Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50817 times)

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #150 on: April 27, 2013, 04:33:55 AM »
> Is there an obvious way to get to it from our current location other than jumping down and falling at it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #151 on: April 27, 2013, 01:40:44 PM »
> Is there an obvious way to get to it from our current location other than jumping down and falling at it?

>Aside from jumping or attempting to open a gap to move down there, you think you can see a path or two to get down there. The problem is, they seem to involve at least one jump, and you are not so sure you'd be able to climb your way back up physically.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #152 on: April 27, 2013, 09:45:34 PM »
Good thing getting to the gap would mean that we won't need to get back up. Any objections to heading toward it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #153 on: April 27, 2013, 10:18:41 PM »
Well, considering that our only other options are staying around for the entirety of the quest or trying to go back the way we came (which would be just as hard as going to the gap, if not harder, given what Purvis said) then no, absolutely no objections.

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #154 on: April 28, 2013, 06:40:35 AM »
>Gapwards we go!

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #155 on: April 28, 2013, 03:09:45 PM »
>Gapwards we go!

>A couple methods have been mentioned in this regard, which one will you be taking?

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #156 on: April 28, 2013, 04:24:26 PM »
Oops, I must have been tired when I typed that. >.<
>The way with the walking and the jumping.

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #157 on: April 28, 2013, 05:25:59 PM »
>The way with the walking and the jumping.

>You begin to pick your way down to the gap. The first step requires you to hang down the edge of the one of the two bridges that made up the Materia Prima's resting place and drop down a few feet to a bridge below. This one steeply inclines downward, and passes reasonably close to another stalactite that extends down similarly in the opposite direction. This one, you have to run and jump to reach, which is hardly a pleasant experience however confident you may be in your abilities. It doesn't help that you have a hard time finding your footing as you land, and have to choose between falling on your belly or sliding down the stalactite; you choose the latter, then choose to rest there for a few moments, even though the aqua-colored crystal is unpleasantly cold. Once you feel a bit more confident and a bit less sore from the fall, you proceed down this bridge, until is passes and touches upon one of the main stalactites in the whole structure. You are able to grab onto it easily, and shimmy down it bit by bit until you reach the platform where the gap is.
>Taking a moment to readjust your bedsheet, you examine the gap. It seems to be a strong one, but you can sense that it is not well connected to its other end. You would probably prefer to have your vice grips back before you try to open this one. The other end, however, does not feel familiar; you definitely not encountered it before.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #158 on: April 28, 2013, 05:28:50 PM »
>Would it be possible to at least open it briefly to see where it leads?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #159 on: April 28, 2013, 06:56:52 PM »
>Would it be possible to at least open it briefly to see where it leads?

>You don't think so; it is more than likely to simply collapse after failing to proper connect with its other end.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #160 on: April 29, 2013, 01:07:31 AM »
>Well that's just annoying.
>Look around the room for anything else that isn't a stalactite or a natural bridge.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #161 on: April 29, 2013, 02:15:43 AM »
>Well that's just annoying.
>Look around the room for anything else that isn't a stalactite or a natural bridge.

>Setting your irritation aside, you look around trying to find any further features of note. Save for the pool of water and such that you are well acquainted with, you don't see anything else of interest.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #162 on: April 29, 2013, 02:39:01 AM »
So... Anybody has that map that kilga was doing? Because we just hit a brick wall, finding a hard-to-reach gap that requires one of our tools, one of those that we don't have.

And considering the vastness of this place, I already stopped keeping track of where we are in this palace, I'm skipping all movement-related commands because of that, too big a palace lol.

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #163 on: April 29, 2013, 03:15:49 AM »
I stopped keeping the map updated once we left the initial caverns, to be honest. I don't have the imagination to accurately document what's gone on in this structure.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #164 on: April 30, 2013, 06:02:07 AM »
>With there being little of interest here, your mind wanders toward other things of interest. You aren't sure how much is left to explore here; a majority of the tunnels seem to lead outside, from what you've witnessed. The silvery door that brought you here did have those gaps on the rear of it. As well, there was the gap you were seeking out when you first found this place.
>As well, there is the problem of getting down from here; going back up is not possible short of opening your own passage. Going down, eventually, is going to lead you toward the middle of the pool. While it is only hip deep, from what you've seen, it is also cold and wet.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #165 on: April 30, 2013, 05:52:43 PM »
>Ok then, how possible is it for us to gap ourself down there presently?
>If it is possible, does gap difficulty increase with distance?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #166 on: April 30, 2013, 07:42:12 PM »
>Ok then, how possible is it for us to gap ourself down there presently?
>If it is possible, does gap difficulty increase with distance?

>You've not really tried to open a gap yet, but it feels that it should be possible to open up a short-lived one that should put you safely and dryly on the ground.
>Distance is tricky. As long as it's within a few dozen yards and within sight, you feel you should be fine as long as you have your screwdriver. With a few minutes time, even with the borders here as they are, you can probably open a gap as far away as you can see; which can be quite far in places such as the plains you were previously in.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #167 on: April 30, 2013, 10:29:15 PM »
>Cautiously attempt to open a gap down to ground level.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #168 on: April 30, 2013, 10:55:30 PM »
>Cautiously attempt to open a gap down to ground level.

>You do so, your screwdriver bolstering your ability. It is not too difficult to create such a gap, one end opens beside you and the other you can see open on the ground below, it's purple shades seeming alien and out of place among all the aqua crystal. You do not feel you will be able to hold it open for long, though.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #169 on: April 30, 2013, 11:23:11 PM »
>Ok, let's gap it through the gap.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #170 on: May 01, 2013, 12:32:50 AM »
>Ok, let's gap it through the gap.

>You step through the gap, and step out on the floor not far from the edge of the pool. A moment later, the gap loses stability and collapses on itself.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #171 on: May 01, 2013, 12:38:04 AM »
>Nice to know we can at least do that much.
>Take one of the many exits out of this place and start heading back toward ~the door~.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #172 on: May 01, 2013, 04:05:58 AM »
>Nice to know we can at least do that much.
>Take one of the many exits out of this place and start heading back toward ~the door~.

>You return the way that you initially came, following the tunnel upward until it comes to its sudden end. Carefully stepping over the sudden and likely sharp place where the crystal was sheared around, you walk out into the darkness once again. It is easy enough to walk around the larger chunks of crystal floating in the emptiness and the door itself is hard to miss, shining as it does.  The small shards of crystal floating in the emptiness add a certain charm to the place. You could probably take one if you wandered close enough to them.
>You quickly begin the note a problem as you approach it: You are several yards below the door now.  It seems the tunnel cut off lower than where you originally were. If you proceed as you are, you'll walk right under the door.

>_

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #173 on: May 01, 2013, 04:59:37 AM »
>What happens if we jump?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #174 on: May 01, 2013, 05:44:51 AM »
>What happens if we jump?

>You haven't tried this yet.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #175 on: May 01, 2013, 06:36:51 AM »
>Well then, what are we waiting for?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #176 on: May 01, 2013, 06:46:49 AM »
>Well then, what are we waiting for?

>You try to jump upward, hoping to reach the door!
>Jumping about a foot upward, you find that you never descend back down.  Instead, it feels like you've landed on some kind of shelf, but there is no feeling of impact. While the door is still several yards below you, you are a foot closer to it now.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #177 on: May 01, 2013, 08:03:16 AM »
Well then

> Keep jumping until we're close enough to the door.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #178 on: May 01, 2013, 08:11:30 AM »
> Keep jumping until we're close enough to the door.

>You would almost feel foolish doing something like this in normal circumstances, but normal has ceased to be apply  some time ago, and you likely have a lot more to feel foolish about.
>It takes a several hops, but soon you are on level with the door again. You notice that the frame is conspicuously nicked, and looking through to the field beyond, some of the pearly fronds have been damaged or cut down. This aside, everything seems to be as you left it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #179 on: May 01, 2013, 08:46:19 PM »
>That either means there's either something out there cutting things or the ripping open of that border had bigger repercussions than we though, both have the potential to be really bad.
>Take another look at the other side of the door.