Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50851 times)

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #930 on: July 08, 2013, 02:13:03 PM »
> Let's try heading up that way, then. At least until we get far enough that we can resecure both our feet on footholds and go back to climbing up in a more normal fashion.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #931 on: July 08, 2013, 02:13:57 PM »
>Use some of the protrusions to aid our ascent also.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #932 on: July 08, 2013, 02:43:37 PM »
> Let's try heading up that way, then. At least until we get far enough that we can resecure both our feet on footholds and go back to climbing up in a more normal fashion.

>Use some of the protrusions to aid our ascent also.

>It is slow going and a bit uncomfortable, but you shimmy your way up the log. After a couple yards of this, you are able to secure new handholds and climb more normally. The rest of the trip up goes smoothly as you can expect, and you pull yourself back up to the pavilion, aching and your dress unpleasantly covered with bark dust.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #933 on: July 08, 2013, 03:38:59 PM »
> Give ourselves a minute to rest and de-ache, then dust ourselves off and resume the trek back to the musical bubble.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #934 on: July 08, 2013, 04:46:24 PM »
> Give ourselves a minute to rest and de-ache, then dust ourselves off and resume the trek back to the musical bubble.

>You rest for a moment, letting your limbs cease their complaining and trying to ignore your growling stomach. Once you feel sufficiently rested enough to resume the trip, you dust the bark from your dress and make your way back to the gap in front of the shrine. Stepping through the gap, and returning to your proper scale, it doesn't take too long to return to the first place where you encountered music without a source.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #935 on: July 08, 2013, 04:50:24 PM »
> We thought we had a few ideas in how we could combine the two musical borders. What are they?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #936 on: July 08, 2013, 08:01:37 PM »
> We thought we had a few ideas in how we could combine the two musical borders. What are they?

>You may just be able to bring one inside of the other and remove its borders completely. Alternately, it may be possible to graft one onto the other, or to fuse their borders together entirely.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #937 on: July 08, 2013, 09:39:25 PM »
> Let's step back inside the bubble, then (being careful not to pop it).
> Once we're inside, let the smaller border out of its gap.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #938 on: July 08, 2013, 10:35:16 PM »
> Let's step back inside the bubble, then (being careful not to pop it).
> Once we're inside, let the smaller border out of its gap.

>You step into the larger bubble, carefully opening a gap through it. You are immediately met with the same aimless shamisen music as before. You withdraw the sourceless harp music from its gap. Holding it, and trying not to pierce it with your fingers, you notice nothing unusual about it at the moment.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #939 on: July 08, 2013, 10:43:00 PM »
> How dangerous to the harp sound would eliminating its borders entirely be?
> Are there any obviously suitable locations where we could fuse the two borders together?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #940 on: July 08, 2013, 10:53:36 PM »
> How dangerous to the harp sound would eliminating its borders entirely be?
> Are there any obviously suitable locations where we could fuse the two borders together?

>You have no idea. You aren't sure if the borders themselves are containing it or causing it.
>You could fuse them at just about any point that you like.  They are overlapping in numerous places already outside of conventional space.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #941 on: July 08, 2013, 10:58:52 PM »
> How reversible a process is fusing the borders?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #942 on: July 08, 2013, 11:41:00 PM »
> How reversible a process is fusing the borders?

>You aren't entirely certain, you don't quite know how well and thoroughly they will blend. But, as long as some element somewhere remains separate, you suspect you can prise them apart. It simply becomes a question of time and effort.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #943 on: July 08, 2013, 11:44:23 PM »
> Let's try fusing them at a suitably symmetric location, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #944 on: July 08, 2013, 11:52:45 PM »
> Let's try fusing them at a suitably symmetric location, then.

>What do you wish to try to achieve with this fusion?

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #945 on: July 08, 2013, 11:58:19 PM »
> What are our options?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #946 on: July 09, 2013, 12:12:06 AM »
> What are our options?

>Largely, anything you can imagine. What do you wish for the result of this fusion to be?

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #947 on: July 09, 2013, 12:22:00 AM »
> Something unusual to happen.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #948 on: July 09, 2013, 12:23:48 AM »
> Something unusual to happen.

>Do you have no interest in trying to manipulate what the result may be?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #949 on: July 09, 2013, 12:34:20 AM »
Man I don't bloody know.

Anyone have any ideas? <_<
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #950 on: July 09, 2013, 02:28:40 AM »
Whatever I'll just randomly pick something.

> Combine them in such a fashion that the two disembodied instruments play together.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #951 on: July 09, 2013, 03:54:25 AM »
> Combine them in such a fashion that the two disembodied instruments play together.

>You set to work trying to fuse the borders together. You are pleased to find they are relatively similar in structure, which makes the task much less arduous than it could be. *You bind them together at a couple points at first, then work to secure the two borders together, finding that they fit quite nicely despite their different sizes. The small border stretches and skews itself as you work, distorting from a small oval into a kind of twisted star shape, then into brittle cone before vanishing altogether into the edges of the larger barrier. The lyre's music joins with the shamisen's, neither seeming to really compliment the other.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #952 on: July 09, 2013, 03:58:57 AM »
> So nothing else unusual has happened, like maybe slightly more stable borders or anything?
> Can we play any musical instruments?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #953 on: July 09, 2013, 04:20:57 AM »
> So nothing else unusual has happened, like maybe slightly more stable borders or anything?
> Can we play any musical instruments?

>Looking around, the borders may be a little less chaotic. It's hard to tell.
>You can play most simple woodwind instruments reasonably well. There was a time when you could play bow-based stringed instruments, but it's been so long that your skill has likely gone a few steps beyond rusty. Of late, you've taken an interest in those newfangled harpsichords, but you've never really found the time properly sit down and learn how to play more than the very basics.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #954 on: July 09, 2013, 05:43:26 AM »
>Would it be possible to get this new combined musical border into a gap?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #955 on: July 09, 2013, 06:08:07 AM »
>Would it be possible to get this new combined musical border into a gap?

>It is much too large, you think, to make a gap that could fit it with conditions as they are.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #956 on: July 09, 2013, 10:29:06 AM »
>Would it be possible to compress it, while keeping it's musical functionality intact?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #957 on: July 09, 2013, 12:24:18 PM »
>Would it be possible to compress it, while keeping it's musical functionality intact?

>This may be possible, if labor intensive. If you had your wrench, it would be markedly less so.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #958 on: July 09, 2013, 01:20:51 PM »
>What kind of factor of difficulty reduction are we looking at here?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #959 on: July 09, 2013, 01:52:49 PM »
>What kind of factor of difficulty reduction are we looking at here?

>As it stands, you would probably have to spend around an hour working on it. Which isn't very appealing on an empty stomach. With the right tool, you could probably reduce this to fifteen minutes.

>_
« Last Edit: July 09, 2013, 02:00:26 PM by Purvijiri »