Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.
Annie and Nidalee are going to be two really good supports though... Lissandra too, if she also gets the "scaling utility" thing.
Leona's stuns don't scale do they? Otherwise I'm gonna do AP Leona and stunlock the enemy adc for 12 years.
And please tell me fiddle's fear doesn't scale.
Please.
its mostly only slows are being scaled and only in value not duration
Actually since the base on her nado got hit and she needs a 4 second charge for the nado to reach old damage levels it's a straight nerf.
Also:
Context: Defending against a split pusher is extremely taxing and ultimately unrewarding. We've made this change to help teams defending against extended periods of split pushing. A successful split push needs to do more than inflict light damage to the tower over time.
Inhibitor turrets gain 15 Health Regen per 5 seconds
THANK THE LORD.
===
Minion Death Spree Reduction
Context: Single-minded pushing and proxy farming are fairly destructive methods of playing the game, mostly due to the fact that those champions are not accurately valued for their participation in the game.
Every 1000 gold earned from minions / monsters reduces your death spree by 1 death
I'm sure the reds said they had no issue with this; but I'm OK with this change.
===
Bounty Adjustments
Context: Echoing our above change with early death timers being too punishing at the early game, we've adjusted gold income to better match how games flow.
Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes
Assist Bonus Gold
Context: We're adding an additional reward to players who get a lot of assists. We want these players to feel their contributions to fights, even if they have few opportunities to pick up kills.
If players have 2 more assists than kills they earn 30 additional Gold per assist
Additional assists increase this bonus by 15 Gold, capping at 60 Gold
This gold cannot be more than the original value of the kill
HOLY ASSIST GOLD BATMAN.
finally about time splitpushing got a nerf
> Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes
rofl oh mannnnn
>Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
if only Sona had Veigar's Q, then if you farm up 4000 AP her power chord W will have 100% damage reduction :getdown:
okay so i checked pbe and the turret regen occurs EVEN WHILE BEING ATTACKED so solo splitpushing inhib is really fucking hard now
okay its not that hard but you need to have a pretty big minion wave backing you
also i got 100 AP on Sona and gained %4 speed boost from E so
E - Song of Celerity
Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
is actually 0.04 AP not 0.02 AP at least on PBE for some reason
i'll try other supports now
on the other hand there is no scaling on the W power chord so maybe riot just changed their mind for the actual release
but it is nicer this way cause then with just kage's final form you have enough AP to match your old values
janna's numbers seem to be correct
and soraka and taric got totally shafted in terms of numbers
well soraka is okay because she can potentially heal a lot more with her new and improved passive + 50 armor on her W at level 1 rofl and she can low its cooldown with Q spam
taric though...
attacks reduce the cooldown of all abilities by 2 seconds
OH BO
After casting a spell... Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
:/
okay actually that's 6 seconds off with a full combo i guessss
but only a 2 second gain on his stun because nerfs
okay philo numbers are fixed so it's only 2/4 gold per minion for real
Turrets
Context: Turrets gave equal amounts of global gold when destroyed, despite outer turrets being that's lane's objective. While some of this is beneficial, we don't believe a lane should lose simply because another lane lost their outer turret too early.
Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret
Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret
Inhibitor turrets now grant 175 global gold per player
wait but now if you just shit on your lane in a 1v1 and take the turret you actually get MORE gold than before (250 now vs 150 before) and the global reduction isnt by that much
Crest of the Ancient Golem ('Blue Buff')
Cooldown Reduction reduced to 10% (from 20%)
oh shit
midlaners are gonna feel the difference on that one
Players can switch their trinkets at the store at any time by selling their trinket, but this puts the new trinket on a 180 second cooldown.
oh
okay then pretty much everyone is gonna want to start warding totem
because both scrying orb and sweeping lens just suck before they are fully upgraded
then once you hit level 9 you can trade the totem for whatever