>Chuckle a bit. "That sure didn't stop you back when we went up against Shinki though."
>Let's do a quick review of our spellcards before we go in.
> "Yes, but that was kinda Gensokyo at stake..." Mystcia says.
> You look over the spellcards you have on you. Since you don't expect to get into any major fights you've not brought all of them:
> For dealing with weaker foes, or playing around, you still have your spellcards from EoSD, Moonlight Ray, Night Bird, and Demarkation. These are mostly obsolete now, however.
> Since you unlocked your powers, you shelved most of your old cards that you used while you were regaining your power, and made new ones. These are the cards you have on you now of them:
> Night: Dark Curtain
A basic attack in premise, it's basically a massive swath of danmaku, that pure dodging skills are needed for, no fancy tricks.
> Yin Sign: Pinpoint of Light
An attack similar in concept to Boundry of Humans and Youkai, dark-cloud danmaku surround the target, slowly closing in, as small red bullets are fired from various angles. Unlike Boundry of Humans and Youkai, this is not a survival card. The clouds slowly re-align so the target is in the center of them as they move, but too swift movement will have them enter the clouds.
I know there's a better comparison but I can't recall off the top of my head what it is.
> Yang Sign: Darkness within Light
A combination of short-term lasers, warning given before they fire, that each then sweep a small area, and a dark energy orb that follows the foe, occasionally stopping and unleashing a wave of danmaku from it.
> Madness: Makai's Homecalling
An attack that instantly has you slash where the target is with a dark energy blade, leaving a trail of dark energy that lets out danmaku [Think like the trails Youmu leaves]. This is repeated, getting faster as you repeat it, making this spellcard hectic towards time out.
> Battle that Scarred the Moon
After the Lunar Event, you got an 'event' spellcard, similar to ones such as Curse of the Heavens: Apollo 13. This spellcard has you charge up and launch massive orbs of dark energy, while letting loose smaller ones from the growing orb. You presume this is based on your 'Dark Bomb' you used. There are also arrow danmaku that fly towards you, missing narrowly, from the edge of the spell plain. You guess this is based on the Sisters attempts to stop you.