Author Topic: Yukari Quest III - A Z-Machine Adventure  (Read 42641 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #510 on: September 09, 2013, 05:29:23 AM »
>Is the building we are on connected to other buildings in such a way as to allow us to walk between them?
>If so, is this true for the majority of the buildings?

>Yes, you should be able to walk along the facade of the building as though it were ground, as long as you are careful not to fall through the windows.
>It seems that much of this place is like that.

>_

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #511 on: September 09, 2013, 06:03:32 AM »
>Randomly explore buildings.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #512 on: September 09, 2013, 07:20:39 AM »
>Randomly explore buildings.

>There are several buildings nearly, reaching up dozens to hundreds of feet into the air. It would likely take several hours to explore any one of them. As well, you don't feel they are structurally sound, and shouldn't be explored lightly.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #513 on: September 09, 2013, 07:50:23 AM »
I don't get what this area is for. There's too much data to sift through.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #514 on: September 09, 2013, 09:47:31 AM »
>Look around for any buildings of note.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #515 on: September 09, 2013, 11:00:37 AM »
>Look around for any buildings of note.

>You look around at the buildings. Despite their state of ruin and basic similarities, each one has individual features. Some taper to a peak, and others stay box-shaped. Some have more windows, others less. Some seem to be made entirely of windows and steel. Glancing through the torn-away doors of a building to the south, you swear for a moment you see some kind of motion in the darkness, imperceptibly and just for a moment.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #516 on: September 10, 2013, 01:01:03 AM »
>Look around for the nearest vertical oriented building.
>Proceed in its direction, being careful not to put our foot through any windows.

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #517 on: September 10, 2013, 01:43:23 AM »
>Try to fly.
>Extend mental gap-sensing tendrils.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #518 on: September 10, 2013, 03:04:00 AM »
>Look around for the nearest vertical oriented building.
>Proceed in its direction, being careful not to put our foot through any windows.

>You approach the nearest standing building, taking care to avoid walking through any of the windows on the ground. The building below you has its windows in a grid pattern, so it is easy to walk between them without incident.
>The building stands some hundreds of feet high, and perhaps it was high before its top was torn off, leaving only yards of twisted and exposed steel on top. Whatever front doors there may have been are gone now. You find them a moment later as you enter the building, and see their twisted metal frames against the far wall. Inside is a large , stretching up a couple floors, with large multi-tiered fountain in the middle. The second and third floors run along the walls, their centers open to give the building an open, airy kind of feeling. Piles of rubble and debris lie everywhere. The fountain has collapsed upon itself, its sides broken and no longer able to hold water. Part of the second floor has collapsed, creating a crude and unstable ramp from the first floor. Dust and ash cover most everything in here.  Looking upward, you can see immense holes in the ceiling, revealing glimpses of upper floors and more devastation. 
>As you walk inside, you think you see a glimpse of motion in a corner, but it stops the moment you notice it.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #519 on: September 10, 2013, 04:34:11 AM »
> Close our eyes for a moment, do we still "see" the movement?
> Regardless of the answer, open our eyes again but look straight ahead without actually focusing on anything, can we see the movement from the corner of our eyes at any moment?
> Whenever we do see it, look in its direction and examine whatever is there.

Grasping at straaaaaaaaaaws.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #520 on: September 10, 2013, 04:43:12 AM »
> Close our eyes for a moment, do we still "see" the movement?
> Regardless of the answer, open our eyes again but look straight ahead without actually focusing on anything, can we see the movement from the corner of our eyes at any moment?
> Whenever we do see it, look in its direction and examine whatever is there.

>You close your eyes for a moment, and do not sense everything. All is quiet, save for the sound of some rubble clattering to the ground in the distance.
>You look straight ahead, trying not to focus, but you do not see the motion again.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #521 on: September 10, 2013, 06:07:12 AM »
>Closely investigate the area we last saw the motion.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #522 on: September 10, 2013, 07:20:15 AM »
>Closely investigate the area we last saw the motion.

>You look where you last saw the motion, examining a corner near the front of the building. There you see a lot of broken glass from the windows littering the floor among the debris, as well as the broken remains of some furniture. The walls themselves are bare and crumbling to reveal the stone underneath, save for one spot, where you can see the motion. There, you see your reflection looking back at you through a large frameless mirror set into the wall. You suspect that what you saw may have been your reflection moving.

>_

O4rfish

  • something seems fishy
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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #523 on: September 10, 2013, 07:48:41 AM »
>Examine mirror. Cast Detect Magic.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #524 on: September 10, 2013, 07:58:18 AM »
>Examine mirror. Cast Detect Magic.

>From a distance, you can tell the mirror is set into the wall, without any kind of frame around it. It seems to be in reasonably good condition, you can see any obvious cracks in it from here. You are too far away to sense if there is anything unusual about it.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #525 on: September 10, 2013, 08:19:23 AM »
>Try to fly over there.
>Carefully approach mirror.
>Examine.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #526 on: September 10, 2013, 08:31:44 AM »
>GUY MADE OF BEES. GUY MADE OF BEES. GUY MADE OF BEES.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #527 on: September 10, 2013, 08:58:50 AM »
>Try to fly over there.
>Carefully approach mirror.
>Examine.

>You have no more success with flight than you have had in the past.
>Approaching the mirror, you carefully step over the chunks of broken stone and the remains of furniture. Shards of glass crunch under your feet, making you increasingly more happy that you've found your shoes.
>The mirror itself seems to be of the older style, made of polished silver rather than glass. It is set into the wall as though it were meant to be a panel in it, without any decorations around the edges. The surface is clean and free of any obvious blemishes; save for yourself. Looking at your reflection in it,  you look like a mess. Your hair has gone all over the place, you're smudged with dirt, and you can hardly say you look dignified with your dress as rumpled as it is. You're surprised that Yuyuko didn't tease you about this, now that you think about it.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #528 on: September 10, 2013, 09:01:48 AM »
>"Well Yukari, this is quite a mess we're in, ara? How are we ever to get home?"
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #529 on: September 10, 2013, 10:16:36 AM »
>"Well Yukari, this is quite a mess we're in, ara? How are we ever to get home?"

>You talk to yourself in the mirror, and your reflection silent mirrors it, as well it should. Sadly, it makes no move to suggest a solution.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #530 on: September 10, 2013, 11:14:17 AM »
> Walk over to the makeshift ramp and test our weight gently on it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #531 on: September 10, 2013, 11:20:49 AM »
> Walk over to the makeshift ramp and test our weight gently on it.

>You make your way to the fallen section of the second floor, dodging around more debris and shattered glass, and gently test your weight on it. You do not feel it shift.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #532 on: September 10, 2013, 11:23:20 AM »
> Make our way up to the second floor.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #533 on: September 10, 2013, 11:38:59 AM »
> Make our way up to the second floor.

>You make your way up to the second floor, carefully picking your way between the rent sections of concrete floor lest you fall and snap your ankle on the thick steel rods set into it.
>The second floor is much like the first; glass and debris little the floor.  Many of the walls were glass facades allowing easy views into the rooms beyond, now they are empty frames lined with broken shards. Beyond them, you can see more devastation in what you assume were once offices of some kind. Outer windows destroyed, furniture overturned and smashed, broken remains of strange machines you barely understand, there seems to be little left of them at a glance. If you were not vaguely aware of how things typically operate in these edifices, you doubt that you would be able to understand what these places were for. The mezzanine floor snakes around the outer edge of the plaza, and would normally loop back upon itself, were a section of it not collapsed.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #534 on: September 10, 2013, 12:33:56 PM »
> Make our way around the mezzanine. Maybe we'll find something interesting.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #535 on: September 10, 2013, 12:40:22 PM »
> Make our way around the mezzanine. Maybe we'll find something interesting.

>You follow the mezzanine, taking care not to trip over the rubble or stumble into any glass. Glancing into the offices as you pass by, you can't see anything immediately eye-catching about them. Each one is full of debris of various kinds, and a layer of dust and ash for good measure. Walking through here is bringing back memories of things you've seen in the outside world that you would have rather forgotten.
>Covering about a third of the floor, you glance into yet another ruined office, and find another mirror set into the wall.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #536 on: September 10, 2013, 12:44:56 PM »
Waaaaaaaaait a minute.

> Have we yet seen a single window that wasn't blown out or otherwise destroyed?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #537 on: September 10, 2013, 12:58:41 PM »
> Have we yet seen a single window that wasn't blown out or otherwise destroyed?

>You think you've seen some that were merely cracked on other buildings, but within this one, at least on the first two floors, you have not.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #538 on: September 10, 2013, 01:03:05 PM »
> And yet we've run across two mirrors that are perfectly fine. Possibly three, if that instant of motion we saw outside came from another one.
> Shenanigans are afoot! Enter the office and inspect its mirror, including gently placing a hand on it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #539 on: September 10, 2013, 02:53:12 PM »
Good catch kilga! I didn't pick up on that.

> Feel for any border around, especially close to the mirror.