Author Topic: Labyrinth of Touhou 2 and 10F  (Read 272763 times)

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 2 and 10F
« Reply #150 on: July 20, 2013, 09:18:19 AM »
On an unrelated note, what shall we do for the TVTropes page for this game once the sequel comes out? Just keep working off the already existing page, or start a new one?

The Krve

  • Power Word : Silence
Re: Labyrinth of Touhou 2 and 10F
« Reply #151 on: July 20, 2013, 09:23:40 AM »
The game is not really big enough to have a second page. After all, it's just a doujin game.
But be my guess.

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 and 10F
« Reply #152 on: July 20, 2013, 10:11:13 AM »
A question regarding Yuugi: Where the heck IS she even? I've already beaten the newest demo, searched all of floor 6 and I know I didn't encounter her during the exploration. I searched the floor again after doing everything that I could think of, thinking she might have spawned somewhere by now. Still nothing. I want to beat up that drunken, violent Oni so badly...

The Wiki doesn't really help me there. Can someone please tell me where they encountered her, or if there are other, known prerequisites? (Battle Points on a certain character, perhaps?).

Re: Labyrinth of Touhou 2 and 10F
« Reply #153 on: July 20, 2013, 10:31:19 AM »
I don't know if I did it correctly, but I replaced the images in CharaGraph with the images in " CharaGraphs (Touhou Pocket Wars) " in the Spare Charagraph folder. Nothing changed, however.

What should I do?


Fixed it
« Last Edit: July 21, 2013, 02:04:14 AM by Vari »

CF7

  • Can you feel the LOVE tonight?
Re: Labyrinth of Touhou 2 and 10F
« Reply #154 on: July 20, 2013, 01:14:57 PM »
She's a FOE on 6th floor. You have to take stairs down to 5th and walk the only path there (you fight that level 30 Mermaid FOE there) to another set of stairs which leads to 6th floor. There's a warp point and she's to the right from that warp point.
Sometimes rumors are just... rumors

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 and 10F
« Reply #155 on: July 20, 2013, 01:37:00 PM »
She's a FOE on 6th floor. You have to take stairs down to 5th and walk the only path there (you fight that level 30 Mermaid FOE there) to another set of stairs which leads to 6th floor. There's a warp point and she's to the right from that warp point.

Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?
« Last Edit: July 20, 2013, 01:50:28 PM by Gesh86 »

CF7

  • Can you feel the LOVE tonight?
Re: Labyrinth of Touhou 2 and 10F
« Reply #156 on: July 20, 2013, 03:16:10 PM »
Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?
No, she's not tied to any of these. She's just there. Just explore floor 6 some more. There's probably a spot you overlooked. Look at the map and look for the red squares there. These mark yet unexplored spaces.
Sometimes rumors are just... rumors

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #157 on: July 20, 2013, 03:33:57 PM »
Thanks, that sounds like a spot that you can't possibly overlook. There's a few things this could mean: My version might be bugged for some reason. I know that I lured said Mermaid-FOE through the walls and beat it before even setting foot on floor 6. Maybe you're not supposed to do that and beating it at the proper time, when you're forced to, makes Yuugi spawn? I'll try killing it again to see if that does something.

Edit: Didn't do anything. Said procedure might still be the cause of a bug, but killing the mermaid again didn't solve it.

I'm also going to get a lot of BP for Parsee on floor 1. I've barely used her (though she was incredibly useful against Hina) and it would make sense to link her and Yuugi together in a fanwork. Maybe using her enough is neccessary to make Yuugi-FOE appear?

I killed the mermaid through the wall as well, so it's not because of that. It may be tied to the amount of battles you've won, like in the first game. Parsee has nothing to do with her, as I never used her in battle and still got Yuugi

How about the very concentrated term Martial Artist?

Still prefer Monk
« Last Edit: July 20, 2013, 03:36:53 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

The Krve

  • Power Word : Silence
Re: Labyrinth of Touhou 2 and 10F
« Reply #158 on: July 20, 2013, 03:46:55 PM »
I'm pretty sure she isn't just there.
I explored every corner of the map on 6th floor and the little island she spawned in was empty.
Make sure you have recruited Kaguya or Mokou and then farm a lot, which helps tripping over her related achievement (and helps you survive her eventual onslaught).
She has enough speed and power to kill anything with 2 consecutive normal attacks on the first turn.
You can't tank her. Zerg her until she starts using KOI3Ss then finish it with Master Spark .
Pray to the RNG she don't touch your back line too much.
« Last Edit: July 20, 2013, 03:50:35 PM by The Krve »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Labyrinth of Touhou 2 and 10F
« Reply #159 on: July 20, 2013, 04:02:28 PM »
Damn it... just like old times and we don't even have Chi- I mean Meiling to tank this time against Yuugi.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #160 on: July 20, 2013, 04:06:48 PM »
Easiest strategy:

Spoiler:
Use Aya when she goes into the KKi3Ss. Since the spell has a lower hit chance, and Aya has super evasion, she just won't get it by her. I use Marisa MS right at the start to trigger that phase and bam, complete joke.

Healer
Spells
Prayer of Recovery (5;3): Cost 5 MP   Single ally: SPI Attribute         Helpful Spell
Subclass Spell that recovers a small amount of HP. The amount recovered is proportional to MAG and ATK.

Prayer of Good Health (5;3): Cost 5 MP   Single ally: SPI Attribute          Helpful Spell
Subclass Spell that cures PSN and TRR. Has a longer delay. Leveling up the skill will make it cure more ailments.

Skills
Healer's Knowledge (0;0): While the character keeps the subclass [Healer], the following bonus will be given: Slight increase in MP, MND, FIR, CLD, WND and NTR Resistances.
Efficient Cold Therapy (3;4): When you heal an ally, the amount recovered is increased by (SLv * 8 ) %
High Level Cold Therapy (5;3): When healing an ally, there is a (SLv * 10) % chance to heal any status ailments as well.
First Aid (3;3): When the skill holder takes a turn, he will recover (1 + SLv) % HP to all allies on the front line.
Devoted Care (1;8 ): When you dispel a status ailment on an ally, He will recover 25% HP as well.

I used Cold Therapy for 冷療, but it doesn't sound that great.
« Last Edit: July 20, 2013, 04:10:46 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Labyrinth of Touhou 2 and 10F
« Reply #161 on: July 20, 2013, 04:09:05 PM »
Easiest strategy:

Spoiler:
Use Aya when she goes into the KKi3Ss. Since the spell has a lower hit chance, and Aya has super evasion, she just won't get it by her. I use Marisa MS right at the start to trigger that phase and bam, complete joke.
I APPROVE OF EVA NOW WORKING!
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #162 on: July 20, 2013, 04:32:23 PM »
I APPROVE OF EVA NOW WORKING!

OF COURSE! Having the power to have a blink tank to deal with foes is beyond useful, as dealing with Yuugi's KOI3S would seriously suck otherwise.

Naturally, had it been working in LoT1, you could of used Chen and her Soaring Guardian God move to have her act as a blink tank against Shikieiki and her Last Judgement attack, seeing that there's no way that you could deal with that move without Komachi otherwise.

I used Cold Therapy for 冷療, but it doesn't sound that great.

How about just "Efficient Healing" instead of "Efficient Cold Therapy" for the former and  "Greater Recovery" instead of "High Level Cold Therapy" for the latter? I may be know much about translating stuff, but I personally feel that sometimes it's better to translate based on it's effect and context than the exact words.

I do hope that I don't cause any offense in stating my opinion...
« Last Edit: July 20, 2013, 04:48:48 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Labyrinth of Touhou 2 and 10F
« Reply #163 on: July 20, 2013, 04:35:17 PM »
OF COURSE! Getting hit by that would seriously suck otherwise.

Naturally, had it been working in LoT1, you could of used Chen and her Soaring Guardian God move to act as a blink tank against Shikieiki and her Last Judgement attack, seeing that there's no way that you could deal with that move without Komachi otherwise.
Yeah... then Chen would of been useful as hell as a decoy. Even Eiki V2 trashes my party even with Komachi on LoT1 SD WHICH SUCKS.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #164 on: July 20, 2013, 04:41:29 PM »
My view of this, if I may give it...

Healer: It can stay as just that, although I would ask if it has something to cure status ailments.
Effect User: Does it just affect status buffs? Can it cure debuffs, or is that a different specialty?
Calamity Magician: Does this affect just status debuffs? Can it negate status buffs on foes?
Toxin User: Enhances status ailments, unless I'm wrong. Which status ailments does it strengthen?

Any thoughts?
Healer can cure ailments yes
Enhancer buff stats only, and heals a bit

Enhancer
Spells
Art of the Battlemage (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase MAG and ATK.

防性付術 (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase DEF and MND.

Skills
Enhancer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, MND, MYS, SPI, DRK and PHYS Resistances.
Little Kindness (3;4): If the skill holder heals an ally, The ally will have its DEF and MND increased by (SLv * 5) %
Little Prayer (2;6): If the skill holder increases the stats of an ally, The ally will also recover (SLv * 8 ) % HP
Enhancer's Strengthening (2;6): If the skill holder increases the stats of an ally, The amount buffed will be increased by (SLv * 8 ) %
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #165 on: July 20, 2013, 05:03:06 PM »

Enhancer
Spells
Art of the Battlemage (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase MAG and ATK.

防性付術 (5;3): Cost 4 MP   Single ally: FIR Attribute   Helpful Spell
Subclass spell that increase DEF and MND.

Skills
Enhancer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, MND, MYS, SPI, DRK and PHYS Resistances.
Little Kindness (3;4): If the skill holder heals an ally, The ally will have its DEF and MND increased by (SLv * 5) %
Little Prayer (2;6): If the skill holder increases the stats of an ally, The ally will also recover (SLv * 8 ) % HP
Enhancer's Strengthening (2;6): If the skill holder increases the stats of an ally, The amount buffed will be increased by (SLv * 8 ) %


Given the skills present, wouldn't "Enchanter" sound better(as in Enchantments, which is a type of spell in most games)? "Enhancer" sounds like something that you would get from a drink or something to me(like a Gatorade).

Sorry if I sound rude, I mean no offense.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #166 on: July 20, 2013, 05:11:32 PM »
It's ok, my job is do to bad translations (anglis iz haurd)
For now anyway, names are the least of my worries, we'll have some localizations to do once the game comes out, so we'll most likely have to change skills, items and the such to fit better, but for now, I'm just putting stuff so that we can actually understand to a minimum what they do.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #167 on: July 20, 2013, 05:16:23 PM »
Fair enough, I can see where being practical is the most important thing.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Earthsiege

  • Rational Anarchist
  • The balance of power MUST be preserved.
Re: Labyrinth of Touhou 2 and 10F
« Reply #168 on: July 20, 2013, 05:28:43 PM »
The game's filled with enough references, shout-outs, and general randomness that about half of any given piece of work done here will have to be redone anyway. May as well have a bit of fun with it all for now.

I'm also wondering when in the game we'll start to see more "gimmick" floors ala 10-12, 18 or whichever Plus Disk floor was an empty space with a few paths. Some of those were really fun to figure out.
http://pastebin.com/DzbzqF0k - LoT2 reference list. If anyone catches anything, drop me a line.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #169 on: July 20, 2013, 05:34:46 PM »
I'm still trying to keep as much references as I can when translating, researching stuff to make sure it makes sense and I keep how it's supposed to be

Hexer
Spells
Hexer?s Art ?Crimson Curse? (5;3): Cost 5 MP   Row target : DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy ATK.

Hexer?s Art ?Dark Curse? (5;3): Cost 5 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy MAG.

Hexer?s Art ?White Curse? (5;3): Cost 5 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Lowers enemy DEF and MND.

Skills
Hexer's Knowledge (0;0): While the character keeps the subclass [Enhancer], the following bonus will be given: Slight increase in MP, TP, SPD and DBF Resistance.
Curse Strengthening (2;6): When debuffing an enemy, The amount reduced will be increased by (SLv * 10)%
Hexer's Defense: (2;5): Any debuffs effects on allies will be reduced by (SLv * 12) %. Only active when the skill holder is on the front line, The effect will not stack with multiple Hexers.
Hexer's Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by a DBF effect, HP and MP will recover proportionally to the strength of the DBF.
« Last Edit: July 20, 2013, 05:51:13 PM by kuilfrayt »
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #170 on: July 20, 2013, 06:18:06 PM »
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Labyrinth of Touhou 2 and 10F
« Reply #171 on: July 20, 2013, 07:11:25 PM »
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done
That will be every Hina's subclass I bet.  :V
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 and 10F
« Reply #172 on: July 20, 2013, 07:41:38 PM »
That will be every Hina's subclass I bet.  :V

I'm kind of baffled at what actually might be the best for her. Hexer would be the closest thing if you're going for extremes, but it may actually be kind of bad, as it would make her more resistant to debuffs. And she likes to have all that delicious misfortune...


MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Labyrinth of Touhou 2 and 10F
« Reply #173 on: July 20, 2013, 08:00:37 PM »
I'm kind of baffled at what actually might be the best for her. Hexer would be the closest thing if you're going for extremes, but it may actually be kind of bad, as it would make her more resistant to debuffs. And she likes to have all that delicious misfortune...
Muhahahahahaha! Healer, Enhancer, or Hexer for Byakuren.
« Last Edit: July 20, 2013, 08:03:00 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #174 on: July 20, 2013, 08:24:25 PM »
Btw toxicologist is a nice find
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 and 10F
« Reply #175 on: July 20, 2013, 09:39:58 PM »
Welp, I finally found Yuugi and got my butt handed to me by her. But that's not so important. The trip before I made her spawn yielded 3 achievements: 19, 32 and 57. Achievement nr. 32 is that you have to defeat 10 FOEs in total. Since that would make sense with Yuugi being an FOE and because the others don't fit at all (having 10k money and 40 different pieces of sub-equipment), that has to be it. I took the liberty of adding it to the wiki, so that no one else loses his/her mind over this  ;).

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #176 on: July 20, 2013, 09:43:31 PM »
Toxin User
Spells
Poisonous Incense (5;3): Cost 4 MP   Row target: NTR Attribute   Magic Attack
NTR Subclass Spell that targets all enemies in a row. Inflicts PSN. The effect is not very strong, but has a good chance to be inflicted.

Paralysing Incense (5;3): Cost 4 MP   Row target: WND Attribute   Magic Attack
WND Subclass Spell that targets all enemies in a row. Inflicts PAR. The effect is not very strong, but has a good chance to be inflicted.

Numbing Incense (5;3): Cost 4 MP   Row target: CLD Attribute   Magic Attack
CLD Subclass Spell that targets all enemies in a row. Inflict HVY. The effect is not very strong, but has a good chance to be inflicted.

Deathly Incense (5;3): Cost 4 MP   Row target: DRK Attribute   Magic Attack
DRK Subclass Spell that targets all enemies in a row. Inflicts DTH. Low chance of being inflicted.

Skills
Toxin User?s Knowledge (0;0): While the character keeps the subclass [Toxin User], the following bonus will be given Slight increase in HP, MP, TP and all ailment resistances.
Toxic Strengthening (2;6): When inflicting a status effect on an enemy, The ailment?s effect will be increased by (SLv * 10) %
Toxic Defense (2;5): Any ailments on allies will have their effects reduced by (SLv * 12) % Only active when the skill holder is on the front line, The effect will not stack with multiple Toxin User.
Toxins Conversion (1;10): When the skill holder takes a turn And the skill holder is affected by an ailment, HP and MP will recover proportionally to the strength of the ailment.

And done

Personally, I can see just about any mage in need of diversity of multiple elements to attack with(like Marisa, Satori, and especially Rinnosuke) using this spec, given the coverage that it gives.
« Last Edit: July 20, 2013, 09:45:29 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #177 on: July 20, 2013, 09:59:35 PM »
I'll try to confirm the condition for Yuugi when I'll make a new game, but that makes sense. I've put all the percentages on the specialities page for post-use gauge and other effects, so you won't have to verify them @Earthsiege (I'll also do Mokou's percentages and stuff). Also I've checked and every skill that is X Boost, increases said stat by a flat 1%, for a max of 5%. Rinnosuke's High Boost increases them by 10%, for a max of 50%.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 and 10F
« Reply #178 on: July 20, 2013, 10:12:34 PM »
Not to nitpick, but there's a typo in the Healer and Monk specs. It says that the Prayer of Good Health targets a single enemy, rather than an ally, and that Leaning Iron Mountain targets "self" instead of an enemy. Figure that I should point that out...

Also, is Prime Front-Line Guardian untranslatable, or is it literally blank? I'm actually curious about that...
« Last Edit: July 20, 2013, 10:22:16 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 and 10F
« Reply #179 on: July 20, 2013, 11:28:27 PM »
I wasn't able to understand what Prime Front-Line Guardian was doing in battle, and I just didn't understand what was written as description so I left it blank.
This is the description
自身が前衛左端に配置されている状態で
更に前衛にいるキャラ数が4人の時、受けるダメージが8%減少する。


I've made the correction for the wiki.

I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French