Author Topic: Kisume Quest VIII - A Z-Machine Adventure  (Read 32305 times)

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #210 on: December 10, 2012, 03:37:25 PM »
> Can we throw fire that far?

>You can, but you are not fully confident in your accuracy while having to dodge all the danmaku around you.

>_

Kilgamayan

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Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #211 on: December 10, 2012, 04:10:44 PM »
> How open is the way forward along the wall?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #212 on: December 10, 2012, 04:34:14 PM »
> How open is the way forward along the wall?

>It is about as open as it was; that is you'll have to take it slowly and carefully, and you don't feel particularly safe in doing it.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #213 on: December 10, 2012, 04:46:13 PM »
> Has Kasen been hugging the wall?
> Are the familiars firing bullets behind themselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #214 on: December 10, 2012, 05:09:00 PM »
> Has Kasen been hugging the wall?
> Are the familiars firing bullets behind themselves?

>She seems to be favoring the middle of the corridor more.
>They seem to be. Looking at them a bit more closely, you think the familiars serve as the hub of a several arms of bullets that rotate around them like a pinwheel.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #215 on: December 10, 2012, 05:32:48 PM »
> Advance a little bit more along the wall at the same pace we were moving before. It seemed to be working well enough for us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #216 on: December 10, 2012, 07:03:16 PM »
> Advance a little bit more along the wall at the same pace we were moving before. It seemed to be working well enough for us.

>You move forward, slipping through the oncoming waves of dark blue shots while the light blue shots come from the sides at inconvenient angles, some of them brushing to close to you. You gain another couple of yards, finding a wave of dark blue shots coming at you and another just behind you, before Sariel points her wand at you, and sends a single bullet flying in your direction.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #217 on: December 10, 2012, 07:12:15 PM »
> We are still about halfway between the floor and ceiling, yes?
> How do the bullet patterns above and below us differ from the ones on our level?
> How large a spread did the exploding bullet have when it went after Kasen?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #218 on: December 10, 2012, 07:50:52 PM »
> We are still about halfway between the floor and ceiling, yes?
> How do the bullet patterns above and below us differ from the ones on our level?
> How large a spread did the exploding bullet have when it went after Kasen?

>You are about halfway between the floor and the ceiling.
>The ones above and below you seem to be coming out from the familiars at angles, the whole thing seems to look like a giant sphere.
>It was fairly large; at least three yards across.

>_

Kilgamayan

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Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #219 on: December 10, 2012, 07:54:04 PM »
> If we moved up or down a considerable distance, would we have to rastically alter out dodging pattern?
> How dense was the bullet's explosion?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #220 on: December 10, 2012, 08:42:25 PM »
> If we moved up or down a considerable distance, would we have to rastically alter out dodging pattern?
> How dense was the bullet's explosion?

>Probably.
>It was dense enough you don't think you could escape it if you were in range, not even through dumb luck.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #221 on: December 10, 2012, 09:01:23 PM »
> And how tall is the room again?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #222 on: December 10, 2012, 09:33:16 PM »
> And how tall is the room again?

>From about floor to ceiling, it is approximately 15 feet high.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #223 on: December 10, 2012, 09:44:01 PM »
> How clear is the air immediately above us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #224 on: December 10, 2012, 10:00:54 PM »
> How clear is the air immediately above us?

>There is a wave of dark blue shots passing overhead.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #225 on: December 10, 2012, 10:17:27 PM »
> Will it be gone by the time the shots headed right for us arrive?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #226 on: December 10, 2012, 10:39:51 PM »
> Will it be gone by the time the shots headed right for us arrive?

>You think so, if they're moving at a similar rate to the ones coming at you from the front.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #227 on: December 11, 2012, 02:13:51 AM »
> Let's fly up to the ceiling once the air above is clear, then. Hopefully we'll be far enough away from the large bullet that the bucket will shield whatever happens to come our way, if anything.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #228 on: December 11, 2012, 09:10:02 AM »
> Let's fly up to the ceiling once the air above is clear, then. Hopefully we'll be far enough away from the large bullet that the bucket will shield whatever happens to come our way, if anything.

>You make your way upward as the wave passes overheard, gaining about a yard, and find several light blue shots coming at you from the left. As well, you aren't especially confident that you'll be clear of the explosion.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #229 on: December 11, 2012, 11:53:55 AM »
> Wait, so we're on the western wall again?
> Are the shots coming in from our left also coming at us from the front?
« Last Edit: December 11, 2012, 11:57:29 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #230 on: December 11, 2012, 12:53:35 PM »
> Wait, so we're on the western wall again?
> Are the shots coming in from our left also coming at us from the front?

>The wall is to your right; are you sure you want to dwell on compass directions at the moment?
>The light blue shots are coming at you largely from the left and little ahead, from the familiar on the opposite side of the hall. Dark blue shots coming at you largely from the familiar you have been trying to approach.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #231 on: December 11, 2012, 12:56:39 PM »
> And those dark blue shots are coming from straight ahead right now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #232 on: December 11, 2012, 12:59:19 PM »
> And those dark blue shots are coming from straight ahead right now?

>Not exactly, they are are also coming from below from varying degrees. The same is true of the ones coming from the left.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #233 on: December 11, 2012, 01:09:56 PM »
> So we can move straight forward without getting hit?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #234 on: December 11, 2012, 02:08:22 PM »
> So we can move straight forward without getting hit?

>You doubt it would be that easily, while they are coming up at you from an angle, they are still coming up at you.  You doubt your bucket would catch them all.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #235 on: December 11, 2012, 02:51:44 PM »
> If they're coming from below, what about us moving forward and upward at the same time?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #236 on: December 11, 2012, 03:51:21 PM »
> If they're coming from below, what about us moving forward and upward at the same time?

>It would probably work, but you run the risk of hitting the wave that is travelling above that one.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #237 on: December 11, 2012, 04:03:02 PM »
> Then let's not worry about what's coming at us from pseuo-below and concentrate on moving further upward.
> Once the wave right above us gives us the opportunity to do so safely, keep heading upward, and move forward at the same time. Concentrate on not running into things above us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #238 on: December 11, 2012, 04:48:02 PM »
> Then let's not worry about what's coming at us from pseuo-below and concentrate on moving further upward.
> Once the wave right above us gives us the opportunity to do so safely, keep heading upward, and move forward at the same time. Concentrate on not running into things above us.

>You wait for a moment, then ascend again right as the light blue shots start to close in on you, as the next wave passes overhead. Moments after you ascend, the lone orange shot reaches your previous position, and explodes violently, coming much too close to the bottom of your bucket and lingering for a few moments.
>The next wave of dark blue bullets is coming at you at a noticeable able, probably close to 40 or so degrees from the floor. More vexingly, so are the light blue from the farther away familiar, making them that much more difficult to compensate for.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest VIII - A Z-Machine Adventure
« Reply #239 on: December 11, 2012, 05:32:48 PM »
> What's Sariel up to now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"