SA Lunatic No Bombs 1cc. I really didn't expect this run to clear. 2 lives into stage 5, 2 and 2/5 lives into stage 5, 1 and 1/5 lives into stage 6, and I cleared with 2 extra lives despite going into Okuu with only 2/5 of a life. ... Now that I think about it, does that mean I perfected Okuu in this run? I would check, but replay desync and all. Wow damn I haven't been this excited in a while, which is weird since I usually don't get excited over achievements that I get quickly.
I would do UFO next, but I'm not good enough at Shou and Byakuren yet to clear despite being able to get to stage 5 with 7 lives. So in that case, what's a good order to No Bomb the games in?
Congrats on the SA LNB! Definitely a fun game to NB in my opinion.
As for the order of NBs, I'd say just go for the games you like the most first. But if you want my opinion:
EoSD - EoSD LNB is one of the more challenging games to No Bombs in my opinion. The randomness and low set of lives makes for some pretty interesting challenge, but if you have a good grip of the game, it's definitely doable. With how crazy the game is, you never know what's gonna happen in an EoSD LNB. (Unless you've managed to tame it and get consistency, of course!)
PCB - PCB LNB is what I would recommend the most. The border system, combined with many lives makes this game the easiest to no bomb in my opinion. Of course, for some extra challenge, you could add in a "No Manually Broken Borders" Clause in order to spike up the challenge. (Or, if you're weird, you could add a No Borders Broken clause too, but it might become slightly stressful)
IN - IN is a unique game to LNB because of the variety of shots and options. I find a lot of the game itself appears to be static, (though there are a lot of random moments in the game as well). If you have a good grip with this game, it could definitely be your next target.
MoF - MoF LNB is probably among my favorite games to LNB. Stage 4 is definitely tricky (and it can also be tricky to get NM stages 1-3 down consistently), but taking out the bombs in the survival challenge definitely makes things interesting. While you have the same amount of resources as in an EoSD LNB, in my opinion this game is easier to LNB than EoSD.
UFO - UFO LNB is an interesting game to toy around with because of the UFO system. I would suggest making a UFO route geared towards reds. UFO LNB probably gives you the most lives to work with in all games (I think you can get up to around 15 mistakes, 16 or more if you're good with UFOs). However, I would personally still list this as the hardest game to LNB despite the number of lives you get. I find it very easy to die everywhere in random places (even as early as stage 2). The general difficulty of the bosses and stages makes lives less valuable in this game, as you get so many, and can lose so many easily in repetition. (I find chain deaths are more common in this game than in others, but maybe that's just because I find it harder to get consistency in UFO than in other games) But that's just from my personal experience, and that doesn't mean it will apply to others. I find the most important part of this game is to get consistency with bosses (ESPECIALLY SHOU, who will most likely be the last determiner of how many lives you get at Byakuren, unless you die in the stage 6 portion)
TD - TD is an option. The Trance system will most likely get you the same amount of lives you usually get in a vanilla run. LNB really isn't that popular in this game, as most people prefer to just remove the trance system in general. NBNT will add more more interesting challenge, and reduce the amount of mistakes you can make, as well as parts in stages you can normally cheese (like the end of stage 5).
Honestly, I'd say go for the games you have the most consistency in. As for me, I went in chronological order (minus TD, which I did before I did UFO).
If I had to order up the games from easiest to hardest (keeping in mind this is just my opinion, not a fact), I would say: PCB, SA, TD, MoF, IN, EoSD, UFO