Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41189 times)

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #690 on: March 06, 2013, 03:35:21 PM »
>Probably shouldn't chip glass without eye protection. Explore further down tunnel.

>Taking special care to avoid those roots that we spotted.

>You decide not to risk glass shards and make your way down the left corridor.  You have to duck your head down to continue, and you still feel your hair brush against the smooth ceiling.  The tunnel is fairly broad compared to the last one, easily flaring out to a few yards across and oval in shape. Around you, your reflections grow even more distorted, oftentimes merging and blending into each other in strange ways. The air here is a bit colder then elsewhere, and feels sharper as you breath it in. Ahead, as the ceiling lowers further, you can see strange lights in the glass, glowing softly in several hues. Drawing closer, that the light seems to be separated into several clouds within the glass, each its own color. You can sense there is something unusual in the fabric of space here, outside the sandstorm nature of the place, but you cannot quite put your finger on what. It is definitely centralized ahead, though.

>_
« Last Edit: March 06, 2013, 08:59:39 PM by Anpurvis »

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #691 on: March 06, 2013, 04:03:26 PM »
> Are we going to have to start crawling again to proceed?
> Is there a visible end to the hallway, via either taking a sharp turn or opening into a larger room?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #692 on: March 06, 2013, 04:05:58 PM »
> Are we going to have to start crawling again to proceed?
> Is there a visible end to the hallway, via either taking a sharp turn or opening into a larger room?

>It looks like it.
>The corridor seems to come to an end ahead, but there is the possibility that it may have an opening you've yet to see.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #693 on: March 06, 2013, 04:59:11 PM »
> How rooty is the upcoming crawlspace? Are we going to have to sear ourselves some more?
> How does the shoulder look?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #694 on: March 06, 2013, 05:12:51 PM »
> How rooty is the upcoming crawlspace? Are we going to have to sear ourselves some more?
> How does the shoulder look?

>There are a few roots around on the floor and ceiling, you will have to take care where you move.
>You look at your shoulder. The bit of cloth your put on it is fairly soaked, but it seems like the wetness on it isn't too fresh, so you think it has stopped bleeding. It is still sore, but it's not so bad as it was. You don't think it'll fail you, just it will be less pleasant than usual.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #695 on: March 06, 2013, 05:56:48 PM »
> Nothing for it, then. Get down make love and start crawling. Take care to avoid the roots as they come - we're in no rush.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #696 on: March 06, 2013, 06:29:03 PM »
> Nothing for it, then. Get down make love and start crawling. Take care to avoid the roots as they come - we're in no rush.

>You decide there's no point in putting it off, and crawl onward. However low the ceiling, you're pleased the floor is broad enough to give you some room to maneuver as needed, and to allow your elbows some room. You shoulder and hand ache to varying degrees as you proceed, but you try to put it out of your mind. You aren't used to pain that lingers, but this isn't too hard to deal with.
>The path seems to come to an end at this chamber. Looking downard, you see you own reflection, only slightly distorted, looking back up through you. Below that, you can make out the forms of roots twisting and wending downward, deeper than your vision can follow. As well, you can see two clouds of color among them, softly glowing and shedding meager light into the chamber, one of them red and another orange. Above, though it is a little hard to properly look in that direction, you note a cloud of green light, and more roots extending from above. There is another cloud of light ahead of you, this one blue, and a yellow one to the left. While you are not close enough to really see, you imagine there roots are likely to be seen through the glass as well.
>There is a sense of something strange in the fabric of the borders here; something is here that is not correct. It feels like something has been ripped apart here, at a casual glance.

>_
« Last Edit: March 07, 2013, 05:22:13 PM by Anpurvis »

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #697 on: March 06, 2013, 06:48:16 PM »
Wasn't there a Lovecraftian monster that was just a bunch of color? I'm not well-versed in the universe but I seem to remember such an enemy in Arkham Asylum.

> So the glass is transparent now instead of opaquely reflective?
> Do the roots appear to originate from the light clouds?
> Are all of the clouds on the other side of the glass?
> Any obvious articles of clothing in the chamber?
> Any potential gaps in the vicinity?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hanzo K.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #698 on: March 06, 2013, 06:59:49 PM »
The Colour Out of Space?
Come to think of it, isn't this version of Yukari pretty close to a Lovecraftian being herself?
Essence RO
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Re: Yukari Quest - A Z-machine Adventure
« Reply #699 on: March 06, 2013, 07:01:19 PM »
> So the glass is transparent now instead of opaquely reflective?
> Do the roots appear to originate from the light clouds?
> Are all of the clouds on the other side of the glass?
> Any obvious articles of clothing in the chamber?
> Any potential gaps in the vicinity?

>The glass here is transparent, though you can see your own reflection in it as well.
>The roots do not seem to come from the light clouds. It does seem like some of them are reasonably close to the clouds, though. In particular, the purple light seems to have several roots encircling it.
>All of the lights seem to be on the other side of the glass. As far you can tell, they are inside of the glass itself as it seems to be glass as far down as you can see.
>You do not see any articles of clothing in the chamber, nor do you feel anything like a gap in here.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #700 on: March 06, 2013, 07:13:08 PM »
> Do the clouds resemble Musou Fuuin?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #701 on: March 06, 2013, 07:27:10 PM »
> Do the clouds resemble Musou Fuuin?

>They just seem to be formless masses of light.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #702 on: March 06, 2013, 07:52:16 PM »
Hanzo: That name sounds familiar, yeah. Think this could be that?

> Musou Fuuin is formless masses of light too!
> Is this chamber a dead end?

So there's three unexplored options - the rest of the statues room, the gap in the purple room, and these balls of light. My Metroid senses are tingling and telling me the purple room gap is the way to go - I think it was stated as only risky if we wanted to try doing our thing from a distance. The other two options suggest the need for tools to advance properly.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #703 on: March 06, 2013, 08:03:17 PM »
> Musou Fuuin is formless masses of light too!
> Is this chamber a dead end?

>You're a formless mass of light.
>This chamber seems to be a dead end.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #704 on: March 06, 2013, 08:05:33 PM »
> Wait three seconds in stillness to see if any of the light masses move.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hanzo K.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #705 on: March 06, 2013, 08:10:50 PM »
Could be. Though the roots don't seem to be from it. (Maybe another Lovecraft thing I'm not knowing enough about?)
Admittedly, I'm nowhere near as much of a Lovecraft aficionado as others on this site are. I just know of the things.
Essence RO
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Youkai Quest: Unknown Adventure

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #706 on: March 06, 2013, 08:21:41 PM »
> Wait three seconds in stillness to see if any of the light masses move.

>You take a few moments to observe the masses of light. They do not move, but you think you see the light within them ebb and flow a little; it's difficult to tell.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #707 on: March 06, 2013, 08:44:04 PM »
The Colour Out Of Space was a different color from anything on Earth, sort of like Terry Pratchett's octarine. Safe to say if these lights are colors with simple names, they aren't it.
Is the purple room the one before Barrel Roll Bridge? That gap seemed like our best bet. Wasn't there also a gap somewhere in the three-tunnel room?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #708 on: March 06, 2013, 08:55:36 PM »
> Drawing closer, that the light seems to be separated into several clouds within the glass, it's its own color.

>This is meant to say "each its own color," right?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #709 on: March 06, 2013, 09:00:02 PM »
>This is meant to say "each its own color," right?

>Yes =K

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #710 on: March 06, 2013, 09:11:56 PM »
Is the purple room the one before Barrel Roll Bridge? That gap seemed like our best bet. Wasn't there also a gap somewhere in the three-tunnel room?

The purple room was the room where the three tunnels led from the promontory area into it at different gravitational orientations. I think this was after BRB, but you could check the map to be sure. (I may update it tonight.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #711 on: March 06, 2013, 10:53:33 PM »
After reading a couple pages again, it seems our best gap is in Huge Room #1, on the previous side of the bridge.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #712 on: March 06, 2013, 11:38:43 PM »
Didn't that one require tools? Or am I not remembering things correctly?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #713 on: March 07, 2013, 12:47:36 AM »
I believe the first gap was the one that we might be able to alter without tools.
> Which gap did we believe we could attempt to open without our tools?


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Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #714 on: March 07, 2013, 05:56:06 AM »
> Which gap did we believe we could attempt to open without our tools?

>The gap you've found so far that you are confident you could open is the one you found in the chamber where the borders were extremely weak. However, you don't think it would be a good idea to do so until you find a way to stabilize that area a bit.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #715 on: March 07, 2013, 11:47:57 AM »
Well now I'm at a loss for where to go.

> So it feels like something was "ripped apart" here. Do we think we could put it back together?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #716 on: March 07, 2013, 11:53:50 AM »
> So it feels like something was "ripped apart" here. Do we think we could put it back together?

>You aren't certain, as you've not really paid it more than a glance. Conceivably you could, if its not too badly damaged.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #717 on: March 07, 2013, 11:55:29 AM »
> Focus on it, then,  to get a better understanding of its nature.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #718 on: March 07, 2013, 12:36:56 PM »
> Focus on it, then,  to get a better understanding of its nature.

>You take a moment to focus on the anomaly in here. After a moment, you find that what you have detected is some kind of trash that has gotten stuck within the border itself, like something that tried to pass part of the way through, and couldn't make it. For reasons you can't quite determine, it seems that something was also torn into conceptual pieces. These pieces, you realize, correspond to the lights that you are seeing in the glass. Taking a look at the colors in relation to the borders here, you can start to see where they have been torn asunder.
>The red light is roughly crescent shaped; one edge of it curves inward smoothly, while the other edge is jagged.
>The green light's borders are long and thin in most places, almost coming to a point. One side of it, though, is rough and uneven.
>The borders of the orange light are frayed on one end, and jagged on another, and ripped on a third spot, just a little. Other parts are smooth and curved outward. It is a small and thin thing, but you feel much of the mass is contained here.
>The  blue light is very strange, shaped something like a fishhook with a knob where the point would be. Outside of the hook shape, the edges of the border are hard and rounded. Inside, the borders are jagged in some places, frayed in others,  and ripped along a small spot in another.
>The yellow light has the longest borders, though it holds less substance than some. It form, as you perceive it, makes you think a strip of coastline. One end of it is uneven, with some smooth edges opposite of that. Further down, much of its lenth is marred by a ripped border, and even more by a frayed border.
>You think that, with some careful use of opening gaps to nudge them, you can push these together and repair them.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #719 on: March 07, 2013, 01:10:20 PM »
> Do we think we could do so equipped as we are now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"