Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158034 times)

Re: Genius of Sappherios Zansyo/Weekend
« Reply #90 on: September 07, 2012, 06:19:26 AM »
Reimu is a very good character in my opinion. She can
- Provide the most reliable full party healing (it's area targeting so use a proper formation, Hyper Library for example is great with her in center), her healing doesn't cost much MP, heals a lot, costs no bomb and has no cooldown. Area Heal from Satori is about similar, except that Satori is much more fragile than Reimu, and she is more vulnerable to status.
- Do the best Light element damage in the game. Her first 2 bomb skill has no cooldown, so you can spam it 4-5 times, for heavy damage. Her spells are heavily depending on Light land levels, expect to see double damage or more on maximum land, and 0 on maximum dark land. Her weapons provide a considerable boost to her damage, as does her skill trees. To use Reimu effectively, you will need to max out the 1st, 2nd and 3rd trees, and for RES, put the remaining points into the 4th tree. Amulets that boost light damage are also useful as is MATK equipment. Putting her into a spot with an MATK bonus in the formation is also important. I recommend Hyper Library because the center spot is both ideal for healing the whole party AND has a good MATK boost.
- She has excellent RES. You can easily reach 100+ with only your weapon and armor, having all your accessory slots open for damage or defense, making her immune to all status. (4th tree has +40 RES) This makes her excellent at surviving attacks because you can use all 3 accessory slots for damage reduction items, while still being immune to all status.
- Not only is she immune to all status with proper RES, but she can also remove some from the whole party with her normal healing spells. If the speed is set up well, your characters can even take their turn after Reimu removes the paralyze from them.
- Her barriers can give you a whole turn of invincibility against devastating boss attacks. Many bosses use such attacks at a predictable time, for example after concentration, so you can neutralize them.
-She can also remove status effects if necessary like Sanae.
-Most of her attacks ignore reflect, and she can also ignore some of mdef and shields.

If you want to use her effectively, you should farm for power levels.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #91 on: September 07, 2012, 06:51:15 AM »
Quote
Overwrite almost always isn't useful and can be ignored (Letting you save a bunch of POW points for something else); especially since, even if a boss debuffs you, -they- don't have overwrite, so you only have to reapply your own buff.

Overwrite is useless in terms of overwriting enemy debuffs. However, it is excellent when you want to re-apply your buffs/debufs early, which you should always do. This is important against bosses like the terminator where you want to reapply the status effect before it goes away in case you fail.

@Reimu: Reimu's magic is unimpressive unless you face specific enemies. Her healing and barrier skills make her shine, she is pretty much your go to girl for your AoE healing needs. Preventing 1 attack to your whole group is big and prevents party wipes or against Mind Flayers, party paralysis. Her healing can also remove some permanent stat effects, which is very good.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #92 on: September 07, 2012, 07:49:45 AM »
Quote
@Reimu: Reimu's magic is unimpressive unless you face specific enemies.
I found it great against everything that didn't resist light. 20-30k damage to enemies neutral to light with only 2 turns cooldown, or somewhat less with no cooldown (which is great to fill up land with light before the big one), and 4-6k damage from the 0 cooldown non-card attacks. This to endgame bosses, like the Elder Dragon. I have yet to find a character that does more damage than her (although I have to admit I didn't bother trying quite a number of them because I didn't need them...).  Enemies weak to light go down so fast it's a joke. (Flandre takes 86k from a buffed up Neo Fantasy Heaven)
At the first half of the game, what made her impressive was that you could spam Fantasy Heaven each turn, while most other bomb spells on the characters I used had long cooldowns, so she could do a lot of damage in a small amount of turns, and also fill Light land really fast meanwhile.

Quote
Overwrite is useless in terms of overwriting enemy debuffs. However, it is excellent when you want to re-apply your buffs/debufs early, which you should always do. This is important against bosses like the terminator where you want to reapply the status effect before it goes away in case you fail.
I don't have overwrite and can still cast my spells early without any problem. This ability comes from the 10 point ability in the same tree, the 25 point one is unnecessary.
« Last Edit: September 07, 2012, 07:51:47 AM by Seravy »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #93 on: September 07, 2012, 08:43:46 AM »
Reimu's one of those characters who starts out middling and becomes crazy-awesome later.

Believe it or not, she can actually be a better healer than Sanae, even if she learns her non-Bomb heal later! In fact, you max out her Barrier tree, suddenly her version of the piddly Ofuda of Healing is an AOE.  In comparison,  while Sanae gets her AOE healing earlier, Sanae absolutely MUST use a bomb to AOE heal - and Satori's learned ones are expensive.

Not to mention Reimu gets a complete set of Debuff removal spells very early...

That said, those 1-turn target all Bomb Barriers where she shines - the 2 I've learnt so far are pretty much Guaranteed No-Sells (vs Status and Damage respectively). With aforementioned maxed Barrier tree, they take precedence over almost anything!  Alice Guard s the only other Guaranteed No-Sell spell, but it works only on Alice - and its a Last Word. 

 Low damage output? Fine - build her as the barrier mage she shoulda been!

Quote
- She has excellent RES. You can easily reach 100+ with only your weapon and armor, having all your accessory slots open for damage or defense, making her immune to all status. (4th tree has +40 RES) This makes her excellent at surviving attacks because you can use all 3 accessory slots for damage reduction items, while still being immune to all status.

If you're not far enough in leveling her yet, just put 3 points into her Concentration tree. Watch her shake Paralysis and Lethal Poison off at end of turn, VERY VERY OFTEN.

As for Nitori: she's all about the Chasers. You can do this before Stage 6:
1) Have Satori learn Flame and Frost, give'em to her. And maybe EM Wave, too.
2) Equip Patchy's all-hit Fire, Water and Wind attacks.
3) Build Nitori's Chaser tree until she has at least +1 Chaser Activation.  Equip Fire, Ice and Thunder Chasers.
Laugh as Nitori hits EVERYTHING with a laced physical as your build-a-mages cast their all-hit elemental attacks - giving her like 2 attacks every time she casts a Chaser. Oh, and because it's partially physical, even enemies that don't take damage from the all-hit spells *take damage from the Chaser because it's a physical attack*.

For even more lulz, build her Chaser tree until she has 0 recovery for her Chasers, then build her Gun tree because those damage bonuses *are included in the Chaser activation*.  And once Marisa learns her multitarget elemental spells, you can boost Nitori's Chaser tree further to get +2 Chaser Activation, and include HER in the fun.  Its even useful against bosses that don't have a physical resist somewhat - just swap your build-a-mages into single-target elemental spells to save MP.

Nitori's other speciality is Elemental Physical Attacks. (She's the antithesis of Alice - Alice has Elemental Defends). She'll get a spell that laces her bullets with an elemental effect of your choice. Her Bomb attacks are STRONG elemental physicals that have the power of her Last Word at least. The only thing that can stop her? Physical resist. I still prefer using her as Chaser girl, tho.


Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #94 on: September 07, 2012, 08:54:50 AM »
Overwrite is useless in terms of overwriting enemy debuffs. However, it is excellent when you want to re-apply your buffs/debufs early, which you should always do. This is important against bosses like the terminator where you want to reapply the status effect before it goes away in case you fail.
Overwrite doesn't do this. What does is an ability that's much earlier in the POW tree. Oh, someone already said that XD

As for Nitori, Chaser Abuse via Patch+Satori (And situationally, Sanae with Rainbow serpent, or Marisa for against a boss, etc) works awesomely. As well, her gun boosts slayer damage, so the slayers on them are very strong; and, ignoring Perfect Dodge comes in handy on some targets (Yuyuko, yukkuris). But really, her specialty? Damage boost hitting weaknesses/elemental power boost. Her own spellcards? If you slap on an elemental buff on her physical (YES this does make her elemental skills stronger, by a buttload, on a weak target), she then facemelts with her spellcard. I'm talking "Oh I just one-shotted Yuyuko" facemelting. If she's got Slayer though, that works fine, especially if herself or Byakuren can get her to hit a boss weakness as well for massive damage.

As for chasers, also very good, and more universally easy to set up. As well; if you equip a weapon with a chance to hit in a AoE, -that applies to every chaser hit-, multiplying the damage she does significantly. Instant Death axes also work after you get her physical-element chasers, ba-bam, chasing physical attacks to slam the enemy with Instant Death and decent damage. Eventually (in expansion), she starts falling behind in damage on targets she can't slayer-hit; but she's always at least a viable choice with elemental weakness hitting, and she gains strong support skills to back her up, like her own lower-cooldown version of Starlight Barrier, and more situationally, Chameleon Camouflage.

Too bad chasers are falling behind in damage, even if you really pump her up for it with accessories and Apollo Break formation and everything, by the time you get Cirno. I mean, three all-target chasers? Before then you have to use Sanae's elec or Marisa's singletargets to get a third activation in randoms. (Although Sanae can hit a lot with Rainbow Serpent, and drain mp with a snake weapon, so it works pretty well... also can buff your Patk or Matk if you don't need her hit.)
« Last Edit: September 07, 2012, 09:02:41 AM by Serela »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #95 on: September 07, 2012, 05:02:25 PM »
Well... I just tested Reimu and Nitori with different strategies some more and I kinda take back what I said about them.

Reimu:

I just maxed her barrier tree and as it was said before... her Area Healing skill is really useful and even better than sanae's spells of this category. But I think Reimu only gets truly good on level 31 and up. Since according to touhou wiki, she learns Omnidirectional Dragon Slaying Circle and Encompassing Tiger Stripe Circle. Since it targets the whole party, it will probably really come in hand against certain bosses... not to mention that with the barrier tree maxed, you even get upgraded versions of those moves. Her duplex barrier also proves to be good on several occasions... so, I'll definitively use her as a Support Character instead of a Light Damage Dealer. Seravy said that in order for her to deal decent damage, you'd need to max 3 trees and from my perspective it costs way too much effort. Definitively I won't be able to do so until really later in the game... not to mention you also have to be inside the Light Land Effect and stuff.

Nitori:

Well... I tried both the "main" strategies you guys told me (Chasers/Gun Tree Maxed) and from what I could tell, chasers are better against common youkai groups when you have patchy or satori on the team, but the damage itself isn't so great against bosses, even though I powered up the Research Skill Tree until Elemental Research 3 and the Equip Tree until Offense Enchance 3. I'm not saying the damage was low, but I expected a bit more. And as for the Guns... Rage Eight deals much more damage against a single enemy than a chaser, so it might be better to trade to guns against bosses. Not to mention you can buff her PATK with some character for extra damage on all of the consecutive hits as well as using Elemental Bullet to exploit the boss's weakness for even further damage.

On a side unrelated note and now that yukkuris were mentioned... according to my experience, I think the best members to kill them are Youmu (Yukkuri Slash), Sakuya (Full Moon Revenge), Mokou (Mach Punch) and Nitori (Rage Eight). It's also really adequate to use aya as a commander for Paparazzi. (Maybe patchouli on the remaining slot with Knowledge Storage maxed)

(Anyway... I'm still quite new on how to use those characters, so I might be saying crap)
« Last Edit: September 07, 2012, 05:14:29 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #96 on: September 07, 2012, 05:11:11 PM »
I was never able to figure out how to use chasers well, Rage Eight being spammable each turn, hitting 4-8 times, when chasers only seemed to provide one hit/ spell casted for one turn only (so at best 4 hits). Maybe I'm doing something wrong or it's just not that effective in the late game anymore? I never bothered to try it in the early game because most stuff weak to elemental magic died to Patchy+Satori's all targeting spells anyway, so I mainly used Nitori against enemies strong against magic, and as a countermesaure against mind flayers (slayer against transcendent on her gun was very nice for that).

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #97 on: September 07, 2012, 05:31:05 PM »
Magic:Well, against a boss, you'd probably want to chase at least 3 hits to use Chasers.

As well, if someone's attack is elementally enchanted, Nitori will chase that; and if you use Byakuren to enchant someone, you can do it off multihit attacks... and Nitori chases every hit.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #98 on: September 07, 2012, 06:08:03 PM »
Quote
her Area Healing skill is really useful and even better than sanae's spells of this category.

Wanna know whats better? You can now also heal Paralyze, Blind and any level of Poison with your Ofuda of Healing or Aura Gem. Pretty useful indeed! Too bad this doesn't apply to Reimu's Last Word, but we can't have everything...

For Petrify, Charm, Zombie and Control tho, it won't work - you'd probably need the Ofuda of Curing, or someone else with a Permanent Status Removal.

Sanae does get a Bomb Resurrection to make up for her lack of such an ability tho, so don't let the Other Shrine Maiden lag behind.

Quote
On a side unrelated note and now that yukkuris were mentioned... according to my experience, I think the best members to kill them are Youmu (Yukkuri Slash), Sakuya (Full Moon Revenge), Mokou (Mach Punch) and Nitori (Rage Eight). It's also really adequate to use aya as a commander for Paparazzi. (Maybe patchouli on the remaining slot with Knowledge Storage maxed)

Youmu can kill a bog standard Yukkuri on her own - give her all the accuracy mods you can (ALL of Them) so she'll never miss. Her Yukkuri Slash does 2/hit instead of the usual 1 (3 on crit); with any weapon that has the upgrade "chance of attacking twice" she could potentially OHKO the thing (which has only 4hp). YuKIRI Shitte Ne indeed.

Sonic Stream is awesome for Yukkuri Hunting. Read the side effect of the formation: Yes, *your party will always move first. Unless they're surprised,* To get this, keep taking pictures of enemies with Aya; eventually she'll come up with this when you visit the Hakurei Shrine to save. To counter this formation's main weakness, Max out Aya's Air War tree.

Unfortunately, it doesn't help me get the damn Energy Hand skill (when I try to wait the Yukkuri RUNS instead) =.=. Also, it only applies to the 1k xp Yukkuri. Any other variety that has more than 5 HP and will require a bit more planning...
« Last Edit: September 07, 2012, 06:10:59 PM by achicken »

Re: Genius of Sappherios Zansyo/Weekend
« Reply #99 on: September 07, 2012, 07:23:36 PM »
Against Yukkuris, especially the ones with more HP in later stages, Aya+Sakuya is a guaranteed win. Make Aya give her turn to Sakuya and use Private Square. Flee, dodge, etc are all ignored in Private Square, so it's 9 guaranteed hits from Full Moon Slash, although you won't need that many unless you get attacked by several of them in the same battle. If you encounter weaker Yukkuris, and are 100% certainthat you can kill them in a turn, Illusionary Dominance for going first and unleashing all your multi-hit physicals works, too.
Also, void element attacks are not effective against them, those do 0 damage, at least the one I tried did. Cosmic Supercluster seems to be an exception, it does 3 damage to all of them.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #100 on: September 07, 2012, 07:40:06 PM »
As well, if someone's attack is elementally enchanted, Nitori will chase that; and if you use Byakuren to enchant someone, you can do it off multihit attacks... and Nitori chases every hit.

Wow really!? I didn't know that she could do that nor that she'd chase every hit. Then I think enchanting the weapons of characters with consecutive hits skills would make nitori become a monster! The boss would really take several hits in a single turn.

Wanna know whats better? You can now also heal Paralyze, Blind and any level of Poison with your Ofuda of Healing or Aura Gem. Pretty useful indeed! Too bad this doesn't apply to Reimu's Last Word, but we can't have everything...

For Petrify, Charm, Zombie and Control tho, it won't work - you'd probably need the Ofuda of Curing, or someone else with a Permanent Status Removal.

Speaking of that... is there not anyone with a skill that can remove the whole party's status effects instead of one after another? I'm asking that because it was really a pain in the ass for me to defeat Reisen since she kept inflicting an avalanche of status on me and PATK debuffing. It took me a lot of luck and several tries to beat her, but that was just because of her annoyance... other than that, she is quite weak per se. Tewi on other hand... was plain pathetic.

@Seravy:

Well... for multiple yukkuris, I think Sonic Stream formation mentioned by achicken could work if all your characters can do multiple hits along with the help of Cosmic Supercluster. It'd require a bit of luck, though.

...also, could someone please give me a screenshot on where the Rage Choker II is located on stage 9? I'm nearly giving up on trying to find it and that explanation from touhou wiki is really confusing. Seriously... Right Side East Thicket - I , Right Side North - L , Right Side whatever... ugh, my head... @.@

I think it'd be really helpful and much better if someone came with a map guide such as this.
« Last Edit: September 07, 2012, 07:41:48 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #101 on: September 07, 2012, 09:24:14 PM »
Eventually (in expansion), she starts falling behind in damage on targets she can't slayer-hit; but she's always at least a viable choice with elemental weakness hitting, and she gains strong support skills to back her up, like her own lower-cooldown version of Starlight Barrier, and more situationally, Chameleon Camouflage.
In my opinion, she gets either better or at least as good as she was before the expansion, simply ebcause of Lithos. Have her use Pegasus Meteor, then chase whatever weapon she used with that, and bam, look at all the damage that pops up. Weapon chasers seem to be considerably stronger than elemental chasers, and then there's Multi Chaser (which sadly seems to prorate awfully, so the strategy mentioned above doesn't apply too well) which is pretty darn strong too.

Quote
Yukkuri
My favorite strategy for dealing with them so far is using Sonic Stream, having Aya on your party, using all those multihit attacks and Tengu's Downwards Wind or whatever it's called in the translation so you never miss.

Speaking of that... is there not anyone with a skill that can remove the whole party's status effects instead of one after another? I'm asking that because it was really a pain in the ass for me to defeat Reisen since she kept inflicting an avalanche of status on me and PATK debuffing. It took me a lot of luck and several tries to beat her, but that was just because of her annoyance... other than that, she is quite weak per se. Tewi on other hand... was plain pathetic.
Sanae learns something that does that and revives everyone at level 57.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #102 on: September 07, 2012, 09:34:44 PM »
Well... nevermind about the Rage Choker II... I just found it after watching a Let's Play of the stage. I feel stupid now... >.>

Anyway... I have another question, since I just slayed 2500 youkai (I think before completing stage 10 this is quite something) Akyuu rewarded me with some really good recipes, those including the PDEF 140 elemental armors. But first I need the elemental crystals to craft them... problem is that I don't have enough elemental shards for any of those. So... where should I go to farm them?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #103 on: September 08, 2012, 02:06:23 AM »
If you check the bestiary it tells you what monsters drop what, so you know!

I'm pretty sure the big boss mook type things give them out though. I think I got a wind one from Sylph in Heaven and an Earth one from that Rock thing in Garden of the Sun, though I can't be sure.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #104 on: September 08, 2012, 06:40:55 AM »
I don't know if it was ever fixed, but there was a nice bug/unintended effect with Nitori where if you gave her weapon an element (mostly likely with Elemental Bullet) the -1 cooldown from Ammo Preparation would apply to her physical skills like Radiate.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #105 on: September 08, 2012, 07:35:03 AM »
Elemental cooldown reductions work with ? element skills when they contain the appropriate element, just like all other elemental bonuses. It's not a glitch; it's the same as spear POW tree's cooldown deduction on Pierce-element skills, which are almost always ? element with Pierce from your weapon.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #106 on: September 08, 2012, 10:29:42 AM »
I'm not too impressed with Nitori's damage output later in the expansion. Even with the Shade 2010, Nitori's damage output isn't all that amazing. The problem is, if Nitori chases, you are gauranteed to never get a second attack. This means Youmu can never double cast her Cycling Realm Slash. However, early in the expansion, and in the main game, Nitori is excellent. Having her chase 2 or 3 AoE attacks lets her make short work of her opponents.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #107 on: September 08, 2012, 05:15:10 PM »
Nitori's damage output is nice in the expansion, but you have to either be A.Chasing a lot of multi-hitting attacks (Like, for ice, it could be Sakuya's multi-hit attacks, and Full Moon Revenge is a piece of crap at this point btw, plus Lithos' Pegasus Meteor since with Rainbow Wings her elemental damage is boosted drastically), or be hitting with a slayer effect. Her damage for hitting with a weakness using elementally enchanted weapon hits with her spellcards and her lv8x noncards is passable... although not particularly high, as she hasn't gotten a new spellcard since forever, and her new noncards are only about on par with her spellcards.

On the upside, she also gains useful support camouflages by now.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #108 on: September 08, 2012, 05:47:02 PM »
"Facepalm Moment" is defined by only realizing that you need Satori at Level 40 to learn Leaf Shield AFTER getting 200+ escapes to your record. DOH.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #109 on: September 09, 2012, 12:00:46 AM »
...By the way, is it embarassing to play on easy mode? I won't deny this really makes the game quite easy, but it's still challenging nonetheless, especially if you don't come up with the right strategy. I mean... if it wasn't for Touhou Wiki telling me the correct strategy to beat stage 10 and 11's bosses (Using control/berserker/charm on kaguya and the status immunity spell with reimu against cirno's perfect freeze) then I'd probably be still stuck on them, even though my characters are slightly overleveled.

Like... I'm recording all of my boss battles to put on youtube afterwards, but it's just that I'm rather afraid of a retard coming and commenting "eww... easy modo" or something like that. To be honest, I wasn't even aware you were able to shift between easy and original when I first got the game... and considering that easy is the default on GoS weekend, then maybe it'd not be that shameful to use said mode on this version of the game?

Perhaps I can take original, but I'm not entirely sure since I never tried it yet. I'd at least like to know how much "less damage you deal" and how much "more damage you take"


« Last Edit: September 09, 2012, 02:53:01 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #110 on: September 09, 2012, 12:01:56 AM »
-EDIT-

God... I feel stupid now... sorry everyone, didn't even notice that I double posted by accident. (How did that even happen anyway?) >.>

Feel free to delete it.
« Last Edit: September 09, 2012, 02:55:06 PM by Magic The Shastri »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #111 on: September 09, 2012, 03:27:22 AM »
I thought Ezmodo doesn't apply to bosses... in any case, The RPGs made by *this particular designer* (he, or his team, apparently also did the Defiant series) are all notoriously hard/grindy, so I don't think anyone would mind.
 

Re: Genius of Sappherios Zansyo/Weekend
« Reply #112 on: September 09, 2012, 03:35:46 AM »
I've been recording a Let's Play of Weekend with easy mode on but I can't say how much of a difference there is between easy and normal for bosses.  When I originally played the game (and never finished), I was lazy and did not shuffle points around or party members much even if certain fights were easier with them.  Now I shuffle points and swap characters if necessary (plus I am leveling everyone since I know what is waiting for me in Eientei).  I do seem to be doing much better in random encounters though (only died a couple of times from them).  Boss wise, I have only beaten Yuyuko and Youmu recently so I can't really say if I have gotten to the more difficult parts yet. 

As for people complaining, I haven't uploaded my parts yet so don't know.  But if people have problems with it, they can record their own stuff on normal mode if they really feel like it.  XD

Re: Genius of Sappherios Zansyo/Weekend
« Reply #113 on: September 09, 2012, 03:50:48 AM »
...By the way, is it embarassing to play on easy mode? I won't deny this really makes the game quite easy, but it's still challenging nonetheless, especially if you don't come up with the right strategy. I mean... if it wasn't for Touhou Wiki telling me the correct strategy to beat stage 10 and 11's bosses (Using control/berserker/charm on kaguya and the status immunity spell with reimu against cirno's perfect freeze) then I'd probably be still stuck on them, even though my characters are slightly overleveled.

Like... I'm recording all of my boss battles to put on youtube afterwards, but it's just that I'm rather afraid of a retard coming and commenting "eww... easy modo" or something like that. To be honest, I wasn't even aware you were able to shift between easy and original when I first got the game... and considering that easy is the default on GoS weekend, then maybe it'd not be that shameful to use said mode on this version of the game?

Perhaps I can take original, but I'm not entirely sure since I never tried it yet. I'd at least like to know how much "less damage you deal" and how much "more damage you take"

No I play with it on.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #114 on: September 09, 2012, 03:54:40 PM »
Even if I don't eventually crack under pressure and put Easy Mode on, I probably will use it when I'm grinding just so that goes smoother and faster, and I can get back to the actual meat of the game quicker.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #115 on: September 09, 2012, 08:45:10 PM »
Haven't used Easy mode yet, but I plan to use it for the bonus dungeon and maybe also for item farming on stage 27. The monsters there have crazy high HP and the save circle is too far to be able to use strong, expensive attacks effectively.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #116 on: September 09, 2012, 11:15:51 PM »
Besides, does anyone know a walkthrough of the game on youtube without voice action from let's plays?

(And is there not a way to view cutscenes again? I was viewing one but then accidentally pressed the skip button and now I can't see it anymore...) ;_;
« Last Edit: September 09, 2012, 11:24:07 PM by Magic The Shastri »

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #117 on: September 10, 2012, 12:54:24 AM »
You can always look at the Touhou wiki.  It has a walkthrough for all the bosses and basic info for all the stages. 

Most of the let's plays out there are out of date anyway so their tactics do not work as well anymore.  (at least the ones I have seen)

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #118 on: September 10, 2012, 01:11:58 AM »
Mmm, where can I find a cheat engine table or something for this game? I've read that RegalStar apparently used it. But don't get me wrong, I have zero intentions of using it on my playthrough since I'm having a lot of fun with it and cheating would ruin all the fun. (And I'm sure I can take the whole game on easy anyway, it's not being difficult)

But it's just that I want to try some stuff once I finish beating main and expansion modes.


Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #119 on: September 10, 2012, 01:20:19 AM »
You have to make it yourself because the addresses change every time you start up the game.