Author Topic: Touhou Rage Thread XV: No "No Misses" Edition  (Read 180014 times)

BT

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #810 on: May 04, 2013, 09:38:20 AM »
^ An entire run hinging on Meister RNG is kind of crap, I've got to admit.

---

Failed the perfect Stage 6 to Gensokyo, first time after a while. That Meister cap was otherworldly... this one should have been it. Dammit.

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #811 on: May 04, 2013, 10:12:57 AM »
This about sums it up.

Stupidly boring stage followed by stupidly clippy card followed by what's generally considered the single hardest card in the game...and that's before we even get to the boss proper.

Where we have those nonspells. Those freaking nonspells. With the glowing bullets flying all over the place. I've lost way too many runs to those wretched patterns. If you think the pattern in the video is bad, the second one is even harder than that. And the fourth one is even harder than THAT.

And if I manage somehow to get through that, then I wind up dying to this shit. Even knowing how to do it doesn't really help me much when the "proper" method has me getting clipdeathed a thousand times anyway.

Oh, and this is the less ragey option for me right now, since all the stuff I've been trying to time out has been...not even remotely cooperative. At this point, I'm just hoping for Touhou 14 to get announced ASAP, or to just find some non-danmakufu fangame that's actually good.

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #812 on: May 04, 2013, 04:12:36 PM »
Tsym: I've always thought that being gimped was the appeal of Mari-b.  An extra challenge... an intermediate step before pacifism.  You know, in case UFO wasn't already hard enough for you.


There seems to be a delay between pressing x and bombing in PoDD, and it's both infuriating and confounding.  I thought I felt a little input lag in Next, but I'm not feeling any in Neko Project, yet I'm still getting hit before bombing.  And it shouldn't be deathbomb reliance, as I haven't played any of the main series in over half a year, and it shouldn't be the computer or monitor, as both are brand new and very good.  Maybe it's a slight misestimation of hitboxes or velocities, but I think by now I should have a solid handle on all that, especially since this isn't just happening with one type of obstacle (and since my reading and reflexes are still in decent shape from Super Hexagon).

It doesn't make sense for this to be caused by the game and, unless I'm mistaken, I don't see anyone else having this issue.  That leaves the emu and its configuration, but I don't see any complaints in the Neko Project tech support thread, and I don't know what to change or how to test the changes because the game already runs smoothly.  And I really, really don't want to go back to Anex (ugh.).  So it would be nice if this were caused by the game, since the solution would be to just to suck it up and bomb earlier, but if it is the emu then I want to know this because that means there's a slight input lag, which is a handicap I want to avoid.

Blogging, I guess, but if anyone has ideas or answers I'd be very interested to hear them.
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #813 on: May 04, 2013, 04:16:26 PM »
I have bomb delay in  PoDD too.

BT

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #814 on: May 04, 2013, 04:41:09 PM »
Yep, not just you. I complained about input lag a few months ago and was met with "nope", because there's none, except for when it comes to bombing.

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #815 on: May 04, 2013, 05:15:01 PM »
i have bomb input lagg, too with anex. I think it's normal. bomb early. bomb if you see shitstorms coming you feel you can't dodge and having nothing to reflect it with.it's an estimation thing.

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #816 on: May 04, 2013, 05:57:50 PM »
Oh, wow, didn't realize you all were having the same issue.  Thought I was reading all the PoDD posts... guess I wasn't paying close enough attention.

Thanks guys.  I feel a lot better knowing this.

Unrelated curiosity: I hypered right as Kotohime was about to do a boss attack, and the bullets didn't appear.  The boss kept going afterward as if everything was normal: she moved to her next position and the next attack had bullets.  Not sure if this was a one-time fluke or if some bullets simply don't appear at the same time a hyper is activated. edit: nevermind, this is normal.
« Last Edit: May 14, 2013, 05:09:25 PM by K.B. »
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Zil

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #817 on: May 04, 2013, 06:19:17 PM »
It sometimes clears the bullets from the screen upon activation. Other times it doesn't. I think. I'm not sure what effects it. What it does do every time is destroy all of the enemies though.

Also I've personally never felt like the bombs had a delay, but maybe I'm just so used to it I don't notice. I usually bomb well before the bullets reach me anyway. Maybe I'll try comparing it to PoFV bombing later.

Edit: Yeah, I don't notice it. I mean, there's probably a very slight delay for everything (I don't think the game is 100% lag free), but I'm not feeling any overt delay between my pressing the bomb button and the bomb actually going off. But if you're all feeling it then... I dunno.
« Last Edit: May 04, 2013, 06:39:21 PM by Zil »

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #818 on: May 04, 2013, 07:11:10 PM »
Fuck UFO Extra forever. I can't even get a good UFO run in the second half. I can't even get to Nue anymore. What happened to me?
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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #819 on: May 05, 2013, 05:32:21 AM »
Damn it damn it damn it.

I almost had a perfect Yukari as Marisa B, but nooooo, I died in the dumbest way possible on the first timeout. It wasn't even the end part...

Hard 1cc: 4 (LLS), 6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW)13 (TD), 14 (DDC), 15 (LoLK)
Lunatic 1cc: 8 (IN), 9 (PoFV), 11 (SA), 12.8 (GFW), 14 (DDC)
Extra Clear: 4 (LLS) ,5 (MS) ,6 (EoSD),7 (PCB),8 (IN),9 (PoFV),10 (MoF),11 (SA),12 (UFO),12.8 (GFW),13(TD), 14 (DDC), 15 (LoLK)

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #820 on: May 05, 2013, 06:25:49 AM »
Flibberdy flobberdy boop!

Orin's being mean to me  :ohdear:

Failed two potential perfects in a row to the 1st spell, but I've never really considered it one of the tricky things in practice compared to a lot of other attacks...  :(

Ahh... time to roll in bed and hug my Orin plushie ;_;
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BT

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #821 on: May 05, 2013, 09:48:14 AM »
You sure you don't want to be playing target practice with that plushie?  >:D

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #822 on: May 07, 2013, 04:26:41 PM »
Didn't manage to grab 2b on IN Easy... fuck. Now I have to try this mode again. Wild.

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #823 on: May 07, 2013, 06:23:21 PM »
Bad UFO Extra night:
- die 10 times before the midboss (restarting each time)
- get to Nue with 2 lives 3 bombs and die to the first card
- lose all lives to Undefined Darkness
- game over 4 seconds into Rainbow UFOs

Maybe one day I'll clear this. Really wish I would stop messing up in the same spots.

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #824 on: May 07, 2013, 06:47:02 PM »
Bad UFO Extra night:
- die 10 times before the midboss (restarting each time)
- get to Nue with 2 lives 3 bombs and die to the first card
- lose all lives to Undefined Darkness
- game over 4 seconds into Rainbow UFOs

Maybe one day I'll clear this. Really wish I would stop messing up in the same spots.


if yo uare messing up the same spots every time, maybe a replay will help you? I mean, I know from myself that some things aren't simply because you can't dodge them, but because you are executing them in a bad way. take undefined darkness, for example. I used to find it to be really difficult, until I learnt you can keep nue high up on the screen for virtually the whole card, which made it loads easier.

now, who can tell me what is wrong with this picture:



I was doing PCB LNB, going for 5M and lower. the run went great with 1M when I entered stage 5 (miss was on prismriver's last spellcard just when it was about to die. kind of disappointing I couldn't dodge that last second.)

then stage 5 happened. now, before everyone jumps at me and says "stage 5 is hurd", please keep in mind that I can VERY consistently 1M or NM the stage in practice mode. I spent a good number of practice runs on it because I know it tends to ruin runs. but what now? I died to the spam section in the beginning of the stage. I usually get past it, but deaths like these happen, I thought. I could live with it, but then the terror happened. I died to youmu. MIDBOSS youmu. midboss youmu's spellcard. infuriating. worst kind of death that could possibly happen. fuck everything, but then I thought I still had 2 more misses, so if I could just NMNB youmu, things would have been fine. WELL, I don't know why, but HGS lasted a wave longer than usual. I was puzzled, confused and didn't know why it happened this time, of all times. my best run, and youmu seemingly dicks around with me like never before. what? why this time? I still don't understand, but I finished the fight without dying further. stage 5 with 3 misses is too fucking much. I only had one miss to spare. and I knew I would use it early on. being angry as I was, I couldn't dodge the stage 6 spam. so it all came down to NMNB yuyuko. thing went okay. I was nervous, of course. dying one more time would mean the run was lost. to make things short: I died to the 3rd non because I was too greedy. she would have died in a fraction of second, but that was not quick enough and I got hit. terrible death. a silly mistake. and as though yuyuko wanted to spite me, I NMNB'd the rest of her regular fight.
now, I did die to reflowering. however, I played it very differently since I alredy lost. it wouldn't have made a difference had I game over'd to it at this point. I tried collecting as much cherry as I could, ramming a bubble of all things. obviously has I still have a chance at that point, I'd have played it safe. so in short, had I not died to, let's say, youmu's midboss spell, this would have been 5M. very disappointed with my stage 5 performance in particular, but most deaths were not good. 3 deaths happened, because the boss didn't die a second faster, literally a second. 2 more deaths happened at places I can clear consistently without any troubles. one more death happened simply because the run was over and it didn't even matter. my only not close-not retarded death was the stage 6 spamsection.

I am disappointed, albeit calmed down by now.
« Last Edit: May 07, 2013, 07:23:23 PM by Sakurei »

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #825 on: May 08, 2013, 05:44:09 AM »
I seriously have hit a wall in DS Levels 4 and 5. I can't clear any new scenes no matter what I try. The worst so far are 4-1 and 5-1, which have taken 100+ pictures each. Special mention to 4-2 because it almost never gets past 1 picture.

I don't mind failing a few times, or even many times, as long as there are signs of improvement and a sense that victory is coming. That's not happening here. I'm dying to the same shit over and over and over again, and no amount of replays or advice seem to help.

I'm trying to use DS to improve my planning, reading, and dodging skills (for better or worse). I want to advance in these games, but if I'm struggling so much on relatively easy scenes, what hope do I have for the harder Normal Touhou games (SA & UFO), nevertheless Hard?!

*sigh*

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #826 on: May 08, 2013, 10:44:38 AM »
I seriously have hit a wall in DS Levels 4 and 5. I can't clear any new scenes no matter what I try. The worst so far are 4-1 and 5-1, which have taken 100+ pictures each. Special mention to 4-2 because it almost never gets past 1 picture.

I don't mind failing a few times, or even many times, as long as there are signs of improvement and a sense that victory is coming. That's not happening here. I'm dying to the same shit over and over and over again, and no amount of replays or advice seem to help.

I'm trying to use DS to improve my planning, reading, and dodging skills (for better or worse). I want to advance in these games, but if I'm struggling so much on relatively easy scenes, what hope do I have for the harder Normal Touhou games (SA & UFO), nevertheless Hard?!

*sigh*

Eh, I had lots of trouble in DS when I first started playing a ~200 photo first clear in stage 2 comes to mind. But don't worry, it will definitely help you improve your general skills.

Below is even more advice even though you didn't ask for it.

4-1 Seems to be intended that you move through the zig-zag bullets high on the screen while they are slow, while in double focus/charging camera, to do this you need to find a path that lets you stream the aimed barrage towards the end. But you can dodge at the bottom of the screen if you keep streaming the big bullets in mind while doing so.

5-1 Is static as you already know, just make a replay of an attempt and carefully watch the pattern without having to think about dodging, or even screencap it and look at how the lasers are positioned relative to Ichirin. You have plenty of time to go up and take a photo in between waves, just take it easy. Also don't be afraid to change your camera alignment and zoom a bit for your first clear.

4-2 Don't rely too much on camera charge here, I find that it's so much easier without it. Just sit in normal focus, realize that there's sort of a left-right macro dodging involved for each wave and try to read the small bullets, which are also pretty much static. I believe that Momiji can screw you over if you're really unlucky with her movements, which would force you to charge for a defensive photo.

Just take it easy and try to analyze what the pattern is about as your first priority, there's often ways to approach the scenes in the photo games which might not be entirely obvious at first glance, not many scenes in DS actually require much "hardcore dodging".
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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #827 on: May 08, 2013, 12:30:15 PM »
if yo uare messing up the same spots every time, maybe a replay will help you? I mean, I know from myself that some things aren't simply because you can't dodge them, but because you are executing them in a bad way. take undefined darkness, for example. I used to find it to be really difficult, until I learnt you can keep nue high up on the screen for virtually the whole card, which made it loads easier.
Replays only go so far for me. It's not about knowing how others do it, it's about know how I do it. I have to do the card, sometimes a lot, in order to really get it. Trial and error and whatnot. The reason I keep messing up in the same spots because it's the Extra thus it is harder to practice. Doesn't help that the stage is still a pain in the ass most times.

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #828 on: May 08, 2013, 10:23:02 PM »
fuck you, remilia

just fuck you


EDIT: here's another one: perfect stages 1-3, NM4B stage 4, I died on:
- misdirection
- post-sakuya spam
- ludo bile
- ludo bile (??)
- the world
- killing doll
- meek
- remi's opener
- remi's opener

what the fuck.

I didn't bother saving the replay because it wasn't worth it. Misdirection and Meek were the only deaths where I didn't have any bombs in stock. For the rest, I can only blame myself for playing absolutely terribly.
« Last Edit: May 09, 2013, 01:12:51 PM by Limian »
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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #829 on: May 09, 2013, 09:45:01 PM »
Oh my fucking god! That was probably the worst attempt at MoF extra since I started practicing it. I died once on every attack after her second nonspell. That was absolutely terrible! It doesn't help when I'm doing well either: I get EXTREMELY nervous whenever I am playing better than usual. So it's either: I play badly -> ragequit or I play well -> I get nervous -> I make stupid mistakes. I really need to learn how to keep my cool.
Extra stages cleared : EoSD, PCB, PCB Phantasm, IN, PoFV, MoF, UFO, TD, DDC

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #830 on: May 11, 2013, 06:49:51 AM »
Touhou Ten Desires Lunatic No Bombs No Trance.

Where to begin? I've been at this for a while now, and even after "perfecting" (NMNB) stages 4 and 5 in practice mode, and almost stage 6 (I bumped into Miko when restreaming her final spell :V), I felt confident to try this challenge again.

I didn't even make it to Seiga in the hours I put in.

I don't really despise Ten Desires as most people do, but I hate it enough to understand why so many people hate it.

One of the major issues is the lack of resources. The game does supply lots of bombs and trances (good luck not losing them to clip deaths), but LNBNT isn't something I think can be underestimated. It (as well as NMNBNT) is probably a challenge that really makes this game actually hard.

Those bombs and trances are very useful in getting through the unnecessarily BS and clippy patterns in the game, but when you take those away, you're forced to fend for yourself.

I find I die more in stages 2 and 3 rather than in stages 4 and 5. This is an extremely odd case, as I find when I attempt a casual LNB run, I can do just fine on Kyouko, but on LNBNT she destroys me. There's a select few attacks in this game which I just find annoyingly unreadable. I can't handle Kyouko's bubble spell. I hate how the density and the speed of the bubbles overwhelms me and confuses me like hell, but I also despise Yoshika's second spellcard. That kunai hell is clippy and blocks me off almost every time in a main run. I find the bullets spawn too close for comfort, and it's hard to know where the gaps are going to be. I find I "clip" most bullets in this game.

But that seems to be where the core difficulty of this game is. Do you often play other Touhou games and say "Oh, I clipped this bullet!" on every single death? And I mean EVERY SINGLE DEATH! I sure don't. It almost feels like Ten Desires is just completely reliant on clippyness for difficulty. I feel like I'm being played for a fool when I die in that game. It almost feels as if everything is out to get you in that game, especially arrows and kunai bullets. I can't really explain this phenomenon, and I heard at one time that the hitbox sprites for the players were actually REDUCED a few pixils. So why is general clip-death a problem?

I know this game is infamously known for "easy difficulty", but I actually find the clip-death phenomenon makes this Touhou one of the harder ones. Maybe that's just because of the LNBNT condition, but I don't find this as easy as people seem to make it out to be.

Perhaps I shouldn't really focus too much on this challenge, but I can't really help it. I want to really try this challenge, I really do, but I don't think it's worth it.

I really hope this new Touhou 14 isn't going to be clip-death mania again. And I hope you actually get a decent amount of resources in it. I can't wait to try and LNB it.
« Last Edit: May 11, 2013, 06:57:12 AM by Minogame »

BT

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #831 on: May 11, 2013, 08:44:55 PM »
Death to the final wave of Scarlet Genskoyo, to a bubble.

Fuck my life.

Oh

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #832 on: May 11, 2013, 11:10:03 PM »
I feel like blogging about EoSD again.

No improvement. Another day spent frustrated and angry, like any other day. I feel as if I hit a skill cap. I can't seem to best my horrible no bombs runs. Even a improvement by 1 miss is rejected by the game. I have been putting credits almost everyday since December of last year, to beat my 6-miss, which is my second ever LNB. At that time, I wasn't even trying to low-miss. It's ironic that when I want to do it now I can't. I have had, over the past months, countless 6-miss runs. I don't know why I am not improving.
I am sick and tired of restarting 2-4 runs on books just to die once or even twice on Patchouli. I can't seem to ever NMNB 4, 5, or 6 in full runs even though I can do it in practice just fine. I always die 3-4 times entering stage 6. And by the rare chance I do reach stage 6 with 2 miss, I completely fuck up even the most trivial patterns and end up with the same result.
I don't even feel that I am close to achieving my goal, which is a measly 4-miss run. However, I know I will keep playing. Again, I know not of the reason.

...

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #833 on: May 11, 2013, 11:17:59 PM »
I feel like blogging about EoSD again.

No improvement. Another day spent frustrated and angry, like any other day. I feel as if I hit a skill cap. I can't seem to best my horrible no bombs runs. Even a improvement by 1 miss is rejected by the game. I have been putting credits almost everyday since December of last year, to beat my 6-miss, which is my second ever LNB. At that time, I wasn't even trying to low-miss. It's ironic that when I want to do it now I can't. I have had, over the past months, countless 6-miss runs. I don't know why I am not improving.
I am sick and tired of restarting 2-4 runs on books just to die once or even twice on Patchouli. I can't seem to ever NMNB 4, 5, or 6 in full runs even though I can do it in practice just fine. I always die 3-4 times entering stage 6. And by the rare chance I do reach stage 6 with 2 miss, I completely fuck up even the most trivial patterns and end up with the same result.
I don't even feel that I am close to achieving my goal, which is a measly 4-miss run. However, I know I will keep playing. Again, I know not of the reason.

...

Try to take a time to relax from Touhou, this week I didn't play touhou because I was working on my final project, today I played a bit and captured Mikoto's Marine Benefit for the first time ;P

BTW #!$! you Mamizou, that Seventh Duel spellcard is the most unfriendly spellcard for bombing, you bomb and when the bomb ends it is like before you bombing, full of birds and dogs :/
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BT

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #834 on: May 11, 2013, 11:34:28 PM »
I feel like blogging about EoSD again.
What a coincidence!

Except I do the blogging internally, and I think I figured it out. When you have a long-term (or short-term that miraculously drags on to the long-term) goal, you're usually chained to it until you're done. I remember playing UFO for a good two months straight when I was going for the Lunatic 1cc -- I don't remember how many times I've played Stage 6 of EoSD since November, though! I've always wondered why I wasn't as eager to contest others and their no bomb runs, scores, PoDD clears, and it's because Remilia had me occupied whether I approved of it or not.

There's this one fantastic thing about shmups and other skill-based hobbies. Think of a pianist who has invested a good deal of his time polishing a favorite piece, playing it as well as he could, reaching a 'limit' but never landing those fast parts as well as he'd like. He moves on to other, slightly more complicated pieces, possibly polishing those as well. A year later, he returns to his old, favorite piece, heartbroken that he's forgotten a lot of what he left to muscle memory, thinking his time was all to waste. It's okay, though, because after just a few playthroughs it seems to come back to him on its own, as if he'd never stopped. Suddenly he was able to play his piece just as he'd have liked to a year ago.

Got the memo? There's a good reason people claim to have amazing results after coming back to a game they haven't played for a while. How is it possible, they ask -- you'd expect a hiatus to bring bad results, but as with any STG-like experience, your performance is up to two things - memorization and skill.

The reason you think you've hit a wall is because you actually are improving, but the improvement is slow enough for you to miss completely.

I'm going to try my hand at some other game for the time being, myself -- maybe get back into UFO, maybe change that forbidden FPS setting.


I might have went a bit ~fancy~ there. Sorry!

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #835 on: May 12, 2013, 12:21:14 AM »
Quote
Think of a pianist who has invested a good deal of his time polishing a favorite piece, playing it as well as he could, reaching a 'limit' but never landing those fast parts as well as he'd like. He moves on to other, slightly more complicated pieces, possibly polishing those as well. A year later, he returns to his old, favorite piece, heartbroken that he's forgotten a lot of what he left to muscle memory, thinking his time was all to waste. It's okay, though, because after just a few playthroughs it seems to come back to him on its own, as if he'd never stopped. Suddenly he was able to play his piece just as he'd have liked to a year ago.

.___.    How do you know me and my problems with my arrangement of Border of Life and Necro-Fantasy?

Oh

Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #836 on: May 12, 2013, 12:34:37 AM »
You do have a point. I will grind EoSD for a bit more. If nothing good happens I'm ready to give up for a couple of months.

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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #837 on: May 12, 2013, 06:33:07 AM »
eh, almost NM'd SA extra.
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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #838 on: May 13, 2013, 03:59:37 PM »
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Re: Touhou Rage Thread XV: No "No Misses" Edition
« Reply #839 on: May 13, 2013, 04:55:18 PM »
Wow, that really sucks Nindella. Keep going and you'll get the NMNB eventually!