~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!

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SuppatenkoMaster:

 I watched demo video on youtube. I liked it.

 The game overall looks well done and totally fine, with no notable drawbacks.

 Who is an artist for in-dialoge portraits? The art looks really cute and funny (especially Rin Satsuki). Yeah, they all are big-headed and have really thin bodies for such heads... but I'll just laugh at it and smile once, I liked it.  (Minoriko is exception here, her art is ok in terms of physical propotions: shoulders are wide enough in comparison with head, so she looks tall and slim with perfect posture. Unusial for her... too mighty and self-important appearance :V )

 What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable. Spells I will be SATISFIED WITH IN MY OWN GAME.


 Keep doing your project!

Sparen:


--- Quote from: SuppatenkoMaster on December 06, 2015, 05:39:06 PM --- What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable. Spells I will be SATISFIED WITH IN MY OWN GAME.

--- End quote ---

In most danmaku games, attacks tend to be rather simple in the starting stages and get more complex as you get further into the game. That being said, super-complicated danmaku is not necessarily good or effective.

DLS:

Isn't danmaku generally simple though?

ExPorygon:

Ohohohohoho! I love the speculation talk in here.

I'll just say that there is a third player character planned for the final game and she's one of those listed. People who either know me or frequent my production livestream probably know most of the secrets when it comes to what character has what role but I'd prefer to keep it somewhat of a loosely kept secret until release. If you really want to see behind the scenes, come visit my production livestreams.


--- Quote from: SuppatenkoMaster on December 06, 2015, 05:39:06 PM ---Who is an artist for in-dialoge portraits?

--- End quote ---
That would be Sixten. He's posted several times in this thread, just go back a page.


--- Quote from: SuppatenkoMaster on December 06, 2015, 05:39:06 PM ---What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable.

--- End quote ---
Thanks! I guess that's to be expected since increasing the complexity of attacks is something I tend to do as a game goes on.

ExPorygon:

EUB System Update!!

More Details Here

It's not the most exciting news, but important nonetheless. Hitboxes have been overhauled from Danmakufu's default to something a bit more realistic:

BEFORE:


AFTER:


This IS an experimental change and could be reverted if it proves too process intensive or unfamiliar to traditional fans, but I think this will be an overall positive change.


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