Author Topic: Labyrinth of Touhou 2 and 10F  (Read 272769 times)

Re: Labyrinth of Touhou 2 and 10F
« Reply #720 on: August 20, 2013, 03:09:04 PM »
A few questions about Rinnosuke:
1.Does he have the HP High Boost skill from the start, or does he get it from somewhere? I'm asking because of the "?" in the "available when" portion of the skills that are listed(a section that doesn't seem to appear on anyone else, oddly. An error, perhaps?)  2. What stats does his First Aid spell run on: MAG, ATK, or both? Because it would really help out if that info was known, for the sake of knowing which High Boost skills will strengthen it. 3. I noticed that out of the four starting characters, his stats are the only ones whose growth rate(the number that shows up in a set of parenthesis, I presume) are not listed. Since you are listing such numbers in general, I would like to ask why his hasn't been listed as of yet.

Rinnosuke does get the High version of HP Boost if you use one of the consumable items on him that gives you the HP Boost ability (this probably goes for all the other boosts like Evasion, elemental, etc).

I'm not sure offhand about the First Aid thing but it would be easy enough to test.  Also, pretty sure stat growths are coming from the Japanese wiki and it's way behind the English one overall atm.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #721 on: August 20, 2013, 03:23:50 PM »
Seems like some achievements are not working, like 62, 87 and 88.

87 and 88 are working
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: Labyrinth of Touhou 2 and 10F
« Reply #722 on: August 20, 2013, 03:27:42 PM »
Finally, a thought about stats themselves: what would be considered the most important stat for all characters? My opinion on this is that SPD is the best stat, because it's much easier to win fights if you end up having about five or more turns before the enemy even gets one. SPD is also good because it determines how quickly you recover HP and MP while in reserve, meaning that less time is spent waiting for them to be able to be ready to hit enemies with a high power, high cost attack(Master Spark in particular comes to mind).
same as LoT 1 better pump SPD at mid-late game, or just pump it if many random enemies outruns most of your characters. For best stat really depends on what the character role is (i.e if you want Keine become tanky support, HP+DEF+MND with few SPD and later some resistances).
Behold the power of love instagibbing, ze!!~

Re: Labyrinth of Touhou 2 and 10F
« Reply #723 on: August 20, 2013, 03:32:19 PM »
87 and 88 are working
I get 50+ drops in one trip and I don't have it, but maybe materials doesn't  count or something ?
« Last Edit: August 20, 2013, 03:39:43 PM by MiniTokki »

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #724 on: August 20, 2013, 04:03:50 PM »
I get 50+ drops in one trip and I don't have it, but maybe materials doesn't  count or something ?

I don't really know what you need to get it, but I have both achievements so.
Achievement 16 is not working
Also, a bug I could find. Registering a party formation will not be saved once you restart the game.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #725 on: August 20, 2013, 04:40:47 PM »
Rinnosuke does get the High version of HP Boost if you use one of the consumable items on him that gives you the HP Boost ability (this probably goes for all the other boosts like Evasion, elemental, etc).

If that's true, then wouldn't it be wiser to simply to state that in his notes? That sort of thing would be kinda important to know about him, it would definitely make a difference in how he could be used(considering the fact that EVA and Status Resistances can't be permanently raised through any other method, and Elemental Resistance can only be raised so much through the Magic Library). Hell, if this is true for the SPD Boost ability, then I can easily see him becoming fast enough to do a lot of healing and buffing in between enemy turns(not to mention attacks, if you were to give him a means to do so).

I got another question as well: The various Gem items that are listed in the Achievements, I presume that they increase a character's stats. Given if this is so, May I ask which gem raises what and by how much?
« Last Edit: August 20, 2013, 05:06:07 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Serela

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Re: Labyrinth of Touhou 2 and 10F
« Reply #726 on: August 20, 2013, 05:15:50 PM »
Quote
If that's true, then wouldn't it be wiser to simply to state that in his notes?
If that's a mechanic, it probably applies to -everyone-, not just Rinnosuke.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #727 on: August 20, 2013, 05:26:10 PM »
I got another question as well: The various Gem items that are listed in the Achievements, I presume that they increase a character's stats. Given if this is so, May I ask which gem raises what and by how much?

They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

If anyone has the 2 subclass 博打師/Gambler and 能力増強/Abilities Enhanced, can you post a screenshot with the overview of the available skill for those subclass so I can put it up on the wiki. Thank you.
« Last Edit: August 20, 2013, 05:52:52 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 and 10F
« Reply #728 on: August 20, 2013, 10:07:07 PM »
They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

If anyone has the 2 subclass 博打師/Gambler and 能力増強/Abilities Enhanced, can you post a screenshot with the overview of the available skill for those subclass so I can put it up on the wiki. Thank you.

They're in the text dump, you know. (Note that the following addresses are still from 1.00-1.20, since I haven't gotten around to arrange stuff in 1.30 dump yet)

007C7F80: 与ダメージが( SLv*5 )%上昇し、被ダメージが( SLv*5 )%減少する。
007C7FD4: 戦闘行動強化
007C7FE4: HP、攻撃、防御、魔力、精神、敏捷の基本値が微増する。
007C8024: 身体強化
007C8030: HP、攻撃、防御、魔力、精神、敏捷が微増する。
007C8068: サブクラス「能力増強」を習得している間、常に効果が発揮される。
007C80B4: 能力増強の心得
007C80C8: スキル使用時、20%の確率でMPを消費せずにスキルを発動させることが出来る。
007C8124: 幸せの旋律
007C8134: マップ移動時のエンカウント率上昇値が (SLv*10) %減少する。
007C8180: 沈黙の調べ
007C8190: 「戦場の歌姫」以外の経験値増加スキルが存在する場合、その効果は「戦場の歌姫」と重複する。
007C8200: 「戦場の歌姫」スキル取得者が複数いた場合、その効果は重複しない。
007C8250: 戦闘終了時にスキル取得者が前衛にいない場合、効果を発揮しない。
007C829C: パーティ全員の取得する経験値が ( SLv*4 ) %上昇する。
007C82E0: 悦びの歌
007C82EC: HP、TP、敏捷、命中が微増する。
007C8314: サブクラス「歌姫」を習得している間、常に効果が発揮される。
007C835C: 歌姫の心得
007C8370: 被ダメージが( SLv*50 )%上昇し、与ダメージが( SLv*15 )%上昇する。
007C83C8: 猪突猛進
007C83D8: スペルの消費MPが2倍になり、与える最終ダメージが( SLv*30 )%上昇する。
007C8434: 高火力高燃費
007C8444: 攻撃、魔力、回避が微増する。
007C8468: サブクラス「博打師」を習得している間、常に効果が発揮される。
007C84B4: 博打師の心得

Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

Ability Enhancement Knowledge - While the user remains Ability Enhanced, HP, ATK, DEF, MAG, MND and SPD are increased.
Body enhancement - The base value of HP, ATK, DEF, MAG, MND and SPD are increased.
Battle action enhancement - The user delivers (slvl*5)% more damage, and receives (slvl*5)% less damage.

The thing though is that I don't know the max level on those skills.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #729 on: August 20, 2013, 10:13:21 PM »
I wasn't sure if they were in order (if you look at the skills for the characters, they are pretty much all over the place, so you can't really know what skill goes to what characters), so I didn't wanted to put them on it yet.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Minako The Maid

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Re: Labyrinth of Touhou 2 and 10F
« Reply #730 on: August 20, 2013, 11:36:26 PM »
Just got achievement number 28, but it seems that its requirements are much higher than what is asked for.... If only some achievements worked that rock requiring 88 of them would be easy. Now stuck on 86 achievements =_=.

Edit: True requirement is 20.000 it seems.
Edit2: Marisa would so love Gambler subclass (=
« Last Edit: August 20, 2013, 11:54:15 PM by Minako The Maid »

MysTeariousYukari

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Re: Labyrinth of Touhou 2 and 10F
« Reply #731 on: August 20, 2013, 11:40:55 PM »
Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

Ability Enhancement Knowledge - While the user remains Ability Enhanced, HP, ATK, DEF, MAG, MND and SPD are increased.
Body enhancement - The base value of HP, ATK, DEF, MAG, MND and SPD are increased.
Battle action enhancement - The user delivers (slvl*5)% more damage, and receives (slvl*5)% less damage.

The thing though is that I don't know the max level on those skills.

Since the Subclass is Gambler, couldn't "High firepower high cost" be translated as "High risk high reward" instead? It's meaning is quite similar after all. The risk here is that greater MP costs can leave you unable to use vital moves at very bad times, or you could even miss, while the reward is +30% damage per skill level.

I suspect that it will go very nicely on Extra Attack characters :P

Edit: Completely unrelated to the above, I seem to be having some serious issues with the game now. I have reached
Spoiler:
20F Proper, with the FOEs as random enemies
and now my game is crashing more then a round of Bumper Cars. I saved before the crashing started, but it's impossible to advance with this happening. It occurs
Spoiler:
during battle with a random FOE. Twice now it has happened with a furry thing that had two horns, standing sorta like an upright gorilla, and once against that regenerating Tree thing from... 7F I think?. Twice now it has also happened while Patchouli was involved, first by her getting a turn, second at the end of Silent Selene.
« Last Edit: August 21, 2013, 12:11:23 AM by MysTeariousYukari »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #732 on: August 21, 2013, 12:40:14 AM »
If that's a mechanic, it probably applies to -everyone-, not just Rinnosuke.

Actually, I was told in a previous post that the tomes that give Boost skills to everyone else gives High Boost skills to him, thus my comment on how this should be mention as a sort of passive ability of his, like Youmu's "2x MP regeneration when using focus" thing. Since he actually has no attacks of his own to start with, maybe this is the game's way of balancing that out?

They don't raise a stat directly, but it's growth value. And I don't really know how to calculate those, maybe the japanese wiki will put them up.

Is that so?

Would that mean that if you used said gem, level down via Hakurei Shrine, and then level back up, your stats will be higher than they were before at the same level? Sounds like the game wants to make it so that the level down system is more useful...


Gambler's Knowledge - While the user remains a Gambler, ATK, MAG and EVA are increased.
High firepower high cost - Spells will cost double MP, but the final damage delivered will be increased by (SLv*30)%. (I would perfer the name Turbo MP though =P)
Headlong rush - The user receives (slvl*50)% more damage, and delivers (slvl*15)% more damage. (the skill name in Japanese is an idiom that means something like "charging straight ahead like a wild boar".)

Well, for the second skill, why not something like "reckless assault", since the idea of a wild boar charging ahead is considered a form of recklessness, right?

However, taking 50% more damage for only a 15% boost in dealing more damage? Doesn't sound like a good trade to me.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #733 on: August 21, 2013, 12:42:31 AM »
http://www.mediafire.com/?j8bqw18dwdo3tg8
Qaz, here is the part for achievements, it has *almost* all the names, conditions and rewards, and some flavor text that comes with them, if you want to see how it looks on the patch.

Would that mean that if you used said gem, level down via Hakurei Shrine, and then level back up, your stats will be higher than they were before at the same level? Sounds like the game wants to make it so that the level down system is more useful...
Also, if you use the Tome of Reincarnation to reset everything at the Magic Library, it will also give you back any gems, tome of enlightenment and training manual you used on the character, so you don't really have to worry about spending those special items.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: Labyrinth of Touhou 2 and 10F
« Reply #734 on: August 21, 2013, 12:43:28 AM »
Since the Subclass is Gambler, couldn't "High firepower high cost" be translated as "High risk high reward" instead? It's meaning is quite similar after all. The risk here is that greater MP costs can leave you unable to use vital moves at very bad times, or you could even miss, while the reward is +30% damage per skill level.

I suspect that it will go very nicely on Extra Attack characters :P

Edit: Completely unrelated to the above, I seem to be having some serious issues with the game now. I have reached
Spoiler:
20F Proper, with the FOEs as random enemies
and now my game is crashing more then a round of Bumper Cars. I saved before the crashing started, but it's impossible to advance with this happening. It occurs
Spoiler:
during battle with a random FOE. Twice now it has happened with a furry thing that had two horns, standing sorta like an upright gorilla, and once against that regenerating Tree thing from... 7F I think?. Twice now it has also happened while Patchouli was involved, first by her getting a turn, second at the end of Silent Selene.
Are you using 1.13 patch? Never crashed on that area for me.
Behold the power of love instagibbing, ze!!~

MysTeariousYukari

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Re: Labyrinth of Touhou 2 and 10F
« Reply #735 on: August 21, 2013, 12:55:35 AM »
Are you using 1.13 patch? Never crashed on that area for me.
Yes I am using version 1.130.

If I run away from fights, no crashes, so I managed to explore all of the floor without issue.
« Last Edit: August 21, 2013, 12:58:54 AM by MysTeariousYukari »

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 and 10F
« Reply #736 on: August 21, 2013, 01:03:44 AM »
potentially dumb question?
Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?

Re: Labyrinth of Touhou 2 and 10F
« Reply #737 on: August 21, 2013, 01:10:04 AM »
potentially dumb question?
Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?

The list of Skills any character can learn go by the base stat bonuses like health, mp, tp, etc... to the skills that each character can learn like chance to survive after taking a deathblow, auto-regen and those sort of things.

The very bottom ones that you say are extra always have quotes around them and are the characters Spellcards, which you can put skill points into to upgrade, say Reimu's Yin Yang Orb, to make it do more damage and paralyze as an example.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #738 on: August 21, 2013, 01:26:45 AM »
potentially dumb question?
Looking at the skill level up menu, I see a whole whack of stuff to spend points on. More than I can see each character having on the wiki. Is there some way to figure out which is which for myself before translation patch?
I mean I'd just assume to look at the few I can figure out (ones with stuff that say "HP" for example) and work down from there but like I said, there simply are more skills in game than listed on the wiki, so what on earth are the extras?

For all characters, it goes like this:
The first 14 skills are always the same: 12 Boost Skill in this order : HP, MP, TP, ATK/攻撃, DEF/防御, MAG/魔力, MND/精神, SPD/敏捷, EVA/回避, HIT/命中, Elemental Resistances/属性 and Ailment Resistances/状態. The next two are Motivated Heart/向上心 and Hands-on Experience/実戦経験, which are EXP bonus related skills. After that, you have a set of 4-8 specific skills for each characters, followed by 2-5 spells in bracket 『』. After those, if you have a subclass on a particular character, you'll have a skill that is 0 Level, 0 Cost and that follow the format ***の心得/***'s Knowledge, followed by their skills  and their spells.

Unless you can read japanese, there is no way to know what skill is which by a glance (other than some more obvious), you'll have to check the wiki each time until you get to know the characters you're using. On the wiki, the skills listed are in order in which they appear on the character, and there is only the base Boost Skills on each character (they all start with 3 of those).
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

MysTeariousYukari

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Re: Labyrinth of Touhou 2 and 10F
« Reply #739 on: August 21, 2013, 01:51:09 AM »
Yes I am using version 1.130.

If I run away from fights, no crashes, so I managed to explore all of the floor without issue.

Decided to screen cap the error, maybe it'll give an idea to the cause? o_o

Here it is, in all its crashy glory

Minako The Maid

  • Lady Remilia's Servant
  • Living in Scarlet Mansion
Re: Labyrinth of Touhou 2 and 10F
« Reply #740 on: August 21, 2013, 02:01:55 AM »
I'd say you probably should change your system language to japanese (as in other than unicode language, this will not change your actual language of the computer).
« Last Edit: August 21, 2013, 02:04:58 AM by Minako The Maid »

Re: Labyrinth of Touhou 2 and 10F
« Reply #741 on: August 21, 2013, 02:43:01 AM »
Just noticed that Flandre and Yuuka were missing portraits for some reason, so I cropped and uploaded them. Except they still aren't showing up. It looks like I uploaded to pool and the page is linking to en, which seems wrong to me (I'd say everything should be using pool). I don't know how to either move it to en or have the page link to pool, so I defer to someone that actually knows what they're doing to fix this. Thanks.



Regarding achievements.txt:
http://i.imgur.com/zi3VOX5.jpg

Please please please make certain you don't use any fancy word punctuation. This is an angled single quote (?) instead of an apostropher ('). And this is how it shows up. I highly recommend just editing everything in your preferred version of notepad, e.g. textpad, notepad++, vim, whatever. Anything suitable for code, not something used for word processing. I've also noticed a number of elipses characters, but I think I cleaned those up.

Actually, it looks like the file is UTF-8. That's another problem. Please save everything as ANSI (Shift-JIS) if you're going to include any Japanese or full-width characters.

Once the file is fixed, it looks like 72 is the maximum comfortable line length for the achievements. Which is precisely the length of the bestiary achievements.
« Last Edit: August 21, 2013, 03:03:57 AM by qazmlpok »

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #742 on: August 21, 2013, 02:55:00 AM »
Just noticed that Flandre and Yuuka were missing portraits for some reason, so I cropped and uploaded them. Except they still aren't showing up. It looks like I uploaded to pool and the page is linking to en, which seems wrong to me (I'd say everything should be using pool). I don't know how to either move it to en or have the page link to pool, so I defer to someone that actually knows what they're doing to fix this. Thanks.

Using the pool thing works fine, it just takes a day or two to actually show up on the wiki pages
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Re: Labyrinth of Touhou 2 and 10F
« Reply #743 on: August 21, 2013, 04:09:23 AM »
Anyone tested whether the Enhancer's Strengthening works on auto-buffing passive skills?

Sahgren

Re: Labyrinth of Touhou 2 and 10F
« Reply #744 on: August 21, 2013, 04:13:58 AM »
I'm having a lot of trouble with the
Spoiler:
two bosses on 12F. I know that I need to hit the one on the left with magic and Nature and the one on the right with Dark and physical, but they both just keep targeting my damage dealers and one shotting them before I can do anything. Are there any tricks to those two? I'm starting to think that they're immune to poison too.

Edit: Better question, what type of damage do they each deal? I could probably make it through if I figured that out.
« Last Edit: August 21, 2013, 04:32:34 AM by Sahgren »

Earthsiege

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Re: Labyrinth of Touhou 2 and 10F
« Reply #745 on: August 21, 2013, 04:16:07 AM »
For all you folks good at catching references, I'm going to start on a doc like the one that was made for LoT1 with a list of LoT2's references/in-jokes/cameos/etc. Lemme know if anyone has a line on the more obscure ones.
http://pastebin.com/DzbzqF0k - LoT2 reference list. If anyone catches anything, drop me a line.

Validon98

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Re: Labyrinth of Touhou 2 and 10F
« Reply #746 on: August 21, 2013, 04:26:38 AM »
So I beat the final boss and
Spoiler:
the 12F rocks near the stairs still won't open. Is there anything in addition I have to do? What else does beating the final boss unlock, for those who know?
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Re: Labyrinth of Touhou 2 and 10F
« Reply #747 on: August 21, 2013, 04:28:39 AM »
For all you folks good at catching references, I'm going to start on a doc like the one that was made for LoT1 with a list of LoT2's references/in-jokes/cameos/etc. Lemme know if anyone has a line on the more obscure ones.

Achievement 53 on the wiki was translated as follows.
'Materialistic Love     Collect 40 different kinds of material     Midori’s Dream'

Midori's Dream is more than likely a reference to the Chrono Trigger item Green Dream, and it was a reference made in LoT1 as well.

Edit: Growth Egg is from Final Fantasy. Achievement 6 'Joestar’s Family Secret Technique' is a reference to JoJo's Bizarre Adventure. Achievement 23's reward 'Meteor Drive' could be a reference to The Prince of Tennis or Kamen Rider. Achievement 43's reward 'Title of Grand Master Breaker' is a Vagrant Story reference.
« Last Edit: August 21, 2013, 04:37:23 AM by Goragar »

Minako The Maid

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  • Living in Scarlet Mansion
Re: Labyrinth of Touhou 2 and 10F
« Reply #748 on: August 21, 2013, 04:36:08 AM »
The rocks in
Spoiler:
F12 won't open in their current state, thats with lv+200 characters with everything possible done aside from 60 hour achievement and 10k BP although it used to open 2 patches ago which opened paths for stairs which again led nowhere (hence unable to get through now)
.

MysTeariousYukari

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Re: Labyrinth of Touhou 2 and 10F
« Reply #749 on: August 21, 2013, 04:45:07 AM »
Achievement 53 on the wiki was translated as follows.
'Materialistic Love     Collect 40 different kinds of material     Midori?s Dream'

Midori's Dream is more than likely a reference to the Chrono Trigger item Green Dream, and it was a reference made in LoT1 as well.

Edit: Growth Egg is from Final Fantasy. Achievement 6 'Joestar?s Family Secret Technique' is a reference to JoJo's Bizarre Adventure. Achievement 23's reward 'Meteor Drive' could be a reference to The Prince of Tennis or Kamen Rider. Achievement 43's reward 'Title of Grand Master Breaker' is a Vagrant Story reference.

Along with these, one of the Sub Equips has The Bee in english, while the rest of it's name is japanese. The wiki calls it The Bee Shield. The name, along with boosting damage dealt while at max HP, is likely a reference to the shield of the same name from Borderlands 2, which did something similar, but instead of a small % boost, it was a flat number, and could easily mean more then double damage when in effect, depending on what weapon you were using at the time.