Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41195 times)

Gappy

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Re: Yukari Quest - A Z-machine Adventure
« Reply #630 on: February 28, 2013, 11:08:01 AM »
> Examine elasticity and durability. If we combine this with rock-kun can it be used as a slingshot?

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #631 on: February 28, 2013, 11:14:00 AM »
> Examine elasticity and durability. If we combine this with rock-kun can it be used as a slingshot?

>You don't think it would be a very good one, your clothing is designed more with comfort in mind than being jury-rigged into effective weapons. It'd probably be better to just throw rocks by hand.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #632 on: February 28, 2013, 03:34:08 PM »
>Approach other white thing, check area for gaps or traps, if area clear retrieve clothing.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #633 on: February 28, 2013, 03:51:49 PM »
>Approach other white thing, check area for gaps or traps, if area clear retrieve clothing.

>You don't see anything like a trap around the undergarment, and you don't feel that space here is any more unstable than anywhere else in the chamber; however low of a bar that happens to be.
>You reach down and pluck the undergarment from the root, and hiss in pain as your fingers erupt into pain! Still, you manage to grab your prize!
>You obtain: Undergarment
>Checking your fingers, you are pleased to find the are not bleeding, but the feeling that they are being stabbed by needles lingers

>_

Gappy

  • Oh...oh I was not ready for this.
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Re: Yukari Quest - A Z-machine Adventure
« Reply #634 on: February 28, 2013, 04:27:57 PM »
> Look around for any other random pieces of clothing. Especially the hat. We can't do without the hat.
> If the clothes are here then our tools might be too. Let's keep a keen eye out.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #635 on: February 28, 2013, 04:44:50 PM »
> Look around for any other random pieces of clothing. Especially the hat. We can't do without the hat.
> If the clothes are here then our tools might be too. Let's keep a keen eye out.

>You look around some more, but the only other one you note is the one on that crag about two thirds the way up the left wall. You can't identify it from here, but it seems too small to be your hat.
>This does give you some hope that your tools aren't lost eternally. You don't see any sign of them here, though.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #636 on: February 28, 2013, 04:54:37 PM »
> See if that third piece is within reach or if there's any means of reaching it.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #637 on: February 28, 2013, 05:02:39 PM »
> See if that third piece is within reach or if there's any means of reaching it.

>It is some yards above your head. Looking at the wall, it does not seem to be climbable; even if it was, the way it curves inward would make it too perilous to try. You will have to employ some other means.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #638 on: February 28, 2013, 05:22:26 PM »
> Rock-kun, it's time for you to learn how to fly.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #639 on: February 28, 2013, 05:33:21 PM »
Someone remind me when I get home to make a map of all this stuff so it's easier to keep track of wwhat's left undone.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #640 on: February 28, 2013, 11:28:13 PM »
Someone remind me when I get home to make a map of all this stuff so it's easier to keep track of wwhat's left undone.

How do we know when you are home?
> Rock-kun, it's time for you to learn how to fly.
>we say, as we launch the rock at the white thing.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #641 on: February 28, 2013, 11:35:28 PM »
25 seconds in PhotoShop

How do we know when you are home?

TOO LATE I REMINDED MYSELF YOU'RE ALL USELESS
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #642 on: March 01, 2013, 02:16:18 AM »
Kilga stop making me laugh
> Put on our underwear already.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #643 on: March 01, 2013, 02:36:48 AM »
> Put on our underwear already.

>You slip on your underwear. Afterward, you have to readjust your bedsheet toga, happy to have them. If nothing else, they do a little bit for the chill.

> Rock-kun, it's time for you to learn how to fly.

>we say, as we launch the rock at the white thing.

>You fling the rock at the crag, watching arch and spin toward the destination and hoping it'll dislodge the bit of cloth. The rock hits the outcropping with a painfully loud sound, followed by a high-pitched crash as the the entire crag  shatters into pieces like a pane of glass. You can only watch as the shards rain down to the ground, breaking into more shards.  The rock clatters away somewhere in corner, while the piece of clothe flutters to the ground. You can only stare at the remains of the crag for a second; you may have a youkai's strength, but you certainly don't have the capacity to do that!

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #644 on: March 01, 2013, 03:55:03 AM »
> Pick up the clothes and put them on. Let's make this our priority every time we recover clothes.
> Go get our rock. Examine rock. Is it made out of a different colored rock then the type that shattered?
> Was there anything behind the shattered wall?


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #645 on: March 01, 2013, 04:03:44 AM »
> Pick up the clothes and put them on. Let's make this our priority every time we recover clothes.
> Go get our rock. Examine rock. Is it made out of a different colored rock then the type that shattered?
> Was there anything behind the shattered wall?

>You walk over and collect the bit of clothing; it is your other sock! Your feet are certainly happy to have something between them and the cold floor as you slip it on.
>You retrieve your rock and examine it, it seems to be the similar to the stone you have seen beforehand.
>Looking upward, you don't see anything where the outcropping was except for a few sharp-looking shards of rock that still cling to the wall.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #646 on: March 01, 2013, 05:43:22 AM »
Let's make a note to try throwing Rock at the weird roots.
>Why do we claim to be only 17; is it something we picked up from Kikuko Inoue?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #647 on: March 01, 2013, 05:58:34 AM »
>Why do we claim to be only 17; is it something we picked up from Kikuko Inoue?

>When you do it, it is largely to annoy people with an obvious lie. You don't claim any particular number as your age; you just tend to pick one out of the air that is implausible enough that most people with a sense of decor won't ask again. You honestly don't know how old you are.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #648 on: March 01, 2013, 06:22:40 AM »
> Study the ceiling in the area, maybe our clothes got caught on more outcroppings or stalagtites.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #649 on: March 01, 2013, 08:09:08 AM »
> Study the ceiling in the area, maybe our clothes got caught on more outcroppings or stalagtites.

>You look upward, where the walls curve and meet. While there are more crags and such, you can't see anything else among them. You suppose it is possible there are some small items that you cannot see from this angle.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #650 on: March 01, 2013, 03:36:41 PM »
>"Good job Letty. Let's keep going for all the clothing!"
>Back to intersection. Draw triangle around Y. Draw "YX" at middle opening.

I forgot, there are roots in this very room.
>Throw whiterock at roots.
« Last Edit: March 01, 2013, 03:40:30 PM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #651 on: March 02, 2013, 04:17:00 AM »
>Throw whiterock at roots.

>You throw your rock at one of the roots. It skips off the surface of the root, leaving a slight mar on its bark-like surface.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #652 on: March 02, 2013, 05:47:16 AM »
>Check to see if breaking the crag affected the fragile stability of reality in this room.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #653 on: March 02, 2013, 06:29:29 AM »
>Check to see if breaking the crag affected the fragile stability of reality in this room.

>You check to see if the fabric of space has gotten any less fragile. It is different to tell, but if you think that if it has, the effect is not noticeable.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #654 on: March 02, 2013, 10:52:04 AM »
>Retrieve whiterock. Back to intersection. Draw triangle around Y. Draw "YX" at middle opening.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #655 on: March 02, 2013, 05:29:11 PM »
>Retrieve whiterock. Back to intersection. Draw triangle around Y. Draw "YX" at middle opening.

>You retrieve your rock, and make your way out of the purple-lit chamber and back into the tunnel. It is a little difficult to avoid looking back every so often, lest the chamber's tenuous hold on reality finally collapse and the whole thing falls into nothingness. This does not happen, which is probably for the better, but as it stands you cannot imagine that it will last more than a few days.
>You try to make a triangle around the slanted line that you made by the entrance, and manage to force the rock to leave an acute angle at the apex. The whole thing looks less like a Y with a triangle around it and more like a crude arrow drawn by some primitive born outside of civilization. Your attempts to make a YX fair no better, you end up with a couple of unconnected parallel lines of varying lengths.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #656 on: March 02, 2013, 06:25:13 PM »
> Middle lane, Imma put my foot down on your root-infested flank. Go forth!

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #657 on: March 03, 2013, 03:11:58 AM »
> Middle lane, Imma put my foot down on your root-infested flank. Go forth!

>You make your way down the middle tunnel. This one plunges downward at a severe angle, and curves gently to the left. After following it a few moments, you see weak traces of purple light emanating from ahead.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #658 on: March 03, 2013, 10:12:38 AM »
>Keep going.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #659 on: March 03, 2013, 01:08:41 PM »
>Keep going.

>Continuing onward, the corridor continues to curve and the light grows a little stronger, until the tunnel widens ahead. You quickly sense the weakness in the fabric of space, while the familiar weak purple light glows from no visible source as you walk inside.  The floor curves, rising to your left and sloping downward to your right. The ceiling overhead, as well as the walls before and behind you curve as well, coming to a point a couple yards to your left.  To the right, the floor slopes downward some yards before ending in wall that is somewhat flat, but uneven. Rocky crags dot every surface, as do the occasional root. One of the roots is uncomfortably close to where you stepped out on your right; your fingers aching gets a little worse, rather like holding a burn close to a flame. As well, to the right, you can see an obvious gap, though the space here is an obvious place for a gap, but the fabric of space in here is so weak that you don't think it would be wise to try and open it. You also note that the wall to the left is littered with the remains of an unnaturally shattered stone, and that the opposite wall has a place where a crag used to be, before you hit it with a rock. They rest midway up the wall, despite gravity.

>_
« Last Edit: March 03, 2013, 01:34:22 PM by Anpurvis »