Author Topic: Yukari Quest III - A Z-Machine Adventure  (Read 42629 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #660 on: September 24, 2013, 08:09:12 PM »
> Interesting!
> Let's walk forward a bit, aiming our blocking leg toward the space between the two mirrors. Eventually the object should be visible in both again: watch for this.

>You do this, and find that both reappear as you anticipate.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #661 on: September 26, 2013, 11:38:56 AM »
> Slowly move the blocking leg back so that it is fully blocking the two reflections of the object that we are primarily focusing on.
> Once this is done, check around at the other mirrors to see how our leg compares to the object.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #662 on: September 26, 2013, 12:17:07 PM »
> Slowly move the blocking leg back so that it is fully blocking the two reflections of the object that we are primarily focusing on.
> Once this is done, check around at the other mirrors to see how our leg compares to the object.

>You move your blocking leg back, and block one of the reflections. You have to move your other leg to block that other one.
>Looking around the other mirrors, you find that while you still appear in many of them, the white object is largely gone from the ones on the walls. It is, however, prevalent in many of the ones on the floors and the ceiling.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #663 on: September 26, 2013, 12:40:43 PM »
> We had them both blocked with a single leg before, yes? Shift our legs so that happens again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #664 on: September 26, 2013, 12:56:44 PM »
> We had them both blocked with a single leg before, yes? Shift our legs so that happens again.

>No. You had one blocked with each leg.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #665 on: September 27, 2013, 09:10:57 PM »
>By this point do we have a decent enough idea of where the object would be if it were in reality as well as in the mirror?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #666 on: September 29, 2013, 11:05:59 PM »
>By this point do we have a decent enough idea of where the object would be if it were in reality as well as in the mirror?

>You may be able to deduce it from what you've found.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #667 on: September 29, 2013, 11:23:03 PM »
>Feel around with our hand at least in that general area, being as specific as possible.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #668 on: September 30, 2013, 02:43:51 PM »
>Feel around with our hand at least in that general area, being as specific as possible.

>You have to spend some time examining the reflections on the ceiling to determine precisely where it should be.  Soon, though, you are able to determine it should be coming from just behind you, on the floor.
>Taking a moment to feel around on the floor, you are not able to feel anything unusual, beyond your hand periodically brushing through the mirror's surface slightly.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #669 on: September 30, 2013, 09:21:41 PM »
>Hmm, this place has defied logic enough already.
>Reach into the mirror towards where we can see it.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #670 on: September 30, 2013, 10:01:17 PM »
>Hmm, this place has defied logic enough already.
>Reach into the mirror towards where we can see it.

>It has certainly defied some expectations...
>You reach into the mirror, and feel your fingers brush against something solid.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #671 on: September 30, 2013, 10:12:09 PM »
>Attempt to grab this solid object and pull it out of the mirror.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #672 on: September 30, 2013, 10:36:02 PM »
>Attempt to grab this solid object and pull it out of the mirror.

>You reach further inside, and wrap your fingers around a small palm-sized object, which crumbles slightly in your grasp. Withdrawing your hand, you find that it easily comes out.
>You check your hand, and smile as you see a familiar length of slightly stiffened silk, coiled into a somewhat messy loop and marked with small ticks the length from your thumb to your forefinger; corresponding to shaku that used to long ago to measure length. It is thirty shaku long, or about seventeen and a half feet.
>You obtain: Yukari's Measuring Tape

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #673 on: October 01, 2013, 02:27:40 AM »
>What nonstandard uses does this tape measure have when compared to your average non-magical tape measure.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #674 on: October 01, 2013, 02:41:12 AM »
>What nonstandard uses does this tape measure have when compared to your average non-magical tape measure.

>It is quite exceptionally durable and resilient.  But more importantly, it allows you to gap between greater distances than before and with much more ease.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #675 on: October 01, 2013, 03:24:49 AM »
>Could this apply to any of the gaps that we've been unable to open thus far?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #676 on: October 01, 2013, 03:36:58 AM »
>Could this apply to any of the gaps that we've been unable to open thus far?

>It really doesn't have much use with regards to naturally occuring gaps on its own. You can combine it with your wrench to move gaps around further distances, though.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #677 on: October 01, 2013, 05:11:59 AM »
>Tool manifest, both possessed and missing.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #678 on: October 01, 2013, 05:18:59 AM »
>Tool manifest, both possessed and missing.

>You currently possess:
>Screwdriver
>Hourglass
>Pliers
>Tape Measure
>You do not possess:
>Wrench
>Vice Grip
>Magnifying Glass
>Mirror
>Astrolabe

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #679 on: October 01, 2013, 11:33:54 AM »
>Make our way back to where we entered the Maze of Mirrors.
>Exit through the mirror we originally entered.
>See if we can find the gap that we got here through again.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #680 on: October 01, 2013, 04:37:18 PM »
>Make our way back to where we entered the Maze of Mirrors.
>Exit through the mirror we originally entered.
>See if we can find the gap that we got here through again.

>You make your way back to the central chamber, and step through the mirror that brought you to the maze to begin with.
>You emerge back into the ruined office that holds the mirror. From there, it is not difficult to retrace your steps around the second floor to where it collapsed, and pick your way back down to the ground. From there, it's an easy walk out the ruined doors and across the facade of the building that makes up the ground to reach the gap once more.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #681 on: October 02, 2013, 02:39:35 AM »
I'm thinking that since this place is so expansive and easy to get lost in, as well as the fact that we've already found something here, we should probably only come back here if we run out of other places to go.

>Return whence we came through this gap.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #682 on: October 02, 2013, 03:27:02 AM »
>Return whence we came through this gap.

>You open the gap, and step through. You emerge on the other side into the statute chamber. Once again, you have a difficult time shaking off the feeling that the statues have moved, just slightly. However, glancing around, you really can't tell how. The ceiling is too high for you to see, nor can you see the far side. Just columns of strange, fibrous rock that sometimes bear carving. The near wall is visible, and you are reasonably certain it is some distance closer than it should be.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #683 on: October 02, 2013, 07:14:50 AM »
>Let's get out of this creepy statue room again and head back across the bridge to where that gap we failed to open properly earlier was.

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #684 on: October 02, 2013, 07:36:02 AM »
>How much more work would it be to invent a new Tool than to recreate one? I am thinking specifically of something like Scissors or an Awl, which would let us create a gap in a previously-secure border.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #685 on: October 02, 2013, 02:02:52 PM »
>Let's get out of this creepy statue room again and head back across the bridge to where that gap we failed to open properly earlier was.

>You leave the statue chamber and make you way back to the bridge. Then you make the lonely trip across the bridge, as the land vanishes into the darkness and the emptiness stretches above and below you.  The bridge twists and spirals as the minutes pass by, just as you remember it. You spent an appreciable fraction of an hour walking across that bridge before the cliff that you first explored comes into view, the stalagmites looking something like teeth, or perhaps upraised spears. You can glimpse the hole you wriggled through against the far wall.

>How much more work would it be to invent a new Tool than to recreate one? I am thinking specifically of something like Scissors or an Awl, which would let us create a gap in a previously-secure border.

>It would be the work of decades, you imagine. A great deal of time and contemplation went into the design of each tool, let alone the actual effort of making it. As for making a gap in borders, this is what your screwdriver is for.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #686 on: October 02, 2013, 08:11:44 PM »
>Find that gap again.
>Determine whether we think that the tools we have will permit us to properly open the gap this time.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #687 on: October 02, 2013, 08:48:59 PM »
>Find that gap again.
>Determine whether we think that the tools we have will permit us to properly open the gap this time.

>It is not difficult to find the gap a second time, it is still in the corner where you found it the first time.
>With your hourglass in hand, it should be easy to open this gap properly.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #688 on: October 02, 2013, 09:50:54 PM »
> Open dat gap.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #689 on: October 02, 2013, 10:31:32 PM »
> Open dat gap.

>You do so without difficulty. While it is safe to traverse, you may not wish to wait more than a few seconds before doing so.

>_