Author Topic: Yukari Quest III - A Z-Machine Adventure  (Read 42635 times)

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #450 on: September 04, 2013, 08:34:14 AM »
>Two of our tools are pliers?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #451 on: September 05, 2013, 01:40:21 AM »
> What kind of materials do we need to make a temporary astrolobe?

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #452 on: September 05, 2013, 01:46:04 AM »
>Two of our tools are pliers?

>You have one pair of pliers.

> What kind of materials do we need to make a temporary astrolobe?

>You the least need a good quantity of metal without impurities, brass would be best. Then you would need the tools and the time to shape that metal that metal, or some way around that at least. And while not strictly a material you need a place where the borders are properly intact to calibrate it.

>_

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #453 on: September 05, 2013, 02:04:17 AM »
> "If I do find out how all of this is happening, it will certainly be easier to solve it."
> Was our failed attempt at using the gap near where we awoke the result of not having a specific tool, or was there something else wrong with it?

There's a gap we haven't even looked at?  If no one is going to stop me I'm taking us to the gap in the statue room.

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #454 on: September 05, 2013, 02:08:29 AM »
>Vice grips are pliers, right?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #455 on: September 05, 2013, 02:18:05 AM »
> "If I do find out how all of this is happening, it will certainly be easier to solve it."
> Was our failed attempt at using the gap near where we awoke the result of not having a specific tool, or was there something else wrong with it?

>"I would hope that is the case!" says Yuyuko.
>You lacked the proper tool.


>Vice grips are pliers, right?

>Mundane vice grips are used to hold things in place.

>_
« Last Edit: September 05, 2013, 02:23:58 AM by Purvijiri »

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #456 on: September 05, 2013, 02:27:15 AM »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #457 on: September 05, 2013, 02:34:27 AM »
> "Well, in any case, I was thinking I'd go poke around a little more and see what--or who--I can find.  Wish me luck?"

Is there anything else you guys want to say to Yuyuko before we head off?

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #458 on: September 05, 2013, 02:39:14 AM »
All set here.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #459 on: September 05, 2013, 02:40:42 AM »
>So something like http://en.wikipedia.org/wiki/Vise then, not like http://en.wikipedia.org/wiki/Locking_Pliers

>They are crescent-shaped grips.

> "Well, in any case, I was thinking I'd go poke around a little more and see what--or who--I can find.  Wish me luck?"

>"I will wish you all the luck in the world!" says Yuyuko.  "Do stay safe."

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #460 on: September 05, 2013, 04:07:17 AM »
>Gap back to the gap that gaps us out of Gensokyo to the strange gap land. Where there are gaps.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #461 on: September 05, 2013, 04:13:31 AM »
>Gap back to the gap that gaps us out of Gensokyo to the strange gap land. Where there are gaps.

>You return to the entrance to the outer lands. The place seems to be much as you have left it.

>_

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #462 on: September 05, 2013, 05:09:13 AM »
>Return to the hall of statues.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #463 on: September 05, 2013, 05:12:23 AM »
How are we gonna get there?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #464 on: September 05, 2013, 06:43:33 AM »
If you want to enter a separate command for each step, go ahead, but it seems kind of tedious.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #465 on: September 05, 2013, 10:40:51 AM »
I ask mostly because the gap in the unstable room has many potential unexpected events attached to it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #466 on: September 05, 2013, 10:57:35 AM »
> At least, go as far as going through the gap in the frond field that leads to the unstable room in the cavern.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #467 on: September 05, 2013, 12:13:46 PM »
Yeah, it's been so long I don't even remember the path we took getting here from there.

If only we had some sort of "fast travel" ability   :V
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #468 on: September 05, 2013, 12:35:06 PM »
>Return to the hall of statues.
> At least, go as far as going through the gap in the frond field that leads to the unstable room in the cavern.

>You step through the gap, and find yourself back in the field of pearly fronds. As before, the air weight down heavily upon you from all sides, leaving your ears ringing painfully. As far as you can see, there are waist-high fronds whose endless swaying creates the only noise to be heard. Above you, the orange sky gives way to absolute emptiness that you do not wish to contemplate too closely. Motes of translucent pink light continue to appear and disappear seemingly at random, with no pattern that you can see.
>You begin your journey toward the unstable gap, doing your best to retrace the shortcut you blazed from last evening. It is not as simply as you might hope; the fronds are as resilient as any field grass, and show no signs of being passed through beforehand. Still, every so often you find one of your footprints in the dirt, leaving you satisfied you are following the proper course.  You are also quite pleased to have recovered your footwear, it makes travelling through the field so much easier on your poor feet. Time passes, and you do your best to ignore the occasional ache or rumble from your stomach. You try to count the occasional hand-limbed tree as you pass by them, but they are so scarce that you grow bored and lose count before seeing the next one. There isn't much to occupy your mind here, all told.  After well over an hour of walking, you pass close by the gap in the center of the fold in the borders that runs through this place and serves as your chief navigational aid.  You are pleased to see the work you did with that fold has remained intact; though you know it won't last forever.
>The rest of the second hour passes before the unstable gap comes within range of your senses; you can easily see the hand-limbed tree nearby it.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #469 on: September 05, 2013, 12:44:56 PM »
> Make our way over to it and inspect it again.
> That unstable room in the caverns - did it have roots in it? If so, how did they compare locationwise to this gap?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #470 on: September 05, 2013, 01:21:02 PM »
> Make our way over to it and inspect it again.
> That unstable room in the caverns - did it have roots in it? If so, how did they compare locationwise to this gap?

>You inspect the gap. While it is stable on this side, you can feel that the borders on the other side are about to collapse. It will take careful work to make your way through it without triggering that collapse.
>It did have roots in it. You don't recall any being right in front of the gap; you should be able to pass through it without worrying about that little detail.

>_

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #471 on: September 05, 2013, 01:39:52 PM »
>If the borders on the other side collapsed, what would happen to the gap on this side? Also, what would happen to something partially through?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #472 on: September 05, 2013, 09:02:48 PM »
>If the borders on the other side collapsed, what would happen to the gap on this side? Also, what would happen to something partially through?

>If the gap collapses on the other side, what would be left on this side is a degenerate kind of scar, sort of like a bricked over doorway whose frame is still kind of visible. There isn't much you can do with such a scar besides try to erase it.
>If the thing passing through is mostly on one side, it would be forced back or forward from the gap. If it is forced back into the side that is collapsing, it would be likely have poor consequences. However, if something is part of the way through, they would likely be torn in half with the gap closes on them. If you in particular are lucky, you might be able to draw yourself fully into the gapspace and avoid that fate, instead being left to wander as before. Intentionally trying for that would be a huge gamble.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #473 on: September 05, 2013, 09:59:26 PM »
>Probe it gently to make sure it won't collapse instantly.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #474 on: September 05, 2013, 10:01:44 PM »
>Probe it gently to make sure it won't collapse instantly.

>You give it a very gentle prod, and find that it won't instantly collapse. However, it will collapse after a couple seconds if you do nothing to keep it stable.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #475 on: September 05, 2013, 10:03:56 PM »
>Could the hourglass and/or the screwdriver be helpful in this situation?

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #476 on: September 05, 2013, 10:18:55 PM »
>Could the hourglass and/or the screwdriver be helpful in this situation?

>They will be critical in this situation. You feel that it is possible with their assistance; before you had no hope of doing this with the borders here being as terrible as they are.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #477 on: September 06, 2013, 01:45:52 AM »
Welp, it's now or never.

>Use the screwdriver to carefully open the gap, then quickly use hourglass to stabilise it.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #478 on: September 06, 2013, 02:25:30 AM »
>Use the screwdriver to carefully open the gap, then quickly use hourglass to stabilise it.

>The gap opens, and does not immediately collapse upon itself.

>_

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #479 on: September 06, 2013, 03:15:59 AM »
> Step through, quickly!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"