Okay.
I'll be running DEFCON Mafia, adapted from the setup
here. (Further iterations of the setup can be found
here and
here.)
Things to note:
8:3:1 setup, full flip
scum wincon: after 48 hours, everyone else is dead and at least one scum is alive
sk wincon: everyone else dies, can win if dead
5 day deadlines
power role draft, with "vanilla" role being a one-shot-per-day dayvig (with restrictions). nukes in this game will take 48 hours to hit, with abort option up to 24 hours in.
see link for further details. this is an open setup, so I appreciate any suggestions for setup tweaking before the game actually starts
prods for 24 hours of non activity. 3(2?) prods will probably result in instant force replace or something. please dont lurk, inactivity kills games and modkills screw up setup balance.
Setup:
The game has day and night phases, as well as a series of "defense readiness" stages, ranging from DEFCON 5 to DEFCON 1. You can view the linked game for an example of how this works.
DEFCON 5 ? 24 hours.
* Discussion and confirmation, no voting.
* Quicktopics are open.
DEFCON 4 - 24 hours.
* Discussion, no voting.
* Quicktopics are open.
* Players PM me which role they want.
DEFCON 3 - 5 days or until lynch.
* Votes allowed.
* Following lynch, there is a 24 hour night phase during which players may use active abilities.
* Quicktopics are still open, but any messages sent during the day phase have a 15% chance of their contents being intercepted and posted publically in the thread.
DEFCON 2 - 5 days or until lynch.
* All non-town factions gain a factional nightkill.
* Everything else same as DEFCON 3
DEFCON 1 - 5 days or until lynch.
* Nuclear launch becomes available to all players with missile silo in offensive mode.
* Game cycles like this with regular day/night cycles.
* Everything else same as DEFCON 2
Roles:
During DEFCON 4, players PM me what role they want.
An unlimited number of players may choose missile silo. If you choose missile silo, you must choose to place it in offensive mode (if in DEFCON 1, you can nuke one player per day by posting
NUKE: PLAYERNAME in the thread; nukes will take 48 hours to hit their target, and you may post
Abort Nuclear Launch up to 24 hours after launch to recall your nuke) or defensive mode (protects against first nuke against you each day).
If you are being targeted with a nuclear missile, you may post
I do not wish to die a painful radioactive death in the thread. This will cause you to commit suicide and leave the game immediately, unpreventable by any abilities.
Other roles are limited to one instance per game. If multiple players choose the same ability, the selection will be randomized. Players should send in a list of multiple choices ranked by preference in case they do not receive their first choice. If you do not successfully choose another role, you will default to missile silo in offensive mode.
Possible role choices:
Fighter - Roleclop. Each night, target a player. I will reveal their role to you.
Espionage - Cop. Choose a faction you are not aligned with, I will reveal to you whether target player is aligned with that faction or not.
Aircraft Carrier - Roleblocker. All abilities activated by target player fail. The following day, all nuclear launches by target player fail.
Battleship - Doctor. Each night, you may target a player. If a player would be eliminated because of a single non-nuclear activated ability, that player survives instead.
Radar - Tracker. Note: Factional Nightkills cannot be tracked.
Submarine - You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor.
Eavesdrop - In DEFCON 3 or below, every time a member of an opposing faction communicates with another member of its faction privately during the night, there is a 15% chance the message will be intercepted and its contents PM?d to you. During the day, this possibility increases to 30%.
Air base - Bulletproof Ascetic. You are immune to all non-nuclear activated abilities, including the factional nightkills.
Fail Safe - If you are targeted by a player with a nuclear launch, you automatically launch a nuclear weapon targeting the player targeting you. If you are killed by the nk, you may make a single post in the thread containing only the words Nuke: [PLAYERNAME] up to 48 hours after your death. Your launches cannot be recalled or prevented.
Signups (8/12):
1. ActionDan
2. I have no name
3. Dormio
4. Serela ft. J-Doe
5. NekoNekoRex ft. Dorian G.
6. Raikaria
7. Shadoweh
8. huhwhat
9. Zakeri
10. BT
11. rawr
12. PX