

Presents! \o/

Other moderately competent bargainer not on our ring! Go! (Except I forgot to swap the caravan to Large before I took this screenshot. I did after but before I sent it out.)

And in the meantime, our first trader returned. With success!

And then we'll explore our own tula because we can't actually afford to do much else in Dark right now and at the worst case it'll keep the bandits down.


Sweeeeeeeet, both more trading and more materials.

Bolik, a young, energetic farmer, on the road to prosperity, asks the clan council for help. He claims that his stead is haunted. Objects move about. Wailing noises come from nowhere. Bolik's wife and child have even seen an apparition.
1. Conduct a lawsuit against the ghost.
2. Launch a thorough investigation into the haunting.
3. Order Bolik to move; burn down his stead.
4. Recommend that Bolik move.
5. Send a devotee of Ernalda to banish the ghost.
6. Send a devotee of Issaries to persuade the ghost to leave.(In theory you can also have a devotee of Humakt threaten the ghost, but we have no Humakti at all, much less on the ring. They're not very common at all, really.)

Horvator Farsee once conducted a case against a spirit, so there may be precedents for outlawing the ghost. (1)

Most of our gods were dead, but brought back to live by Orlanth and the Lightbringers. (How is this even relevant, Orlgard.)

Exorcism is not a specialty of the gods we worship. We must improvise a solution. (4, 6)

I don't know what a ghost would want from us; how can I then bargain with one? (2, 3)

My mistress, Ernalda, is leader of the female gods. Perhaps, through her, we could seek the aid of Ty Kora Tek, Goddess of the Dead. (5)

None of Heort's Laws obligate us to help the victim of a haunting.

Bolik must have forgotten the name of one of his ancestors. Let us make sport of his foolishness.