>"The 'Netherworld'? I take it this is a different place than Gensokyo's netherworld, then."
>"So in the end, this is simply for your own amusement. You send somebody there, then sit back and watch. And you thought I would be a good choice because I would have something to gain for myself there."
>"If I were to go to this other world, I would need a guaranteed means of returning to Gensokyo at any time. Preferably one that the denizens of that world could not use."
>"It is indeed. It is a touch confusing, I admit, but I didn't name it."
>Yukari sighs, then shrugs. "Believe what you will of me. I've grown accustomed to being misjudged."
>The gap hag nods. "But of course. You didn't think I'd simply drop you in another world and leave you there forever, did you?"
>Powers/abilities.
>Wind Goddess: The winds bow to your whim, carry you news, and blow at your will. This extends as far as creating and/or dissipating hurricanes, cyclones and tornadoes. You don't particularly care for using the extreme end of your powers, though, and fortunately you've never had cause to in Gensokyo. Though you have wondered what it would be like to channel some of that into a spellcard or two.
>Rain Goddess: You also have domain over the rains. You can call down a gentle drizzle, a torrential downpour, and anything in between. The rains you conjure generate pure water, untainted in any way. Your presence also purifies any rains that fall in your presence.
>Flight. High winds can accelerate your top speed.
>Danmaku: Your prowess in the art of danmaku is extremely high.
>Onbashira: You can conjure forth onbashira at your will, up to eight at a time outside of your shrine, up to twenty on your ground. You can use these as physical weapons, as obstacles and objects, but your most famed ability is to lock a quartet of them on your back and use them to supplement your danmaku ability. While in Gensokyo you use them in danmaku battles, they can be used to discharge more destructive divine energy or powerful blasts of wind, as well.
>Divine Servant - Sanae Kochiya. The young demigod is your miko. Your power infuses her, and the faith she gathers empowers you. She can hear your voice wherever she is, wherever you are. You can even summon her to your location, though this take a rather large amount of energy. Plus, Suwako gets jealous when you hog Sanae's attention, so you try not to do this too often.
>Washbin Dropping: In order to reign in Sanae and/or Suwako whenever their enthusiasm gets the better of them (which is often), you have developed the art of conjuring a metal washbin over their heads, wherever they are, and dropping it onto their craniums. It doesn't do any significant damage, but it does keep them in line. Mostly.
>Divine Strength: While you are not as strong as Suwako, you still possess enormous physical strength and resiliency. Your strength decreases outside of your shrine.
>Teleportation: Within the boundaries of your shrine and its lake, you can disappear and reappear at another location at will.
>Intangibility: Within the boundaries of your shrine and its lake, you can temporarily make yourself intangible, for a time not exceeding five seconds.