I want to point out once again that your facial proportions have done you absolutely no favours from the very first time you've chosen to stick with them and to this moment with your latest post. The wide eyes, low hanging nose and mouth may seem fine in sketches, but after rendering they fall apart like a paper mache without so much as a lone breeze. Many a time the nose is misaligned yet easily missed in sketches, but when they are rendered out, it's clear that they are usually off the mark. Until you've decided to recognise these proportions as awful, properly construct the face as a 3d object and take the time to align facial features, it is obvious that your progress will stall as it had been for a fairly long time.
http://i.imgur.com/3L66LzS.pngAs usual I've taken a stab at correcting the face, but it's clear my attempt at correcting anatomy fell flat since I simply made a half-hearted attempt trying to fix the visible body whilst trying not to mess with the rest of it that's clothed. (Excuses. I know.)
Which brings to the point of anatomy. It's bad. I don't know what more to say, since I don't have any nude drawings to go off by. You just seem to have trouble grasping proportion at times and failing to recognise the changes in planes on the body (especially the stomach, which looks little more than a tube as I've seen with Ringo). I peg it down to lack of construction, but as far as I know, anything flies.