment, Patchy became a godly elemental nuke. I also invested a lot in Patchy's Mind, and she has godly mind, and from what I experienced with Parsee, another character with godly mind (Patchy's mind is nearly as high as Parsee'), if you used her against a magic boss, she'd be taking 0 damage, especially so since she SHOULD be in the final slot. (Parsee was taking 0 damage in the 2nd slot). So yeah, Patchy is definitely fine with magic bosses.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #366 on: March 25, 2014, 01:13:17 AM »
I did my own testing, and yeah, seems silent selene hits mystic-neutral enemies for like. 15-20% more damage than magic missle. I guess I was mistaken since I wasn't factoring in the fact that marisa would always have better +mag buffs in battle thanks to concentration...still though, that is with equal levels, no equipment, a higher silent slene rank, and the fact hat patchy is way slower (so magic missle still probably does better dps if not higher numbers per burst), and way more squishy to anything with any physical attacks whatsoever. However that was still with equal level, which is an unfair advantage for patchy since she levels slower.

Yeah I know she can magic tank, she always could, I was qqing that it seems that every boss now has some kind of group physical attack, making her mincemeat to it, whereas before most did not. As for grand incantation, she's just too slow and too squishy now (now that every boss seems to smoke her with some kinda group physical if I leave her out) to utilize it.

And library stats aren't an argument. They increase stats by a %, so bad stats will be increased by less actual value...for more skillpoints I might add (generally, not always, but generally characters who are bad at a stat will have to pay more to raise it a rank in the library, speaking of which, marisa also needs less gold to increase her mag than patchy, it's very slight though, like 7% cheaper or something). You can, and should spend them on stats that ARE useable to get better returns for less. The amount of skillpoints needed to buff patchy's defense and hp to actually survive physical attacks that would kill her would quite simply debilitate your overall party growth too much, like buffing yuugi's mnd, or whatever.

Elemental resistances are slightly different since you get increased returns the lower the affinities are, so pouring lots of points into a really bad affinity will often result in huge differences.

As for first aid, that goes along the lines of skillpoint stats like hp up skill, and mag up skill. These are actually better on bad stats than good ones (unlike the library), because adding 1 to 5 is more significant than adding 1 to 20, it adds, doesn't use a %. Most of the items that do these things have penalties like -5mp or whatever though, which is obviously a major issue for early game, but is way more manageable later on. In addition,  the benefits given via these items do NOT decrease in value later on.

Bottom line is I'm still convinced patchy isn't good this time around.. she isn't a glass cannon, she's glass meh. Slow, no hp, no utility (don't say subclass, anyone can have subclasses, and the ones that have utility generally don't benefit from sky-high mag), slow leveling, and I was comparing her to marisa's magic missle, which is HARDLY "cannon" tier nuke, it is in fact my DEFINITIVE "ok" tier nuke. AS for mnd tanking, yeah, I'm thinking of just replacing patchy with parsee in a future playthru, I'll play her to the end though just cuz I always used her in LoT1 and playing LoT2 without using her until the end would just be wron (same with remi, but I still haven't gotten her).

BTW, it seems that characters charge mp really really slow when they are in the reserve. Does this seem to speed up later on in the game? I can practically kill a half-dead boss and see someone in my reserve has the same mp as when I put them in the back (before boss half-dead). Kinda makes me value those "get x* skill level times more sp when charging" skills alot!

Also, Tenshi the 2nd was a brutal fight for me, by far the hardest...Actually the only fight that was remotely hard so far this playthru aside from the first time I had to kill that 9 eye'd horror or whatever it was called FOE on the 4th floor...

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #367 on: March 25, 2014, 03:11:57 AM »

I did my own testing, and yeah, seems silent selene hits mystic-neutral enemies for like. 15-20% more damage than magic missle. I guess I was mistaken since I wasn't factoring in the fact that marisa would always have better +mag buffs in battle thanks to concentration...still though, that is with equal levels, no equipment, a higher silent slene rank, and the fact hat patchy is way slower (so magic missle still probably does better dps if not higher numbers per burst), and way more squishy to anything with any physical attacks whatsoever. However that was still with equal level, which is an unfair advantage for patchy since she levels slower.

Yeah I know she can magic tank, she always could, I was qqing that it seems that every boss now has some kind of group physical attack, making her mincemeat to it, whereas before most did not. As for grand incantation, she's just too slow and too squishy now (now that every boss seems to smoke her with some kinda group physical if I leave her out) to utilize it.

And library stats aren't an argument. They increase stats by a %, so bad stats will be increased by less actual value...for more skillpoints I might add (generally, not always, but generally characters who are bad at a stat will have to pay more to raise it a rank in the library, speaking of which, marisa also needs less gold to increase her mag than patchy, it's very slight though, like 7% cheaper or something). You can, and should spend them on stats that ARE useable to get better returns for less. The amount of skillpoints needed to buff patchy's defense and hp to actually survive physical attacks that would kill her would quite simply debilitate your overall party growth too much, like buffing yuugi's mnd, or whatever.

Elemental resistances are slightly different since you get increased returns the lower the affinities are, so pouring lots of points into a really bad affinity will often result in huge differences.

As for first aid, that goes along the lines of skillpoint stats like hp up skill, and mag up skill. These are actually better on bad stats than good ones (unlike the library), because adding 1 to 5 is more significant than adding 1 to 20, it adds, doesn't use a %. Most of the items that do these things have penalties like -5mp or whatever though, which is obviously a major issue for early game, but is way more manageable later on. In addition,  the benefits given via these items do NOT decrease in value later on.

Bottom line is I'm still convinced patchy isn't good this time around.. she isn't a glass cannon, she's glass meh. Slow, no hp, no utility (don't say subclass, anyone can have subclasses, and the ones that have utility generally don't benefit from sky-high mag), slow leveling, and I was comparing her to marisa's magic missle, which is HARDLY "cannon" tier nuke, it is in fact my DEFINITIVE "ok" tier nuke. AS for mnd tanking, yeah, I'm thinking of just replacing patchy with parsee in a future playthru, I'll play her to the end though just cuz I always used her in LoT1 and playing LoT2 without using her until the end would just be wron (same with remi, but I still haven't gotten her).


Can her speed, at least, be remedied by Voile?
And I do actually think that the least that one should aim for is 150-200 minimum for all elemental resistance(200 resist reduces damage by half, unless I'm mistaken), provided that said resist isn't innately higher than that from the start.

Also, you said that stat up skills are better for bad stats? Then perhaps a Speed Boost can help with her slowness, and HP Boost granting her a chance to take a hit, yes?

On a related note, does anyone know where the best place to get the various Boost skill Books? Or are those actually finite in number?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #368 on: March 25, 2014, 03:16:50 AM »
Bottom line is I'm still convinced patchy isn't good this time around.. she isn't a glass cannon, she's glass meh. Slow, no hp, no utility (don't say subclass, anyone can have subclasses, and the ones that have utility generally don't benefit from sky-high mag), slow leveling, and I was comparing her to marisa's magic missle, which is HARDLY "cannon" tier nuke, it is in fact my DEFINITIVE "ok" tier nuke. AS for mnd tanking, yeah, I'm thinking of just replacing patchy with parsee in a future playthru, I'll play her to the end though just cuz I always used her in LoT1 and playing LoT2 without using her until the end would just be wron (same with remi, but I still haven't gotten her).

BTW, it seems that characters charge mp really really slow when they are in the reserve. Does this seem to speed up later on in the game? I can practically kill a half-dead boss and see someone in my reserve has the same mp as when I put them in the back (before boss half-dead). Kinda makes me value those "get x* skill level times more sp when charging" skills alot!

Also, Tenshi the 2nd was a brutal fight for me, by far the hardest...Actually the only fight that was remotely hard so far this playthru aside from the first time I had to kill that 9 eye'd horror or whatever it was called FOE on the 4th floor...

Well yeah, during early-mid game Patchy is pretty... risky. Like really. Beware though that not ever boss has a row physical attack. The only bosses that have row physical attacks are the ones that high attack are primarily physical attackers. (Until you fight things like Alice) There will be magic damage bosses later game that Patchy can shine in. Also, I wouldn't call Magic Missile a nuke. It's an attack with solid damage and okish ATB afterwards, combined with Marisa's high speed and high magic it will be racking up lots of damage. Patchy on the other hand, all of her attacks are nukes. They do a lot more damage than what Marisa could do with Magic missile (without concentration) after 3 hits. You see, the thing about Patchy is that she's really not supposed to be a stay in character, though she can definitely stay in during magic bosses. If you fight a physical boss, you switch her in and out immediately. (And honestly, I don't even wanna use Patchy at all during a physical boss fight.) Patchy does get a lot better late game though. Just like Rinnosuke. (You've been giving him tomes right?) iirc, Patchy and Kaguya have the hardest leveling difficulty.

Well I heard there was a glitch where a character's mp/hp recovery rate isn't always consistent. Maybe that might be why. Other than that, it is fairly slow. When late game comes, people start moving really fast (Especially Aya, that freaking Aya) so their recovery rate goes up a lot faster, though it'll never be fast enough. Around end game, the fastest reserve healers will likely be Kaguya, Minoriko, Eirin (That desire to rest!) Aya, (gotta go fast!) amongst other characters.

Yeah, Tenshi is very very annoying. Wait until you fight her 3rd battle. It's even more annoying, oh my god. I seriously recommend you using Hina. Hina is so good during the 2nd and 3rd battles. Cause she debuffs all of her stats, saving you a lot of trouble and damage and pain and tears and frustration and dignity, then you can switch in like Yuugi or Alice to apply heavy (I prefer Yuugi, cause she can apply heavy and silence which are both needed for defeating her.) Iirc, Tenshi still isn't completely immune to poison during the 3rd fight, so try using Wriggle. (If you don't believe me, use http://www.en.touhouwiki.net) There will be an even more annoying boss after Tenshi when you get to the 12th floor. After that you run into some more bosses, from which around this time bosses should be a breeze, until you get to the final 3 floors. Then things start become unforgiving.

@ Kirin no Sora
Yes, 200 resists does reduce damage by half, but sometimes it's not enough. D: So you gotta boost more defenses and stuff with items.
« Last Edit: March 25, 2014, 03:18:39 AM by ZXNova »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #369 on: March 25, 2014, 03:25:58 AM »
@ Kirin no Sora
Yes, 200 resists does reduce damage by half, but sometimes it's not enough. D: So you gotta boost more defenses and stuff with items.

I meant that one should boost resistances to 200 via Voile and maybe the various Boost skills(if available) to serve as a base line, so that the items that you use for resistance boosting and stuff is made more effective(by boosting, you do mean equips, right?).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #370 on: March 25, 2014, 04:06:13 AM »
That's what I meant.

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 -12F
« Reply #371 on: March 25, 2014, 11:13:53 AM »
BTW, it seems that characters charge mp really really slow when they are in the reserve. Does this seem to speed up later on in the game? I can practically kill a half-dead boss and see someone in my reserve has the same mp as when I put them in the back (before boss half-dead). Kinda makes me value those "get x* skill level times more sp when charging" skills alot!
Its all relative to the character's speed, so yes it does speed up later on. Their MP recovery stat is the amount of MP recovered whenever they receive a turn while in reserve, so with frequent switches and good tactics, your active characters would receive a lot more turns, so your scenario isn't that surprising. I can believe that they recover slowly, but I find it hard to believe that they didn't recover any MP at all for the second half of the boss fight (unless of course you were just exaggerating a little, in which case ignore this last sentence).

I pretty much always get the skills that aid with MP recovery. They fit too perfectly with my play style. And Desire to Rest is so good for Kaguya since you should be switching her in and out anyway.

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #372 on: March 25, 2014, 04:01:50 PM »
Nah, there have been times people have gotten no mp for ridiculous lengths of time. Last time was alice, she had no mp and i wanted to heavy tenshi again so reserve time for her (didnt want her to die from a random death hit which was a constant threat since i had like 2-3 diff haracters that passively buff my party like aya does to speed, nothing i could do about it pretty much aside from not having em out. But i never did get to heavy in the time kogasa got tenshi's mnd to -50% and i chipped away with rumia and someone all the while alice is chilling there like a slacker getting no mp.

Guess its just the bug cuz come to think of it, ran and reimu never seem to have issues getting mp back in reserve and i often spend theirs quite fast during bosses.

And i just say "nuke" for any spell that is meant as an attack. Mmo gaming habit i guess.

Re: Labyrinth of Touhou 2 -12F
« Reply #373 on: March 25, 2014, 04:21:24 PM »
http://puu.sh/7J03R.jpg

There is still no event there. I am pretty sure I haven't accessed the event in this area too.
Checking the wiki...
To recruit Flandre,
>Have both Mokou and Kaguya recruited to make her first event on 12F appear.
>Have more than 60 achievements to pass through the rock on the right side.
>Each Scarlet Devil Mansion character must have 300 BP (Marisa does not need any BP) and you must kill 30 FOEs before you can fight her.

I have recruited Mokou and Kaguya already, but there is still no event in this area. I already can pass through the rock since I did the achievements, and there is no sign of her too there. Is there something I am doing wrong? I also have killed 30 FOEs (since achievement got unlocked) and I am sure I did a BP run on the SDM cast (assuming that I get 2 BP per battle, but in which case if they are up front they actually get 3, which makes it so sure that they got 300 BP already). I can't progress since I really want her recruited.

Zeldafan024

Re: Labyrinth of Touhou 2 -12F
« Reply #374 on: March 25, 2014, 05:26:46 PM »
http://puu.sh/7J03R.jpg

There is still no event there. I am pretty sure I haven't accessed the event in this area too.
Checking the wiki...
To recruit Flandre,
>Have both Mokou and Kaguya recruited to make her first event on 12F appear.
>Have more than 60 achievements to pass through the rock on the right side.
>Each Scarlet Devil Mansion character must have 300 BP (Marisa does not need any BP) and you must kill 30 FOEs before you can fight her.

I have recruited Mokou and Kaguya already, but there is still no event in this area. I already can pass through the rock since I did the achievements, and there is no sign of her too there. Is there something I am doing wrong? I also have killed 30 FOEs (since achievement got unlocked) and I am sure I did a BP run on the SDM cast (assuming that I get 2 BP per battle, but in which case if they are up front they actually get 3, which makes it so sure that they got 300 BP already). I can't progress since I really want her recruited.

Not sure if I quoted correctly since I'm new here... There's something on the Wiki not mentioned. On the 11th floor you have to find an event with her in the North East section.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #375 on: March 25, 2014, 10:20:45 PM »
Well Ran and Reimu do have really good MP recoveries (especially Ran). Like I said before, it was mentioned on the wiki that were was a recovery bug.

And for the Flandre recruitment, there is a tile you must touch before you can meet Flandre, There a multiple ones.

10th floor (http://i.imgur.com/CbpNKSr.png)
11th floor (http://i.imgur.com/HCcEHE8.png)
12th floor (http://i.imgur.com/m7bBW9W.png)

JP wiki has all the cool stuff like maps and stuff, but ya gotta know Japanese and stuff.

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #376 on: March 26, 2014, 03:15:41 AM »
http://puu.sh/7J03R.jpg

There is still no event there. I am pretty sure I haven't accessed the event in this area too.
Checking the wiki...
To recruit Flandre,
>Have both Mokou and Kaguya recruited to make her first event on 12F appear.
>Have more than 60 achievements to pass through the rock on the right side.
>Each Scarlet Devil Mansion character must have 300 BP (Marisa does not need any BP) and you must kill 30 FOEs before you can fight her.

I have recruited Mokou and Kaguya already, but there is still no event in this area. I already can pass through the rock since I did the achievements, and there is no sign of her too there. Is there something I am doing wrong? I also have killed 30 FOEs (since achievement got unlocked) and I am sure I did a BP run on the SDM cast (assuming that I get 2 BP per battle, but in which case if they are up front they actually get 3, which makes it so sure that they got 300 BP already). I can't progress since I really want her recruited.
You can actually check how much BP each character has you know. I doubt that was the issue though since it seems you're missing the event itself.

Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #377 on: March 26, 2014, 10:43:09 AM »
Hey, since when were those parts of the menu translated? Was there another English patch I missed?

EDIT: Never mind, I answered my own question by looking back at the translation thread.
« Last Edit: March 26, 2014, 10:47:49 AM by Validon98 »
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Yookie

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Re: Labyrinth of Touhou 2 -12F
« Reply #378 on: March 26, 2014, 11:47:25 AM »
I might be blind, but i seem to be unable to find those newest patch-files since they don't seem to be linked in the opening post.
Could you (or someone else) tell me on which page they are?

Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #379 on: March 26, 2014, 11:56:03 AM »
They're on page 11, I believe. There is a further updated .txt on page 12, but it hasn't been inserted into the game yet (and unfortunately I don't know how to insert it, because if the tools used to do that are the ones I'm thinking of, then I have no idea how to work them properly).
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Gesh86

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  • but Byakuren won't!
Re: Labyrinth of Touhou 2 -12F
« Reply #380 on: March 26, 2014, 04:26:44 PM »
As someone guilty of being an awkward Hina-fanboy  :derp:, a little question sparked my mind recently: To anyone who understands a bit of Japanese, what is the motivation of Hina for attacking your party on 5F? Pretty curious, as Hina isn't a character Doujin-developers can easily boss-ify in their games. There's few reasons for her to pick fights or for that matter, even leave her territory. So what exactly is she doing in the Great Tree?

Thanks in advance!

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 -12F
« Reply #381 on: March 26, 2014, 07:53:55 PM »
As someone guilty of being an awkward Hina-fanboy  :derp:, a little question sparked my mind recently: To anyone who understands a bit of Japanese, what is the motivation of Hina for attacking your party on 5F? Pretty curious, as Hina isn't a character Doujin-developers can easily boss-ify in their games. There's few reasons for her to pick fights or for that matter, even leave her territory. So what exactly is she doing in the Great Tree?

Thanks in advance!
So, from what I could tell, Hina is in the Great Tree because of her role and wants to gather misfortune and despair from humans that would come in the tree out of curiosity and get trapped. She blocks the way of the party because she feels the place higher up is too dangerous and doesn't want humans to go through (I don't know if it's because Hina wants to help people or because she wants more misfortune since people are going to keep living), and because our heroines need to investigate further, they decide to force their way through. (I just did a very quick read through it, so it might not be exact, but that's the jist of it)
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 -12F
« Reply #382 on: March 26, 2014, 08:44:27 PM »
So, from what I could tell, Hina is in the Great Tree because of her role and wants to gather misfortune and despair from humans that would come in the tree out of curiosity and get trapped. She blocks the way of the party because she feels the place higher up is too dangerous and doesn't want humans to go through (I don't know if it's because Hina wants to help people or because she wants more misfortune since people are going to keep living), and because our heroines need to investigate further, they decide to force their way through. (I just did a very quick read through it, so it might not be exact, but that's the jist of it)

Neat, thanks! That sticks very close to lore, in that it is pretty much the same as what she did in Touhou 10 and what Reimu/Marisa did in reaction. With the difference that it was about Youkai Mountain and its new gods back then.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #383 on: March 26, 2014, 10:10:07 PM »
So, from what I could tell, Hina is in the Great Tree because of her role and wants to gather misfortune and despair from humans that would come in the tree out of curiosity and get trapped. She blocks the way of the party because she feels the place higher up is too dangerous and doesn't want humans to go through (I don't know if it's because Hina wants to help people or because she wants more misfortune since people are going to keep living), and because our heroines need to investigate further, they decide to force their way through. (I just did a very quick read through it, so it might not be exact, but that's the jist of it)

I can agree. That's pretty much how it goes.

Yookie

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Re: Labyrinth of Touhou 2 -12F
« Reply #384 on: March 27, 2014, 06:54:02 AM »
At first I thought this is like that one floor from LoT1 but I actually cannot move but only turn around on the spot.


Spoiler:
I've defeated the strengthened bossrush and recruited both Mari and Renko so everything else is done.
Is there something I'm missing or do I have to reinstall?
Same thing happens with the untranslated version and patch is 1.203.


Okay, reinstalling fixed it. Whatever that was.
« Last Edit: March 27, 2014, 11:22:27 AM by Yookie »

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #385 on: March 27, 2014, 04:53:41 PM »
I think if you want the SDM members to shine (as more than just "alright" party members) you need to be using several of them in your party of 12.

Team 9 works well separately due to having status/support purposes (apart from Mystia) but the sheer numbers from the team 9 bonus makes this kinda apply to them, too. I mean, dang, 24% stat bonus from just one other member out with them? Then you add buffs and it's even bigger of a difference.

I think I'm finally going to try to get back into this game. I stopped at 13f one day and never got around to starting the game again.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

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Re: Labyrinth of Touhou 2 -12F
« Reply #386 on: March 27, 2014, 09:51:07 PM »
I think if you want the SDM members to shine (as more than just "alright" party members) you need to be using several of them in your party of 12.

Team 9 works well separately due to having status/support purposes (apart from Mystia) but the sheer numbers from the team 9 bonus makes this kinda apply to them, too. I mean, dang, 24% stat bonus from just one other member out with them? Then you add buffs and it's even bigger of a difference.

I think I'm finally going to try to get back into this game. I stopped at 13f one day and never got around to starting the game again.

13th floor huh? Well get ready for a puzzle.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #387 on: March 28, 2014, 12:01:02 AM »
I powered through it all, but man, bosses are getting really hard at this point. Need to reorganize my party; my library levels are still in the 20s, too...

I've also noticed this game seems like one where you definitely want to be switching in key characters for certain bosses. There's just no way around it as far as I can tell, at least in Hard Mode where you're not allowed to overlevel (which would be a pain to do anyway). Glowing Azure Giant just one-shots everyone and stunlocks Mokou to death, and I hear this happens again later in the fight; Tenshi or characters with Eyes That Percieve Reality are required it seems.

By the way, did Rinnosuke's item/gold passives change so he must be in the front 4 for them to work? I need to know if I should bother switching his points back when I'm not using him as a real character on boss fights, or not.
« Last Edit: March 28, 2014, 12:51:35 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #388 on: March 28, 2014, 01:34:26 AM »
I powered through it all, but man, bosses are getting really hard at this point. Need to reorganize my party; my library levels are still in the 20s, too...

I've also noticed this game seems like one where you definitely want to be switching in key characters for certain bosses. There's just no way around it as far as I can tell, at least in Hard Mode where you're not allowed to overlevel (which would be a pain to do anyway). Glowing Azure Giant just one-shots everyone and stunlocks Mokou to death, and I hear this happens again later in the fight; Tenshi or characters with Eyes That Percieve Reality are required it seems.

By the way, did Rinnosuke's item/gold passives change so he must be in the front 4 for them to work? I need to know if I should bother switching his points back when I'm not using him as a real character on boss fights, or not.
I don't think he needs to be in the frontline for it to work. It works when he's in the reserve.
Also, when I found Azure Giant I didn't need characters with "eyes that perceive reality", all I did was use Tenshi to knock off the buffs and it worked out just fine. I also had Aya in the front line to speed her up when the time came. I'm not completely sure how "eye that perceive reality" passive works besides making buffs not appearing like they were there, there might be more to it I guess? I also really recommend Komachi being a tank for this fight, or anyone with really high physical resistance (especially Komachi).  She takes Rasetsu fist no prob.

EDIT

The main key to the Azure Giant fight is proper switching and team management. You gotta be on it.
« Last Edit: March 28, 2014, 01:41:16 AM by ZXNova »

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #389 on: March 28, 2014, 01:45:13 AM »
Keep in mind I said "or" :V You need one or the other or the entire team just falls over to attacks dealing three times their HP.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore