Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41199 times)

Gappy

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  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #570 on: February 24, 2013, 01:37:54 AM »
> Continue, but take a moment to examine why this is so. Perhaps gravity is turning around WITH the path. If you continue to find the hand on the incline feeling more stable as you proceed, consider placing the rock on the incline to test gravity's orientation on this path.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #571 on: February 24, 2013, 01:55:15 AM »
> Continue, but take a moment to examine why this is so. Perhaps gravity is turning around WITH the path. If you continue to find the hand on the incline feeling more stable as you proceed, consider placing the rock on the incline to test gravity's orientation on this path.

>Suspecting that something may be awry, you continue a little further. You continue to find your hand has little issue finding purchase on the incline. Reasoning that at worst you can get another rock, you place your rock as far ahead as you can reach, and see that it does not roll at all despite the angle of the incline.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #572 on: February 24, 2013, 02:03:48 AM »
> Carry on on this side of the path, rolling the rock ahead of you to continue testing gravity's orientation.
> Once we're safely past the twist, pick the rock back up. It's done us a great service and has earned the right to bask in our presence a while longer.
> Smug smile. Nobody outsmarts Yukari Yakumo, not with cheap common-sense-defying tricks like these. We invented the border of common sense after all. The somebody who tried will get a taste of said border at some point though, on the exit end.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #573 on: February 24, 2013, 02:17:54 AM »
> Carry on on this side of the path, rolling the rock ahead of you to continue testing gravity's orientation.
> Once we're safely past the twist, pick the rock back up. It's done us a great service and has earned the right to bask in our presence a while longer.
> Smug smile. Nobody outsmarts Yukari Yakumo, not with cheap common-sense-defying tricks like these. We invented the border of common sense after all. The somebody who tried will get a taste of said border at some point though, on the exit end.

>How will you be carrying on?

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #574 on: February 24, 2013, 02:20:18 AM »
> Carry on as if the path was straight and there was no twist at all, while rolling the rock ahead of you to make sure you're still upright on your side of the path.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #575 on: February 24, 2013, 02:40:23 AM »
> Carry on as if the path was straight and there was no twist at all, while rolling the rock ahead of you to make sure you're still upright on your side of the path.

>We'll assume this actually means walk.
>You stand up, and proceed normally, please to find the path doesn't allow you to slip off.  You roll the rock ahead with your foot and continue to walk along. The path makes a complete twist, then another one. The another yet. It is only due to your nature that you're able to keep your orientation at all.  Soon the twists go wider, becoming loops that the path follows along. You continue to walk, letting your rock test the gravity ahead of you and find it continues to work as you like. As you traverse the loops, you start to lose the feeling that you are walking forward, but rather feel as though the path is moving with you. With no other points of reference in the darkness, the sensation is a hard one to shake.
>More minutes pass by, you suspect it has probably been fifteen or so, before you see something ahead in the darkness, some yards away. The path spirals to a rest on a rocky promontory extending from the emptiness. You think you can make out rocky walls at the edge of your vision.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #576 on: February 24, 2013, 02:46:35 AM »
> Rocky promontory = event. Murmur something meta about saving the game here.
> Cautiously approach said promontory. Check what's on it before we step onto it.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #577 on: February 24, 2013, 03:26:16 AM »
> Rocky promontory = event. Murmur something meta about saving the game here.
> Cautiously approach said promontory. Check what's on it before we step onto it.

>You don't do this.
>You approach it, trying to figure out what it is rooted to. The whole things seems to be one solid piece of rock, its base extending beyond your sight into the darkness. Given that the fabric below grows even more chaotic and loose, you suspect it may not be supported by anything.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #578 on: February 24, 2013, 08:01:25 AM »
>Does the path continue in any way, shape, or form? Is the face of the of this obstruction vertical, or is there a slant? Are there any visible openings in its face?

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #579 on: February 24, 2013, 08:22:45 AM »
> Is there anything on top of this rocky thing?


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #580 on: February 24, 2013, 08:30:28 AM »
>Does the path continue in any way, shape, or form? Is the face of the of this obstruction vertical, or is there a slant? Are there any visible openings in its face?

>You see that past the promontory is another wall, but you aren't close enough to make out any details. The promontory is mostly horizontal, but you think it is sloped slightly.

> Is there anything on top of this rocky thing?

>Looking upward, you can see a hint of a stalactite-laden ceiling extending up beyond your range of sight.

>_


Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #581 on: February 24, 2013, 08:49:28 AM »
> If the path is continuing the way we want it to, concentrate on simply willing the path to continue up the promontory and attempt to walk upwards. If this doesn't work, we can attempt to climb.
« Last Edit: February 24, 2013, 09:01:41 AM by Shadoweh »


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #582 on: February 24, 2013, 09:03:15 AM »
> If the path is continuing the way we want it to, concentrate on simply willing the path to continue up the promontory and attempt to walk upwards. If this doesn't work, we can attempt to climb.

>Nothing seems to happen. But it shouldn't be necessary to climb for a bit.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #583 on: February 24, 2013, 09:11:55 AM »
> Can we try just continuing to walk forward then?
> xyzzy
> yoho
> plugh
> plover
« Last Edit: February 24, 2013, 09:18:15 AM by Shadoweh »


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #584 on: February 24, 2013, 09:21:02 AM »
> Can we try just continuing to walk forward then?
> xyzzy
> yoho
> plugh
> plover

>You continue forward. It is a little tricky to step from the path onto the promontory, but you do so without any trouble. Ahead of you is is a short expanse of smooth rock, coming to an end in a rocky wall. You can see a stalactite-ridden ceiling above, but it doesn't take long for it to stretch from the wall and into the blackness. The expanse stretches some dozens of yards to your left and right before reading the wall; the entire area has a semi-circular shape. You also note a few openings in the wall, leading in various directions.
>You ain't gettin' no free stats, Caligula.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #585 on: February 24, 2013, 09:26:57 AM »
:<
> Look down some of the openings in the walls, see if there's any light or anything of note.
> Do we sense any odd veiny places or gaps like earlier?


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #586 on: February 24, 2013, 09:37:44 AM »
:<
> Look down some of the openings in the walls, see if there's any light or anything of note.
> Do we sense any odd veiny places or gaps like earlier?

>You move to check the openings. There are five in total. One is alone, fairly close to the edge of the empty darkness. Three of them are reasonably close together, opposite of the bridge that brought you here, and one is a little ways off from them.  All of these paths curve downward; the two lone ones are mostly straight, while the three curve off to the sides a little. They all seem to be reasonably sizable, the one near the emptiness a little larger and the one ahead and by itself a little smaller, but all should be passable and don't show any signs of narrowing that you can see. None of them seem to have signs of light.
>The walls here, as you get closer, do bear those root-like structures. You find you don't feel any differently about these ones than you did about the set you saw on the other side of the bridge. The fabric of space is no more sturdy here than it has been anywhere else. The way is slips around you is practically like feeling a sudden draft.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #587 on: February 24, 2013, 09:45:18 AM »
> Left is right then. Go to the leftmost opening, and attempt to scratch an 'X' into the wall of the opening with our rock.
> Proceed down opening.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #588 on: February 24, 2013, 10:00:30 AM »
> Left is right then. Go to the leftmost opening, and attempt to scratch an 'X' into the wall of the opening with our rock.
> Proceed down opening.

>You take the leftmost one, this being the larger one near the edge of the crevasse.
>Taking the rock, you drag it across the wall, trying to make an X. It doesn't quite work, but you manage to make a mark on it that you can notice and decide this is good enough.
>Proceeding through the entrance, you follow the tunnel as it slopes gently downward. The walls and ceilings stay at a constant width, which is some relief. You'd vastly prefer not to have to crawl on bare rock any longer. Here and there, you see a root peek through the wall, which is less than welcome, but they tend to vanish back into it.
>Soon, you see the tunnel begin to widen into a proper chamber. You also note that some of the rock along the entrance is definitely not natural, it is smoothly carved into a section of a column.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #589 on: February 24, 2013, 10:21:18 AM »
> Curious. Approach the chamber more cautiously and peek inside.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #590 on: February 24, 2013, 10:40:01 AM »
> Curious. Approach the chamber more cautiously and peek inside.

>You approach the chamber slowly, and peek inside.
>Beyond the doorway stretches a massive chamber, its ceiling high enough that you cannot see it, nor can you see the far wall. You can, see the side walls, some yards away. Protrusions of stone rise from the floor to tower over you, their formations fibrous in a way that makes you think of fungi. Here and there, however, you can see the work of obvious design. A part of a column carved into the length of this stalagmite; a vaguely humanoid figure partially carved into that one. There, another stares in your direction, its face lacking any definition of true creatures. In the distance, you can see a two-headed thing looming over untouched rock. There are many such things around, but you quickly notice that they all seem to be unfinished, as if the artists stopped part of the way through. However, it is difficult to shake the opposite feeling, that the stone is overgrowing the carvings. All of these things seem to be crude likenesses, but it is hard to tell if this is intentional or not at a glance.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #591 on: February 24, 2013, 04:27:13 PM »
> Be on your guard. Don't let common sense get in the way. Stone does not equate unmoving and harmless. Be on the lookout for any differences from one moment to the next in the statues as you look around. (Invoking schrodinger's gun/gunmen on these statues)
> Carry on, looking for anything else of interest such as familiar statues, items, oddities. Stay on the lookout for exits. Any drafts or light in here?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #592 on: February 25, 2013, 12:27:51 AM »
> Be on your guard. Don't let common sense get in the way. Stone does not equate unmoving and harmless. Be on the lookout for any differences from one moment to the next in the statues as you look around. (Invoking schrodinger's gun/gunmen on these statues)
> Carry on, looking for anything else of interest such as familiar statues, items, oddities. Stay on the lookout for exits. Any drafts or light in here?

>You do your best not to let your guard down. Looking around, you do not see any obvious differences manifesting as you look from incomplete statute to incomplete statue. However, it is difficult to be sure there aren't more subtle differences cropping up; did the face carved into outcropping shift subtly, or did you just get a better sense of where the carving ends and rock begins? Did the suggestions of eyes on the statue nearest to you, a half complete face and a quarter of a shoulder and torso, move, or did your perception of the contours of its face shift a little?
>You make your way into the chamber a bit. The air is still, and there is no sign of light. The latter may be preferable, you don't think adding shadows to this chamber would do anything to make it feel more secure. You look at the statues as you move between them, but none of them seem familiar. However, much of the carving seems to be crude and creating only the suggestion of specific features, or they have become worn over time and what intricacies they possessed are gone. You aren't really able to tell whether these statues are supposed to be youkai, humans, or something else entirely; some of them seem to have the shadows of elongated eyes, or contours of muscles that don't seem like they'd fit either of the first two things. They seem to be basically humanoid, but some of the carvings don't show enough for you to really be sure.
>You walk some yards into the chamber, as it widens and you still can see no sign of the far wall. The carvings seem to hold no pattern to their arrangement.  The sense of looseness in the fabric of space seems to grow slightly more loose, but you think you can feel some aspects to it that are abnormal, it's hard to be sure.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #593 on: February 25, 2013, 09:07:30 AM »
>We're in a giant cavern with weird rules. Can we think of anyone that can make this?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #594 on: February 25, 2013, 09:46:49 AM »
>We're in a giant cavern with weird rules. Can we think of anyone that can make this?

>Unless the Dragon or a similar entity is toying with you, you don't know of anyone who can normally do this.

>_

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Yukari Quest - A Z-machine Adventure
« Reply #595 on: February 25, 2013, 08:49:56 PM »
> Keep calm, carry on.
> How's our companion rock doing? Consider naming it something cute.
> Keep eyes open for potential exits or anything that's not rock or a statue.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #596 on: February 26, 2013, 12:49:56 AM »
> Keep calm, carry on.
> How's our companion rock doing? Consider naming it something cute.
> Keep eyes open for potential exits or anything that's not rock or a statue.

>You continue to walk further into the chamber, trying not to let the statues bother you, but also trying not to ignore them lest they do something. You can't tell if at a glance if some of them are designed to look slightly different at different angles, or if they really are shifting slightly and following you.  The sense of abnormality in the spatial looseness fades away back to the sandstorm sensation you've grown used to.
>Your rock bears some slight damage from where you marked the wall with it, but is otherwise fine.
>Proceeding further, you lose sight of the walls, leaving you with the sense that you are somehow outside in a place with no light. There are more rocky formations of varying sizes, from knee-high to several yards tall, their shapes still ribbed and vaguely reminiscent of fungal fibers. More parts of statues are carved into them here and there. seldom more than a section or two of a body. They seem to be humanoid in form, but it's hard to tell with many given how incomplete and possibly weathered they are. You still cannot shake the feeling that a few are moving subtly when you aren't watching directly.  You pass by a thin arm carved along the length of an outcropping, its hand splayed open and outwards.  You see a face carved into another waist-high formation, vaguely feminine and appearing to be in the process of drawing a slightly curled hand over its face; elsewhere on the rock is her other hand and a bit of her forearm, practically on the floor. Another is carved partially into the floor, an upper section of a masculine-looking shoulder blade, with a clawed hand reaching across it. A tall column of fungal-esque stone has two immense hands carved into it, almost but not quite in relief, turned as reaching to clutch some thing between their gnarled and arthritic fingers. Another near the floor, a face missing its lower right half; with its hand hovering below it; whose suggestions of eyes give you that feeling it may be watching you while suggestions of horns frame it.
>As you come close to one carving, a vaguely feminine torso with its hands before it, fingers interlaced as if to make a crude sort of grid, you feel...something that might be the suggestion of a potential gap that endures despite the shifting fabric of space. It is much less defined than the one you found earlier, you would definitely need some of your tools to make any use of it.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #597 on: February 26, 2013, 02:42:45 AM »
>Backtrack to intersection.
>Can we juggle? If so, look for two more rocks.
>Draw square around X.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #598 on: February 26, 2013, 02:57:41 AM »
>Backtrack to intersection.
>Can we juggle? If so, look for two more rocks.
>Draw square around X.

>You turn to leave, and find that the cavern that lead you here is within sight, a few dozen yards away. That shouldn't be, you know you've walked further away from it than that by a marked amount.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #599 on: February 26, 2013, 10:22:17 PM »
>Return to the cavern, but keep a close eye on things to make sure nothing has changed.
Man I screwed up with the promontory before, derp