> Give a polite nod to Patchouli. "Even in the middle of research you should take the time for tea and company. If you'd the interest you would make a good hostess. As for the girl.." Wave a hand. "It may not be pressing, but I can hardly let myself be surprised by someone unnoticed. She does sound harmless, at least." Look to Marisa. "I shall be in touch. Enjoy your time together~"
> Oh yeah give Marisa money for starting betting before we leave.
> Gap to outside the kappa village. Before entering village, use gaps to check around human village and the northern areas for a vacant red-haired girl.
> I guess we can add investigating her to quests too.
>You say your goodbyes to Patchouli, and give Marisa some money to work with. 500☼ ought to be enough to start her off.
>"I find company is a neutral option, at best," says Patchouli.
>"Oh come on," says Marisa, elbowing Patchouli in the ribs, looking away from the money with she had been watching.
>You leave and travel to the Kappa Village, stepping out just past the woods at the western edge of the town, where Hina dwells. The village itself stretches before you, a number of small, roundish dwellings sunk into the ground and covered with dirt and marshland grasses. Small footpaths wind between them, while many have pools against a side, some with streams opening to the nearby river to the north. Cattails are ubiquitous, as are small gardens near the houses, many of them freshly tilled and planted. The kappa are active, some strolling around or gathered in groups, talking with friends. Others are tending to their gardens, or their homes All the noises come together to make a soft babble in the early dusk; the sky allowing you a nice view of the first stars of the night. To the north, past the river, you can see the curious hulk of the Kappa university, looking rather like a number of barns thrown together and half-covered with sod. One of its barn-like wings is missing, with only blackened remains of wood to mark its place, and some debris. To the south, you can see a warehouse-like structure, which stands out against much of the humble kappa architecture. Efforts have been made to bury it and cover it in sod, but one can only do so much for it.
>Opening a few gaps, you don't catch any real signs of a vacant red-haired girl. But, you do think that you pick out Aya's voice among the crowd in the tavern.
>_