Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158020 times)

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #810 on: July 03, 2013, 04:35:21 PM »
Thank you for the help guys, I finally did it! Wisdom and persistence was the key, and now I can finally say I'm done with this game, even though I haven't tried endurance dungeon yet.

Here are a few videos I uploaded in case anyone is interested:

All level 7 sidequest bosses

All level 8 sidequest bosses (The use of Hyper Trigger was pretty dumb, but I didn't know it wasn't made to boost critical hit chance back then)

Three Godess' Enhanced Version (the lunatic one with 199999 HP)

Lingering summer heat final boss

The final boss of lingering summer heat again, except that it was defeated with a single party this time. (Yes, I copied most of your strategy, Battler, except with some differences. The equipment I got after 15K kills also worked wonders) :V

And that's it. Also, note that I uploaded the videos in Japanese, that's because pretty much nobody knows about this game outside of Japan anyway, so, I thought I'd probably get more views if I make those videos to the Japanese audience. I'm pretty sure everyone here will understand what's going on, though.

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #811 on: July 04, 2013, 05:42:03 AM »
Congratulations. I use 2 parties to beat the final boss. It makes life easier. First party is rush down, because on the first part, the boss might kill some members of your main party with some of their bogus moves. So, I just avoid that by using a more damage race party.
It seems like you do not have the Golden Cassock and its upgraded variant. Even the first level upgrade is one of the best armors in the game. The second level upgrade just makes it unmatched by any other armor. That's one of the best Heavy Armors and one of the best Armors in the game.
That armor would have made your life a lot easier.

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #812 on: July 04, 2013, 07:27:08 PM »
It seems like you do not have the Golden Cassock and its upgraded variant. Even the first level upgrade is one of the best armors in the game. The second level upgrade just makes it unmatched by any other armor. That's one of the best Heavy Armors and one of the best Armors in the game.
That armor would have made your life a lot easier.

I do have the Golden Cassock's upgraded variant, you silly. If you pause my 1 party kill of Resentment Incident at 0:05, you can see that I equipped my Yuugi with it.  (it's called Sacred Clothes) :)

Still on the note of equipment, I ironically didn't equip Alice with Kagami + Magatama, since her Rainbow Kamikaze Greaves already gives enough elemental resistance. Then I equipped A. Muscle Suit on her as well for SLA/STA/STK resistance. The accessories I gave her was Sun Curtain IV, Moon Curtain IV and Milky Way Curtain IV... causing her to barely take damage from any attack. (I think equipping those three accessories on the same character reduces all damage by 90%, since SCIV = 50% physical damage reduction, MCIV = 50% magical damage reduction, and MWCIV = 40% both physical and magical damage reduction).

I gave Kagami + Magatama to Byakuren, Regalia to Satori and Hakurei Ribbon to Sanae, so those characters can get good resistances too, instead of only Alice.

I also have Dragon King's Charm (which gives a Star on FIR/WTR/ETH/ELE) -- and I could have given that to my Yuugi, but since she had Sacred Clothes equipped already, I decided to give her Awakened Soul + Acute Soul (plus 25 points on the Sake Tree and 10 points on the Hell Tree, which gives her a total of 14 bombs, meaning 7 possible KOi3S for you to use). The other accessory was just Headshot Goggles V to boost her low accuracy, so she can hit the final boss.



Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #813 on: July 04, 2013, 07:49:39 PM »
Quote
I do have the Golden Cassock's upgraded variant, you silly. If you pause my 1 party kill of Resentment Incident at 0:05, you can see that I equipped my Yuugi with it.  (it's called Sacred Clothes) :)

Weird, I did not see Sacred Clothes effect on any of your characters on the first fight scene, so I thought you did not have it. I must have missed the +100 HP/+3 MP regen provided by the Sacred Clothes.

Quote
The accessories I gave her was Sun Curtain IV, Moon Curtain IV and Milky Way Curtain IV... causing her to barely take damage from any attack. (I think equipping those three accessories on the same character reduces all damage by 90%, since SCIV = 50% physical damage reduction, MCIV = 50% magical damage reduction, and MWCIV = 40% both physical and magical damage reduction).

That is not quite how reduction works. Reduction stacks if it is of the same type. There are 3 types of damage reduction. Physical, Magical, and Divine Barrier. Physical and Magical are obvious and affect physical and magical respectively. Divine Barrier affects both physical and magic, but can be pierced by attacks that ignore Divine Barrier, like Punish The Judgement. Do note, Punish does not pierce Magical damage reduction, as it is not Divine Barrier type.

Equipping those 3 is not as good as focusing. What you really have is 50% physical damage reduction, then 40% damage reduction. This totals to 70% damage reduction against physical, 70% damage reduction against magical. If you were to use 2 physical damage reduction items, like Sun Curtain IV and III, then it will add, giving you 80% physical reduction. It does cap at 90%, so going above that will not matter.
Generally speaking, you are better off equipping Moon Curtain IV and III for the same effect(70% damage reduction) as equipping the 3 items you mentioned. However, there are moves that ignore Divine Barrier, so it is not always true.


EDIT: Your video on the second fight is pretty much the reason why you should be using 2 parties instead of 3 for the final fight. The first round sometimes has some high damage, so you might randomly get unlucky if you just use 1 party. The second round, there are no real threats, so you can take your time stacking Wind of Miracles for the third fight. By the time the third round comes, it should be easy since you have likely stacked Wind of Miracles enough times for you to do too much damage.
« Last Edit: July 04, 2013, 07:54:48 PM by Starxsword »

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #814 on: July 04, 2013, 08:20:57 PM »
That is not quite how reduction works. Reduction stacks if it is of the same type. There are 3 types of damage reduction. Physical, Magical, and Divine Barrier. Physical and Magical are obvious and affect physical and magical respectively. Divine Barrier affects both physical and magic, but can be pierced by attacks that ignore Divine Barrier, like Punish The Judgement. Do note, Punish does not pierce Magical damage reduction, as it is not Divine Barrier type.

Equipping those 3 is not as good as focusing. What you really have is 50% physical damage reduction, then 40% damage reduction. This totals to 70% damage reduction against physical, 70% damage reduction against magical. If you were to use 2 physical damage reduction items, like Sun Curtain IV and III, then it will add, giving you 80% physical reduction. It does cap at 90%, so going above that will not matter.
Generally speaking, you are better off equipping Moon Curtain IV and III for the same effect(70% damage reduction) as equipping the 3 items you mentioned. However, there are moves that ignore Divine Barrier, so it is not always true.

That's pretty confusing. So, does that mean MWCIV gives you Divine Barrier instead, unlike SCIV and MCIV that actually gives you 50% physical reduction and magical reduction respectively?

EDIT: Your video on the second fight is pretty much the reason why you should be using 2 parties instead of 3 for the final fight. The first round sometimes has some high damage, so you might randomly get unlucky if you just use 1 party. The second round, there are no real threats, so you can take your time stacking Wind of Miracles for the third fight. By the time the third round comes, it should be easy since you have likely stacked Wind of Miracles enough times for you to do too much damage.

That's alright, though. Alice and the other 4 members of my party are equipped with good resistance boosting accessories, giving them resistance to all elements, except Yuugi and Sanae that doesn't have physical resistance. so, even if Green Teeth and Red Teeth do attack the other 4 instead of Alice with Hourai Doll + Poison Shield formation, they'll still barely take damage. Sanae's HP boosting buff also gives them extra help.
« Last Edit: July 04, 2013, 08:23:31 PM by Synnae ~★ »

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #815 on: July 04, 2013, 09:07:34 PM »
Quote
That's pretty confusing. So, does that mean MWCIV gives you Divine Barrier instead, unlike SCIV and MCIV that actually gives you 50% physical reduction and magical reduction respectively?

Yes and that means it stacks with other Divine Barrier effects. This makes Byakuren or Lithos a really amazing tank, because with just 1 item, they have 90% damage reduction. Add resistance or physical/magical damage reduction to that, and they are nearly unkillable. While Divine Barrier can be pierced, there are very few skills that do, so it is very good. You can probably count on 1 hand the number of enemies that can do this.

Quote
That's alright, though. Alice and the other 4 members of my party are equipped with good resistance boosting accessories, giving them resistance to all elements, except Yuugi and Sanae that doesn't have physical resistance.

The first one knows Meteor and Comet.

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #816 on: July 04, 2013, 09:22:28 PM »
Yes and that means it stacks with other Divine Barrier effects. This makes Byakuren or Lithos a really amazing tank, because with just 1 item, they have 90% damage reduction. Add resistance or physical/magical damage reduction to that, and they are nearly unkillable. While Divine Barrier can be pierced, there are very few skills that do, so it is very good. You can probably count on 1 hand the number of enemies that can do this.

Wow, this is amazing. Thank you very much for informing about this, gonna change my characters' equipment then.

The first one knows Meteor and Comet.

True, and it wiped my whole first party with this attack several times when I was trying to kill it while using 3 parties. Gonna see what I can do about it.

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #817 on: July 05, 2013, 11:59:34 AM »
From the sounds of it, your method is a lot faster but not quite as safe. Mine's pretty much fool-proof, to the extent that I even mess up a few times in the video I posted and still pull it through pretty easily. It could probably still be refined and made a lot more efficient, especially if I bothered grinding out all the best equipment and such, but eh, I'm happy enough with what I've got.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #818 on: July 06, 2013, 08:40:56 AM »
@Synnae:
Oh yeah, I forgot to mention and it would have helped you for the final fight, but better late than never. The 3rd stage of the final boss uses Dark and Void damage on counter when you clear the regular flames. The Yata no Kagami has a hidden effect that gives star resistance vs Void. This also means you can tank the full counter with Alice if you have it on her without any HP buffs. I think you may need another item, but I am unsure.

This resistance is important for some other fights, because a lot of the top tier moves are Void, so you can have it equipped on someone to tank it.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #819 on: September 09, 2013, 03:45:01 AM »
Did the entry for the Last Word Charge behavior which is actually unconfirmed on the JP wiki, I am sorry I couldn't do the one for Shield behavior but that one is harder to understand, and test to be fair as Shield behavior is pretty random varying from shield to shield at times. Here's the rest of the old docs by the way: http://pastebin.com/u/cjd2524



Nitori Lv.75 / pre-expansion equipment (guess the combination):



Takes a real while at that level and could be done with a little I guess, it's a shame there is a unique LW, and not selectable LW types (like Support, Offensive, etc.) because it really shows how Last Word gimps certain characters, Youmu is barely able to stay alive nevermind attack under the same circumstances (that thing can deal 8k damage per turn). Stances would have been nice to further extend formation variation, similar to three sisters Battle Stance or Youmu's, since freefight is fixed (SPD + LW+1).

Also the decision of having the LED Mirage + Basch pair only spawning at end of the of the Endurance Dungeon, the ultimate Sakuya battle ruined by bad placement, though the mistake here is that there is no way to re-enter from the exit (and with no custom arena), I would be happy if there was a way to hack enemy encounters for testing purposes.



Final Boss (from what I remember):

PHASE 1: these ones can be soloed with Youmu if one would be ok with sacrificing the best gear, still fun to try.

Both have 50% Exorcism, making total % Divine Barrier half as effective. After the 12th turn Sekigyumon will be able to use Comet and Seigyumon Hyper Bomb, remember this skills has 25 Exorcism, and Comet has 50 Exorcism which stacks as well, this last nulls Divine Barrier completely.

The most dangerous skill in this battle is Seigyumon's Vacuum Wave, since it can deal 4 digit damage to a character with no SLA Resistance or Physical Barrier, however just like Hyper Bomb and Comet it will be a added to the moveset after the 12th turn (this is not what I remember), unlike their two signature attacks this one is used much earlier and relentlessly (Hyper Bomb is STK Physical, Vacuum Wave is SLA Physical and ignores all DEF, both relatively low Accuracy).

It is best to prioritize Seigyumon if anyone in the party is able to Debuff MATK, while Hyper Bomb damage can be halved in many ways unlike Comet, both Phase 1 Bosses have 95% PATK Down and ALL Down Resistance, but no MATK Down Resistance, or ACC Down Resistance (only Lv Resistance / 18% Variety), both can be easily inflicted with either, reducing Comet damage dealt, or Vacuum Wave and Hyper Bomb Hit Success (remember minimum Hit % is 5% regardless of ACC, so is not secure like MATK Down).

If by any chance Sakuya is picked as Leader (or not, but more likely to be targeted as leader), and she gets attacked and gains her Last Word on the first Turn and there are buffers on the party, Byakuren with her Perfect Resist specially, as both bosses they are likely to end wasting multiple turns using Vortex if Perfect Resist is present, both will be gone before they even a chance to use Vacuum Wave, much before they get a chance to use Hyper Bomb or Comet.

PHASE 2:

The Giant Fish Face has two signature attacks, the most annoying being Indigestion (was that called?), which drains 90% of Current HP and ignores defense and almost always succeeds, this make it soloing almost impossible, even with perfect Regen. The second being Abyss Wind,  watch out if using a speed halving formation like Master of All, as it has a high chance of inflicting Curse and cause self-death if the player decided to go on an all out attack in the same turn.

Any character capable of inflicting Poison (or variations) will easily help getting rid of the Giant Fish Face while leaving alive the Mirrors (Sanae is made for this battle), since the battle will go on as long as at least one mirror is present one can take the needed time to heal, and buff prior to the following battle, the Mirrors only powerful skill is Hyper Destruction Beam, which increases damage as it hits more targets, from the top part of the screen to the lower (it is not too powerful anyways).

If there is any party member with the ability to buff this is the perfect time to before Phase 3, again specially Sanae, as only Phase 1 bosses have Dispel capabilities one can easily make room to raise all party HP beyond 1000 HP to secure Phase 3, and if Mokou's is in the party even get Perfect Regen. Even if no one is able to buff one can wait to see if Last Word activates for use in Phase 3.

PHASE 3:

Has 3 signature attacks with Emperor's Pandemonium being the most dangerous, it's VOI Physical based and as such can be Deflected, Alice and Youmu's are likely to, Satori's 1-Star Commander Spell can help a lot if properly used, specially in conjunction with Alice's Little Legion. While it is not mentioned anywhere I think it powers with each missing Resentment meaning it does around 999 damage only when the 4 Elementals are down and is nowhere as powerful when done randomly at will.

Satori's Shield Wall can reduce Emperor's Pandemonium damage to 250 or less, however her SPD better not be halved by a formation penalty, Shield Wall casting SPD is Satori's SPD x10, while Pandemonium's is Boss' SPD x3, with no resentments SPD = 400 -> Skill SPD 400 x 3 = 1200 SPD, good luck if satori has less than 120 SPD due to formation.

Sakuya's Time Stop (if at Level 99) can be used easily to land hits and hold back for one turn the dual attacks.

Alternatively Cirno is made for this battle but I never got to test her, basically the boss has 0% Freeze Resistance when all the Resentments are down, which is a 100% guaranteed freeze, meaning Cirno uses Ice Counter takes the damage of only the first attacks and interrupts the second one. However she has to survive the first one, while only Pandemonium is worth interrupting I think it can also be the first of the two attacks.

Sakuya could as well inflict freeze, but Cirno's Counter is used to circumvent the SPD requirement, she needs to exceed SPD 1200, supposing Aya isn't in the party or as a Leader, the only possible way to do is by buffing her SPD with Sanae or using Sonic Stream which sounds super risky for the other Phases, and since Sakuya can manipulate time by herself is a really inefficient workaround.

I always found a single party to be the best, due to the lack of alternative tiers for equipment, this is really notable in the pre-expansion final boss (MYS Resistance anyone?), but even here with all the extra expansion equipment, it ends coming short due to the new attacks and extra party members.  The three phases can be taken down around 20th turns likely if not even less, it can really depend on Last Word Activation.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #820 on: September 09, 2013, 04:33:30 AM »
Quote
Alternatively Cirno is made for this battle but I never got to test her, basically the boss has 0% Freeze Resistance when all the Resentments are down, which is a 100% guaranteed freeze
aya commander with a healthy dose of bombs is not much of a price (you probably have her sitting in the commander slot not doing much anyway) so that's very interesting to know

I think it's easier (if you aren't really overpowered, like with the regalia and hakurei ribbon, which takes 15k kills; like twice as many kills as you'll reach the final extra boss with w/o grinding on not-sidequest enemies) to do it with multiple parties though. The first two phases can be handled really easily by specially made parties that don't take up all your high-demand characters nor too much high-desire equipment. Sanae/Lithos (or Marisa instead of Lithos) can practically duo the second phase (a debuffer plus Reisen can speed it up a lot though) and the first phase just needs a blinktank as the magic side of the duo goes down in no time to it's weaknesses.

I might be mixing up the first phase strat though, because it's been awhile.

If you make yourself OP though then you can certainly just deck out a single party and trample the boss. The high tier gear is insanely good if you actually go to the effort of getting it. Plus if you abuse Sanae's hp buff... that thing is too broken when you start stacking it.

Man, I have fond memories of beating the lunatic form of The Three Goddesses -before- reaching expansion. That was a real trip. I kept the save before I beat it as proof, too. It was fun, as even though it was my second trip into the game, I was still being challenged and having to come up with new strategies. (Grinding Stage 21 was interesting for similar reasons; I had paid the enemies little attention the first time through, especially not the random-encounter-boss ones)
« Last Edit: September 09, 2013, 04:35:40 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #821 on: September 10, 2013, 01:48:28 AM »
Cirno's Ice Barrier has 999% probability of inflicting Freeze via counter, so any enemy which isn't immune to Freeze (or Stun, etc.), will be freezed most of the time, her main problem is her damage output, it's a 3-digit nightmare, even with an offensive Last Word, it should be noted she deals more physical damage to enemies weak against WTR than the rest of the characters (except Sakuya, in practice), at the same time if the enemy is strong against WTR she deals less than the rest.

When I went to try the lunatic version of the final boss (prior to the final expansion boss) I used a single character to attack in order to test defense and the supposed enhanced shield of the boss, Mokou decided to Multi-Strike + Critical with Fujiyama Volcano, and she took alone like 170,000 HP out of the boss on the first turn, and the boss shielded both attacks.

I like more the battle against Hina personally, even if it is heavily scripted, I wish it could be replayed, I wanted to see how much is possible to debuff Cursed Doll, she has a special behavior with attack debuffs (Resistance vs Weakness calculation). I have a save at this boss, but the party isn't in the best of conditions.

The final boss shares the same weakness as the expansion one, Phase 2 can be entirely used for buffs, even when Sanae needs a 1-Turn cooldown for WoM, the cooldowns are individual so one can use SRGW and WoM immediately, then fill another buff and keep going, healing, etc, Sanae is more flexible this way, and Byakuren can easily null Vortex.

The main problem I found with the final boss is when using multiple parties, at the time even with the entire gear set synthesized up to that stage, there isn't enough MYS Resistant gear to safeguard everyone, even counting Marisa's Growth Tree, this leaves characters vulnerable to Minus and Ras Algol Maenads.

PHASE 1: Lithos' Temptation is the most dangerous skill if the battle goes on for too long, and while Akame and Chihiro skills are dangerous both can be taken down in 1-Hit or two at most and won't respawn, they're even weaker than in the first encounter.
PHASE 2: Stone Shower deals considerable ETH damage, and Minus deals 666 MYS fixed damage (+ Petrify) to a single character.
PHASE 3: Phase 2 Skills + Ras Algol Maenads, which deals 666 MYS to all party (+Petrify), and Chrysaor Golden Slash which can inflict Instant Death, and the signature attack which can be prevented.

I still have a save at Lv.75~80 pre-expansion, I did really how the EXP Cap worked on earlier levels to dissuade excessive grinding, I remember grinding the underleveled (unused) characters via Stray Yukkuri spawn on the last segment of Lv.19. Grinding for materials is the real grinding in this game, but is painful due to enemy encounter and placement rather than drop rate.
« Last Edit: September 10, 2013, 01:51:25 AM by Cjd2524 »

Re: Genius of Sappherios Zansyo/Weekend
« Reply #822 on: September 11, 2013, 04:36:31 PM »
Unrelated to the precedents posts.

So I'm in the last dungeon of the postgame and have access to the last boss and evil road.
But I'd like to have every high tiered equipment before attempting any serious trip.
When I thought I was done I just found out I'm missing 3 recipe lists from Akyuu.

Ok there's one we get by beating the last boss and the others two by exterminating... 10k and 15k youkai...
So far I only killed... 6690 youkai.

Is there an optimized way to exterminate youkai in big numbers and fast or should I just give up ?

nyttyn

  • Drill baby drill!
Re: Genius of Sappherios Zansyo/Weekend
« Reply #823 on: September 11, 2013, 08:12:16 PM »
So I just got to the underground...and I have to ask, why the hell are all the enemies represented on the minimap as
Spoiler:
feet?
Just...What?


Also, how do I beat
Spoiler:
Utsuho?
I've heard she pumps out the nasty damages, and I don't want to walk into a fight with nasty damages without being prepared.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappherios Zansyo/Weekend
« Reply #824 on: September 12, 2013, 12:11:17 AM »
Is there an optimized way to exterminate youkai in big numbers and fast or should I just give up ?
It's pretty much just running sweeps through the scarlet devil mansion over and over and over. The average amount of enemies per battle is pretty good, and then you target your own party during the last fight to deathwarp on out.

This will take forever though, you really shouldn't bother. Like, if you had a day free without work/school/whatever you'd have to spend just about all of your free time grinding kills off wimpy monsters. The only reasonable way is if you split up the kill-grinding trips to the SDM throughout the entire game, which I did on my second playthrough where I wanted that stuff.

Unfortunately, the 15k kill gear is incredibly good, so you're also really missing out in terms of making the Challenge Bonus Dungeon less super hard. I tried to cheat engine it once and I simply could not find a way; I found a single address that looked about right and went up by one each time I killed a monster, but hacking it up didn't help at all, among some other things I tried.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #825 on: September 12, 2013, 04:23:46 AM »
Is there an optimized way to exterminate youkai in big numbers and fast or should I just give up ?
Not that I remember, the game lacks in this sense, I finished the game with all the equipment (Treasures/Drops/Synthesis), and I was missing more than 10 levels of PEx for the characters outside the party. Certain areas in stages have larger hordes of enemies, the last area stage 1 has a x10 Kedama spawn, Stage 17 last area has a x7 Puchi Mind Flayer spawn among others.

Alternatively go to Stage 15 and get into a fight with a Harpy and wait for it to start using Hysteric Party, anyone with Pierce damage like Nitori can be forever there, but this is only useful to avoid loading screens or having to travel to the Hakure Shrine to respawn enemies, note that is possible to miss PEx doing this (as it caps at 64 per battle for normal enemies)
Also, how do I beat
Spoiler:
Utsuho?
I've heard she pumps out the nasty damages, and I don't want to walk into a fight with nasty damages without being prepared.
The wiki has more precise info, but:

Spoiler:
Orin
uses Fire skills and is weak to Water so the damage can be halved by using WTR attacks, or using some FIR resistant gear which are more common than the MYS ones at least.

In late turns or if she is low on health or already defeated
Spoiler:
Utsuho
will start spamming Megaflare which does about 300 MYS damage to the entire party, the Sessho-Seki (#40) in the previous area of hell drops the Crescent Moon Shield, which has ☆ MYS, I remember if Alice was given this shield she could negate all of Utsuho's Megaflare damage upon her, even if not defeated she would run out of MP eventually.

I would try Freefight + Marionette Parrar with that shield (if the problem is Flare and Megaflare).
It's pretty much just running sweeps through the scarlet devil mansion over and over and over. The average amount of enemies per battle is pretty good, and then you target your own party during the last fight to deathwarp on out.
I had to do this to max PEx, it was more annoying to me than Material gathering, it doesn't help normal enemies battles were capped to 64 max PEx, making the Harpy and Garbangol like enemies be nearly useless for grinding.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Genius of Sappherios Zansyo/Weekend
« Reply #826 on: September 12, 2013, 04:29:58 AM »
Reimu's Fantasy Heaven will do absolutely crazy damage to utsuho if you set her up for it, and you can use Aya's 3-bomb commander skill to make sure you go before Giga Flare; it's probably easiest to just plan on wiping Utsuho off the face of the planet after getting her HP down a little bit.

Yes, it uses pretty much all of Reimu's MP to cast it twice IIRC, but the point is that yes you can probably kill Utsuho in two turns.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #827 on: September 12, 2013, 04:52:23 AM »
Giga Flare is only in the expansion battle and is disappointedly weak, that's Mega Flare on Stage 4, remember if you finish Utsuho first Orin will revive her, so be really careful, Utsuho will start using it after her HP goes below 1/3, I can't remember if there were other conditions.

If Mokou is in the party (due to the konami code) it may be better to wait for Orin to go down before starting to use Fire skills, otherwise her damage will go up and since Mokou has natural resistance to FIR she cuts the gear requirements, however after Orin is no longer present in battle Mokou can fight without restraints.

Alternatively if timed properly Marisa's 3-Star Commander Spell can null MYS damage, but it better be done properly and Utsuho defeated in the very same turn, because it has a 2-Turn cooldown, there will be no party left for a second chance.
« Last Edit: September 12, 2013, 05:07:40 AM by Cjd2524 »

Re: Genius of Sappherios Zansyo/Weekend
« Reply #828 on: September 12, 2013, 07:02:56 AM »
Quote
Ok there's one we get by beating the last boss and the others two by exterminating... 10k and 15k youkai...
So far I only killed... 6690 youkai.

Is there an optimized way to exterminate youkai in big numbers and fast or should I just give up ?

Yeah, the quickest way I can think of is to do Scarlet Devil Mansion runs. Weak enemies and good for power farming while you are at it.

Quote
Also, how do I beat Utsuho? I've heard she pumps out the nasty damages, and I don't want to walk into a fight with nasty damages without being prepared.

As the other poster said, use Reimu. She will do tons of damage to Utsuho. Fantasy Heaven is also very fast.
But yes, I also recommend killing Orin first, lest she revives Okuu.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #829 on: September 12, 2013, 11:46:28 PM »
Yeah, the quickest way I can think of is to do Scarlet Devil Mansion runs. Weak enemies and good for power farming while you are at it.
I find Stage 3 to be better due to the mansion having a maze like structure that requires backtracking, whatever place is used for grinding is better to make a route that has the least backtracking as possible, have Sonic Stream as a formation, and if possible put Aya in the active party with Total Vigilance to avoid wasting extra time due to a surprise attack, those happen regardless of level, be advised if she is a Commander this skill has no effect and the party is still vulnerable to surprise attacks. If the Ten Dice Sword is in possesion and equipped to someone with Multi-Strike capabilities like Lithos it is possible to finish every battle in a single action pressing auto-battle, it doesn't get faster than that.

I remember in FF5 you could get all the characters with Berserk to force auto-battle to grind, however in this game there is no way to force it since status disappear after battle.



Oh, I remember I forgot to document a hidden mechanic. Weapon's Growth Tree which gives additional skills boost the damage of the given weapon skills, basically the lesser skills get a power up. For example with Axes:

Code: [Select]
Bone Crusher  : Axe Skill damage  +5% (this boost is always present)
Temple Crush  : Axe Skill damage +10%
Hells' Crusher: Axe Skill damage +15%
Feral Howling : Axe Skill damage +25%

Yuugi + Bone Crusher -> PATK 654 ( -/+ 10% Feral Howling):

<- PATK 654 (-/+10% FH) ->

Cirno's Flash Slash -> PATK 383 ( -/+ 10% Ice Destruction):



<- PATK 383 ( -/+ 10% ID) ->

For some reason this doesn't work with Yuugi's rock skills, Rock Guard and the rest of the skills don't give any additional damage. I'll try the rest of the weapons later to determine the characters this applies to and try to add to the docs.
« Last Edit: September 12, 2013, 11:54:29 PM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #830 on: December 15, 2013, 08:26:12 PM »
Well, i guess i'll necropost here. Recently picked this up and i'm having tons of fun playing it. For some weird reason i decided not to use Alice at all and see how far i'll be able to go without using her.  My main party is Reimu, Marisa, Aya, Mokou and Satori (teaching her all the spells is quite fun, tho teaching her Mass Heal in Netherworld with only control effect being her Last Word wasn't quite fun, but it was worth it). So far just made it past Momiji/Cirno fight. And i had to improvise quite a lot in most of the boss fights.
« Last Edit: December 15, 2013, 08:35:27 PM by CF7 »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #831 on: December 16, 2013, 03:07:00 AM »
You can beat the game without using Alice, including post game final boss.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #832 on: December 18, 2013, 08:03:14 AM »
Omg, Iku's fight wasn't pretty. This is pure luck bullshit and gambling on rng. I've beaten her on my ~20th attempt. Without Alice. =)
But on my final attempt it was a quite enjoyable if somewhat nervewrecking boss fight.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #833 on: December 18, 2013, 01:04:32 PM »
Mad Thunder is the -best-. It's one of the strongest elec attacks in the game, even all the way at the end of postgame. And I don't just mean "Satori's strongest elec attack".

It really helps her usability!
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #834 on: December 22, 2013, 12:47:53 PM »
I have a question about those annoying barrier-changing skeletons, i.e. Heins. What triggers barrier change and is there some sort of pattern to the element they barrier change to? I've seen them use barrier change on the first turn or never use it at all through the fight. Is it based on land levels or something else? Or is it just random? Because it's not fun to fight them. At all.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #835 on: December 22, 2013, 02:11:02 PM »
(...) Heins (...)

From my experience it's random. But if you outspeed them then they aren't particularly resistant to anything (as in: before they use barrier change).
And if I remember correctly then poison works well.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #836 on: December 23, 2013, 02:29:16 AM »
Quote
Omg, Iku's fight wasn't pretty. This is pure luck bullshit and gambling on rng. I've beaten her on my ~20th attempt. Without Alice. =)
But on my final attempt it was a quite enjoyable if somewhat nervewrecking boss fight.

It is not that luck based. You only really need to avoid the "shock" effect. You can craft one item that gives immunity to shock and I think Reimu can now cast that barrier spell that blocks "Quick" status effects by now. All you need to know is when she does her shock/instant kill combo.

Quote
What triggers barrier change and is there some sort of pattern to the element they barrier change to?

I don't think there is a pattern, just random. There is a weapon that ignores resistance and Sakuya and Patchouli has skills that lower resistance to their attacks.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #837 on: December 27, 2013, 12:03:48 PM »
I went back to this game after a long long time, since I still had an unfinished save. Where I stand right now is that I'm on the final boss in post game. I have made the best weapon (except Alice's. She's wearing Excalibur at the moment) and armor for each character (Byakuren's crafting material was a pain in the ass) and most characters are over 90 (Cirno 83, Marisa 84 and Aya 89 iirc). I have also come to the point that with the proper setup, none of the Korindou quests are particularly difficult, even though the elder dragon is somewhat long. Speaking of the elder dragon: Satori has learned a lot of things by now. A lot of Breaths including Holy - and Death Breath. a whole lot of physical attacks including Acala Sword, Vacuum Wave and Tentacle. She knows most of the demon attacks (aside from demon shock, funnily enough), and some really powerful attacks like Meteor, Medoroa, Dark Web, Medullite Beam, Dark Giga Flare, Cosmic Liner and Punish the Judgment. Of course she also knows a lot of generic attacks that aren't really worth mentioning.
For her supportive/defensive skills she knows almost everything: Area - and Mass Heal, Refresh, Reflect Wall, Starlight Barrier, Leaf Shield, Vortex and Shield Wall. I was thinking of trying to get her Elixir and Raise Dead, too, but the amount of luck I feel I need for both is ridiculous so I wasn't sure. Maybe you guys can help here. As well as Hyper Fang crush for Yukkuri hunting (even if it's really unnecessary at this point). And any other Skills she should learn I didn't mention here before I enter the Endurance dungeon?

At this point I also made every really good accessory. Regalia, Kagami and Magatama, Milky Way Curtain III/IV, Gale Mantle IV, Hakurei Ribbon, Dragon King's charm, Dragon Scale, Zephyr Mantle III/IV, Border of Invulnerability and Immortality, Creator's Charm, Sun Curtain IV, Moon Curtain IV, and of course every IV and V for the stat-up accessories like Rage Choker IV/V etc. Again, anything you feel I am missing and should craft before I enter the endurance dungeon? I'd like to come fully prepared.

Tip on how to optimally set up the Power-points would be appreciated as well. I have no idea, haha.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #838 on: December 30, 2013, 02:26:39 AM »
Do you have the really good gear as well? Stuff like Gold Cloth and its upgraded versions.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #839 on: December 30, 2013, 02:52:33 AM »
gold cloth? is that an armor? I don't think I have ever seen an item like that in the shop. I know there's the golden cassock, but it didn't seem like something I'd use over the ultimate armor for those that could wear it, so I never made it.

I do have some random stuff like the transparent armor or amukihaha's amulet.

EDIT: looking at the item lists on the wiki make me think I don't have all recipes. when's the last time I get recipes for youkai kills? I'm at 19k or some shit now. there shouldn't be any quest or so I missed. it's weird and confuses me.
« Last Edit: December 30, 2013, 02:59:42 AM by Sakurei »