Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50828 times)

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #600 on: June 07, 2013, 02:37:11 AM »
> No sign of clothing, miko garb or otherwise, anywhere yet, huh?
> Might as well head down the hallway.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #601 on: June 07, 2013, 02:56:24 AM »
> No sign of clothing, miko garb or otherwise, anywhere yet, huh?
> Might as well head down the hallway.

>You've not seen anything like clothing. The place seems to be devoid of such personal effects thus far.
>You head down the corridor, certain that whatever is creating that sense of power is this way. The walls and ceiling here are rocky and uneven, seeming to be quite natural. The floor is a little uneven as well, smooth and cold. You descend for some distance, about fifty or so forward, and probably close to thirty downward, before the tunnel widens to small chamber, a few yards across. It comes to a sudden end at the far side, perhaps five yards from where it starts to widen at a rough-looking rock wall You note a seam where the walls, ceiling, and floor meet this wall.
>As well, you notice a curious sigil painted on the right wall. It seems to vaguely resemble a humanoid figure, about the size of your hand, it's back twisted into an S-shape and its legs in front of it. Its head is merely an amorphous blob, with some sort of flared line extending from it. Its arms grasp this line, you think, but you are not certain. It is difficult to tell whether the upper line is an arm grasping  it, as well as the lower one, which makes it resemble a flute player, or if the upper upper line is part of its head, upon which it seems to be the lower eyelid of a single blank eye that stares toward you. From the top of its head extend a number of flared and squiggly lines, resembling wild unkempt hair, or perhaps tendrils of some kind.

>_
« Last Edit: June 10, 2013, 10:33:05 PM by Chief Purvisil »

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #602 on: June 07, 2013, 03:06:07 AM »
> What kind a seam?
> Wander around the room a little bit, keeping an eye on the drawing's eye.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #603 on: June 07, 2013, 03:50:28 AM »
> What kind a seam?
> Wander around the room a little bit, keeping an eye on the drawing's eye.

>It seems to be a distinct crack running between the that stone wall and everything else.
>You wander around the room a little bit, and don't seen anything else of interest. The eye in the design does not seem to follow you directly, but it still feels as though it is looking at you. It reminds you of some artworks you've seen, in that regard.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #604 on: June 07, 2013, 03:57:31 AM »
>Does the seam represent a strange border of some kind?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #605 on: June 07, 2013, 04:28:45 AM »
>Does the seam represent a strange border of some kind?

>It doesn't feel like it's part of anything greater than what you see here, in terms of borders.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #606 on: June 07, 2013, 10:05:18 AM »
>Completely unrelated question: do we know of American youkai or gods?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #607 on: June 07, 2013, 11:07:29 AM »
>Completely unrelated question: do we know of American youkai or gods?

>You don't know a whole lot about that place. On one hand, it's ability to hold back youkai is so weak that you could practically consider it a playground if you wanted. On the other, belief is youkai is nonexistent for all intents and purposes, and it is a trial to be there for any length of time. You know that it holds to several variant of western faith, and despite its aggressive belief in natural phenomena it seems to hold a few isolated cryptids. There may be a couple proper youkai there, but if there are you are presently unaware of them. You suspect they would be of the older native faiths, though, rather than products of the current dominant society. But who knows? It's possible there's something else there. For now you are content to write it off a wasteland.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #608 on: June 07, 2013, 07:07:47 PM »
> Get up close to the drawing, close enough that we could touch it if we wanted to.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #609 on: June 07, 2013, 07:11:59 PM »
> Get up close to the drawing, close enough that we could touch it if we wanted to.

>You approach the drawing. There is no visible reaction from it, it is just a glyph on the wall. However, drawing closer to it, you are certain that it is the source of the power you've been feeling.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #610 on: June 07, 2013, 08:20:24 PM »
> Reach out to it as if we're going to touch it, but don't actually touch it.
> What material is it? Paint, chalk, soot, something else?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #611 on: June 08, 2013, 05:47:41 AM »
> Reach out to it as if we're going to touch it, but don't actually touch it.
> What material is it? Paint, chalk, soot, something else?

>You hold your hand out toward it, and nothing untoward seems to happen.
>It seems to be a crude kind of paint. It rather reminds you, now that you think on it, of the kinds of paintings that humans used to decorate caves and such with, long ago. You don't recognize this specific sigil, though.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #612 on: June 08, 2013, 05:57:23 AM »
> Deep breath.
> Touch it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #613 on: June 08, 2013, 06:03:45 AM »
> Deep breath.
> Touch it.

>You take a deep breathe, then place you hand on it, and can definitely feel its power as well as the cold stone. You can feel that power place across your being for a moment, then it falls quiet, having done nothing.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #614 on: June 08, 2013, 08:22:28 AM »
>Does it feel as if it were scanning us, rather than the other way around?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #615 on: June 08, 2013, 06:23:34 PM »
>Does it feel as if it were scanning us, rather than the other way around?

>In a sense, but you don't think it would be anything so complex as that upon reflection. Rather, it felt more like it was feeling around blindly.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #616 on: June 08, 2013, 08:04:22 PM »
> What kind of power is it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #617 on: June 08, 2013, 09:38:26 PM »
> What kind of power is it?

>It feels incomplete, this is the first thing that you notice. Beyond that, you note that its purpose seems to be something like motion. Not quite motion, but it is difficult to be sure what it is supposed to be with however much of it that is missing being missing.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #618 on: June 08, 2013, 11:11:09 PM »
> What part of it is missing?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #619 on: June 09, 2013, 03:21:29 AM »
> What part of it is missing?

>It's not possible to tell. It could be missing just a little bit, or well over half of itself. You don't really have a frame of reference to know how complete it is.

>_

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #620 on: June 10, 2013, 04:30:24 AM »
>The sigil does not seem to react further. It's still hard to tell what it is meant to be, you keep seeing it as a flute player one moment and a one-eyed monster the next. examining it further, you cannot find more than your initial discoveries. You have to stifle a yawn, it's getting close to a full day now, hasn't it?

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #621 on: June 10, 2013, 06:50:18 AM »
> Compare the sigil to our piece of Materia Prima.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #622 on: June 10, 2013, 06:57:10 AM »
> Compare the sigil to our piece of Materia Prima.

>There's not really a lot to compare. The sigil does not have the physical appearance of it at all, while the power it radiates is not as intense, nor is it unshaped, as you can definitely tell there's some movement aspect to it. You suspect you won't really know what it's for unless you can find the other part or parts of it. It is like peering at a jigsaw puzzle without knowing where the edges are supposed to be.

>_


Re: Yukari Quest II - A Z-Machine Adventure
« Reply #623 on: June 10, 2013, 12:45:02 PM »
>Have a look around the room for anything else of note, and if we find nothing head upstairs to see if we can find this "missing part" there.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #624 on: June 10, 2013, 08:30:54 PM »
>Have a look around the room for anything else of note, and if we find nothing head upstairs to see if we can find this "missing part" there.

>The only other thing of note is the seam along the wall. Taking a closer look at it, you quickly find the far wall is completely detached from everything else; the seam is about an eighth of an inch wide, and extends further out than you can see in all directions.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #625 on: June 10, 2013, 09:10:28 PM »
>Wait, what? How big is this room?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #626 on: June 10, 2013, 10:34:50 PM »
>Wait, what? How big is this room?

>The chamber is not especially large, maybe three and a half yards wide, and five yards long, with the ceiling being just within arm's reach if you stand on your tiptoes.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #627 on: June 10, 2013, 10:54:44 PM »
Okay, now I'm a little confused.

>How exactly does the seam extend out beyond our sight?

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #628 on: June 11, 2013, 12:19:08 AM »
>How exactly does the seam extend out beyond our sight?

>It is a small gap between the far wall and the rest of the chamber, you can peer into it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #629 on: June 11, 2013, 12:26:03 AM »
Ah, right.

>Push on the far wall.