Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41195 times)

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #660 on: March 03, 2013, 01:19:08 PM »
>(those are roots, not rooms, right?)
>Can we see Tunnel number Y from here?
>Pick up shard. Compare with rock.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #661 on: March 03, 2013, 01:32:00 PM »
>(those are roots, not rooms, right?)
>Can we see Tunnel number Y from here?
>Pick up shard. Compare with rock.

>(Da, sorry. Dyslexia is cruel =[)
>You can see it, it opens to the ceiling.
>The shards are presently out of reach, they are close to the opposite wall, and about halfway up the left wall, or rather the former floor, in spite of gravity.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #662 on: March 03, 2013, 01:53:43 PM »
>Gravity is a harsh mistress.
>Back to intersection. Draw circle next to fourth tunnel. Enter.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #663 on: March 03, 2013, 02:22:08 PM »
Since the carvings don't seem to be working out so well, if you like, you can just tell me what you want near each door and I'll toss it on the map.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest - A Z-machine Adventure
« Reply #664 on: March 03, 2013, 02:52:53 PM »
>Gravity is a harsh mistress.
>Back to intersection. Draw circle next to fourth tunnel. Enter.

>Normally, gravity wouldn't be a bother to you. With everything that's happened recently, this place bothers you quite a bit more than normal...
>You make your way back, and try to mark the center-right tunnel with a circle. You manage to make part of an arc on the wall. This tunnel is a bit too narrow for comfort, but not so narrow that you have to worry about brushing along the roots that sometimes run along it.  Ahead, this passage curves leftward, descending somewhat less sharply than the last tunnel. Soon, it curves enough to take you in a half circle, and you can see the now-familiar weak purple light shining around the edge.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #665 on: March 03, 2013, 03:07:53 PM »
>Keep going.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #666 on: March 03, 2013, 03:12:35 PM »
Since the carvings don't seem to be working out so well, if you like, you can just tell me what you want near each door and I'll toss it on the map.

I think the original idea was to mark where we've been, but I''ve just been putting random things down.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #667 on: March 03, 2013, 03:16:59 PM »
>Keep going.

>You proceed, and are not terribly surprised to find yourself in the same chamber as before. This time, you find yourself coming out on another of the curving walls, the point where they meet and the potential gap to your left. looking to your right, you see what little is left crag your destroyed it not too far away on the ground. Looking upward, you can see the entrance you used last time, near the apex where the walls meet to the left. To the right, the uneven wall that was the floor the first time you came here dominates. You can see the shattered remains of the broken crag on the wall, easily reachable now. The feeling of instability that has always permeated this chamber remains.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #668 on: March 03, 2013, 03:23:58 PM »
I think the original idea was to mark where we've been, but I''ve just been putting random things down.

I can do that on the map too, if need be. I have to adjust it regardless now, since all three cluster entrances in the semicricle lead to different parts of the same place.

> Where is that obvious gap relative to us now, given it was on the ceiling when we first entered the room?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #669 on: March 03, 2013, 03:28:26 PM »
> Where is that obvious gap relative to us now, given it was on the ceiling when we first entered the room?

>It is presently to your left.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #670 on: March 03, 2013, 04:22:09 PM »
> It is reachable without flight?
> If not, if we left the room and re-entered through the second enttrance, would it be reachable without flight?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #671 on: March 03, 2013, 04:33:56 PM »
> It is reachable without flight?
> If not, if we left the room and re-entered through the second enttrance, would it be reachable without flight?

>Yes, and yes. The slope would be a little tricky, but it is nothing you beyond your abilities as long as you don't try anything fancy.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #672 on: March 04, 2013, 05:32:55 AM »
I think we need to stabilise space in the area before we try to open a gap here. I think we should go try and find at least some of our tools.

>Look around the room for other pieces of clothing or suchlike we may have missed from the other vantage point, then if we see none leave again.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #673 on: March 04, 2013, 05:37:34 AM »
>Look around the room for other pieces of clothing or suchlike we may have missed from the other vantage point, then if we see none leave again.

>You look around, but your new vantage point does not reveal any more loose clothing or the like to you. You think you've found all the things like that that there are to be found in this room.
>You return back to the prior chamber. It is as you remember it, utterly dark, with a twisting and spiraling bridge extending out into the blackness.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #674 on: March 04, 2013, 08:35:28 AM »
>There's only one exit from here that we haven't tried yet right? This cannot stand! Explore the final frontier!

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Re: Yukari Quest - A Z-machine Adventure
« Reply #675 on: March 04, 2013, 09:35:57 AM »
>There's only one exit from here that we haven't tried yet right? This cannot stand! Explore the final frontier!

>You decide it is time to investigate the rightmost passage. This one is narrower than the last few, bringing the vines unpleasantly close to you. The walls do not become any more narrow, which you are thankful for, as  you progress onward and the ground slops gently downward. Soon, fingers of new stone be run through the tunnel, a smoother and more slippery stone that you are certain is glass. With your socks on, your footing feels uncertain. Soon, there is no trace of stone, and the entire tunnel has become uneven glass. Everywhere you look, you can see your reflection, distorted and twisted by contours in the walls, floors, and ceiling. Even with the distortions, you can tell that you look awful. Your hair is a frightful mess, and the blanket you have slug around yourself makes you seem to be some kind of primitive. The roots do not seem to be affected by the change in the corridor, slipping into and out of the glass as seamlessly as it has with the stone.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #676 on: March 04, 2013, 02:18:45 PM »
> How opaque is the glass?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #677 on: March 04, 2013, 02:48:04 PM »
> How opaque is the glass?

>It is highly reflective, but you cannot see through it to the other side. You aren't able to tell how thick it is.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #678 on: March 04, 2013, 06:55:02 PM »
>Tentatively remove one sock to see if it's easier to walk without them.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #679 on: March 04, 2013, 07:07:29 PM »
>Tentatively remove one sock to see if it's easier to walk without them.

>This is slightly more difficult than you'd like to admit; you don't feel you could balance well enough on one foot here to remove it normally, so you opt for the much less dignified method of stepping on the front of the sock and sliding your foot out. The glass floor is chilly, and your foot protests at having to return to the floor after receiving succor from the cold only a few minutes ago. Regardless you do feel significantly more sturdy with your bare foot; not quite up to your standard, but close.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #680 on: March 04, 2013, 10:23:00 PM »
>Probably best this way then, ending up splayed across one of those roots could likely kill us, as unbelievable as that sounds.
>Remove other sock and continue along the passage, being careful with our footing and looking out for roots.

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Re: Yukari Quest - A Z-machine Adventure
« Reply #681 on: March 05, 2013, 05:41:59 AM »
>Probably best this way then, ending up splayed across one of those roots could likely kill us, as unbelievable as that sounds.
>Remove other sock and continue along the passage, being careful with our footing and looking out for roots.

>It would be a very undignified way to go, at the least. You aren't certain how they hurt you, but they have most definitely hurt you.
>You remove your other sock and collect then, then continue along. Your footing feels quite a bit more secure, even though it's hard to suppress shivers as what little warmth you've managed to gather for your feet dissipates away. Twisted images of yourself are reflect in the walls and ceiling, taking exaggerated steps  with limbs that twist and bend in ways that they simply should not. You normally wouldn't be bothered by it, but you've seen and experienced so many things in the past hour that it's hard not to be a little concerned about these reflections. Are these reflections really following the twists in the walls, or is there something more to the way that they move? Are they actually reflections at all? So far, you haven't seen one move in a way you haven't, but with all of the distortion around them, it is hard to tell... Nor are you particularly pleased when a reflection passes through one of the roots, you can almost swear you feel a twinge when it happens, but when you focus on them, you feel nothing. Certainly it is your imagination.
>You try to put it out of your mind, and follow the tunnel as it continues to descend and curves this way and that. Soon, you come to a place where the walls widen into a tiny oblong chamber, no more than a ten or so feet across. A few glass stalactites hang from the ceiling with sharp edges, each reflecting your face back with strange distortions. The floor here is curved inward, coming to a nadir near the right side. The tunnel continues to your left, its roof low enough that you would have to stoop down to go through it.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #682 on: March 05, 2013, 09:26:27 AM »
>Does the drop to our right continue down after it becomes that steep, or just meld into the wall?

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Re: Yukari Quest - A Z-machine Adventure
« Reply #683 on: March 05, 2013, 09:40:15 AM »
>Does the drop to our right continue down after it becomes that steep, or just meld into the wall?

>It melds into the wall.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #684 on: March 05, 2013, 09:08:31 PM »
>Look down it, seems like a place that garments could be hiding from us. In fact, take a quick look around the room for our stuff.
>Also look down the passage to our left, are there roots in there too?

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #685 on: March 05, 2013, 11:13:18 PM »
>Ponder feasibility of obtaining glass stalactite.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #686 on: March 05, 2013, 11:26:15 PM »
Wait, the stone in the purple room shattered like glass. Maybe this glass is solid as rock?

> Knock on the side of one of the glass stalactites. Preferably not where any roots are.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #687 on: March 06, 2013, 05:09:21 AM »
>Look down it, seems like a place that garments could be hiding from us. In fact, take a quick look around the room for our stuff.
>Also look down the passage to our left, are there roots in there too?

>You look around, but you don't see anything like your garments or any of your other possessions.
>Looking down the passage to the left, you see that there does seem to be a few roots, but none that look especially in the way. What you do see are a number of soft, distant glows, while the ceiling gets lower.

>Ponder feasibility of obtaining glass stalactite.

>You suspect that if you wanted to spend time chipping away at the glass, you could probably get one.

> Knock on the side of one of the glass stalactites. Preferably not where any roots are.

>You knock on the side of one of the stalactites. It feels reasonably solid. You are not sure if it's due to some special property of the glass, or if it's just due to being so think.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #688 on: March 06, 2013, 11:12:29 AM »
>Probably shouldn't chip glass without eye protection. Explore further down tunnel.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Yukari Quest - A Z-machine Adventure
« Reply #689 on: March 06, 2013, 11:41:18 AM »
>Taking special care to avoid those roots that we spotted.