Author Topic: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition  (Read 212131 times)

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #870 on: May 14, 2015, 12:19:59 AM »
PCB Lunatic 1cc. Happy I got it
Doesn't change the fact I clipped a lone red bullet on Maiden's Bunraku in-between a wave :V
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #871 on: May 15, 2015, 05:39:10 PM »
Lunasa's second nonspell can go die in a fire.
I guess I'll just write it off as a "very probable death" like the stage 6 spam and deal with it.

Mino ☆

  • PCB player.
  • Touhou Hobbyist
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #872 on: May 15, 2015, 07:21:05 PM »
Lunatic mode in LoLK is absurdly difficult and it honestly pisses me off.

I'm having crazy trouble just getting a NMNB stage 1 ffs. I hope ZUN nerfs the game a bit for the full release. Otherwise, I'll just not play it.

I can see the appeal. A lot of players love this game BECAUSE of the high difficulty. But this game is easily way harder than DDC and UFO. I can tell because when DDC's demo came out, the japanese player ns got a NMNB trial within the first day of its release. With this demo, ns only have 4MNB and that was obtained like 5 days after the release of the demo.

Also. These early stages aren't throwaways. They certainly make you work if you want to NMNB them.

But that's my fear. If these early stages are so difficult, I can only imagine how insane the last three stages will be. If this game keeps up the tempo and is not nerfed, then Lunatic mode will very well be absolutely bonkers. Especially given that ZUN's lowered the resource count in this game.

I'm not saying this game is terrible. It has its appeal with its high difficulty. And I'm sure the game's difficulty was made in consideration of the PointDevice mode which basically lets you practice any chapter unlimited amounts of times given you lose 0.01 power and suicide before the section is up. Or perhaps ZUN's rushed development caused him to make this harder than intended. He did say he was getting exhausted playtesting Lunatic.

One could argue ZUN is trying to bring back the difficulty in Lunatic mode, by making it bonkers. Hard mode in this game feels like standard Lunatic difficulty tbh. So perhaps this is ZUN's answer to people thinking Touhou is too easy.

...Given how stubborn I am, I doubt I'll drop this game though. The difficulty does make me rage a lot, but it also excites me in a very odd way. It's like a love hate relationship.
« Last Edit: May 15, 2015, 07:26:00 PM by Mino ☆ »

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #873 on: May 15, 2015, 08:05:37 PM »
I see what you mean, if this keeps up, Lunatic will be a doozy.

I'm personally kind of torn in my opinion about difficulty, I mean, I'm liking the demo so far, but there is some really luckshit stuff in it (Ringo's last spell), and I don't want to see stuff be made impossible under the excuse of being able to retry them infinitely in Pointdevice.

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #874 on: May 15, 2015, 09:02:25 PM »
My two cents:

Theres 2, possibly 3 sections in the demo that are extremely difficult, if not downright bullshitty:

1)Ringos last spell. Yeah, sorry. This spell is fun, but it really feels a bit WAY too much RNG based. I think ZUN needs to nerf the bullet amount- Not much, just a tiny bit. Maybe that will fix it...

2)That first laser + aimed bullets section: I am not fully sure if this either falls on Bullshit or just extremely difficult... TBH the more and more I try it, the less BS it seems to be. I am even getting semi-consistent at doing this part, when I get to it I usually can pass it in around 10 tries on average so it is not TOO bad... Probably...

3) That one 3rd boss spell thats like some sort of ribbon... .just what. Well, it probably has some sort of gimmick to it, too soon to tell. But I always bomb this one because I just got tired of seeing "Story: 0/99+" below the spell name, LOL.


Other than those, I think the difficulty is fairly obviously harder than other Touhous, but nothing TOO insane... That begin said, for the final version, if the other 3 stages are going to just keep going up in difficulty... Well the game could benefit from begin a bit more resouce happy tbh.

Mino ☆

  • PCB player.
  • Touhou Hobbyist
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #875 on: May 15, 2015, 09:04:46 PM »
Don't forget Doremy's boss opener. The second wave of that thing is downright absurd.

By the ribbon spell if you mean her first boss spell, that one has some 360 action going on in it (not sure if you knew that yet though). it's quite funny as her second spell is also another 360 spell.

This boss certainly likes spirals. I guess that has to do with hypnosis and dreams and such.

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #876 on: May 15, 2015, 09:16:14 PM »
I will once again cite how I thought the difficulty in TD's demo seemed to progress fairly well, only to find Stages 4 to 6 were no harder than Stage 3. You honestly can never tell how the rest of the game will end up, so I personally don't find it worth worrying over. I'm steadily learning the stuff in the demo, I can learn the stuff in the full version too. I agree that Seiran's difficulty seems the most out of place though, she's the hardest Stage 1 (mid)boss by a mile, but I think I'd be fine even if she wasn't nerfed.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #877 on: May 16, 2015, 04:37:09 AM »
Ringo's final spell on Lunatic... It was extremely hard... ''HA! I beat it!!'' *bullet hits Sanae* .....

And then, I finally captured it after 99+ retries...
Mwahahahahha!

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #878 on: May 16, 2015, 07:27:24 AM »
Why is MoF Stage 1 lunatic so difficult?
God-fucking-dang it.

First you have Falling Leaves of Madness. Not difficult, but clippy and RNG-fest.

Then Minoriko herself.

Her opening nonspell isn't so bad, ironically. Then she follows that up with 'Autumn Sky and a Maiden's Heart', which is pretty much positioning: The stage 1 card edition.

Her following nonspell requires you to read fast.

But that isn't the worst. No, the worst is "Promise of the Wheat God" which is pretty much an RNG trap fest.

At least Hina isn't as bad as Chen =/
« Last Edit: May 16, 2015, 07:30:14 AM by Nolegs the Cat »
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #879 on: May 16, 2015, 10:07:27 PM »
Seiran moves too, fucking, much.
I'm starting to think ZUN tested this thing with Sanae. Seriously, her patterns wouldn't be even half as difficult if she stayed put during them

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #880 on: May 20, 2015, 04:30:29 AM »
I feel very angry right now. I have tried to 1cc UFO Hard multiple times, but I always fail.
So a few moments ago I reached Byakuren, and after a hard fight I got to her last spellcard with only 1 star of life left and 1 bomb. I stupidly died twice in a row without even using any bomb and the run ended. How anticlimatic...

Ugh... why is UFO so hard?
And so far LoLK looks even worse. Why? ;__;

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #881 on: May 22, 2015, 01:57:49 AM »
Can boss-Seiran's opener go die in a fire, please?

Preferably one on Earth, just to rub the impurity in her face.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Mitsuhide

  • History Nerd
    • The one eyed gamer
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #882 on: May 23, 2015, 04:11:03 PM »
You know what's nice? Playing EoSD with Marisa, minding your own buisness, shooting stuff, you know, the normal thing to do in shmups. And then suddenly a freaking enemy appears exactly at the spot I was moving. I died before my brain could even process it.
It was so cheap u.u

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #883 on: May 23, 2015, 05:35:29 PM »
No resources left, one bonus away from life piece, die to Rice Bowl Girl's final card at 1/4 HP left. I wasn't very happy.
« Last Edit: May 23, 2015, 07:24:02 PM by Pakken11 »
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Wolfolotl

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  • ooooOOOOOOooo
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #884 on: May 23, 2015, 05:42:57 PM »
Doremy Sweet's nonspells are harder than her actual spells; so hard that they make me ragequit in Pointdevice mode even on easy. screw those nonspells they're so hard to read
:3c

FamilyTeam

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #885 on: May 27, 2015, 10:36:16 PM »
Watch the third stage, and learn just why using controllers can be a frustration.
I play on a controller with an analog stick, and goddamn, when I'm not dying out of stupidity, I'm dying because using a stick while playing Touhou definitely seems to sacrifice precision. You can't make subtle movements with it.
« Last Edit: June 28, 2015, 04:35:03 PM by FamilyTeam »

The nova of the ocean of the cleverness

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #886 on: May 27, 2015, 11:19:31 PM »
Analog sticks were designed for late 90's 3D platformers where high precision and speed (for tapping) weren't required. For 2D games you'll want to get used to using the d-pad. The sooner you do it the better.

Official Xbox and PS3/4 controllers have really bad d-pads, so you might want to consider buying a new controller if you're using any of these.

FamilyTeam

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #887 on: May 27, 2015, 11:27:00 PM »
Analog sticks were designed for late 90's 3D platformers where high precision and speed (for tapping) weren't required. For 2D games you'll want to get used to using the d-pad. The sooner you do it the better.

Official Xbox and PS3/4 controllers have really bad d-pads, so you might want to consider buying a new controller if you're using any of these.
I use a PS2 controller, and... it's about time I got shot of it, atleast when it comes to playing Touhou. I have the Circle button bound to Focus, the X button bound to fire and the Square button bound to bombs. However, I don't know if it's the controller's fault or my fault, but sometimes, when I'm holding the focus button trying to dodge something, it randomly seems to activate and deactivate focus really quickly, which, I counted, probably has got be killed 30 times. And to think I somehow 1CCd Touhou 6, 9 and 13 in this very same piece of crap.

The nova of the ocean of the cleverness

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #888 on: May 28, 2015, 12:53:42 AM »
The official PS2 controller is actually one of the best controllers for this kind of game. The d-pad is sensitive and precise, some people have trouble pressing the diagonals but that's usually because they're holding the controller wrong. This is the same controller ZUN uses to test his games, so even if it wasn't good you could at least be sure that you can beat Touhou on Lunatic with it if you try hard enough (lol).

Note that while PS2 controllers are very durable, they do eventually get old and lose some of their sensitivity and precision. If you've been using yours for 4~5 years or more you might benefit from getting a new one.

BTW your button mapping is really weird. Try changing it to something like focus = R1, fire = Square and bomb = X.

FamilyTeam

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #889 on: May 28, 2015, 01:13:05 AM »
The official PS2 controller is actually one of the best controllers for this kind of game. The d-pad is sensitive and precise, some people have trouble pressing the diagonals but that's usually because they're holding the controller wrong. This is the same controller ZUN uses to test his games, so even if it wasn't good you could at least be sure that you can beat Touhou on Lunatic with it if you try hard enough (lol).

Note that while PS2 controllers are very durable, they do eventually get old and lose some of their sensitivity and precision. If you've been using yours for 4~5 years or more you might benefit from getting a new one.

BTW your button mapping is really weird. Try changing it to something like focus = R1, fire = Square and bomb = X.
4-5 years? This controller is ⑨ years old. I got it in 2006 back when I had temporaly moved and only had access to my PS2. Also, I have a bunch of extremely bad habits I can't let go off... while I do hold the controller right, I grip it extremely hard, hard to the point where my arm hurts after every time I play any of the games. That, and my dying interest in Touhou 2 years back, is what sealed the deal for me and made me stop playing the games for so long. I've been trying to get back into it, nowadays, I still hold the controller really tighly but not that tight (still enough to hurt me), but I feel like I can maybe finally get my Normal 1CC on TH7 that I always wanted.
And I have the controller set up like that so my right thumb covers all three action buttons, however, if this helps me ease the burden in my arm then I'll switch it. I'll think I'll keep using the analog stick, but only for low level bosses (Stages 1-3). As soon as any of the stronger bosses pop up, I can switch inputs and use the DPad instead. Seems like a decent plan.

The nova of the ocean of the cleverness

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #890 on: May 28, 2015, 04:09:38 AM »
You know, part of the reason some people think keyboards are better for these games is the fact that you're spreading your movement across three fingers, which gives a better feeling of precision; while on Dpad, you can sometimes go into the diagonals by accident. I think the same applies to face buttons, if you rest your main actions on a single finger, you may accidentally press (or in your case, let go of) a certain action button, even if for just a second.

Because of this, I think it would be better to go for a setting that uses shoulder buttons like the one Bigode suggested for Focus/Fire/Bomb (I Personally go with L1=Focus, R1=Fire, Triangle=Bomb ,and Square=TD trance), that way you can perform every action independently (To give you an example, a lot of people who speedrun the SNES Megaman X games remap dash to the L button, to have it work separately from jump and fire)

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

FamilyTeam

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Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #891 on: May 28, 2015, 09:39:55 PM »
Then yes, I think I'll put it on R1. Also I haven't played 10D ever since I 1ccd it and I haven't felt the urge to go back to it since so one less button to map o3o
I don't know if the PS2 controller has pressure sensitive buttons, but even if it does not, I assure you, while using the analog, the have to rock that thing pretty much 2/3 all the way for your character to start moving, and, I've calculated, 1 centimetre is pretty much the most subtle move I can make like that.
Also, I tried doing that method where I always use the analog except during bosses. It didn't work. With this controller, I have to press the button to switch inputs reaaaaaally deep for it to switch, which has got me WASTED a couple of times. I'll guess I'll need to stick to the DPAD, then.

The nova of the ocean of the cleverness

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #892 on: May 29, 2015, 10:15:17 AM »
Aya's nonspells are complete BS and to be honest it's kinda annoying me.

You can barely scratch the sides of those rings and you die. Now consider Aya fires them incredibly fast, in patterns you either bomb in advance or hope you can do - and even if executed correctly, the space you have to move is TINY.
It's a pity. I love MoF's second half, but... Aya's nonspells just ruin her fight for me.
« Last Edit: May 30, 2015, 09:56:19 AM by Nolegs the Cat »
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #893 on: May 31, 2015, 06:37:25 PM »
DDC Lunatic, died on my last life to a bullet spawning on top of me in Kagerou's midboss card.
Needless to say, kefit.wav was definitely in effect there.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #894 on: May 31, 2015, 07:04:28 PM »
Oh, Sakuya-B (DDC) - where do I even start with you lol

I hate UFO and I hate item-less Sakuya, and the correlation(?) is definitely there - I'll leave it to you to figure it out lolol
(I didn't even see Cirno's card 25 times and I was losing it halfway through >A>;; )

Seriously, Sakuya is like a bad RPG character - it's all about the gear and nothing else. No wonder Koumakan's maids are all useless lol *knife'ditem'd*

So glad I'm not interested in doing Lunatic with all shots in DDC (nor UFO, and maybe not even TD) - extra stress and less sanity are the last things I want in my life right now lolol
« Last Edit: June 30, 2015, 07:56:53 AM by Pakken11 »
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #895 on: June 20, 2015, 12:31:03 PM »
Was doing No Bomb No Death PCB Extra, then died to a Izuna Gongen rice bullet that didn't leave the screen fast enough :colonveeplusalpha:

I feel like it's harder than Yukari's version since Ran seems to move a lot more >A>
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #896 on: June 22, 2015, 05:24:11 AM »
Of my last six EoSD Lunatic attempts of the day...

One ended when I died early in stage 3  :flamingv:
One ended when I clipped on Cirno's first spellcard...
Four ended in various stupid fuck ups at stage 1, the only stage 1 screw ups in all my attempts today - two at the aimed red stage spam, two to Demarcation...
 :colonveeplusalpha:
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #897 on: June 22, 2015, 10:18:09 AM »
@Cat: I find EoSD Stage 1 to be one of the more frustrating Stage 1s, mostly thanks to no PoC - constantly weaving through those red circles is blegh.
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
« Reply #898 on: June 28, 2015, 02:58:34 AM »
TD Lunatic.

Get to Seiga with 1 bomb and 3 lives.
It's good, I think, I can easily make this.
Guess again...

Clip on first nonspell with one bomb.
Bomb first spellcard because I'm bad.
Nearly capture Tonglong Yoshika, die at the last second.
Die when going up to get the spirit items from it.
Fuck my life.
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

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