Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41199 times)

Gappy

  • Oh...oh I was not ready for this.
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Re: Yukari Quest - A Z-machine Adventure
« Reply #600 on: February 26, 2013, 10:22:39 PM »
> Are there enough pieces belonging to the feminine statue to piece it back together? If not then see if there are enough parts from other statues to complete it.

Re: Yukari Quest - A Z-machine Adventure
« Reply #601 on: February 26, 2013, 11:06:34 PM »
>Do Gappy's thing first, and if it makes something happen ignore my command.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #602 on: February 26, 2013, 11:35:49 PM »
> Are there enough pieces belonging to the feminine statue to piece it back together? If not then see if there are enough parts from other statues to complete it.

>You take a closer look at the statues.  It does not seem like any of the feminine statues correspond to each other; there's definitely some that would overlap if they were put together. You get the feeling each work is meant to be individual. While you examine them, you note that you cannot find anything that resembles the mark of a chisel on any of these statues. From your own experience, even if these were all weathered by extreme age, you would expect then to show some subtle signs of their carving. Either the artist or artists have skill that exceed anything you have seen or achieved, or these were never carved at all.
>You also notice that, having turned around to see you haven't come as far as you thought, that there is at least one statue that you are certain was not there before. As well, you are certain a few that you noted before are missing.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #603 on: February 27, 2013, 12:02:35 AM »
>Turn away from the statues that seem out of place then turn back again, just to see if they move.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #604 on: February 27, 2013, 12:09:57 AM »
>Turn away from the statues that seem out of place then turn back again, just to see if they move.

>You turn away, and note things in the opposite direction have not changed. When you turn back to face the entrance, you find that nothing has changed from a moment ago.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #605 on: February 27, 2013, 12:17:37 AM »
>Are the statues stuck to the ground?
>If not then push a bunch of them over in exasperation.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #606 on: February 27, 2013, 12:24:02 AM »
> Consider creatures capable of inducing petrification. Consider countermeasures available to hand.
> Keep our sights low towards our feet.
> Start moving towards the exit.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #607 on: February 27, 2013, 01:03:06 AM »
>Are the statues stuck to the ground?
>If not then push a bunch of them over in exasperation.

>Some of them spill over from the outcroppings to the floor, you noted a couple earlier. However, all of them seem to be part of the cavern in some way and do not appear to be something you could force over.

> Consider creatures capable of inducing petrification. Consider countermeasures available to hand.
> Keep our sights low towards our feet.
> Start moving towards the exit.

>You know there are a few foreign youkai who can do such a thing, either with their gaze or their breath. The best thing you can do is to avoid them entirely, particularly the latter.
>Keeping your eyes as low as you can without risking walking into one of the rocky protrusions, you make your way toward the exit. Having suspecting some of the statues may have been subtly watching you, it is difficult to keep your eyes strictly to the floor, and you do all you can to strain your ears to catch some sound that may suggest something is happening.
>However, you hear nothing but your own footsteps, and you reach the cavern entrance without too much trouble.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #608 on: February 27, 2013, 01:55:12 AM »
>Enter the cavern and attempt to return to the crossroads.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #609 on: February 27, 2013, 02:13:15 AM »
>Enter the cavern and attempt to return to the crossroads.

>You leave the chamber behind, and make your way back up the tunnel, trying not to get too close to the roots in the wall.
>Soon you find yourself back at the crossroads chamber. You find yourself slightly relieved to see it hasn't changed since you left it.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #610 on: February 27, 2013, 04:06:32 AM »
>Draw a square around the X.
>Draw a Y next to the secondmost leftmost opening.
>Enter.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #611 on: February 27, 2013, 05:48:48 AM »
>Draw a square around the X.
>Draw a Y next to the secondmost leftmost opening.
>Enter.

>You try to draw a square around the mark you made beforehand; and manage to get a line to the side of it.  This rock is not a good writing device.
>You go to the next cavern, and try to make a Y. You manage to get a brief diagonal mark to show up.
>You walk into this slightly narrower tunnel. There doesn't seem to be any signs of it narrowing further as it descends. The roots are a bit more prevalent here, wending their way into and out of the walls and ceiling, sometimes spreading briefly into the floor. You try to keep clear of them and proceed. As the tunnel starts to curve rightward, you think you note the barest hint of a purplish light ahead.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #612 on: February 27, 2013, 10:29:29 AM »
> Light, good! Purple...not so good. Keep to the right wall and edge forwards slowly until anything else comes into view.
> Keep your sight down below eye-level just in case.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #613 on: February 27, 2013, 11:51:58 AM »
> Light, good! Purple...not so good. Keep to the right wall and edge forwards slowly until anything else comes into view.
> Keep your sight down below eye-level just in case.

>You aren't certain what to make of the light, however faint it is. You move closely to the right wall and edge forward.
>Keeping your eyes downward and staying close to the wall, you brush your shoulder against it accidentally, and suddenly it erupts into pain! You jerk away instinctively, turning toward the wall and see nothing at all. You shoulder continues to ache, and you determined you must have brushed against one of those roots, though you can see no sign of where you touched it. Examining your shoulder, you find a fingernail-sized patch is bleeding freely.  Normally this wouldn't worry you, as it would heal. But, it should be healing already, and it isn't...

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #614 on: February 27, 2013, 12:11:41 PM »
> Mental note - stay away from the walls. Have the roots ever shown up on the floor?
> So it's not healing, but that's no big deal! It'll take more than that to stop Yukari Yakumo....right? Attempt to maintain usual air of effortless composure. Whoever's playing this bad joke's probably watching. Let's not allow them any pleasure at our expense.
> Rip a bit of our blanket, apply saliva, and tie it around the bleeding patch. Should keep it happy for now.
> Move on forwards.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #615 on: February 27, 2013, 12:53:03 PM »
> Mental note - stay away from the walls. Have the roots ever shown up on the floor?
> So it's not healing, but that's no big deal! It'll take more than that to stop Yukari Yakumo....right? Attempt to maintain usual air of effortless composure. Whoever's playing this bad joke's probably watching. Let's not allow them any pleasure at our expense.
> Rip a bit of our blanket, apply saliva, and tie it around the bleeding patch. Should keep it happy for now.
> Move on forwards.

>You make a note to stay away from the walls, or at least pay better attention to them. So far, you've not seen any of the roots on the floor, though some have come quite close.
>You do your best not to let this shake you, but you've not had to worry about being physically harmed in a long time. Even in your earliest days, when the world was much more wild, you didn't have to worry about this. But you try to keep a brave face and your concerns to yourself. Instead, you make a crude bandage with a bit of your blanket and apply it to the wound.
>Proceeding, you find the light gets a little brighter, but not enough to disturb your vision. You imagine a human wouldn't normally notice the difference unless they had spent as much time wandering around in pitch blackness as you have. The tunnel continues to curve downward, until it opens into a fairly large chamber. The first thing you notice is the weak purple light that fills the chamber, seeming to emanate from the air itself. The floor itself is uneven and riddled with crags, and you are quick to note several roots running along it. The walls to  curve overhead to a rough point overhead, rather like a pointed pointed dome. More roots and crags run along the walls, and you can see two tunnel openings along them; one midway up where the wall to your left and the wall in front of you meet, and one near the peak on the right wall.
>Of more concern is the fabric of space in this room, it is much too weak to last on its own. You can sense this almost without trying, it's impossible to ignore. If a portion of the Hakurei Barrier grew this weak, you'd likely try to quarantine the area off and hope it doesn't fall into non-existence before you could do something about it. Without your tools, you aren't able to pinpoint the exact problem, and trying to fix it on your own right now would more likely cause it to collapse entirely.  One thing you do note, though, is that there is a very obvious gap near the pinnacle of the ceiling. If you could stabilize this area and reach it, it would be easy for you to open. Without it, doing that, trying to open it would likely cause space to collapse here.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #616 on: February 27, 2013, 01:34:46 PM »
> How do we normally stabilize those swanky spacey threads things? Is that possible here?
> Test powers again, gap and flight. Do they work in here?
> Avoid roots on the floor. (Darn it, why'd I mention roots on the floor?)
> If there's nothing else of interest in this cavern go to the left opening, put an X on the wall beside it, enter, assuming it's not too difficult to climb up there.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #617 on: February 27, 2013, 01:54:13 PM »
> How do we normally stabilize those swanky spacey threads things? Is that possible here?
> Test powers again, gap and flight. Do they work in here?
> Avoid roots on the floor. (Darn it, why'd I mention roots on the floor?)
> If there's nothing else of interest in this cavern go to the left opening, put an X on the wall beside it, enter, assuming it's not too difficult to climb up there.

>When things go beyond simple repairs, you tend to have to step outside of the area in question and work on it by carefully manipulation gaps around the troubled region until you can push things into alignment. You would need your tools for this. When things are really bad, like in this situation, you would also want a Shrine Maiden's help to establish barriers that would stabilize things until you could make longer-lasting repairs.
>Your flight still does not work. Are you sure you want to experiment with your less-than-reliable gap abilities here?
>You make your way toward the opening, carefully stepping around roots trying to assess how well you can climb up the wall. As you do, you notice something white draped long the back of a crag nearby. It is a sock, one of your socks!

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #618 on: February 27, 2013, 02:01:41 PM »
> God damnit, Tewi.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #619 on: February 27, 2013, 02:29:22 PM »
> "SOCK?! SOOOOOOOOOCK! YOU CAME TO SAVE MEEEEE?!" Run (carefully) towards the sock and ( touch it gently to make sure it's safe before we...) embrace it in a mockingly passionate way. "I'VE MISSED YOU! I'VE MISSED YOU SO! I WAS SCARED! SO SCAAAARED! But now you're here, so I'm not scared anymore." Turn sock inside out, check that it's safe to wear, attempt to tie on head as a bandanna. "Now we'll always be together, forever and ever~"
> Introduce sock to rock, "Sock, meet rock. Rock, meet Sock. I'm sure you'll both get along just like...a sock and a rock."
> Is this the sock we were wearing last night? Or is it a pair to one of those mismatched ones we could never seem to find the pair for?
« Last Edit: February 27, 2013, 04:45:15 PM by Gappy »

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #620 on: February 27, 2013, 04:06:53 PM »
>Recall Remilia->Moon incident. That was a glove instead of a sock, but check the area before touching sock anyways.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

UncertainJakutten

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Re: Yukari Quest - A Z-machine Adventure
« Reply #621 on: February 28, 2013, 12:38:05 AM »
> "SOCK?! SOOOOOOOOOCK! YOU CAME TO SAVE MEEEEE?!" Run (carefully) towards the sock and ( touch it gently to make sure it's safe before we...) embrace it in a mockingly passionate way. "I'VE MISSED YOU! I'VE MISSED YOU SO! I WAS SCARED! SO SCAAAARED! But now you're here, so I'm not scared anymore." Turn sock inside out, check that it's safe to wear, attempt to tie on head as a bandanna. "Now we'll always be together, forever and ever~"
> Introduce sock to rock, "Sock, meet rock. Rock, meet Sock. I'm sure you'll both get along just like...a sock and a rock."
> Is this the sock we were wearing last night? Or is it a pair to one of those mismatched ones we could never seem to find the pair for?


>Don't do this. We actually have some dignity, you see. Nor are we stir crazy quite yet. You do not live for multiple centuries to let a few hours in the dark unsettle you.
>But do grab the sock cautiously, eyeing it suspiciously


Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #622 on: February 28, 2013, 01:03:22 AM »
> God damnit, Tewi.

>Frickin' rabbutt.

>Recall Remilia->Moon incident. That was a glove instead of a sock, but check the area before touching sock anyways.

>Gonna need a reminder on that one...
>Regardless, you have excellent reasons to be suspicious of this anyway, given your experiences thus far. The sock seems to be caught on a spur on the crag. Looking carefully, you ascertain that it is not draped across any roots, nor does it seem to be concealing anything dangerous or seem to contain anything.

>Don't do this. We actually have some dignity, you see. Nor are we stir crazy quite yet. You do not live for multiple centuries to let a few hours in the dark unsettle you.
>But do grab the sock cautiously, eyeing it suspiciously

>You grab the sock and eye it suspiciously. So far, it is seems to just be a length of cloth that your poor icy feet would desperately love to have right. There doesn't seem to be anything unusual about it, aside from being here.
>You obtain: Left Sock

> Is this the sock we were wearing last night? Or is it a pair to one of those mismatched ones we could never seem to find the pair for?

>This seems to be from the pair you were wearing last night.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #623 on: February 28, 2013, 03:02:55 AM »
> Put on sock and search immediate area for more clothing.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #624 on: February 28, 2013, 03:46:52 AM »
> Put on sock and search immediate area for more clothing.

>You slip the sock over your left foot, and it feels quite a bit better against the cold rocky floor.
>You look around, and think you see a slip on white cloth on a crag about two thirds the way up the wall to your left. A bit more searching reveals something on the floor near the corner, mostly obscured by the unevenness of the floor.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #625 on: February 28, 2013, 04:26:02 AM »
>In SSiB, we left a glove hanging through a gap between Gensokyo and the moon. Two ghosts climbed through the gap while the Watatsukis were distracted.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #626 on: February 28, 2013, 06:12:35 AM »
> well go to that corner and see what it is! Watch out for veins.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #627 on: February 28, 2013, 07:50:03 AM »
>In SSiB, we left a glove hanging through a gap between Gensokyo and the moon. Two ghosts climbed through the gap while the Watatsukis were distracted.

>You'd be surprised how few people remember that! Good jorb. =]

> well go to that corner and see what it is! Watch out for veins.

>You make your way over, carefully picking your way around the vein-like roots on the floor.  The chamber slopes downward a little, and you can see your underwear, resting atop one of the roots.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #628 on: February 28, 2013, 10:28:02 AM »
> SCANDALOUS.
> Be just as careful, examine said piece of unmentionables.
> Think twice before putting THESE on. Who knows where it's been.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #629 on: February 28, 2013, 10:37:31 AM »
> SCANDALOUS.
> Be just as careful, examine said piece of unmentionables.
> Think twice before putting THESE on. Who knows where it's been.

>Taking a look at them, they are definitely yours. They don't even seem to be dirty. Thinking on it, you don't think you've actually seen any dust in this place...

>_