Author Topic: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!  (Read 172496 times)

Burcaresti

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #540 on: August 21, 2013, 07:25:13 AM »
I like how ZUN is dabbling into other music in DDC rather than just 'Jazz/Rock fusion with a hint of loli' like he usually does. I like diversity a lot, and this game has a lot of it, which really suits the diversity of the characters.

Strangely, the themes remind of things they shouldn't remind me of. Like, Wakasagihime's theme makes me think of Dolphin Rider Koishi, the Tsukumo's theme makes me think of London, and Sukuna's makes me think of 'Mirror, Mirror' from RWBY. There's a verse in the song that sounds like a verse from Mirror Mirror.

Also, ZUN made a total call back to Retribution for the Eternal Night in Bamboo Forest of the Full Moon.

Darth_Sirov

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #541 on: August 21, 2013, 01:50:36 PM »
Well, I'm not extremely picky with the songs (I like them all), but I find Sekibanki & Seiji's boss battles to be extremely catchy, and always keep humming it after I finish the game. The frantic aspect of both their songs makes the battle much more enjoyable.

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #542 on: August 21, 2013, 04:58:44 PM »
The stage 1 theme and Wakasagihime's theme are both very catchy to me. It has that flowery and misty feel to it. I constantly catch myself humming these a lot.
Currently a normal player

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #543 on: August 21, 2013, 06:53:30 PM »
<@zengeku> haha, motherfucking hell :D
<@zengeku> ReimuA bowl loli final spell: captures with 65 seconds left
<@zengeku> Sakuya A? captures with 90 seconds left
<@zengeku> :V
<@zengeku> Character balancing!

Seriously boys and girls, this is absurd! I didn't know SakuyaA was THAT much more powerful against this attack!

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #544 on: August 21, 2013, 07:13:11 PM »
I have a feeling that SakuyaA has the most powerful shottype among other ones for idle boss attacks.
Would be glad to get help with Touhou Doumeiju ~ Mystical Power Plant Translation Project spellcard comments' translation.

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #545 on: August 21, 2013, 07:35:16 PM »
Sakuya A murders bosses.

Darkness1

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #546 on: August 21, 2013, 07:52:11 PM »
I haven't tried out Marisa since the release, but is Marisa B still Marisa Broken?
At the time of the demo, her bomb seemed ridiculous and I assume ZUN changed it in some way.

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #547 on: August 21, 2013, 07:57:28 PM »
Yeah, the Marisa tweaking was in the 1.00b patch, I believe.

Also yes, SakuyaA makes up for her difficulty of control in stages by being a total badass against bosses.

Character balance!

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BT

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #548 on: August 21, 2013, 08:00:46 PM »
What difficulty of control?

Makes everything slower. If anything it's because she's tripped you up and you're used to things being faster.

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #549 on: August 21, 2013, 08:02:02 PM »
What difficulty of control?

Makes everything slower. If anything it's because she's tripped you up and you're used to things being faster.
Ah, to clarify: I'm referring to the Shift toggling necessary to make sure the homing knives go where you want them to go, instead of hanging on some random popcorn fairy.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #550 on: August 21, 2013, 08:17:31 PM »
Yeah, the Marisa tweaking was in the 1.00b patch, I believe.
Nope it was changed when it released the patch doesn't do anything to the characters.


Critz

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #551 on: August 21, 2013, 08:24:58 PM »
What exactly happened to her, then? Damage nerf, autocollect cap, bomb time?
She was my favorite non-cursed option for obvious reason  :ohdear:.

Zil

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #552 on: August 21, 2013, 08:37:06 PM »
Her bomb doesn't turn bullets into power during spell cards anymore. So you're encouraged to capture spells, but you can still use it to its fullest on nonspells and stages.

Nyyl

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #553 on: August 21, 2013, 08:38:01 PM »
In any case, I think it's very unlikely he would change shot types after the full release. It would just end up invalidating everyone's replays

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #554 on: August 21, 2013, 08:39:52 PM »
Marisa B's main nerf is that bosses no longer drop power items during spell cards. I can't really say about anything else since I avoid broken shot types like the plague. I only play as Reimu A.

Tengukami

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Re: Touhou 14 - Double Dealing Character released!
« Reply #555 on: August 21, 2013, 08:49:49 PM »
Y'all got some interesting definitions of 'broken'!

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Raikaria

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #556 on: August 21, 2013, 09:24:09 PM »
Yeah, the Marisa tweaking was in the 1.00b patch, I believe.

Also yes, SakuyaA makes up for her difficulty of control in stages by being a total badass against bosses.

Character balance!

Difficulty of control? Every 1 bomb she uses is either 5/8ths of a bomb, or two. She can just bombspam stages. Not to mention the handouts from all the point/power items with autocollect she can get just from unfocused fireing while bombspamming. You don't need to focus that much in stages, on Normal at least, and most of the points where you do are good places to bomb for the autocollect anyway...


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Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #557 on: August 21, 2013, 09:30:01 PM »
Scroll up ...

Wait, allow me:
I'm referring to the Shift toggling necessary to make sure the homing knives go where you want them to go, instead of hanging on some random popcorn fairy.

I think some of you might be reading a bit too much into what I said, which was only half-serious anyway. Toggling focus right isn't super effin' hard or anything; it just adds another thing you have to do to play SakuyaA right, which I think tips the scales a little bit away from how powerful she is against bosses. That's all.
« Last Edit: August 21, 2013, 09:32:37 PM by Tengukami »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Raikaria

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #558 on: August 21, 2013, 09:36:05 PM »
Only a couple of phases in the whole game have summons at all, and they're all on Stage 2. I don't think Seki's midboss nonspell or 2nd boss spellcard really matter too much. The nonspell can be done non-focus to eliminate the wisps, and the 2nd spellcard becomes easier after the two base heads die anyway.

Stages, as I mentioned in my previous post, can easily be handled unfocused or by bombs in the parts that require focus and elimination of targets, and even then, most focused shottypes are pretty awful at stages in this game with the exception of Reimu A and *maybe* Marisa A, which are average at best.

ZUN did a good job at making people just not perma-focus this game.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Tengukami

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #559 on: August 21, 2013, 09:55:11 PM »
ZUN did a good job at making people just not perma-focus this game.
I agree. I think the risk rewarding in this game is a lot of fun. Personally, I don't use SakuyaA, because I find her unwieldy for some reason.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

The Noodles Guy

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #560 on: August 21, 2013, 09:58:06 PM »
So MarisaB(roken) just got fixed for spellcards?

I'm sorry for MarisaB's bomb lovers who wanted to increase PIV and get items with Sekibanki's spells.
Easy Modo? That's for kids, and for me.

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #561 on: August 21, 2013, 10:04:40 PM »
So MarisaB(roken) just got fixed for spellcards?

I'm sorry for MarisaB's bomb lovers who wanted to increase PIV and get items with Sekibanki's spells.
Sakuya B's bomb is just like Reimu A in SA.

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #562 on: August 21, 2013, 11:38:21 PM »
Anyone else can't step away from SakuyaA?
Let me start with saying SakuyaB is pretty pointless, as A does better straightforward damage and also has a similar unfocused spread.
Reimu.... hmmm.... I just can't get into her in DDC. She is usually the character of choice, but in DDC she just seems so useless.
MarisaA, I hate how you are as slow as a snail during masterspark and that her flamethrower has bad range. MarisaB is probably the 2nd character I will try everything with, her missiles do good damage and have some AoE (I think/hope). Her bomb is nice too, as it lingers for a while.

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #563 on: August 21, 2013, 11:53:26 PM »
For me I prefer not to play as Sakuya A, Reimu A is good enough and doesn't turn a boss into complete jelly.

Formless God

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #564 on: August 22, 2013, 02:02:46 AM »
So this game has
- EoSD's scoring
- PCB's enemy health
- IN's memotrash
- PoFV's RNG
He surely got that neo-retro thing down. When's the next photography game?

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #565 on: August 22, 2013, 02:14:51 AM »
So this game has
- EoSD's scoring
- PCB's enemy health
- IN's memotrash
- PoFV's RNG
He surely got that neo-retro thing down. When's the next photography game?
1: Nope
2: Far from it
3:wut?
4:meh

Formless God

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #566 on: August 22, 2013, 02:59:44 AM »
1: Nope
2: Far from it
3:wut?
4:meh
- http://en.touhouwiki.net/wiki/Point_of_collection, http://en.touhouwiki.net/wiki/Graze
- Try playing ReimuB some time.
- A ton of attacks behave the same way every time as long as you move in the same pattern. The final boss is literally another Kaguya.

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #567 on: August 22, 2013, 03:16:59 AM »
Imo, SakuyaA is nerfed enough as she is. The nerf being having to fight Benben. Seriously, her fight smells like urine.

Player's gonna wanna fight Recliner and as such, to get the superior fight one must learn to play the B-types. Simple as that. :V

Sage Ω (Ultima)

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Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #568 on: August 22, 2013, 03:25:00 AM »
- http://en.touhouwiki.net/wiki/Point_of_collection, http://en.touhouwiki.net/wiki/Graze
- Try playing ReimuB some time.
- A ton of attacks behave the same way every time as long as you move in the same pattern. The final boss is literally another Kaguya.

Yeah we totally can't use POC and Graze for score in other games.
I have, still doesn't compare to the terrible shot types of PCB.
What? Whatever you're trying to get at isn't clicking in my head.

Formless God

Re: Touhou 14 - 東方輝針城 ~ Double Dealing Character released!
« Reply #569 on: August 22, 2013, 03:35:31 AM »
Yeah we totally can't use POC and Graze for score in other games.
We don't just PoC and graze for score in the other games.

Quote
What? Whatever you're trying to get at isn't clicking in my head.
Play more, no offense. Namely IN Lunatic and Extra.
« Last Edit: August 22, 2013, 03:41:19 AM by Formless Mass »