Day 9: THE [EARLIER THAN SCHEDULED] ARRIVAL
> Sell boots (they are for plebeians) to get enough money to buy back into the game!
2: You cannot sell while dead!
> Use the space-time continuum to come back alive.
1+1=2: You sure are lucky you had a +1, eh?
>Summon Tornado around me as protection
5: You have a Tornado around you, as well as various rubble and things protecting you! It's better than expected! +1
> Tap 8 Plains, and 4 Islands. Play 4 Walls of Denial. (Magic the Gathering) Use these to protect against the coming plot device.
6: You tap all the cards. While you cannot stop the Plot Device, you can shield yourself from it.
Juubi is immune to the Plot Device!>I feel a slight chill? Nonsense. How could I possibly feel a chill when I am an embodiment of heat?
4: Because the chill isn't the sort of chill from cold... but from being watched...
> Ride the dragons with jetpacks and fly with greatness.
6: THIS IS AWESOME! You never want to get off! [Seriously]
>Did I overwrite the world? Shiiiiit. Find out what happened to Gaia.
6: You find out what happened to all of the incarnations of Gaia in every media possible. Spoilers.
> Buzz Axe Rampage
5: You go on a Buzz-Axe rampage, complete with the explode at the end. The explode will render you 'dead' for a turn, before you automatically revive. This will NOT count as a 'Death', as it is a Borderlands style-death. 3 random posters will be attacked at the end of the post.
A chill? Must be because I'm wet. DAMN YOU OCEAN! I almost forgot all about you!
>Use Final Smash on the ocean!
4: You use a Final Smash on the Ocean
The Ocean must Roll to dodge with a -1 Modifier!5-1=4: Even the might of a Final Smash cannot harm the Ocean.
>Attempt to obtain this so called 'plot armor' reviving in the process.
3: 'Plot Armor' is unobtainable.
>Use the screaming fans to block me from the chill. Somehow.
1: The screaming fans attract the chill. It is drawn to screams.
It will arrive at the end of this turn instead of Turn 10.> Kilga: Heal Yamame's burns to get rid of that -1 modifier. (As well as the damage done to her name in the most recent update.)
> Yamame: Use own thread to knit sweaters for the current party of 4 so they're not so cold anymore.
2: You are not an Axe-Cleric
3-1=2: You are too busy overcoming pain! And being amused at Kiga's lack of Axe-Clericness.
>300Turtle: get information about the future-er future from 400Turtle
>400Turtle: examine the future-er future. Is the civilization still there?
5: You learn in the Future, everyone lives underwater. +1
4: Civilization is there, just underwater. Global Warming.
>Invoke global ice age.
1: You invoke a global Fire-apocalpse!
Everyone must Roll to dodge at the end of the update [After Buzz-Axe, before Plot]>This isn't working out too well. You need your ultimate "I'm totally a protagonist you guys" weapon: The Ironfoam Blade! Summon it up out of thin air like any good protagonist would.
6: You summon the +10 Masterwork Ironfoam Blade with maximum enchantment slots, and the abilty to shift between the three primary elements, Fire, Ice, and Lightling. Any offensive commands made while wielding this fine weapon will garner a +1, however, a 1 will always be treated as a 1. A 6 will not gain a +1.
> Watch the shenanigans happen.
> I hope you and Nuffle don't mind me staying here for a bit. :V
4: Nuffle careth not. Yet.
>Devour all the stolen aspects, and prepare to all the gained power toward the F.I.N.A.L.A.R.I.A.
1: You return all of the stolen objects.
>Exterminate all spiders. Because they are spiders.
3: You step on a spider. It's the only one you can find. You're too lazy. 3's don't allow genocide.
>Me: Attack Purvis.
>Jim and Bob: watch in frustrated silence. Attack Purvis also.
2: Purvis gave your voice back. No point attacking, back to Bloodbowl!
Actually there's a huge-ass spider in the basement so for once I support these anti-spidernanigans. ;_; THERE ARE SMALLER ONES THAT COME UPSTAIRS AND I FOUND ONE ON THE COUCH WHEN I WOKE UP AAAAAAAA
> Imbue the Five-Headed Dragon with its own actions so it can fight the apocalypse itself.
1: The Five-headed Dragon scoffs at your attempts to empower it, and become your minion. It instead eats you, and takes over your character!
Shadoweh is now the Five-Headed Dragon!Well, only one thing to do.
>Meditate inside the cavern to attain even greater power! After all, all those old hermits and sages do it, so I can too!
Kitten-Balrog-Shikigami
>Ponder what master is doing, maybe we'll get stronger too!
6: You meditate so hard you become a Hermit.
2+1: You ponder, but pondering grants no power.
Just as long as you call MIA on any humanoid or excessively large spiders we'll be fine.
> Make sure the Pulsefire systems are ok as we head back to lane.
3: They are functional, but the Trueshot Barrage is still on cooldown. Also it keeps asking if you need a map. Also, the edges of your digitized FoV are flickering...
Is everyone still really old or did that get reversed?
>Create a small millitia made up entirely of people in sidetails
5: You create a medium-sized milita. [+1]
IRL stuff got me stuck the last few times I wanted to make a post. Sorry.
>Throw uncontrollable random number generator at Nuffle with a pouty face.
6: It's uncontrollable alright! It goes where you don't want it to and misses completely!
Nuffle laughs.
> Appreciate my good luck.
> Name the Shiny Chibi Nazrin "Mansion Mouse". (It's a Luigi's Mansion reference)
> Use Mansion Mouse to dowse the nearby area for treasure.
2+1=3: You name the Shiny Nazrin. However, you can only make one action per turn, and this is clearly 2, 2 and a half with appreciating your luck.
>Attempt to neutralize the Kitten-Balrog-Shikigami while it is distracted.
6+1 =7: You attack the Kitten-Balrog
Kiten-Balrog must Roll to Dodge!1: It is too distracted, the is killed before it can react.
The Kitten-Balrog is dead!=====
Buzz-Axe Rampage!18: O4rfish- 3: An axe glances the side of your cheek. That hurts! [-1]
15: Unfortunate - Roll to Hit = 1, Immune.
21: Smashy - You easily evade the Axe, and notice incoming fire.... [+1]
The Shim is in Limbo!Fire everywhere!PX: 5: You put out the fire around you with your tornado.
Juubi Neion: 6: Fire? I laugh!
The Fire must roll to not be stopped!5: The fire can't really get a +1
Dormio: 5: You evade and get an easy +1
Hater: 5: TOO AWESOME FOR FIRE [+1]
ZengaRin Kaenbyou: 2: The fire, it burns! [Seriously Injured]
Phlegeth: 5: Good thing you're near the sea.. +1
Validon98: 1: You burn. As you burn, you see what you attracted, and cannot even scream...
Validon98 is DEEEEADKilgamayan: 2: The fire gives you
SERIOUS WOUNDSYamane: 1: Unfortunately, Yamane is even unluckier.
YAMANE IS DEADSourtori - 5: You started the fire :3 [+1]
Patorikku: 3: You suffer a -1 to your next roll
Purvijiri: 3: -1
Captain Infinity: 2:
Seriously Wounded!O4rfish: 5-1=4: You evade the fire
Shadoweh: 4: Dragons care not for fire!
Hanzo K: 5: Your Hermit-self can easily put out fire with magic!
Smashy: 3+1: Good thing you saw the fire in advance!
Momijibot: 4: You are your milita escape the flames.
Massaca: 2: Your Uncontrollable RNG knocks you out of the flames in time to prevent death, but you are still
SERIOUSLY WOUNDEDKeegster2: 1:
DeadRegretDesi: 6: You escape the flames, and pour tons of water on them!
Flames: 6: This just fuels the fire!
Regret: 6: Seriously?
Flames: 4: The flames give up, seeing as you are the last guy to burn anyway.
====

He has arrived. Everywhere, simultaneously. He has been stalking you all.
Boss Fight: Slenderman, beginsRules: Every player is being stalked by fragments of the Slenderman, cloned and split to stalk every player by THE FINAL BOSS. Attacking Slender will only remove the Slender stalking you, not anyone else. For every Slender that dies, 'Slenderman' will lose a percentage of his HP, based on the total players posting that round, and the amount who are not being stalked anymore.
You may also try other things other than combat to stop your Slender Fragment stalking you, although these will require a 5+/6+, or some other test, to be successful, based on the action. Still, better odds than a 4+ followed by a 1 from Slender. Any Slender who is no longer stalking a player will count towards his HP loss.
Any Slenders stalking players will attack the players they are stalking at the end of the day. This will cause an automatic RtD. There is no need to roll for an action for Slender.
Even players not in the current time are not safe.
Players who are dead are not stalked, but do not count to Slender's HP loss. If they revive while this event is active, they will become stalked.
If Slender, or a Proxy, will
Perma-Death you, you may use your next action to instead become a Proxy. Slender will regain 10% HP if you do this, but you will live again. However, you will attack a random player at the end of each day until the event ends. If there is no-one but Proxies alive,
Slender, and any Proxies, win the game.
Currently Perma-Dead players have this turn to choose to be Proxies. However, they will not give Slender any more HP, and they will return to being Perma-Dead if Slender loses. Basically, if you wanna screw over the guys still alive, dead people, feel free!Note you cannot change your mind after the first turn after Perma-Death, or the first round of this event. You either accept to be a Proxy, or you decline. Proxies created by Slender/Proxy kills will not return to being dead upon Slender's defeat, they will return to normal, 2nd life status.
Example: 20% of players are no longer stalked by Slender. Slender will lose 20% HP before he attacks. The next round, 40% are not, and he loses 40%, going to 40% HP. Any gains to HP from Proxies happen before removals.
Upon Slender's defeat, there will begin a 7 turn countdown to the 2nd boss. There are 3 bosses, the 3rd being THE FINAL BOSS. Defeating THE FINAL BOSS will end the game, and all players
not Perma-Dead win.
There is one other way to defeat Slender, but this will remain a secret. However, I will tell you that each time you perform this action successfully, Slender will lose 13% HP. The number is a hint.
Feel free to ask questions about this boss, and I will answer, except about the nature of this 13% removal.
Slender HP: 100%Status:
Modifiers:
Unfortunate: Can only be targeted by a 6 due to being outside of reality.
Patorikku: -1, +1 for any offensive actions [Critical Uneffected]
Smashy: +1
Phlegeth: +1
Dormio: +1
Hater: +1
Bonus Characters:
Turtle: 300turtle, normal self is 400turtle
Kliga: Yamane
Hanzo.K: The Balrog [Revival will revive it as such]
Injured:
ZengaRin Kaenbyou [2]
Kilgamayan [2]
Dead:
Flandrdj Scarlet
Kasu
NNR
Raitaki
Labuto
Yamane
The Balrog
Keegster2
Validon98
2nd Life:
Purvis
PX
Regret
Raitaki
Limbo:
The Shim [Cannot act this turn, but will revive at the end of next turn for free]
Perma-Dead:
Pesco
Uncertain Jakutten
Hero999
An Unmatched Sock
Other:
Nuffle: 3/6 Counters
Me: Watching Slender Arrive.
Slenderman:
100% HPProxies:
None
Day 10 begins