First off: oops, I listed the wrong effect for Trading last update - the effect I listed is for
Silvertongue.
Trading improves the profit of our trading missions (i.e. the times I actively send a dude off to do things).


Yeah whatever dude. And stay out!

Sacrificing to Vinga because hey. And she gives us
Fyrdwomen! This lets women fight for us (though only on our own tula). We are now more gross on defense. :3
And then... STORM SEASON, TIME FOR GODLARP.

No one seemed to have any particular opinion on who to send, and the game auto-picked Orlgard, so sure why not. (The game picks whoever it
thinks will be best on a given quest, and worshippers of the same deity as the quest do get a bonus, so while The Making of the Storm Tribe with a goal of strenghtening the quester is one gladly I'll send anyone whose leadership I want to improve on, given a different goal our best Orlanth dude seems reasonable. Sometimes the game is
hilariously wrong about who's best at a quest though. *cough
cough*)

The people have gathered their magic to help propel Orlgard into the realm of the gods, with the assistance of 40 Blue Spruces.
In this quest, Orlanth founds the Storm Tribe by gathering together his kin and allies. What benefit do you seek from this heroquest?
1. Gain Orlanth's blessing for tribe-making.
2. Make the quester a strong leader.
3. Improve the reputation of the clan.
4. Improve the political abilities of clan leaders.
Not bolding that because you guys who voted for a particular option at all back at Sacred Time all seemed pretty unanimous in wanting to improve reputation and I wanna keep this moving along, but I did make backups this time (at this point, though, so we are fixed on Orlgard. This was perhaps short-sighted in case suddenly everyone wants to boost Iskalli's leadership or something. :V)

... or... not. Maybe I should have made a
real save
before attempting to heroquest why am I a dumbass. *nukes the now-unnecessary backup because like 99% sure it makes this particular roll right before where I backed up*
It's safest to wait at least one
full year, preferably closer to two, between heroquests, even failed attempts like this one, so next year a quest isn't going to be in the cards, sadly. The year after, though, we should be golden, and maybe we'll have even more options by then?
I promise outright fizzling like this doesn't actually happen very often. Especially with multiple points in Quests at Sacred Time.


Hey look guys we have someone competent exploring.

Your explorers stumble across a bizarre sight to the northwest. It is a huge mountain face with a number of huge doors. Enormous statues sit outside, as if watching visitors. The big metal cylinders pointing out of the mountain face might be weapons of some kind. There is no sound coming from inside the mountain.
1. Continue to explore area, in search of a back entrance.
2. Force the doors open.
3. Knock the doors open.
4. Leave well enough alone.
5. Tell other clans about this place.
We could just be awakening another enemy, which we need like holes in the head. (4)
... OK Randan, I think I like your snark. Also, I've never gotten this variant on exploring here before! This update isn't a waste! Exciting~