Author Topic: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo  (Read 126290 times)

gammaraptor

  • i won't depend on anyone anymore
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #90 on: November 19, 2013, 03:05:00 PM »
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura

hyorinryu

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Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #91 on: November 19, 2013, 03:27:51 PM »
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura

I'll play with you. I'm silver 1 too, though I might have just lucked in to it because of placements.
IGN: StrawberryDragon

We actually do have a ranked team somewhere, but we don't seem to use it much.

*currently under repair*
Puzzle Dragon stuff


Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #93 on: November 19, 2013, 07:59:23 PM »
Exhaust was nerfed and Heal is now targeted and gives you both a movespeed boost and has lower cooldown

Combined with buffed Cleanse (it has knockback rofl), nerfed early ignite, and Targon sustain, botlane is pretty much going to never die during laning phase

All hail Vayne


also garen passive mastery STILL doesnt work

definitely have to test it once it goes live just in case riot fucks up kinda like how the extra minion damage mastery didnt work at all at the beginning of season 3


also now that revive and clarity are gone from SR, CV is clearly the worst summoner spell

ghost is better and teleport was buffed for going back to lane but now gets screwed over by interrupts
« Last Edit: November 19, 2013, 08:08:21 PM by Suikama »

Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #94 on: November 19, 2013, 08:07:00 PM »
also now that revive and clarity are gone from SR, CV is clearly the worst summoner spell

Especially with CV Trinket and everyone having free 2 min wards that last 2 mins from Lv 9. [So 5 wards on the map in most cases since FREE WARDS is generally better than everything else]

I'd have said CV was the worst summoner spell before the removal of Revive/Clarity. At least those two did something and had niche uses for combat; like Revive/Teleport or Revive on someone with a Global/Near Global Teleport [Shen]. Even Clairvoyance could save your life.

CV? You randomly click a point on the map where you think the enemy MIIIIGHT be. You know if they are there or not. That's it. You effectively only have 1 summoner for combat purposes. At least Clarity saves mana champions when they are OOM and may in a rare occasion save a life or cause a kill. CV? Is an outright waste of a slot. Especially if you're warding. [AND OH LOOK TRINKETS]

CV is just bad in every way. And it's getting even worse in S4 to the point I'm literally slack-jawed that Riot are not removing it as well.

Oh; and it's not being changed. At all. Despite this quote:

'Clairvoyance, Barrier and Flash will be unchanged, but we?re tweaking the following summoner spells to make picking non-standard spells a reasonable choice and to open up even more playstyle options before the game begins.'

The changes make CV an even more unreasonable choice.

Also the EUW site dosen't say what the new summoner spells do; like there is no mention of the knockback on Cleanse. It gives the old effects. Can someone list the changes? [Smite's new numbers are listed {Didn't Riot buff Smite to 1,000 at Lv 18 because of Nunu and Cho'Gath? LOL 720 max Smite.} and I don't know if Ignite changed]
« Last Edit: November 19, 2013, 08:12:05 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #95 on: November 19, 2013, 08:09:16 PM »
maybe they're hoping for another cv bait strat :V


Ghost
Cooldown rescaled to 180/160/140/120 from 180
Now grants 15% 20% Multiplicative Movement Speed from 27% Additive Movement Speed
Grants 75% Multiplicative Movement Speed in the first second

i wonder if ghost will replace ignite now i mean nasus already spams ghost in the toplane but now ignite is even weaker and ghost is even stronger maybe even more will want it


also things that keep ADC alive now:
Barrier/Knockback Cleanse
Flash
Heal and movespeed boost
Targon passive heal
Dorans + lifesteal quints + feast sustain
Having a mini doran shield if they put any points in def
Support's actual abilities

then lategame:
Face of the Mountain Shield
Mikeals cleanse
Locket shield
« Last Edit: November 19, 2013, 08:15:20 PM by Suikama »

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #96 on: November 19, 2013, 08:18:38 PM »
Ghost buffs. Olaf is creaming himself.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #97 on: November 19, 2013, 08:23:32 PM »
LEAVE NOTHING BEHIND

the initial activation is the real crazy part. 75% movespeed boost? holy shit that's almost double shurelyas or master yi's ult

and it's multiplicative which means stacking speed boosts will be insane

gotta go fast


also if it applies multiplicative to itself then it's actually 110% boost with the 20% underneath? I'm kinda doubting it works that way

it does get lower cooldown too damn

i guess it kinda counteracts what i said about ADC for lategame

oh boy speed creep
« Last Edit: November 19, 2013, 08:25:48 PM by Suikama »

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #98 on: November 19, 2013, 08:25:41 PM »
Watch how fast eve goes with her 70% speed buff and this. It better not stack or holy shit. gotta go fast.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #99 on: November 19, 2013, 08:27:49 PM »
oh right eve's w is already uh...

70%

so 197.5% bonus speed together

faster than a max speed rammus (165%)



on the other hand though there is no more ghost mastery so early game its a nerf from 35% to 20% speed

well it would be if it werent for dat 75% burst
« Last Edit: November 19, 2013, 08:31:45 PM by Suikama »

Raikaria

  • Do Tank Girls Dream...
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Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #100 on: November 19, 2013, 09:04:33 PM »
Watch how fast eve goes with her 70% speed buff and this. It better not stack or holy shit. gotta go fast.

Zilean/Rammus/HECARIM are even faster and the latter is literally spewing rainbows from his Arcade skin's mouth.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Ryuu

  • time for kittyrina lessons
  • time to press r again
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #101 on: November 19, 2013, 10:24:27 PM »
watching faker play riven is like someone added a GunZ the duel character into lol

like seriously how do you move like that

a lot of bugs in the playback software, looks like

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Aba Matindesu!

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Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #102 on: November 20, 2013, 04:41:42 AM »
perennial rants:

ever played a game where you take the nexus down to 10% and still lose

yeah

whoop


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Widermelonz

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Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #103 on: November 20, 2013, 04:59:08 AM »
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura

I'm down for some games. I didn't play solo/duo ranked during season 3, but I'm somewhere around silver level.

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #104 on: November 20, 2013, 03:45:24 PM »
I'd be up for team shenanigans (user name taterbox) I'm not very good at the game but oh well.

Speaking of: I want to start playing top lane more since I'm discovering I tend to do well when I'm on Quinn - her kit clicks with me, and I feel she's better 1v1 than 2v2 in bot lane - but if I'm going to be the asshole who smashes TOP TOP TOP in champ select (or winds up high in the pick order) I should have a backup in the off chance she's taken or I get a glass cannon jungler and we need someone to tank some hits.  Problem is, due to aforementioned being bad at this game I have next to no experience at any melee characters (I recall someone in here saying that it takes more skill to play melee way back when so I avoided it :V) who should I try out?  I have like 11k IP somehow but I can also pop on the PBE to try someone.

Also patch is coming out tomorrow morning, better get drawing ward dongs at the nexus out of your system while you can folks  :derp:
What changes are/aren't making it in this time, does anyone know?

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #105 on: November 20, 2013, 04:57:50 PM »
hmm

so since the new jungle items only start giving extra gold when they're completed, I wonder if it's actually more worth the jungler's time goldwise to just start with a support item, take double buffs, and then just camp a lane for gold and possible ganks

i mean in season 3 top level play people already did this, but now junglers can do the same thing but get more gold now

especially if targons can stack with other targons, then you can just have a 5v1 lane where everyone gets perfect cs from all the targons

gammaraptor

  • i won't depend on anyone anymore
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #106 on: November 20, 2013, 05:05:52 PM »
I'd be up for team shenanigans (user name taterbox) I'm not very good at the game but oh well.

Speaking of: I want to start playing top lane more since I'm discovering I tend to do well when I'm on Quinn - her kit clicks with me, and I feel she's better 1v1 than 2v2 in bot lane - but if I'm going to be the asshole who smashes TOP TOP TOP in champ select (or winds up high in the pick order) I should have a backup in the off chance she's taken or I get a glass cannon jungler and we need someone to tank some hits.  Problem is, due to aforementioned being bad at this game I have next to no experience at any melee characters (I recall someone in here saying that it takes more skill to play melee way back when so I avoided it :V) who should I try out?  I have like 11k IP somehow but I can also pop on the PBE to try someone.

Also patch is coming out tomorrow morning, better get drawing ward dongs at the nexus out of your system while you can folks  :derp:
What changes are/aren't making it in this time, does anyone know?

Quinn is really fun, she destroys a lot of tops in lane because even with a gap closer they can't touch her, and outrades with blind. She can just vault away and you can completely harass/zone them out. She also works as adc with a decent support although I don't really like it that much anymore.

Ryuu

  • time for kittyrina lessons
  • time to press r again
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #107 on: November 20, 2013, 09:53:42 PM »
i could maybe join that aforementioned team and be the super good star player B)

http://ryuukyunplaysstuff.tumblr.com/ read about me playing league i guess

Esifex

  • Though the sun may set
  • *
  • It shall rise again
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #108 on: November 20, 2013, 10:16:12 PM »
Why does everyone trash on CV so much? It's obviously not a carry summoner spell - I've gotten some OUTSTANDING use with it as support, especially if you actually take the time to make an Eleisa's and let it poof. The reduced CD on CV combined with the Utility summoner spell improvements means you get I think a 28 second CD on it. Lasting 8 seconds, that's essentially every 20 seconds you get a mini-ward. That's PLENTY of visibility if someone needs some extra sight while pushing, checking Dragon or Baron, or peeking into the jungle to see if you can spot someone moving from lane to lane. Additionally, with the Utility upgrade, anyone you spot gets the Revealed debuff, meaning you can throw it on someone while they're visible and negate stealth for 8 seconds, or prevent them from brush diving to break the rADC's autoattacks.

It's not 100% 'ban/pick' like Flash/Ignite, no. But I've gotten a hell of a lot of GREAT use with it - and not just for my lane, but for the entire team, because shame on you if you're not watching the entire minimap when you're supporting - combined with Ghost.
Keep an eye out and you won't need your Get Out Of Fuck-ups Free card that is Flash; pop a fall-back ping and run like hell, get behind safety, recall, buy more wards, ????, profit.

[Edit] Also if you lost sight of the enemy jungler, and you don't have a ward in the nearest river brush to where he was, then hey, 8 seconds of safety for whomever might need it.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #109 on: November 20, 2013, 10:29:08 PM »
i totally forgot about the lingering mastery

especially since it doesnt exist in season 4

which means CV is technically getting nerfed rofl riot pls


also i think eleisa's miracle got nerfed too


Quote
The following items have been removed from the game:
Eleisa's Miracle
YEP IT GOT SO NERFED TO HARD ITS DEAD
« Last Edit: November 20, 2013, 10:32:59 PM by Suikama »

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #110 on: November 20, 2013, 10:36:44 PM »
Quote
Q - Javelin Toss
Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
are you fucking serious is that how it worked before

no wonder hit and run nidalee was so strong

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #111 on: November 20, 2013, 10:42:08 PM »

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #112 on: November 20, 2013, 10:48:33 PM »
derp


also im not really buying the whole 'now if you buy ap for supports they scale with utility!' thing because of the fact that numberwise they nerfed all support utility spells and made it so that if you have 100 AP then it's only as strong as it was before and it only gets better once you pass 100 or in some cases 200 AP

hmmm...... so I could get a deathcap on my janna to make her slow scale as much as S3 janna or i could get it on annie and kill everyone hmmmmm

Raikaria

  • Do Tank Girls Dream...
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  • Of Floating Eyeballs?
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #113 on: November 20, 2013, 10:53:28 PM »
Why does everyone trash on CV so much? It's obviously not a carry summoner spell - I've gotten some OUTSTANDING use with it as support, especially if you actually take the time to make an Eleisa's and let it poof. The reduced CD on CV combined with the Utility summoner spell improvements means you get I think a 28 second CD on it. Lasting 8 seconds, that's essentially every 20 seconds you get a mini-ward. That's PLENTY of visibility if someone needs some extra sight while pushing, checking Dragon or Baron, or peeking into the jungle to see if you can spot someone moving from lane to lane. Additionally, with the Utility upgrade, anyone you spot gets the Revealed debuff, meaning you can throw it on someone while they're visible and negate stealth for 8 seconds, or prevent them from brush diving to break the rADC's autoattacks.


[Edit] Also if you lost sight of the enemy jungler, and you don't have a ward in the nearest river brush to where he was, then hey, 8 seconds of safety for whomever might need it.

1: You lose any exchanges with CV. If the enemy support has Ignite/Exhaust; you lose the all-in. Full stop. Taking CV may as well be saying 'Every 3 mins if you play your cards right you get a free kill or two'. This makes CV an outright liabilty.

2: CV can very, very easily result in nothing. You use it to check vision of an area you don't have vision. And see nothing there. Good job! You still have no idea where their jungler is or where that player is hiding!

If you're using it to reveal stealth; pinks and oracles exist and you can still take an actually useful summoner.

And Miracle is so bad it's getting removed outright now.

I honestly do not understand at all how CV is not getting removed. There's an item to replace it. A FREE item. It's almost useless and easily the worst summoner spell. And with the removal of the summoner spell masteries; it can't inflict the Revealed Debuff anymore [Since the spell was not changed] so CV has been NERFED.

It's like Riot wants a summoner spell existing for exclusive use by trolls.

As for supports scaleing with Utility; Lulu's changes to her utility scaling are pretty much streight buffs. Glitterlance is an outright buff. Whimsy equals out at a mere 50 AP; and her passive equals at 160 Lv 18; making Solo Lane Lulu more dumb. The ulti change got reverted.

I honestly haven't looked much at the others. The supports I play are Lulu; Zyra and Leona. Two of them are not changing.
« Last Edit: November 20, 2013, 10:55:39 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #114 on: November 20, 2013, 10:54:19 PM »
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Annie and Nidalee are going to be two really good supports though... Lissandra too, if she also gets the "scaling utility" thing.

Leona's stuns don't scale do they? Otherwise I'm gonna do AP Leona and stunlock the enemy adc for 12 years.

And please tell me fiddle's fear doesn't scale.

Please.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #115 on: November 20, 2013, 11:10:40 PM »
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Actually since the base on her nado got hit and she needs a 4 second charge for the nado to reach old damage levels it's a straight nerf.

Also:

 Context: Defending against a split pusher is extremely taxing and ultimately unrewarding. We've made this change to help teams defending against extended periods of split pushing. A successful split push needs to do more than inflict light damage to the tower over time.

    Inhibitor turrets gain 15 Health Regen per 5 seconds


THANK THE LORD.

===

 Minion Death Spree Reduction

Context: Single-minded pushing and proxy farming are fairly destructive methods of playing the game, mostly due to the fact that those champions are not accurately valued for their participation in the game.

    Every 1000 gold earned from minions / monsters reduces your death spree by 1 death


I'm sure the reds said they had no issue with this; but I'm OK with this change.

===

 Bounty Adjustments

Context: Echoing our above change with early death timers being too punishing at the early game, we've adjusted gold income to better match how games flow.

    Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
    Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes

Assist Bonus Gold

Context: We're adding an additional reward to players who get a lot of assists. We want these players to feel their contributions to fights, even if they have few opportunities to pick up kills.

    If players have 2 more assists than kills they earn 30 additional Gold per assist
        Additional assists increase this bonus by 15 Gold, capping at 60 Gold
        This gold cannot be more than the original value of the kill


HOLY ASSIST GOLD BATMAN.

So a 1-assisted kill past 35 mins on a champion with 60 gold assist bonus = 300 gold per assist; assuming no streaks. Aka; the assist is worth equal to the kill.

Not sure if the bonus increase is capped at 60 or the total bonus.
« Last Edit: November 20, 2013, 11:14:27 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #116 on: November 20, 2013, 11:15:09 PM »
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Annie and Nidalee are going to be two really good supports though... Lissandra too, if she also gets the "scaling utility" thing.

Leona's stuns don't scale do they? Otherwise I'm gonna do AP Leona and stunlock the enemy adc for 12 years.

And please tell me fiddle's fear doesn't scale.

Please.
its mostly only slows are being scaled and only in value not duration

Actually since the base on her nado got hit and she needs a 4 second charge for the nado to reach old damage levels it's a straight nerf.

Also:

 Context: Defending against a split pusher is extremely taxing and ultimately unrewarding. We've made this change to help teams defending against extended periods of split pushing. A successful split push needs to do more than inflict light damage to the tower over time.

    Inhibitor turrets gain 15 Health Regen per 5 seconds


THANK THE LORD.

===

 Minion Death Spree Reduction

Context: Single-minded pushing and proxy farming are fairly destructive methods of playing the game, mostly due to the fact that those champions are not accurately valued for their participation in the game.

    Every 1000 gold earned from minions / monsters reduces your death spree by 1 death


I'm sure the reds said they had no issue with this; but I'm OK with this change.

===

 Bounty Adjustments

Context: Echoing our above change with early death timers being too punishing at the early game, we've adjusted gold income to better match how games flow.

    Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
    Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes

Assist Bonus Gold

Context: We're adding an additional reward to players who get a lot of assists. We want these players to feel their contributions to fights, even if they have few opportunities to pick up kills.

    If players have 2 more assists than kills they earn 30 additional Gold per assist
        Additional assists increase this bonus by 15 Gold, capping at 60 Gold
        This gold cannot be more than the original value of the kill


HOLY ASSIST GOLD BATMAN.
finally about time splitpushing got a nerf

> Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes
rofl oh mannnnn


>Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
if only Sona had Veigar's Q, then if you farm up 4000 AP her power chord W will have 100% damage reduction :getdown:


okay so i checked pbe and the turret regen occurs EVEN WHILE BEING ATTACKED so solo splitpushing inhib is really fucking hard now
okay its not that hard but you need to have a pretty big minion wave backing you


also i got 100 AP on Sona and gained %4 speed boost from E so
Quote
E - Song of Celerity
Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
is actually 0.04 AP not 0.02 AP at least on PBE for some reason

i'll try other supports now

on the other hand there is no scaling on the W power chord so maybe riot just changed their mind for the actual release
but it is nicer this way cause then with just kage's final form you have enough AP to match your old values

janna's numbers seem to be correct

and soraka and taric got totally shafted in terms of numbers
well soraka is okay because she can potentially heal a lot more with her new and improved passive + 50 armor on her W at level 1 rofl and she can low its cooldown with Q spam

taric though...
Quote
attacks reduce the cooldown of all abilities by 2 seconds
OH BO
Quote
After casting a spell... Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
:/
okay actually that's 6 seconds off with a full combo i guessss
but only a 2 second gain on his stun because nerfs


okay philo numbers are fixed so it's only 2/4 gold per minion for real

Quote
Turrets
Context: Turrets gave equal amounts of global gold when destroyed, despite outer turrets being that's lane's objective. While some of this is beneficial, we don't believe a lane should lose simply because another lane lost their outer turret too early.

Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret
Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret
Inhibitor turrets now grant 175 global gold per player
wait but now if you just shit on your lane in a 1v1 and take the turret you actually get MORE gold than before (250 now vs 150 before) and the global reduction isnt by that much


Quote
Crest of the Ancient Golem ('Blue Buff')
Cooldown Reduction reduced to 10% (from 20%)
oh shit

midlaners are gonna feel the difference on that one

Quote
Players can switch their trinkets at the store at any time by selling their trinket, but this puts the new trinket on a 180 second cooldown.
oh

okay then pretty much everyone is gonna want to start warding totem
because both scrying orb and sweeping lens just suck before they are fully upgraded
then once you hit level 9 you can trade the totem for whatever
« Last Edit: November 21, 2013, 12:41:36 AM by Suikama »

Schezo

  • en-counse
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #117 on: November 21, 2013, 12:40:02 AM »
I'd like to give a shout out to rito for forcing me to go cup of fail almost every game mid now.

Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #118 on: November 21, 2013, 12:43:49 AM »
Quote
Vision wards have infinite duration
oh wat

guess that makes sense since they're fully visible

but it maaay open up some sort of tricky strat where you drop it in a blind spot and get pernament vision of a certain area but it never gets seen

like maybe there's an awkward spot near baron to drop it or something

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
« Reply #119 on: November 21, 2013, 12:46:02 AM »
If that ever happens and it becomes popular enough (Koreans, I'm looking at you), then Riot is going to fix it pretty quick, hell it might be enough for a Hotfix.