Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50831 times)

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #840 on: July 02, 2013, 04:32:50 PM »
> Look around the area for a stick that is at least a couple of feet long.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #841 on: July 02, 2013, 04:46:39 PM »
> Look around the area for a stick that is at least a couple of feet long.

>There isn't much here in the way of fallen branches of that size; most are just twigs; but you can see some trees with branches within reach that meet that criteria.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #842 on: July 02, 2013, 04:54:24 PM »
> Obtain two such branches, at least one of which is no wider than half the width of the opening.
> Take the branch that is no wider than half the width of the opening and stick one end into the opening, preferably angled up against the wall of the opening a little bit to anchor it. Lay the other end down onto the edge of the opposite side of the crevace through which we can see the opening. Try to nestle it into a dirt divot (of our own making as necessary) so it can't roll all over the place.
> Once the first stick is placed, place the second stick across the crevace near the first stick so the two sides of the crevace are bridged. This will hopefully prevent us from having to jump over the crevace or take a longer route around it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #843 on: July 02, 2013, 05:48:58 PM »
> Obtain two such branches, at least one of which is no wider than half the width of the opening.
> Take the branch that is no wider than half the width of the opening and stick one end into the opening, preferably angled up against the wall of the opening a little bit to anchor it. Lay the other end down onto the edge of the opposite side of the crevace through which we can see the opening. Try to nestle it into a dirt divot (of our own making as necessary) so it can't roll all over the place.
> Once the first stick is placed, place the second stick across the crevace near the first stick so the two sides of the crevace are bridged. This will hopefully prevent us from having to jump over the crevace or take a longer route around it.

>You find some branches; both are a bit thin, but they should suffice for your purposes. However, the first one proves to be a little problematic, as the shrine's base doesn't allow for much room to place the stick. You can wedge it between the shrine and the dirt with a little effort, though, but it would be quite literally wedged in place.
>The second stick provides little issue and forms a tidy bridge.

>_
« Last Edit: July 02, 2013, 05:55:36 PM by Purvijiri »

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #844 on: July 02, 2013, 06:53:40 PM »
> Wedge the first stick as necessary, then. As long as it reaches the opening below the ground, the stabler it is, the better.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #845 on: July 02, 2013, 07:15:29 PM »
> Wedge the first stick as necessary, then. As long as it reaches the opening below the ground, the stabler it is, the better.

>You wedge it in firmly, taking care to make sure that it reaches down to the hole.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #846 on: July 02, 2013, 09:23:35 PM »
> Okay, that should do it.
> Retrace time! Head all the way back to the large gap that was inside the monolith, head through it, and get our tiny selves back to this area, particularly to the place where just laid down the branches.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #847 on: July 02, 2013, 10:13:20 PM »
> Okay, that should do it.
> Retrace time! Head all the way back to the large gap that was inside the monolith, head through it, and get our tiny selves back to this area, particularly to the place where just laid down the branches.

>Satisfied with your efforts, you make your way back to the column. With some proper footwear, you are able to make some better time than before, and it helps that the terrain is a bit more familiar.  Aside from having to take your time to make your way back across the fallen log, it is an easy trip. The gap opens easily, and you step through to find yourself standing before the shrine, at a proper scale to use it as a building.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #848 on: July 02, 2013, 10:17:16 PM »
> Make our way to the sticks we laid down.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #849 on: July 02, 2013, 10:38:06 PM »
> Make our way to the sticks we laid down.

>You walk around to the southern side of the pavilion and find a log, freshly torn from the tree, bridging a crevice about four feet wide at that point, and widening to about six feet at the widest point. Not far away, as the crevice narrows, you see another log wedged into it and leading downward. Several sizable limbs and immense leaves along its length.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #850 on: July 02, 2013, 10:54:18 PM »
> Cross the log bridging the crevice and inspect the area where the second log leads downward.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #851 on: July 02, 2013, 11:30:01 PM »
> Cross the log bridging the crevice and inspect the area where the second log leads downward.

>Crossing the crevice is a bit worrysome, given the steep fall waiting if you slip, but you cross without any worries. Having a look at the log leading downward, it seems to be firmly wedged into the edge of the crevice, while the leaves should provide adequate handholds, provided they do not tear away. However, there is not much room for you to fit comfortably...

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #852 on: July 02, 2013, 11:35:01 PM »
> We'll make do. Securing this bridge was the most important part.
> Carefully make our way down the log to the opening.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #853 on: July 03, 2013, 12:16:49 AM »
> We'll make do. Securing this bridge was the most important part.
> Carefully make our way down the log to the opening.

>You make your way to the log and gently lower yourself onto it. You almost have to wedge yourself in to do so, sending a quantity of dirt tumbling down the cliffside. Gently, you lower yourself down, quickly finding that the leaves sever as adequate footholds so long as you place your feet upon their base. You make your way down step by step, every so often jostling the cliffside and sending more dirt tumbling down. Once or twice you find yourself stuck against the wall and the edge of the temple foundation, but you are able to wriggle free easily enough. Another time, a leaf fails to support your weight, leaving you with a tense moment as you cling even tighter to the log and feel around for another foothold.
>Difficulties aside, you eventually set foot onto the edge of the tunnel, finding that it slopes gently downward into the darkness.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #854 on: July 03, 2013, 12:19:26 AM »
> Oh boy, newness! Let's go exploring down the tunnel.
> How natural does the formation seem, anyway?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #855 on: July 03, 2013, 01:02:45 AM »
> Oh boy, newness! Let's go exploring down the tunnel.
> How natural does the formation seem, anyway?

>You make your way down the tunnel, looking around. You...aren't really sure if this is natural or not. You suppose it could go either way, you've never really looked at a hole this small on this scale before.  It is roughly circular in shape, and with walls that seem to be reasonably compacted and hold up under their own weigh. You can see hints of roots dangling overhead. Thankfully, these ones do not give you a bad feeling and you think they are merely roots of the grass above. You might think this was a snake's hole, but you haven't seen anything that suggests a snake or any other kind of animal lives in this place.
>The hole continues downward for some yards, the roots above disappearing entirely, because you can see a very soft greenish light ahead, weak enough that it is hard to notice at all. It flickers softly.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #856 on: July 03, 2013, 01:05:48 AM »
> Light is good. Move toward the light.
> ...But keep an eye out for those bad juju roots all the same.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #857 on: July 03, 2013, 01:39:00 AM »
> Light is good. Move toward the light.
> ...But keep an eye out for those bad juju roots all the same.

>You move toward the light, and find the corridor is slowly tapering toward an end. You stay vigilant for the less pleasant roots, but don't feel any signs of them. The light seems to be coming from something on the walls, glowing a faint greenish gold that provides just enough illumination to allow for some faint shadows. As you draw closer, it seems to be some sort of particularly shaggy-looking moss. You have seen mosses like this before, but this one seems to be quite dense and shaggy compared to what you remember. It while the moss clings mostly to the walls, in some places it has spread to the ceiling and the floor. Ahead, where the ceiling and floor have become low enough that your head would brush against the ceiling, you can sense a gap.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #858 on: July 03, 2013, 01:46:25 AM »
> We don't get a nasty sense from the moss, do we?
> Keep heading toward the gap. Try not to step on any of the moss, just in case.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #859 on: July 03, 2013, 02:04:36 AM »
> We don't get a nasty sense from the moss, do we?
> Keep heading toward the gap. Try not to step on any of the moss, just in case.

>You do not feel anything unusual about the moss beyond what your five senses have shown you.
>You make your way toward the gap, trying not to step on any of the moss. About seven feet away from the gap itself, you find that you will have to leap over the moss to avoid it and also not hit your head on the ceiling in the process.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #860 on: July 03, 2013, 02:12:34 AM »
> Is a dive forward + tuck and roll a reasonable option? If so, do that.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #861 on: July 03, 2013, 02:24:50 AM »
> Is a dive forward + tuck and roll a reasonable option? If so, do that.

>You may be able to do this, but you are not really an acrobat. As well, you suspect that there's a good chance you would end up rolling into the moss afterward.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #862 on: July 03, 2013, 02:35:27 AM »
> Hmm.
> Lightly tap the moss in front of us with a foot, pulling it away after the tap.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #863 on: July 03, 2013, 02:44:07 AM »
> Hmm.
> Lightly tap the moss in front of us with a foot, pulling it away after the tap.

>You tap the moss lightly, and find it is soft and shaggy. Your shoe sinks into it a little, but there is no problem drawing it back. This aside, you feel nothing awry.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #864 on: July 03, 2013, 11:39:09 AM »
> Step again, a little firmer an longer this time.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #865 on: July 03, 2013, 01:27:31 PM »
> Step again, a little firmer an longer this time.

>You step again. The moss is very plush and slightly slick, but otherwise unremarkable.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #866 on: July 03, 2013, 02:03:04 PM »
> Nothing for it, then.
> Walk across the moss toward the gap.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #867 on: July 03, 2013, 02:32:40 PM »
> Nothing for it, then.
> Walk across the moss toward the gap.

>You walk across the carpet of glowing moss and approach the gap.
>The gap seems to be relatively weak, and you imagine it would not stay open long enough to be useful on its own. But you have an answer for that now. so it ought to be quite usable.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #868 on: July 03, 2013, 03:28:33 PM »
> Open it, keeping it stable.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #869 on: July 03, 2013, 03:47:07 PM »
> Open it, keeping it stable.

>The gate opens without issue, your hourglass assisting in keeping it from closing immediately.

>_