Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50844 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #630 on: June 11, 2013, 01:10:58 AM »
>Push on the far wall.

>You push against it, but it does not budge at all. It feels as solid and sturdy as a mountainside.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #631 on: June 11, 2013, 10:36:14 PM »
>Go back upstairs and head toward the up staircase.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #632 on: June 11, 2013, 11:51:32 PM »
>Go back upstairs and head toward the up staircase.

>You make your way back up the stairs, intending to return to the first floor and then follow the other set of stairs that you saw.  You make your wya back up the natural corridor and into the basement. As you ascend the stairs and turn the landing, you stop. Just at the bottom of the stairs, where you passed a moment ago, you can see that sigil on the wall.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #633 on: June 12, 2013, 01:34:49 AM »
>It wasn't there before was it?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #634 on: June 12, 2013, 01:51:10 AM »
>It wasn't there before was it?

>It most certainly was not when you passed by a moment ago.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #635 on: June 12, 2013, 02:45:38 AM »
>Look back at where it was before.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #636 on: June 12, 2013, 03:00:19 AM »
>Look back at where it was before.

>You cannot see where it was before from here, it is on the other side of the basement and at the end of a downward-sloping corridor.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #637 on: June 12, 2013, 11:00:54 AM »
>Run back there then.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #638 on: June 12, 2013, 11:07:21 AM »
>Run back there then.

>You run back through the basement storeroom and down the corridor. There you find the walls are blank, and there is no sign that the have ever held any kind of markings.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #639 on: June 12, 2013, 02:08:52 PM »
> Do we feel like the source of the power has shifted as well?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #640 on: June 12, 2013, 07:59:13 PM »
> Do we feel like the source of the power has shifted as well?

>Yes. It is definitely behind you, now, toward the basement.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #641 on: June 12, 2013, 10:13:09 PM »
>Go back to where it is now.
>Is it moving?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #642 on: June 12, 2013, 10:36:13 PM »
>Go back to where it is now.
>Is it moving?

>You turn to go back to where you saw it last, and find the sigil is now on the ceiling of the tunnel, some yards away.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #643 on: June 12, 2013, 10:59:56 PM »
>"Hello?"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #644 on: June 12, 2013, 11:07:53 PM »
>"Hello?"

>You speak to it again, and again it does not answer.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #645 on: June 12, 2013, 11:09:23 PM »
>Wave at it, poke it, pull funny faces at it if necessary. Does it react?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #646 on: June 12, 2013, 11:14:52 PM »
>Wave at it, poke it, pull funny faces at it if necessary. Does it react?

>You wave at it, and it does not react.
>When you poke it, you can feel its power brush across your being for a moment, as you did the first time you touched it.
>It does not react with you stick your tongue out at it.

>_

Kilgamayan

  • True
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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #647 on: June 12, 2013, 11:26:45 PM »
> Is its power such that we are capable of harnessing it when it brushes over us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #648 on: June 12, 2013, 11:31:02 PM »
Might want to make sure it isn't actually a living thing before you do, if you do. You might hurt it.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #649 on: June 12, 2013, 11:48:11 PM »
> Is its power such that we are capable of harnessing it when it brushes over us?

>You don't think so, the power seems to be bound pretty firmly to the sigil. Perhaps if you found a way to complete it?

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #650 on: June 12, 2013, 11:52:20 PM »
>Well if we can't interact with it at present, we might as well head upstairs as we were going to.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #651 on: June 13, 2013, 03:26:50 AM »
>Well if we can't interact with it at present, we might as well head upstairs as we were going to.

>You make your way back upstairs. As you pass the toward the first floor, you note that the sigil has followed you again, this time sticking onto the opposite wall. Returning to the first floor, you make your way down the hall, peeking into the other rooms. You find one is completely empty. Another has a couple tables that seem to be for either writing or holding statues. The last has empty shelves and a large table.
>Climbing up the stairs, you go around another landing, and see the sigil is on a paper wall in the hallway now. Continuing up, you come to a largish and mostly empty room. Its position makes you feel that it is probably not meant for the public, but rather for whatever residents that might live in the shrine. Perhaps it is a communal room? The most notable factor are the windows, which allow you to look out over the shrine's pavillion, and toward the immense blades of grass beyond it. In particular, you note a strange red boulder out in the grass.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #652 on: June 13, 2013, 03:49:29 AM »
> A red rock? A boulder? We must be in Colorado!
> Get closer to the window and take a better look at the boulder.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #653 on: June 13, 2013, 04:02:50 AM »
> A red rock? A boulder? We must be in Colorado!
> Get closer to the window and take a better look at the boulder.

>Oh man, you're going to get bitten by a poisonous snake!
>At a second glance, you revise your assessment, it is clearly not a boulder, the shape and the texture are all wrong. Getting closer to the window, you observe it for a moment before it hits you: what you're looking is your shoe, now easily the size of a boulder and laying among the grass...

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #654 on: June 13, 2013, 04:05:41 AM »
> But the grass is oversized too, right? Might that mean we got shrunk somehow?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #655 on: June 13, 2013, 04:14:42 AM »
> But the grass is oversized too, right? Might that mean we got shrunk somehow?

>That seems to be the easiest explanation, but you cannot fathom how it happened. It shouldn't be possible from just stepping into a gap...

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #656 on: June 13, 2013, 04:21:42 AM »
> When we were outside before entering this shrine, was the foliage abnormally large?
> Where would our giant shoe be relative to the shrine entrance?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #657 on: June 13, 2013, 05:07:41 AM »
> When we were outside before entering this shrine, was the foliage abnormally large?
> Where would our giant shoe be relative to the shrine entrance?

>It was; it was something you noted before entering the shrine itself. It wasn't too immediately alarming since you were in the middle of the shrine's pavilion, which is quite free of such things.
>It is a couple hundred yards past the entrance of the pavilion, relative to you.

>_

O4rfish

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #658 on: June 13, 2013, 05:29:33 AM »
>How large does the shoe look compared to the grass? If not tiny, then...
>This is a place where sizes are mutable. The relative size of two things is not fixed. Weird.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #659 on: June 13, 2013, 06:24:59 AM »
>How large does the shoe look compared to the grass? If not tiny, then...
>This is a place where sizes are mutable. The relative size of two things is not fixed. Weird.

>The shoe looks like it is to scale with the grass; and probably larger than you are.
>That seems very plausible, and very weird...

>_