Author Topic: The Legend of Hieda II: Her Mother's Sword (Complete)  (Read 27450 times)

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #240 on: June 09, 2013, 04:40:11 PM »
> There was no way that someone was this stupid, thought Brilliant-Castle. Literally. This girl had to be hiding something, but her idiotic expression made her all but impenetrable. She was definitely one of a kind. Still, if the fool child had actually managed to get into the Palace, she could have ruined everything. Admittedly, that would have been the end of her then and there, but whether the Mistress' revenge was worth dozens of years' worth of planning was doubtful. Brilliant-Castle wondered idly how long the idiot girl would last under a god's geas. No more than a few hours, no doubt, if it were placed within the Mistress' sanctum. No more than a minute - no, perhaps a few minutes - if she were to wander into the Palace and have every god in Heaven tearing at her to upset the balance somehow. So as not to alert-

> Like a hiccup, the story breaks for just a brief moment to let through Youmu's voice.
> "Aichi? I... have been thinking. Maybe you do not have to do this for me. I... I think I am satisfied."

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #241 on: June 09, 2013, 05:15:09 PM »
Okay fuck that, I'm not interested in meeting Kanako anymore.

> Run. It doesn't matter where, just get away.
> "Youmu, no! I can save you. It's within our reach now - all we have to do is defeat that damn tiger so I can become a Chosen, and then we can face the Lady Saigyouji."
> "And if there's more to it than that, I will do it. If our positions were reversed, wouldn't you do the same for me?"
> "But even if you can't believe in me or trust in me, whatever you do, don't accept this fate! What did we spend all those years training for? The world has no right to do this to you, so fight it!"

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #242 on: June 09, 2013, 10:42:38 PM »
> "Ah, Aichi. What is the use? There are too many obstacles, it is just... too hard. It is too hard watching you suffer on my behalf, and it is too hard pretending that our efforts will amount to anything. We are facing gods, Aichi. Who has ever heard of challenging a god? This is foolishness."
> It looks like Youmu has returned to wallowing in depression. But you cannot keep this up much longer. The next time Youmu starts accepting her fate will be your last chance to offset her passing.

> Why is she running? She has no reason to, there have been no flashbacks, no exposition has occurred, no scenes of brilliant insight, thinks Koishi, twirling her silky hair. And then Koishi's serene - and, of course, perfectly beautiful - expression is marred by rage. No, no, no, no, no, no, NO! How dare she! Does she not understand her place? Oh, she will be made to! What would she use, what was there around her? Ah, a nearby adversary and an old story!

> And everything shif-

>

> As if Heaven itself beco-

>

> For her sixth birthday, her parents took the girl to the fair. The girl was wearing her new summer dress, all light and silky and patterned in salmon pinks and pearl whites. What sights there were to behold! Decorations, stalls, entertainers, dancers and merchants! Wondrous artifacts of jade and oristeel playing music and showing moving pictures hanging in still air! And all it would take to destroy the life of the girl was a speck of sand. Across-

> "I have heard this story before, and you were not in the leading role then, Aichi of the Hieda. No, a six-year-old girl was no match then, and neither will she be now. Take your real form."

> And everything is Heaven again, and you are yourself once again, and the sky is awash with colours and emotions as the story rages above, trying to make its way back in, and before you is the vast tiger in your visions, Tiger-Patterned Shou, and she is real now.

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #243 on: June 09, 2013, 11:17:25 PM »
> "I never thought I'd be so happy to see you."
> Draw sword.
> "I'll defeat you, Tiger-Patterned Shou, and become a Chosen. Let's fight!"

Re: The Legend of Hieda II: Her Mother's Sword
« Reply #244 on: June 10, 2013, 07:38:29 AM »
> Draw sword.
The normal one or the Youmu one?

>Gauge Shou.

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #245 on: June 10, 2013, 12:29:25 PM »
> "I never thought I'd be so happy to see you."
> Draw sword.
> "I'll defeat you, Tiger-Patterned Shou, and become a Chosen. Let's fight!"

> Shou nods, then bares her teeth.
> Her stance is formalised, practiced, entirely unlike that of a normal tiger. She is low to the ground, keeping her centre of mass perfectly under control, and her tight limb positioning will allow her to spring in any angle.

>Gauge Shou.

> She is bigger, faster, older and stronger than you are. You are certain she has at least a small spark of divinity. She is bound to you by her Karmic bond, and she will not be satisfied until she has tasted your flesh.
> In addition, you see coursing within her regret, fondness, anger, hunger and pride.
> Your unambiguous advantage is your precision.

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #246 on: June 10, 2013, 09:33:49 PM »
We're using THE sword, because Shou will completely wreck our shit otherwise.

I'm thinking we should target her hunger first, since that's (ostensibly) her entire reason for fighting us. At the very least, if we get that out of the forefront we might be able to read her better.

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #247 on: June 24, 2013, 02:03:08 PM »
With a few deadlines coming up, I'm going to continue my hiatus, but it is quite clear that a lot of readers have lost interest. I, personally, want to finish this story, but I am also quite capable of taking a hint when I see it. As such, I am open to comments and suggestions. I want to know why you have lost interest. With enough feedback, I will be able to make adjustments to liven up the story again.

Kasu

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #248 on: June 24, 2013, 03:53:44 PM »
In my case it's not that I've lost interest, but more that I just can't think of actions or I can't think of anything to add on to actions that have already been posted.

I do tend to lurk more often than post though, so it may also just be a habit I need to break.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #249 on: June 24, 2013, 10:47:06 PM »
This may not be a reliable metric, but the number of views per reply for the thread, compared to other quests on the board, is doing decently. I think people are reading the quest, just hesitating to put in commands. It may be because this quest is very serious business, and bad choices will fuck us up.

Or it may be because I have almost entirely seized control of Aichi :V

Hanzo K.

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #250 on: June 24, 2013, 11:20:22 PM »
It's the former of what stuffs listed in my case.
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Jq1790

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #251 on: June 25, 2013, 01:38:56 AM »
In my case it's not that I've lost interest, but more that I just can't think of actions or I can't think of anything to add on to actions that have already been posted.

I do tend to lurk more often than post though, so it may also just be a habit I need to break.
Pretty much exactly this.  If I'm gonna post, I want it to be something that'll be good on its own, not something you need to try to do verbal gymnastics around to avoid a Bad End or some other negative issue.
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Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #252 on: June 25, 2013, 09:13:30 AM »
Very well. I had suspected a bigger problem, but player block I can easily deal with.

> Shou nods, then bares her teeth.
> Her stance is formalised, practiced, entirely unlike that of a normal tiger. She is low to the ground, keeping her centre of mass perfectly under control, and her tight limb positioning will allow her to spring in any angle.
> She is bigger, faster, older and stronger than you are. You are certain she has at least a small spark of divinity. She is bound to you by her Karmic bond, and she will not be satisfied until she has tasted your flesh.
> In addition, you see coursing within her regret, fondness, anger, hunger and pride.
> Your unambiguous advantage is your precision.

> Shou is a phenomenal challenge, a Fate-born God-tiger, as smart as she is strong. She is also, however, in your way.
> Do you:
> Make sacrifices? You will fight aggressively and try to take down your enemy as quickly as possible. She will overpower you, but, with your precision, you should be able to prevent Shou's attacks from hitting too many vital spots.
> Drag it out? You will go fully defensive. The story that has enveloped Heaven seems to be rushing in even now. Perhaps you can use your limited experience in Koishi's chaos to pull the advantage to your side.
> Change your nature? You will surpass your limits by striking them from yourself. Gathering-Clouds-of-Heaven may be sharp enough to wound your own weakness. You cannot even begin to imagine the long-term ramifications of doing this.

Kasu

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #253 on: June 25, 2013, 01:08:55 PM »
> Make sacrifices.

I think this might be the best course considering Youmu's deteriorating situation.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #254 on: June 25, 2013, 09:43:17 PM »
Agreed. She's stronger, so we're either going to win fast or not at all.

That third option is interesting, but we should probably save that for an emergency.

Re: The Legend of Hieda II: Her Mother's Sword
« Reply #255 on: June 26, 2013, 09:05:32 AM »
Heh, I'm too invested in this and enjoy Fightest's parse-mancery and story weaving to lose interest.  I'm used to the hiatuses as well.
I personally enjoy the challenges, but sometimes they can be a bit vague to know what to do, or try next.

I'm down for first or third option, both seem to fit the cruel sword-play. I'm going to edge out the first though because it seems to be a bit more direct.

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #256 on: June 26, 2013, 12:52:35 PM »
Is it your birthday, Bob? Happy birthday!

> Make sacrifices.

> Your sword is built for a one-handed style, and the extra power that an additional hand on the grip gives is meaningless in this fight.
> You left arm is the first sacrifice. You leave a deliberate opening at your left flank, and Shou strikes without hesitation, crossing the distance in the blink of an eye. You guard against her rending strike with your bare left arm and strike out with your right, and the sheer impact of the tiger's attack sends you tumbling.
> Your strike connected perfectly - Shou's hunger was too fundamental to her nature for you to damage, but you see her legs shake and her expression cloud - her speed took a grave wound.
> Shou's attack, however, is almost equally debilitating - the skin and flesh of your left arm are near-ribbons where Shou's claws had raked across. Bone shines through, a ghastly white in a rapidly-growing sea of red as blood flows uncontrollably.
> Shou will see another gambit like this coming. You will need to up the stakes. What do you sacrifice next?
> Your reasoning?
> Your heartbeat?
> Your eyesight?

Kasu

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #257 on: June 26, 2013, 04:34:05 PM »
Hm... Sacrificing our reasoning seems to fit the cruel style as well so let's try that.

> Our reasoning.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: The Legend of Hieda II: Her Mother's Sword
« Reply #258 on: June 27, 2013, 07:46:07 AM »
Hah, thanks a lot Fighty, I turned 24; last week. Staff hasn't removed it yet, but I enjoy the shenanigans, it's only once a year after all.

Aw shit, all of those are horrible to lose.
>How strong is Aichi blind?  She has more of a sword-sense than spirit-sense, right?

Fightest

  • Fighter than anyone else
Re: The Legend of Hieda II: Her Mother's Sword
« Reply #259 on: June 27, 2013, 08:21:39 AM »
>How strong is Aichi blind?  She has more of a sword-sense than spirit-sense, right?

> You have always relied on your eyesight to see your opponents and the concepts coursing within them.
> Perhaps you may adapt to loss of eyesight somehow, but it will be difficult indeed.

Re: The Legend of Hieda II: Her Mother's Sword
« Reply #260 on: June 27, 2013, 09:22:58 AM »
>Reasoning.  If more sacrifices are needed, heartbeat, then one last precise strike before our body gives out.

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #261 on: June 27, 2013, 12:36:08 PM »
> Too often it is our mortal minds that hold us back through reason and fear. Surely, then, one can transcend mortality by discarding the mind, if only for a brief moment?
> Everything goes red.
> To an onlooker it would appear as if the fighters had switched roles.
> Before, there was the god-tiger, animalistic and primal, spurred on by deep hunger, and there was the human, weak and frail, her mind filled with regret and ambition.
> Now the human has become the animal, savage and feral, and the animal has, upon seeing a reflection of herself, become all-too-human, filled with doubt and worry.

> Koishi looked on as the girl roared and pounced on the creature five times her size, sword flashing. There was no wrapping a story around this. She looked at how the blade cut through skin, flesh and sinew. She looked at how the tiger's return attack sent the girl reeling, bleeding from a dozen wounds, only for the girl to stand again and to leap back into the fight. There was no elegance. No charm. There was only a frenzied beast fighting a fight it could not win. Stop, she thought. Please. You'll ruin the story. Nobody dies in stories.

> And you are back and in a burst of clarity you see that you are broken and the tiger is still strong and your body is simply not equipped to win. But what are obstacles if not simply things to overcome?

> The tiger hears the heartbeat of the girl, furious and determined all this time, cease, and her own heart skips a beat at the shock. She sees the girl die, still standing, in front of her and understands that this is no longer a fight the tiger can win. She closes her eyes and accepts the blade.

> ...

> You are dead.

> In the strictest definition: with your body unable to support it, your soul has separated from its mortal shell.

> Yet there is such a pressure, a suffocating grasp and you cannot move and, of course, it is your best friend holding on to you, tight as can be and she will not let you go.

Kasu

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #262 on: June 27, 2013, 03:38:50 PM »
> I don't suppose we can try and come back alive could we?

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #263 on: June 27, 2013, 09:27:29 PM »
This idea is kind of metal so it's okay if you guys don't support it.

> Become Chosen and not need a body anymore.

Jq1790

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #264 on: June 28, 2013, 12:22:44 AM »
I see what Stuffman put, but there's an idea I wanted to throw out there anyway, assuming it's possible.  Idea's been running through my head all day but I didn't have time to type it til now.  Other players may feel free to disregard this if they'd like.  (Thanks, Koishi, if this works!)

>If we can still utilize our Spell Cards(I was imagining the primary source of power was one's will, rather than physical contact, but forgive me if I'm mistaken.), try and latch onto the end of Koishi's story with the following, which would be placed after the rest of the Parser's post:
>>Nobody dies in stories.  Though Aichi has disproven this, her will is absolute, and with a titanic effort aided by her companion, she begins to generate a new body unlike the husk she left behind, forged entirely from her own thoughts, feelings, and sheer will to continue to exist alongside the friend she's known so long.  This new self is unbound by the rules mortals face, for one no longer alive in the strictest sense cannot be restrained by limits faced by the still-living.

Parser(and other players), feel free to ask for clarification if I made this unclear.  I hope this is as interesting as it sounds to me in my head and not just weird or something...
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Kasu

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #265 on: June 28, 2013, 04:20:52 AM »
I see what Stuffman put, but there's an idea I wanted to throw out there anyway, assuming it's possible.  Idea's been running through my head all day but I didn't have time to type it til now.  Other players may feel free to disregard this if they'd like.  (Thanks, Koishi, if this works!)

>If we can still utilize our Spell Cards(I was imagining the primary source of power was one's will, rather than physical contact, but forgive me if I'm mistaken.), try and latch onto the end of Koishi's story with the following, which would be placed after the rest of the Parser's post:
>>Nobody dies in stories.  Though Aichi has disproven this, her will is absolute, and with a titanic effort aided by her companion, she begins to generate a new body unlike the husk she left behind, forged entirely from her own thoughts, feelings, and sheer will to continue to exist alongside the friend she's known so long.  This new self is unbound by the rules mortals face, for one no longer alive in the strictest sense cannot be restrained by limits faced by the still-living.

Parser(and other players), feel free to ask for clarification if I made this unclear.  I hope this is as interesting as it sounds to me in my head and not just weird or something...
So... we would basically will ourselves a new body?

Oh hell yes, seconding this instead of my original post.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Fightest

  • Fighter than anyone else
Re: The Legend of Hieda II: Her Mother's Sword
« Reply #266 on: June 28, 2013, 09:41:47 AM »
> You feel the strangest sensations of cloth and metal - silk and oristeel - where Youmu has a hold on you and you are overcome by cold and strength and age. You are inside Gathering-Clouds-Of-Heaven and Shou is here too, three silhouettes against a light gray eternal expanse.
> "Break one destiny bond and another forms in its place, is that it?" says Shou with a smile. "How well you have fought, Aichi. And what a loyal friend you have."
> How long has it been since you saw Youmu's face? And there she is by your side, holding you tight, grinding her teeth in exertion to keep you bound within the sword.
> But this is not enough, is it? Youmu still does not have her body back.
> Your journey, and your life, do not end here.

> Where is it, where is it, where is it? Let's see. Origin story? Orphan girl raised by old swordmaster. Check. Friends? Swordmaster's granddaughter, stern but fond. Check. Enemies? ... Blast it, go all the way. A strange entity that feeds on stories and plays in them like a child would in a sandbox. Check. Virtue? Determined. Check. Vice? Cruel. Check. Excellent Swordsmanship, Average Negotiation, Average Survival, Poor Etiquette. What's missing, what's missing? Ah. Appearance. This one is always hard. Just start copying and the story will-

> Where does fiction end and life begin? Is it possible to rewrite yourself? Something white flashes in your mind and the grand eversword formed of your own will and the great sorcery imbued within the Spell Card plunges deep into cracks laid wide open by the invading story. And you're still there, there is a place for you, there will always be one for as long as Youmu needs you and is it your old broken body fixed or a whole one made anew, who knows, but it is yours and you reach for it and it is so difficult
> and you see streaks of black and orange, and the tiger-essence flows into you, so strong, so raw, and the rush is all you need to grab hold

> And you're back. A light breeze caresses your face. A dull thumping comes from your chest. You're alive.
> "Oh, well done, well done," says a voice that sounds used to commands and declarations. "Truly heroic. Why, I daresay that, were it any other day, you would be Chosen then and there, right on the spot."
> You open your eyes. Outlines are still a bit vague. Just to your right, on the step of a black-and-gold palanquin sits a woman dressed in a layered formal kimono, bands of yellow and green and white visible, but the primary colours are red and purple. She idly rests her head against the side of the palanquin, looking with almost a bored expression at the miniature sun that she holds in her right hand.
> For that is what it is - a sphere shining with a blinding white light, throwing stark shadows across everything but you and the goddess.
> "But, you see, there has been a coup. I am in charge now and, quite honestly, I am not convinced. Here is your chance, then, daughter of Are."
> She smiles, baring her teeth.
> "Convince me."

Re: The Legend of Hieda II: Her Mother's Sword
« Reply #267 on: June 28, 2013, 10:04:30 AM »
>Examine ourselves. Get bearings.
>"Do you wish to fight me?"
« Last Edit: June 28, 2013, 10:09:57 AM by Bob »

Stuffman

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #268 on: June 28, 2013, 02:26:26 PM »
A bit of a rhetorical question, isn't that?

> Assess the woman and get ready to attack.
> "You have something to do with the Palace of Night and Day, don't you?"
> "It doesn't matter, I'm only here for one thing anyway."

Also, now that we have Shou helping us, play Eye of the Tiger whenever we fight.

Fightest

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Re: The Legend of Hieda II: Her Mother's Sword
« Reply #269 on: July 03, 2013, 09:22:38 AM »
>Examine ourselves. Get bearings.

> You are still in the grand square in Heaven that leads in all the compass directions. It has been completely abandoned at some point, you are not sure when.
> You are still yourself, as far as you can tell. Your left arm that should have been shredded by Shou's attack is whole, and even your clothes are good as new.

> Assess the woman and get ready to attack.

> She is painful to look at. Divinity courses within her like a mighty river, radiating off her in blinding waves. She must have greed and ambition and age within her, but you cannot see them.
> You draw your sword.

>"Do you wish to fight me?"
> "You have something to do with the Palace of Night and Day, don't you?"
> "It doesn't matter, I'm only here for one thing anyway."

> "Oh, goodness me!" she says, not to anyone in particular, her voice echoing across the empty square, "A mortal threatens me, with the desire to claim something that is not hers! Why, this goes against every Mandate in Heaven!"
> "Why, should she succeed, what an uproar there would be!" She raises her hands to her face in mock horror. "Heaven itself would practically come crumbling down under the weight of its own hubris!"
> She looks straight at you, smiling an unpleasant smile, and opens her hand that holds the miniature sun.
> "Here you go."
> You don't know what she does after, for the sun shoots straight into your chest like an arrow and everything goes golden.

> Divinity pulses its way through your body, touching every part of you. Your muscles grow stronger, your eyes sharper, your mind quicker, but the infusion goes so much deeper than that. The strangest sensation of authority fills you. The authority to challenge, the ability to refuse and the ability to declare things the mortal cannot.
> With no place for it any more, the tiger-essence departs your body, leaving only the strangest ability. You know that you can, with absolute certainty, sever the left arm of Are of the Hieda, as Shou did so many years ago.

> Your vision clears. You are not in Heaven any more.
> You can see everything. Concepts float around you like petals in the wind, and you can pluck them out of the air with a thought. With a single strike of your sword you could take the flow out of a river or the dark out of the night.
> It is a beautiful day. The air is warm, but a gentle breeze blows to make it pleasant. You are sitting on the top of a small hill, and before you grasslands stretch out as far as the eye can see. You remember this place, you stopped here with Youmu on the way to see the Lady Saigyouji.
> And here is Youmu, sitting at your side, a black-and-white form, looking so fragile as though a strong gust of wind might blow her away.
> "Thank you, Aichi," she says, "thank you for everything you have done for me. I have... had a good life."

> This is it. This is your last chance to stop Youmu from passing on. She will no longer regress. Should you succeed, you will have bought only until sundown for Youmu to pass on.
> You have no time to observe her to determine strengths and weaknesses.
> Fortunately, you have a few advantages from having known her since childhood.
> You can use the Guilt ability once to guarantee an automatic success or to nullify an automatic failure. This must be used in conjunction with presenting an argument.
> You can use the Best Friend ability once to guarantee an automatic success or to nullify an automatic failure. This must be used in conjunction with presenting an argument.

> A reminder of the social combat system:
> Every round you must make an argument that is relevant to the stakes at hand.
> If Youmu has no good response, it will count as a success. If Youmu has a response available, then no progress is made. With no progress three times in a row Youmu will recognise that you are stalling and it will count as an automatic failure.
> Arguing against a weakness prevents Youmu from coming up with a response - it is an automatic success.
> Arguing against a strength provides Youmu assurance that she is correct - it is an automatic failure.
> Four successes will induce enough doubt in Youmu to stall her passing on.
> Three failures will show to Youmu that her time on the mortal plane is over.

> Enforced Participation Corollary: every participating player may present only one argument, once. If a player does not wish to present an argument, they may do the following instead:
> You can use the Flashback ability to reveal one each of Youmu's strengths and weaknesses. This counts as presenting an argument for purposes of player participation.