Zil: thanks for the response. Your blog, especially the glitches page, is a gold mine for PoDD info. I saw it linked a month ago on #kusoplay, and I think most of it was new to me then, since I added the entire glitches page to my notes instead of pulling just bits and pieces like I usually do. It's certainly worthwhile for anyone getting deep into the game.
Interesting info in that other thread, particularly your post before that one. Seems like spell and boss triggers might be too bizarre to figure out at high spell points.
You hiding any other PoDD info in the nether reaches of MotK? Gameplay in TARC :\
[Also, I think Patchy's theme has enough of its own stuff to be more than simply lifted. Good call on the likeness, though.]
Didn't know about the 51k kill-then-summon thing. At least you don't get a boss attack if your spell points drop to zero and are below 51k when you kill the boss. That's what I learned from testing, since at first I thought you meant you'd get the boss attack if you passed 51k, no matter what your spell points were at the time of killing the boss.
Good call on the 300k boss panic as the cause of spell-rank skipping. I should have thought about that; just checked it and yep, that's it. Still happens if a boss is already on the opponent's screen. So it only skips by two ranks, not three like I thought, since there is a lvl3 sent to the opponent's screen (I should have watched a youtube instead of trying to figure it out while playing). And what you said is about boss-rank skipping is what I meant, although I guess I didn't say that. I redid that entire section just in case someone reads that without reading this following discussion.
Spawn distance isn't the only factor in Rikako's spell shenanigans. I'm certain that most of my tests yesterday were done at or near the bottom-center of the screen. I did a few more tests just now, and once I was hit at the bottom-center, several times I was missed in the center-center, and once I was hit at the 1/2-left-and-center part of the screen by spells at those ranks. I think your chance of getting hit increases the closer you are the one of the spawn points, but you can still get hit anywhere on the screen.
Yumemi stealing the end-round bonus. Now I've seen everything.