Author Topic: Spell Card Help Topic VI: How do I used Bomb?  (Read 141428 times)

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #90 on: March 29, 2013, 12:19:57 PM »
I'm getting my ass kicked by EX-8 in DS right now, does anyone know how to make Marisa stop within the screen boundary after doing her seventh blazing star attack? I'm starting to think that it isn't possible, please prove me wrong!
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Mesarthim

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #91 on: March 29, 2013, 08:10:17 PM »
I'm getting my ass kicked by EX-8 in DS right now, does anyone know how to make Marisa stop within the screen boundary after doing her seventh blazing star attack? I'm starting to think that it isn't possible, please prove me wrong!

No particular wave causes me any real trouble. Only difference for me is more stars after each photo. Also I tend to play safe than try to guarantee a photo in this one.  There were uh, some cases where I take a photo then go blargh because I get caught in the blazing star right after.

It's a pretty easy EX otherwise.

edit: Speedrunning is another matter entirely so ignore me. It's less easy if you're aiming for perfection. I... miss a lot.
« Last Edit: March 30, 2013, 12:24:12 AM by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

I have no name

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #92 on: March 29, 2013, 08:14:40 PM »
Speedrun strats, trying to save a spark cycle :V
Clearing it normally is very easy.

I would say make Marisa go across the long diagonal as much as possible so she spends more time onscreen.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #93 on: March 29, 2013, 11:39:46 PM »
Thanks for coming to help, but yes it is speedrunning strats. The goal is to make her end up stopping within the screen boundary after she stops moving after the seventh cycle, but I guess that it might not work for that particular cycle. It's quite easy to make her stop onscreen after the sixth cycle which makes me think it would work for the seventh as well, but I don't know how to do it!
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Zork787

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #94 on: March 31, 2013, 05:46:16 PM »
For the life of me, I can't figure out an easy way of doing Genetics of the Subconcious... Any tips to make it even a the least bit manageable?
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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #95 on: March 31, 2013, 05:57:46 PM »
No tips. None. :V

Really, Genetics is a card that requires you to be on your toes at all times. Aside from the suggested cue-driven route that you're probably already aware of, I don't know anything else that can make the card less challenging than it is.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #96 on: March 31, 2013, 10:26:27 PM »
It's completely static, so you basically have to memorize a route, and when it's safe to shoot her. I'm quite consistent at it, but there's always a chance of getting clipped due to it being too long. Watch a replay (there's a video in my Youtube channel of a Perfect Extra), watch again, and keep trying until you do it correctly. And don't forget that at the 2nd, 4th, etc "charging" sound you'll have to circle around her, while she goes from one bottom to another. Then she'll repeat the cycle.

Mesarthim

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #97 on: April 01, 2013, 08:48:22 PM »
I tend to keep to the bottom corners opposite of her if she is at the bottom of the screen. If she moves to the top of the screen I move to try to get under her in order to cause damage.  Aside from that Wriggle has it down.  You'll have to go around the screen as she flies at you (even if it is static). If you can keep under her as much as possible while she is at the top you'll cut down the duration of the spellcard and not have to dodge more than necessary.

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

Karisa

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #98 on: April 03, 2013, 01:24:46 AM »
Anyone know how to do this supergraze consistently? Specifically, how to make sure Keine moves to the right after each blue wave? If she moves the wrong way there's a good chance of not being able to make it to the next safespot in time.
« Last Edit: April 03, 2013, 01:26:51 AM by Karisa »

Oh

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #99 on: April 03, 2013, 05:30:06 PM »
How do I consistently perfect miko?
I can't get any consistency on her second and last spellcards.
Also is there any easier way to tackle yoshika and seiga's non-spells?
Thanks in advance.

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #100 on: April 03, 2013, 05:58:58 PM »
Anyone know how to do this supergraze consistently? Specifically, how to make sure Keine moves to the right after each blue wave? If she moves the wrong way there's a good chance of not being able to make it to the next safespot in time.
It seems like she moves in your direction.

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #101 on: April 03, 2013, 06:47:32 PM »
It's physically impossible to be consistent on her second-to-last since it can become incapturable. Start about 2 Reimu-widths to her right and you might have a better chance, though, since the card always starts by rotating left 3 times - right 3 times.

The last card is just streaming which is aimed at the moment the bullets stop. Redirect it at a regular pace and you'll be fine.

Yoshika's nons are sort of random. Treat the first and third like Aura of Justice and try not to stay directly under her, only hitting her when she moves closer to you.

Seiga's nons are real hard to get used to, but with enough practice they're second nature. Go for an aggressive attack on Seiga and ignore Yoshika. Second is pretty hard, but it helps to move in Yoshika's direction.

Oh

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #102 on: April 04, 2013, 02:50:17 PM »
Thanks for the tips RNG, but I was referring to her second card, the ones with the yellow glowing balls.
If Miko moves down I have a high chance of getting clipped.
And on her last card, Miko appears to be lower on the screen in the game compared to spell practice. I can captured it consistently in spell practice but most my captures in the game are improvised. I'm more troubled on the last phase of that attack.

Also, I wonder if you can go above Yoshika for Seiga's second non...

RNG

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #103 on: April 04, 2013, 06:28:16 PM »
Oh sorry. The second spell should not be hard. I prefer to do 2 dashes up rather than 3 because that means less time spent at the bottom dealing with weird trajectories. It should die in 3 waves so luck isn't a huge factor.

You can't go above Yoshika. Trust me, I wanted to, but you can't stay under Seiga for any length of time since the jellybeans are so dense. Even timing it out at the sides is difficult since you can get walled real easily.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #104 on: April 05, 2013, 01:55:24 AM »
Alright so Vengeful Cat's Erratic Step is kicking my arse and I'm terrible at reaction dodging so I need some help. I'm fairly confident now that all of my captures of the card to date have been 100% luck, as I keep on getting my face smashed in by the last wave of bullets. I just don't see how I'm supposed to read that final wave of bullets. Lifting my eyes from the bottom while I'm still dodging to read the final batch of bullets often results in me running into a bullet, but not lifting my eyes just results in death anyway. Should I be dodging to a certain side every wave or something?

And while I'm here, any tips on DDP Daioujou Hibachi's final attack? I can only seem to survive it if I go in with at least 2 lives, and even then it's a lot of luck. I can read it for all of a few seconds before I need a bomb, and I'm also kind of at a loss as to how to properly read/dodge it, especially when the direction of the blue bullets change. This is pretty much the last thing I have to figure out before I feel like I can 2-all the game, so any help is appreciated.

Thanks for the tips RNG, but I was referring to her second card, the ones with the yellow glowing balls.
If Miko moves down I have a high chance of getting clipped.
And on her last card, Miko appears to be lower on the screen in the game compared to spell practice. I can captured it consistently in spell practice but most my captures in the game are improvised. I'm more troubled on the last phase of that attack.
For her second spell, don't feel like you need to always stay under Miko. If she ever moves down, find a space in between the yellow bullets at the bottom, and run into it to dodge the next wave until she moves back up. At the bottom of the screen, the yellow bullets pretty much move horizontally, so you shouldn't need to worry about getting clipped by them at the bottom. And for the record, I prefer 3 dashes: once through the first two waves, wait for the bullets to rotate once more, another dash through the third layer, then wait again for the bullets to space out a lot more before making the last dash. Often times, I find that it's going through the final wave of bullets that will clip you.

And for her last attack, yes, she is higher up in spell practice than in the actual game. In the original release of the game, she was higher up, but ZUN changed it in the patch, but he never changed her position in spell practice. Must have slipped his mind. Just do it in stage practice like you would for any other game. For the final phase of the attack, you'll want to do a dash once you reach about the midpoint between Miko and the bottom of the screen, and dodge horizontally (like go outside the vertical "safe area" a bit) on your second+ passes through it.

Zil

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #105 on: April 08, 2013, 07:22:12 AM »
And while I'm here, any tips on DDP Daioujou Hibachi's final attack? I can only seem to survive it if I go in with at least 2 lives, and even then it's a lot of luck. I can read it for all of a few seconds before I need a bomb, and I'm also kind of at a loss as to how to properly read/dodge it, especially when the direction of the blue bullets change. This is pretty much the last thing I have to figure out before I feel like I can 2-all the game, so any help is appreciated.
Kind of late but I may as well try to answer this. Quite frankly, if you can survive it with 2 or 3 lives, then you're probably doing it well enough. But in any case, make sure to shotgun while you're invincible (i.e. as soon as you respawn/hyper). Otherwise always try to dodge perpendicularly to the lanes, and the red walls (which are the most dangerous part imo). Even if you end up flailing around (and you probably will) you should at least try to move around in a way that minimizes your chances of getting hit. But it's entirely possible to beat the game having no ability to dodge that pattern whatsoever. Just get to it with a bunch of lives.

And there -is- a shooting game thread in Akyu's Arcade. Apparently it hasn't locked yet.

I have no name

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #106 on: April 08, 2013, 11:37:12 PM »
Kanako's opener.  Any trick or do I just need to read faster?

Every time I try looking farther ahead to start I move into a bullet while trying to switch "lanes" to stay under Kanako and every time I start reading 3 or 4 rings ahead what I've already read gets pushed all the way to Reimu and I get overwhelmed and die/luck through.

Oh

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #107 on: April 09, 2013, 02:11:48 AM »
Kanako's opener.  Any trick or do I just need to read faster?

There's no trick to it as it's a very fair attack. You can try improving your reading skills.
I've faced this pattern about 100 times now and pretty much I can get though it.
I think you need to stay at the dead bottom and only move left/right. Use the music to figure out when it's going to end.
You can also try timing it out for fun practice.

RNG

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #108 on: April 09, 2013, 04:28:46 AM »
Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #109 on: April 09, 2013, 06:52:05 AM »
Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong

it would probably help if you provided a replay so we can see what you are doing wrong, but my guess is that you're messing up the re-streaming.

flying insect's nest is similar to hourai jewel in that regard, just the timing is far more lenient. but you also have to be aware of the lasers seeing how they get denser. make sure to sprint once a wave ends and start streaming into the opposite direction.

RNG

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #111 on: April 10, 2013, 05:20:19 AM »
uh, alright. I watched the video.

don't go up on the screen unless you have to. going up on the screen (and then going down) meand you can't stream the butterflies cleanly; in worst case, they'll be all over the bottom. I have seen people say you can go up on the screen safely and shit, but I think it's dangerous as fuck. I don't know what you were thinking in the beginning where you basically just killed yourself. you'd have capped it. I kind of feel like you're restreaming too early (meanng you stream the butterflies way too quickly), but that may just be me.

maybe someone who's more proficient at that game than me can add anything I will probably have forgotten.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #112 on: April 10, 2013, 06:03:59 AM »
Kind of late but I may as well try to answer this. Quite frankly, if you can survive it with 2 or 3 lives, then you're probably doing it well enough. But in any case, make sure to shotgun while you're invincible (i.e. as soon as you respawn/hyper). Otherwise always try to dodge perpendicularly to the lanes, and the red walls (which are the most dangerous part imo). Even if you end up flailing around (and you probably will) you should at least try to move around in a way that minimizes your chances of getting hit. But it's entirely possible to beat the game having no ability to dodge that pattern whatsoever. Just get to it with a bunch of lives.

And there -is- a shooting game thread in Akyu's Arcade. Apparently it hasn't locked yet.
Hm alright. Sounds like what I've already been doing. I guess I just gotta get to it with a lot of lives. Time to practice the hell out of 2-5 then, because I can only get to the final boss with 2-3 lives like 33% of the time starting out with 5 lives. Thanks for the tips.

And oh, I didn't even think to look there. I forget that there's a forum outside of HME most of the time :V

Double Black Death Butterfly 6/20
Flying Insect's Nest 0/19

what the flying fuck am i doing wrong
Watched the replay, and yeah you're messing up the restreaming. The only time you want to quick dash to the corners is when there's a pretty big gap in between waves. Otherwise, you run the risk of getting hemmed in there if you run in at the wrong time. If Satori is close to one side/high on the screen, you'll want to stay around the middle because you won't have large gaps between butterfly waves, meaning that you'll need to get a bit creative with vertical movement and re-streaming to ensure that you don't die to a poorly aimed butterfly.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #113 on: April 10, 2013, 06:44:19 AM »
Guze Flash is looking like an automatic bomb every run for me. I'm not particularly good with reading bullets of that speed, and the fact that those bright colours mean I can't stare at the screen for more than a few seconds before having to blink isn't helping. I don't suppose there's any easier way of doing this beyond just learning to read faster?

Mesarthim

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Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #114 on: April 10, 2013, 10:04:03 AM »
Guze Flash is looking like an automatic bomb every run for me. I'm not particularly good with reading bullets of that speed, and the fact that those bright colours mean I can't stare at the screen for more than a few seconds before having to blink isn't helping. I don't suppose there's any easier way of doing this beyond just learning to read faster?

It's evil in that regard for some people but there's a set pattern the bullets come down in if you can get used to that. You'll still have to deal with the colors and speed though. You have to read somewhat quickly but it's not that bad compared to some other fast spellcards in any touhou.

Pick a color and watch where they come down and you'll get the general idea on that pattern. I base my movement mostly around purple and yellow. I'm not saying that's the only time I move but rather the colors I keep an eye on most.
« Last Edit: April 10, 2013, 10:33:44 AM by Mesarthim »

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

Zil

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #115 on: April 10, 2013, 09:37:01 PM »
starting out with 5 lives.
Just to be sure, you're getting the extends from the big cannon in stage 4, right? If you used savestates to no-miss up to 2-5, you should have 7 lives.

Oh

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #116 on: April 13, 2013, 02:24:16 AM »
Any good way of handling Hourai Jewel on Lunatic?

Seppo Hovi

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #117 on: April 13, 2013, 02:36:23 AM »
Listen to the sound that happens as the bullets get reflected by the walls: when it stops, take a little hop forward and change streaming direction.

If you plan to supergraze it, micro-memorize it.

Oh

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #118 on: April 13, 2013, 03:42:12 AM »
Listen to the sound that happens as the bullets get reflected by the walls: when it stops, take a little hop forward and change streaming direction.

If you plan to supergraze it, micro-memorize it.

I tried capturing it for 50 times now but I haven't even captured it once. I once heard you dash under bullets of a certain color. Not sure if that's true or not.

Re: Spell Card Help Topic VI: How do I used Bomb?
« Reply #119 on: April 13, 2013, 03:53:22 AM »
If you're having trouble with the stream you can try streaming it vertically. The card takes less time this way and it's easier to stream, though you have to deal with the static bullets. I used to do it only vertically before I learnt how to stream it correctly.

As for the stream, like Seppo said, you have to listen to the sound and change directions when you notice the interval between the bullets formation and change the direction, moving vertically when needed to make it safer. The other way around goes to when you're streaming vertically, though you need less precision for the stream itself and give more attention to the static pattern.

I have a timeout of it that I did months ago for a friend. It won't be that useful since you mostly have to learn the route by yourself, but who knows.