Author Topic: Timeout phases  (Read 8651 times)

Karisa

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Timeout phases
« on: September 03, 2013, 04:33:03 AM »
I was wondering, how many patterns in the Touhou series have timeout phases? I've made a list of the ones I know of (including most Extra final spells). Are there any others?

I'll define a timeout phase as a sudden jump in difficulty if you take longer than a pattern intends you to take, usually intended to prevent trivializing a pattern that starts out easy but becomes more difficult with damage. It may or may not be more difficult than the pattern normally becomes.

(Note that it needs to be sudden, and from taking more time than intended. If it becomes gradually more difficult over time, or it's something like VoWG or a survival spell where it's expected to reach the final phase, it doesn't qualify.)

LLS
- All patterns of both Mugetsu and Gengetsu, except Gengetsu's last two patterns: at a few seconds remaining, becomes an extremely fast version of the normal pattern plus rings of twin-needle bullets
- Gengetsu's final pattern: at 36 seconds remaining, becomes humanly impossible(?) extremely fast bullet spam

EoSD
- Q.E.D.: at 30 seconds remaining

PCB
- Descent of Izuna Gongen: at 30 seconds remaining, skips to the final phase
- Border of Life and Death: at 30 seconds remaining, skips to the final phase with Yukari also shooting aimed butterflies

MoF
- Mishaguji-sama: at 20 seconds remaining, becomes a denser version of the usual final phase

SA
- Hell's Artificial Sun / Subterranean Sun: at 30 seconds remaining, becomes a faster version of the usual final phase

UFO
- Devil's Recitation: at 26(?) seconds remaining, skips to the final phase; at 15 seconds remaining, Byakuren starts additionally shooting rings of small red bullets
- Flying Fantastica / Legendary Flying Saucer: at 32 seconds remaining, becomes a denser version of the usual final phase
- Grudge Bow: at 30 seconds remaining, becomes a faster version of the usual final phase

GFW
- Fairy Destruction Ray: at 20 seconds remaining, becomes a faster version of the usual final phase

TD
- Falling Stars on Divine Spirit Mausoleum / Newborn Divine Spirit: at 30 seconds remaining, skips to the final phase
- Full Moon Pompokolin: at 20-25 seconds remaining, skips to the final phase

DDC
- Hop-o'-My-Thumb Seven / The Seven Issun-Boushi: at 30 seconds remaining, skips to the final phase and doubles the firing rate of the 7-way "walls"
- Pristine Beat: at 30 seconds remaining, skips to the final phase

LoLK
- Purely Bullet Hell / A Pristine Danmaku Hell: at 90s remaining skips to the 2nd phase; at 60s remaining skips to the 3rd phase; at 30s remaining skips to the final phase
- First and Last Nameless Danmaku: at 30s remaining, skips to both Hecatia's and Junko's final phases
« Last Edit: June 02, 2016, 07:36:03 AM by Karisa »

Formless God

Re: Timeout phases
« Reply #1 on: September 03, 2013, 06:56:36 AM »
LFO skips to the final phase at 32 seconds.

Raikaria

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Re: Timeout phases
« Reply #2 on: September 03, 2013, 07:03:46 AM »
Would 'Summon "Royal Clan's Chaotic Dance" ' count? It gets harder the longer the spell goes on, an extra arrow added to each segment fired every wave. [At least on Normal it may be more on other difficulties].

If you're attempting to clear the spell you shouldn't see more than a couple of waves, the harder ones you'll only see for as timeout, but there is still no specific 'timeout phase'. I think this is the only spellcard that gets progressively harder with time.


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Re: Timeout phases
« Reply #3 on: September 03, 2013, 07:13:59 AM »
Would 'Summon "Royal Clan's Chaotic Dance" ' count? It gets harder the longer the spell goes on, an extra arrow added to each segment fired every wave. [At least on Normal it may be more on other difficulties].

If you're attempting to clear the spell you shouldn't see more than a couple of waves, the harder ones you'll only see for as timeout, but there is still no specific 'timeout phase'. I think this is the only spellcard that gets progressively harder with time.

Actually, a lot of spells get harder as time progresses, Aya's last spell, some last words in IN, Yuyuko's penultimate in both PCB and TD and a lot of the spells in DDC come to mind. Wall of Issun might be the hardest spell to time out in all touhou games because of how crazy it gets towards the end.
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Raikaria

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Re: Timeout phases
« Reply #4 on: September 03, 2013, 08:11:30 AM »
Actually, a lot of spells get harder as time progresses, Aya's last spell, some last words in IN, Yuyuko's penultimate in both PCB and TD and a lot of the spells in DDC come to mind. Wall of Issun might be the hardest spell to time out in all touhou games because of how crazy it gets towards the end.

I forgot DDC Stage 6 has most of the spells progress in difficulty as time/HP falls.
As for Yuyuko PCB, never got there :V


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Heian_Alien

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Re: Timeout phases
« Reply #5 on: September 03, 2013, 10:01:39 AM »
LFO skips to the final phase at 32 seconds.
I think you meant LFS. I'm also pretty certain it's harder than the final phase.(much denser)

Re: Timeout phases
« Reply #6 on: September 03, 2013, 12:21:23 PM »
I think you meant LFS.

In-game it's LFS (Legendary Flying Saucer), but on the wiki it's LFO (Legendary Flying Object). Dunno which is the most accurate though.

Also, Mishaguji-sama doesn't really get faster, but denser.

Karisa

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Re: Timeout phases
« Reply #7 on: September 03, 2013, 01:54:54 PM »
It's always been called Legendary Flying Saucer on the wiki as far as I can tell (and from checking a few random pages throughout the history, it doesn't seem like it ever said Legendary Flying Object, at least not for a significant amount of time). Unless you're getting it from a different place than here?

Judging by this video, it looks denser to me. It's been added to the list, anyway.

Re: Timeout phases
« Reply #8 on: September 03, 2013, 02:26:36 PM »
...well, I actually never checked the wiki for Stage 6 spellcards, I just went by what someone said here on a thread that likely vanished already. So now I'm wondering as well from where the "Object" comes from. :V

Re: Timeout phases
« Reply #9 on: September 03, 2013, 08:23:50 PM »
It was a mis-translation that was taken as the card's name just after UFO was released. It was eventually corrected around the time that the English patch was released but some people (including myself) think LFO sounds cooler, so stuck with it.
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Formless God

Re: Timeout phases
« Reply #10 on: September 03, 2013, 09:41:20 PM »
I think it's always been Legendary Flying Saucer, but back in the day everyone called it LFO so it's pretty much become habit at this point :V

Kaze_Senshi

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Re: Timeout phases
« Reply #11 on: September 05, 2013, 01:34:44 PM »
* Kaguya's last spellcard on IN changes with the time, she start to barf rainbows.

* Murasa's timeout spellcard on UFO becomes faster with the time.

* I think there is one attack from Marisa on LLS where the number of purple stars that she shoots increases with the time;

* I think that Shinki's Devil Recitation have a time phase too;

* Orin's spellcard on SA in the sixth stage becomes faster with the time;

* Futo's last spellcard on TD changes with the time;

* Miko's last spellcard changes with the time, it becomes denser.


I really like spellcards that change with the time :)
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Re: Timeout phases
« Reply #12 on: September 05, 2013, 08:48:29 PM »

Of these, I'd say that only Futo's, Miko's and maybe Shinki's can be actually called timeout phases, because the other attacks are either timeout cards (and therefore can't have a phase added solely to deter pacifists), or just ones that gradually ramp up difficulty and don't have a specific time where shit gets real. If we were using that definition, we'd have to call the entirety of Seija's midboss card a timeout phase :V

Karisa

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Re: Timeout phases
« Reply #13 on: September 05, 2013, 09:48:27 PM »
Miko's last spell has a timeout phase, but that's after it gradually speeds up; the speeding up gradually over time of that (and the rest of the spells Kaze_Senshi mentioned), as I said in the first post, is not a timeout phase.

Futo's last spell's fully-amulet phase on Lunatic/Overdrive is based primarily on damage (though time also has an effect). If you time it out without shooting, it doesn't even reach that phase at all-- that's the sort of trick timeout phases are designed to prevent.

Shinki might have one? That'd need testing, I guess (if anyone is willing to take the time to do that based on a post that doesn't seem to recognize what a timeout phase actually is).

Karisa

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Re: Timeout phases
« Reply #14 on: August 25, 2015, 04:24:57 AM »
I think I'll update this list for LoLK-- Junko's final spell actually transitions through all its phases at 30-second intervals, instead of simply skipping to the final phase (or a faster/denser version) at 30 seconds remaining.

I'd expect the final Extra spell to have a timeout phase of some kind as well-- anyone willing to test?

Re: Timeout phases
« Reply #15 on: August 25, 2015, 05:49:31 AM »
I think I'll update this list for LoLK-- Junko's final spell actually transitions through all its phases at 30-second intervals, instead of simply skipping to the final phase (or a faster/denser version) at 30 seconds remaining.

I'd expect the final Extra spell to have a timeout phase of some kind as well-- anyone willing to test?
Man, I really wish there was Spell Card Practice or Chapter Practice to test with...

Aeteas

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Re: Timeout phases
« Reply #16 on: August 25, 2015, 07:20:25 AM »
I think I'll update this list for LoLK-- Junko's final spell actually transitions through all its phases at 30-second intervals, instead of simply skipping to the final phase (or a faster/denser version) at 30 seconds remaining.

I'd expect the final Extra spell to have a timeout phase of some kind as well-- anyone willing to test?

There's a timeout phase that triggers when there are 30 seconds left. I think it's the pattern you get when both Hecatia and Junko are on their respective final phase. It also does a weird thing when there are 35 seconds left where it quickly goes through the intermediate phases.

Replay attached.

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Re: Timeout phases
« Reply #17 on: August 25, 2015, 03:31:28 PM »
In PCB, EX Chen's Oni Sign "Bue Oni Red Oni" has a timeout phase that starts around 20 seconds left on the timer. She starts firing bubbles more rapidly at that point.
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RegalStar

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Re: Timeout phases
« Reply #18 on: September 02, 2015, 03:57:09 AM »
Does Tongling Yoshika count?

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Re: Timeout phases
« Reply #19 on: September 02, 2015, 05:14:08 AM »
Does Tongling Yoshika count?

Probably. I mean it DOES happen if you try to pacifist it, and the mega-screw you phase pretty much only happens if you don't shoot.

In that case, we should probably also count Yuyuko's penultimate on lunatic in stage 1, where she goes beserk if you let the timer run down.
And the hard and low versions, but to a much lesser extent.
« Last Edit: September 02, 2015, 07:57:12 AM by Nolegs the Cat »
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