> Look around. Is there anything that stand out in the sea of destruction?
> Take a peek inside the closest shattered window.
>It's hard to tell what stands out, looking around in the immediate area. You stand on the concrete facade of a building that stretches ahead and behind as far as you can see. The standing buildings, you note, don't all seem to fit into the neat patterns that outside cities tend to have. Many do, but then one or two stand out in the middle of what would be a street. Piles of rubble and twisted steel litter the side of the building you stand on, some high enough to loom over you. You aren't sure if you would trust many of the vertical buildings' structural integrity enough to spend much time in them.
>Looking to the left, which you decide corresponds to west, you note a chasm between the edges of two horizontal buildings, some distance away. Ahead, to the north, you can see a large, half crumbled building that stands in the middle of the way a few dozen yards ahead. Eastward, the buildings are too close together, to the point they practically form a wall. To the south, the way is clear, save for some piles of debris.
>You look through the nearest broken window, which is on the ground not too far from where you stand. The window is a lined with glass shards that you would rather not touch if you can help it. Inside, you can see a darkened room littered with broken furniture. They rest on what would technically be a wall about twenty feet below, but it seems that gravity holds here and the debris has fallen like it normally should. For whatever passes for normally should in this place, anyways. You can make out a desk, some chairs, and the like among the rubble, as well as strange outer world appliances that you can barely make sense of. Nothing seems to be in one that you can see at a glance.
>_