Author Topic: Labyrinth of Touhou 2 and 10F  (Read 272769 times)

Re: Labyrinth of Touhou 2 and 10F
« Reply #630 on: August 18, 2013, 05:09:47 PM »
Spoiler:
Just found out that the 20F boss drops those stat gems, and he respawns. Time to farm farm farm!

Earthsiege

  • Rational Anarchist
  • The balance of power MUST be preserved.
Re: Labyrinth of Touhou 2 and 10F
« Reply #631 on: August 18, 2013, 06:00:18 PM »
A few notes to add on this one: All this subclass has are passive skills that enhance the user's own performance (add to stats, damage taken, and reduce damage received). Basically if you let someone take this subclass, all you're going to get is an improved version of that character. I think it's fine to be a little liberal with this one since I really can't think of any good ways to make a meaningful class name out of the words abilities and strengthened/enhanced, which is why I worded it that way, since it will at least look meaningful to see a character with "Abilities Enhanced" in her status page.

How about something like "Transcendant"? Something ubermensch-ish to get the idea of "I have become superior" across.

I'm also really impressed with Rumia so far - it's a tossup whether she or Kasen have been my MVPs up through F6. Conversely, Reimu of all people hasn't been that useful since Rumia can AOE heal respectably and Keine's buffs are actually good now. I'm more and more seeing that this is a really different game from LoT1 despite being so similar on the surface.
http://pastebin.com/DzbzqF0k - LoT2 reference list. If anyone catches anything, drop me a line.

Re: Labyrinth of Touhou 2 and 10F
« Reply #632 on: August 18, 2013, 06:15:11 PM »
Have you found the address for encounter rate? I've tried locating it via float type first and then searching via all types and nothing comes up.

Don't look for a floating number, just a regular old 4 byte address should work. Search for the number shown without decimal points. (2.9% = 29) and you should hit the proper address in two tries, maybe three if you're unlucky. It's not a constant for me like the LoT version was, which is why I can't give you an exact address.

Edit: Also, don't lock the encounter rate too high. I used to lock it at 200% in the old days to grind without mashing M, but since the game checks your rate as you fade back to the map, setting it too high means you won't move and yet an encounter still happens. If this happens enough times in a row, you will be kicked from the map screen to some weird void area and the game will freeze after you remove the encounter rate lock.
« Last Edit: August 18, 2013, 06:18:18 PM by Teshlun »

Re: Labyrinth of Touhou 2 and 10F
« Reply #633 on: August 18, 2013, 06:37:59 PM »
Rumia got one-shotted by random multi-target attacks too often in the last game for my liking and while I used her in this one for awhile she still had the same problem.  Demarcation seems better though.

Also man this 9F fight is the most irritating yet.  I hate being forced to rely on poison, all the moreso when the boss can easily oneshot any of my very few poison users.  I shudder to think what it would be like
Spoiler:
if I picked the other immortal, though I didn't realize Tenshi wasn't resistant to Nature until after fighting her several times so I thought Kaguya wasn't very good either because the boss resisted all her attacks.  Go figure.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #634 on: August 18, 2013, 06:56:20 PM »
For all the inconsistencies in the wiki right now, I'm going to do a second pass once all the skills/spells are translated, because there are stuff that were changed from the trial to the full release.

Also, I never know, what's the order of the name for Meiling? Is her first name Hong or Meiling?
« Last Edit: August 18, 2013, 07:01:21 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Re: Labyrinth of Touhou 2 and 10F
« Reply #635 on: August 18, 2013, 07:17:42 PM »
For all the inconsistencies in the wiki right now, I'm going to do a second pass once all the skills/spells are translated, because there are stuff that were changed from the trial to the full release.

Also, I never know, what's the order of the name for Meiling? Is her first name Hong or Meiling?

Just use "Hong Meiling"

To my knowledge, "Hong" is her family name, however this is typically how I see it given.



Regarding the game script, it's good to see that the address stay the same. I definitely was not expecting that. Nor the @ - that means he's actually using syntax tags! And word wrapping! Hooray! I'm sure it's not English word wrapping, but it's still a lot easier than LoT1. I'm mostly done with what I'm working on, so I should be able to start working on this soon. Since the dialogue should be nice and neat, I think I can even prepare a dump of all of the dialogue with the speaker.

Xarizzar

  • RPG fan
Re: Labyrinth of Touhou 2 and 10F
« Reply #636 on: August 18, 2013, 07:21:02 PM »
How can this be easier than LoT1? Are you sure there's no catch?

Re: Labyrinth of Touhou 2 and 10F
« Reply #637 on: August 18, 2013, 07:30:25 PM »
There's always a catch.

But if nothing else, dialogue isn't displayed like this:
Code: [Select]
showDialogue(Speaker1, Speaker2, "first line of text", "second line of text", "third and last line of text.", "");
(This is completely psuedocode. But it's the right idea)

Because doing it that way is seriously ridiculous. I'm sure there's still all sorts of dumb crap, like the serpent of chaos/Hibachi/WINNER dialogue. Every bit of dialogue and every event in the game is handled entirely in code. And it's all completely unreusable. So the functionally identical events of fighting the SoC before beating WINNER (only once) and after beating winner (he respawns) use entirely separate code. Probably he just copied and pasted the entire thing.

You can see this in game if you go and beat the Hibachi twins a second time. I had to manually insert a third line of dialogue, but I only did it the first time. The dialogue should be "And the two graduates who\nbeat it shall be etched in the\nhistory books...", but the bolded part is missing in the repeat battle. Fun times.

DA

  • Some dude on the internet
Re: Labyrinth of Touhou 2 and 10F
« Reply #638 on: August 18, 2013, 07:40:15 PM »
Well so I remember a few people disappointed in the downgraded Rinnosuke in LoT2, so i did some things with his stat boost skills, and unlocking the speed and evasion increase skills, and gave him a warrior subclass and here are the results with two characters on my team who are comparable with my build on him. (ignore the main items since they are just mp increasing items)

https://dl.dropboxusercontent.com/u/45476381/Funtimes/Rinnosuke.bmp

Pretty much he can work out well its just he begins pretty much as a person to help with grinding, and he still is even in endgame, and has moves that get out classed quickly. My build here is basically makes him an evasive back up warrior. Also i did maxed out the attack, mp, speed, and evasion skills for anyone wondering how much points i put into those. Either way I think what helps him is that he has an easy time fitting in with the beginning subclasses but he is probably too costy at the beginning with the skill points you need for him to be used really well with those classes and plus you might need to use the skill unlocker things at the shrine.
« Last Edit: August 18, 2013, 07:45:41 PM by PrinnyAce »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Labyrinth of Touhou 2 and 10F
« Reply #639 on: August 18, 2013, 07:42:15 PM »
Don't look for a floating number, just a regular old 4 byte address should work. Search for the number shown without decimal points. (2.9% = 29) and you should hit the proper address in two tries, maybe three if you're unlucky. It's not a constant for me like the LoT version was, which is why I can't give you an exact address.

Edit: Also, don't lock the encounter rate too high. I used to lock it at 200% in the old days to grind without mashing M, but since the game checks your rate as you fade back to the map, setting it too high means you won't move and yet an encounter still happens. If this happens enough times in a row, you will be kicked from the map screen to some weird void area and the game will freeze after you remove the encounter rate lock.

Good enough to find the encounter each time I play and need to lock the rate for grinding. I suppose an encounter rate like 75% should be quite safe that I can move and get my battles within 2 or 3 steps.

dawnbomb

  • Adventurer
Re: Labyrinth of Touhou 2 and 10F
« Reply #640 on: August 18, 2013, 09:30:01 PM »
any hope on getting a basic menu patch by the end of the month? from what i read its basically done but is being advanced to the skills/items

will that basic patch get released? or will maybe the skill / item patch be up sometime cause of all the translations posted on the wiki?

#ToHypeToRemainSilent
There's no way I could love anyone
but i wish to be loved by someone in return

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 and 10F
« Reply #641 on: August 18, 2013, 10:05:45 PM »
Game just came out, its probably way too early for them to even guess?

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #642 on: August 18, 2013, 10:07:29 PM »
Need some confirmation on these 2 spells, cause they don't work the way I translated them, so I'm guessing my translation is wrong

前衛が4人いる状態で、尚且つ自身が前衛の一番左側に配置されている場合、与ダメージが( SLv*12 )%上昇する。
If there are 4 party members on the front line and the skill holder is placed on the far left, her damage will be increased by (SLv * 12) %.

前衛が4人いる状態で、尚且つ自身が前衛の一番右側に配置されている場合、与ダメージが( SLv*16 )%上昇する。
If there are 4 party members on the front line and the skill holder is placed on the far right, her damage will be increased by (SLv * 12) %.

I'm putting up the last characters as I go through them, they should all be up in a couple hours.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 and 10F
« Reply #643 on: August 18, 2013, 10:33:49 PM »
I don't see anything wrong with your translation. Perhaps you didn't fill the conditions correctly? The "need to have 4 people on front row" part is important, too.

MysTeariousYukari

  • Nomnomnom~
  • Hooray~
Re: Labyrinth of Touhou 2 and 10F
« Reply #644 on: August 18, 2013, 10:46:58 PM »
For Laby 2, I managed to find a hard cap on stat boosting at Viole. Elemental Affinities seem to be locked at a cap of Level 100. I have seen that main stats can go into the low hundreds at least without capping, so I assume those will go to 999, 1000, or higher.

dawnbomb

  • Adventurer
Re: Labyrinth of Touhou 2 and 10F
« Reply #645 on: August 18, 2013, 10:48:40 PM »
Game just came out, its probably way too early for them to even guess?

oh really? when was this released exactly? I just kinda stumbled in, i only go into shrinemaiden every few months, and the front page kinda made it look like it wasn't so new, mixed with my impressions from translation progress, i just kinda assumed its been out for like 2 months or something.
There's no way I could love anyone
but i wish to be loved by someone in return

MysTeariousYukari

  • Nomnomnom~
  • Hooray~
Re: Labyrinth of Touhou 2 and 10F
« Reply #646 on: August 18, 2013, 10:52:07 PM »
oh really? when was this released exactly? I just kinda stumbled in, i only go into shrinemaiden every few months, and the front page kinda made it look like it wasn't so new, mixed with my impressions from translation progress, i just kinda assumed its been out for like 2 months or something.

There has been a Trial available for a while, but the full game only came out at... what was it, Comiket 84? The game is only like a week and a bit old.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #647 on: August 18, 2013, 11:09:08 PM »
I'll try checking the conditions again, also need another suggestion for a name

无寿国への約束手形
Promissory note of the Underworld

But since I have no clue what a promissory note is supposed to be, I'm looking for something easier to understand.

Also, I've changed Hit to Accuracy/ACC on both the wiki and the current text file so everything will be streamlined the same way. (I'm in the process of changing everything right now)

Edit: Thank you to whoever changed it to the right name
Edit2:
味方が防御と精神のうち、数値の低い方のステータスで敵攻撃を防ぐ事になった   場合
味方キャラの防御性能が((防御+精神)/2)に変化する。
この効果はスキル取得者が前衛にいる時のみ発揮される。
スキル効果が発揮されている場合、この効果は前衛の味方全員に適用される。
Can't make much out of this one... She increases Def by (DEF + MND)/2? but I can't understand the condition for it.
« Last Edit: August 18, 2013, 11:45:29 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #648 on: August 18, 2013, 11:42:54 PM »
Um, not to bug you, but I noticed that Yuyuko's DEF was written in as 532, which I'll presume that it's an error(she's not Tenshi(super hard DEF and MND queen), after all).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #649 on: August 18, 2013, 11:45:40 PM »
Um, not to bug you, but I noticed that Yuyuko's DEF was written in as 532, which I'll presume that it's an error(she's not Tenshi(super hard DEF and MND queen), after all).

Fixed

Edit: Another one too
スキル取得者に行動が回ってきた際、スキル取得者のHPが最大HP未満の場合
スキル取得者のHPが「現HPと最大HPの仲間の値」に変化する。
I thought it was supposed to switch HP, but it only seemed to increase Yukari's HP when she was damaged, while not affecting anyone else

Also for Banquet of Regret and Sympathy, it says
敵を即死効果で倒した場合、即死効果で倒れた敵1体につき
MPが1、HPが12%回復し、全能力が12%上昇する。
And I'm fairly certain I have the right translation (If Yuyuko kills an enemy with a Death effect, she will recover 1 MP, 12% HP and all her stats will increase by 12% per enemy.), but it doesn't seem to proc at all, so maybe I'm doing something wrong? I've also checked and it doesn't seem to proc on enemy that she would not have killed just by the damage alone, but died by the death effect.
« Last Edit: August 19, 2013, 12:02:30 AM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Labyrinth of Touhou 2 and 10F
« Reply #650 on: August 18, 2013, 11:51:32 PM »
A promissory note is something like a money order in a way. It was used as essentially a much more portable stand-in for metal coinage that could be exchanged in most cities for real coin.
It's the forerunner to modern-day paper currency y'know.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 and 10F
« Reply #651 on: August 19, 2013, 12:15:24 AM »
味方が防御と精神のうち、数値の低い方のステータスで敵攻撃を防ぐ事になった   場合
味方キャラの防御性能が((防御+精神)/2)に変化する。
この効果はスキル取得者が前衛にいる時のみ発揮される。
スキル効果が発揮されている場合、この効果は前衛の味方全員に適用される。

When an ally is defending with the lesser of her DEF and MND stat, the ally character's defense becomes (DEF+MND)/2. This skill only takes effect if the skill holder is in the front row, and extends to all front row characters.

スキル取得者に行動が回ってきた際、スキル取得者のHPが最大HP未満の場合
スキル取得者のHPが「現HPと最大HPの仲間の値」に変化する。

When the skill holder takes a turn while her HP is less than maximum, her HP becomes [the average of her current HP and maximum HP]. (I'm not totally sure on that, so you can confirm it for me by actually testing it out in game.)

敵を即死効果で倒した場合、即死効果で倒れた敵1体につき
MPが1、HPが12%回復し、全能力が12%上昇する。

It's pretty much what you translated it as, "when the skill holder defeats enemies with DTH effect, for every enemy defeated with DTH the skill holder will recover 1 MP, 12% HP, and all her stats will be icnreased by 12%." I'm not sure why it would not be triggering.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #652 on: August 19, 2013, 12:24:08 AM »
Alright, the healing one makes sense now, and I guess the death one is bugged, but I still have a hard time wrapping my head around the def/mind thing, it's a weird thing for sure.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 and 10F
« Reply #653 on: August 19, 2013, 12:27:13 AM »
Alright, the healing one makes sense now, and I guess the death one is bugged, but I still have a hard time wrapping my head around the def/mind thing, it's a weird thing for sure.

Basically, let's say that the skill holder and Patchouli are in front row, and Patchouli has 10000 MND and 500 DEF. Someone attacks Patchouli with magic attacks, and she will defend with 10000 MND. Someone attacks her with physical attacks, and she will defend with not 500 DEF, but (10000+500)/2=5250 DEF. That's how I understand it.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #654 on: August 19, 2013, 12:37:26 AM »
Basically, let's say that the skill holder and Patchouli are in front row, and Patchouli has 10000 MND and 500 DEF. Someone attacks Patchouli with magic attacks, and she will defend with 10000 MND. Someone attacks her with physical attacks, and she will defend with not 500 DEF, but (10000+500)/2=5250 DEF. That's how I understand it.

Ah alright alright, that's a pretty good skill then
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 and 10F
« Reply #655 on: August 19, 2013, 01:30:38 AM »
Yes, there is a guide for buying from melonbooks.

http://ibm5100.net/steinswiki/2011/10/09/steinsgate-for-pc-now-downloadable-online-at-melonbooks-dl-step-by-step-purchase-guide/#more-649

Did you try signing up with your pixiv account? I don't remember needing to put in any kanji.


Thanks, I found a guide that is almost exactly like that one (was even buying the same thing as an example), but it said enter name in chinese AND Japanese. That and it didn't have a handy name to katakana converter. I googled a few myself but they all wouldn't convert my last name. The one supplied in the link you provided did. Anyway, I got it working now! yay, thanks again =).

Re: Labyrinth of Touhou 2 and 10F
« Reply #656 on: August 19, 2013, 01:42:18 AM »
any hope on getting a basic menu patch by the end of the month? from what i read its basically done but is being advanced to the skills/items

will that basic patch get released? or will maybe the skill / item patch be up sometime cause of all the translations posted on the wiki?

#TooHypeToRemainSilent

End of the month? Yes. Definitely.

Progress. Ish.

http://i.imgur.com/wjb3UzH.jpg

So, it kinda works with my updates, minus that issue. I think I know what's causing it at least. The bigger problem is that if I scroll down it crashes the game... although that might just be a fullwidth character being split in 2, and if so that'll go away with the junk text. I'll see if I can get it fixed tomorrow.

Also, for additional translation requests, could I get the following in the text file:
The first 2 or 3 pages of dialogue from the opening sequence
The first couple of item names, and the description for one.
First couple of materials
First bestiary

I just want to see how they look in game and to make sure they aren't causing crashes or anything. I don't think I'll include any of those in the planned menu patch, except maybe Manga Meat since you need it for Rumia. Thanks.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #657 on: August 19, 2013, 01:52:19 AM »
I'm trying to get spells and skills ready right now, at least all the names, I'll include item names as well, it should be done tomorrow/the day after tomorrow
And by 2-3 pages of the opening sequence, im guessing you're talking about lines?
« Last Edit: August 19, 2013, 01:54:06 AM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Re: Labyrinth of Touhou 2 and 10F
« Reply #658 on: August 19, 2013, 02:07:35 AM »
I'm trying to get spells and skills ready right now, at least all the names, I'll include item names as well, it should be done tomorrow/the day after tomorrow
And by 2-3 pages of the opening sequence, im guessing you're talking about lines?

Dialogue windows. Although I'm assuming that a single line of text in the dump is an entire page of dialogue now.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 and 10F
« Reply #659 on: August 19, 2013, 02:20:44 AM »
I think this is probably already known but if not, manga meat is simply the 2nd object Nitori sells at her shop if you're having trouble determining how/when you get them.