Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158020 times)

Re: Genius of Sappherios Zansyo/Weekend
« Reply #780 on: February 24, 2013, 02:43:45 AM »
Dumb question with wand of miracles. Do i cast wand first THEN a diff buff? Or the other way around? I imagine wand first.
Not dumb and important, varies due to Buffs % boosts with stats having no apparent variation on initial buff, the order in which WoM is cast will give different results, optimal is Wind of Miracles once first then the desired buff, this is because you have a +1 Turn more to boost the intended buffs, even if on Turn 2 there is a 1%~ loss. Ex: using Satori's Acala Sword (PATK 358  + 40% VOI Damage):

Wind of Miracles + Weapon Bless: 4128 Damage
Weapon Bless + Wind of Miracles: 4169 Damage (+1% exact)

For health rising is always best to do it first (on a 999 HP character):
Code: [Select]
Star Ritual Godly Winds + Wind of Miracles   : 1958 HP -> 2307 HP (+1 WoM) ->  5470 HP (12th turn) -> 30709 HP (13th turn / El Moriya Iyasaka)
Wind of Miracles + Star Ritual Godly Winds   : 1918 HP -> 2257 HP (+1 WoM) ->  6583 HP (13th turn) -> 40699 HP (14th turn / El Moriya Iyasaka)
Wind of Miracles x4 + Star Ritual Godly Winds: 1978 HP -> 2267 HP (+1 WoM)                         -> 40219 HP (17th turn / El Moriya Iyasaka)
Diminishing returns on this last, basically the 1.x%~ extra stacked unto WoM (explained below). To summarize boosts gained from Wind of Miracles do not disappear when this buff wears off, they do with the buffs it boost. I had to test this when I wanted to boost HP:



What is important is the 'extra turn', stat scaling can go higher from there, is really noticeable in the example above.
Also if i have a buff enjoying the effects of multiple wands, then i "recharge" it with byakuren when the wand wears off, does it turn gimp or does the uber version remain?
Resets, first thing I tried, overwrite sets it at  1x strenght. Note that Byakuren's buffs are stronger than Sanae's and last a little longer (except for her Last Word which is stronger and last longer). This was the first thing I tried to extend buff duration, I remember also trying petrify, timestop, and a few other statuses to see if turn duration stopped at all, but don't remember having luck with any.
Wind of Miracles has two effects, strengthening buffs that already exists (except Status Enhance) and giving the Status Enhance buff.
Although using Wind of Miracles first does give slightly more damage, it doesn't really matter what you use first. The damage difference is less than 1%.
WoM boosts unto itself (once it's present) as far as I know, is that 'broken', for Xu Fu's regen it seems to give as much as a +12% effect with IND 100 (shown  above), which translated to it's own "Status Enhance" effect should be a +1,x%~ during the 4+1 turns it has, then resets and starts at +12% again.

Remember IND beyond 100 has no more effect here, and Xu Fu's is fixed once cast, so the amount gained beyond 40% regen is caused by WoM and consequent boosting (from 52% to 59%, +4 turns), meaning it is being enhanced by itself.
Try it out for yourself. Youmu's Yukkuri Slash has zero damage variance.
This is the main problem that makes her unreliable, her damage output is too variable, Criticals do 3x Damage at best, Sword of Asura's Nirvana deals damage between 5x~6x to 20x if Critical (6*3~) of her normal damage, basically if she does 500 with a normal attack she can do 10000 with SoA'sN (using Asura's Stance), Asura Strength can help with this but it is only single hit and seems to be lost in Physical Strikeback or Physical Counter.
« Last Edit: March 18, 2013, 03:55:48 AM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #781 on: February 25, 2013, 02:40:39 AM »
I have one question about respawning enemies. I understand starting a quest does that, but is there any reliable way to do it pre-expansion, or do I simply have to wait?
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #782 on: February 25, 2013, 03:09:09 AM »
I forget how exactly but im pretty sure entering and leaving like 5 other dungeons will do the trick. Buuut maybe not.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #783 on: February 25, 2013, 03:12:14 AM »
the enemies won't ever respawn until you return to the overworld. then it takes forever for them to return, but they eventually do. basically: wipe a dungeon, go to the next via overworld and shit, wipe everything there, return to the other dungeon and the enemies should have respawned.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #784 on: February 25, 2013, 03:40:19 AM »
To make the enemies respawn: simply enter, leave and re-enter the Hakurei Shrine 5 times, while stepping on the healing circle each time as well. If you just enter Hakurei Shrine without stepping on the healing circle, it won't help anything at all.
« Last Edit: February 25, 2013, 03:41:51 AM by Magic »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #785 on: February 25, 2013, 05:41:14 AM »
Any healing circles work. Most dungeons have the warp fairly close so you can move around if it helps the monotony.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #786 on: February 25, 2013, 07:48:10 AM »
It seems stars (☆) for statuses equal to 95% Status Resistance, for damage it equals 87.5% (88%~), this is important when choosing Shinigami Formation, supposing it really gives 90% Death Resistance, it would mean Shinigami Formation > Equipment at 87.5%, but if 95% is Max then Shinigami Formation < Equipment. Though there is no way to know if Shinigami Formation resistance leads to a seperated success rate calculation.

It should be noted that IND also affect Field skills' duration, at these exact stats:
???????????????


ex: Sakuya's Suction World has 9+1 turns at IND 20, 12+1 turns at IND 100, Alice Doll's War has 12+1 turn at IND 50 and 14+1 turns at IND 100, both examples with Growth enhacements. Other field effects are and remain fixed (Serpent Barrier, Quicktime, etc.).



Back at Star Ritual Godly Winds + Straw Doll Kamikaze:

Another particular effect (or bug...) of this buff is that if a character has her HP healed beyond her base rate before SRGW wears off, the character's HP won't be updated (won't go down) until there is an actual change in it, due to damage from a hit or healing, this excludes hits dealing 0 dmg, misses and buffs, except SRWG because it modifies HP, for most characters this means a free extra invulnerability hit, for Alice when the buff wears off the damage output for Straw Doll Kamikaze will remain the same, the HP taken for damage calculation will be the one displayed on the health bar and will be deducted from that, which no longer exists technically, is free HP loss for Alice and SDK tends to go first which makes this viable.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #787 on: February 25, 2013, 11:50:30 AM »
To make the enemies respawn: simply enter, leave and re-enter the Hakurei Shrine 5 times, while stepping on the healing circle each time as well. If you just enter Hakurei Shrine without stepping on the healing circle, it won't help anything at all.

Thanks! Grinding for King Yukkuris (or any miniboss, really) gets annoying when all the enemies disappear from ????-F. By annoying, I mean impossible until they return...
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #788 on: February 25, 2013, 05:15:47 PM »
Yes. And then saving at the stage 21 healing circle and avoiding the menu unless you fight a good battle (like a king yukkuri) so that you can just use the quick reset button (f11? f12? somewhere around there) helps you avoid having to respawn too much.

Crom Crauch is alright exp too and has drops, so I tried to use a setup that could also have a decent chance to kill it, when I could. And then Mokou learned Fujiyama Big Eruption and could murderize anything... :V Welp, I was so overleveled. Then again, I was aiming to beat the Lunatic version of the goddesses pre-expansion, so I needed it. (And after a long while of work to figure out a good setup, I did!)
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #789 on: February 25, 2013, 05:56:38 PM »
The problem is actually running in an encounter with those midbosses. Don't know if it's just me, but I barely see any of them, just regular enemies.

Not to mention some of them I've only seen once, such as Hekatonkheires. And thank goodness I don't depend entirely on Zera Beetles to learn mad thunder if I don't get it from Iku, because I've only seen them once as well. It's far, far easier to learn the attack from Queen Avalon on Muenzuka 2, since they're extremely common enemies on that stage.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #790 on: February 25, 2013, 10:48:07 PM »
To make the enemies respawn: simply enter, leave and re-enter the Hakurei Shrine 5 times, while stepping on the healing circle each time as well. If you just enter Hakurei Shrine without stepping on the healing circle, it won't help anything at all.
This the exact amount needed, anything less will respawn half the dungeon, it has to do with how many screens (load) were traversed at the moment the magic circle is used, time isn't a unit for respawn is notable since one can clear areas of the Wicked/Endurance Map and go to every other stage with no apparent time limit and enemies won't respawn on return, unless you use a magic circle.
The problem is actually running in an encounter with those midbosses. Don't know if it's just me, but I barely see any of them, just regular enemies.
This is the lowest point of the game, drop rate isn't bad in Weekend I managed to get drops with 0.5% chances multiple times, but some encounters are chosen from a pool of 20 enemy formations and on top of that they only spawn in a single sector, and there are like 6 enemies in that entire sector, likely many players missed the Dominion on Stage 16/17 (only 3 enemies on St.17), or the Cyclops and Great Demon on Stage 18 (not Stage 19).
Not to mention some of them I've only seen once, such as . And thank goodness I don't depend entirely on Zera Beetles to learn mad thunder if I don't get it from Iku, because I've only seen them once as well. It's far, far easier to learn the attack from Queen Avalon on Muenzuka 2, since they're extremely common enemies on that stage.
I think I made a mention of this in the wiki, is really important to avoid Satori being gimped, specially if the she happens to learn Thunderclap accidentaly. Dissolve is also a useful skill and won't be usable on the final boss if you happen to miss the learning chance in the previous boss battle.



It should be noted that is possible to alter spawn turn order (as well as parties), you can normally notice this when trying to get Satori to learn Leaf Shield at the Garden of the Sun; using a savepoint a fixed amount of times shuffles spawn order and/or enemy formations, this doesn't work everywhere due to boundary areas, F12 + Load has a similar effect and works everywhere (but takes longer).
Code: [Select]
For Stage 21 (Load from Great Temple-N or Gorgon Barrier ????-G savepoint):

Basch (????-A / 2nd Battle): use save point 9 times (1st Battle: Death Rider + Abyss Worm)
Darkonium Marisa (????-A / 3rd Battle): use save point 6 times (1st Battle: Abyss Worm -> 2nd Battle: Ibaraki Douji)
Capricorn (????-B / 4th Battle): use save point 2 times (1st Battle: Alastor + Sphinx -> 2nd Battle: Alastor + Ibaraki Douji -> 3rd Battle: Machine Dragon)
Bodhi Tree (????-B / 5th Battle): use save point 4 times (1st Battle: Alastor + Sphinx -> 2nd Battle: Sphinx -> 3rd Battle: Golden Baum -> 4th Battle: Dryad Queen)
Pendragon (????-C / 2nd Battle): use save point 5 times (1st Battle: Dryad Queen + Golden Baum)
Druid (????-C / 5th Battle): use save point 9 times (1st Battle: Dryad Queen + Golden Baum -> 2nd Battle: Lesser Dragon -> 3rd Battle: Cherubim -> 4th Battle: Pendragon)
Ambivalence (????-D / 2nd Battle): don's use save point (1st Battle: Lesser Dragon + Death Rider)
Hecatoncheir (????-D / 2nd Battle): use save point 7 times (1st Battle: Dryad Queen + Ibaraki Douji)
2 Head Dragon (????-E / 1st Battle): use save point 4 times
Lightning Baron (????-E / 2nd Battle): use save point 5 times (1st Battle: Sphinx x2)
Crom Cruach (????-F / 5th Battle): use save point 1 time (1st Battle: Machine Dragon + Cherubim + Galganim -> 2nd Battle: Alastor + Dryad Queen -> 3rd Battle: Death Rider x2 + Ibaraki Douji -> 4th Battle: Yukkuri King)
Yukkuri King (????-F / 3rd Battle): use savepoint 5 times -> 1st Battle: Abyss Worm + Death Rider + Queen Flayer -> 2nd Battle: Lesser Dragon x2

Additional for farming the High Ribbon:

Machine Dragon x2 (????-D / 1st Battle): use savepoint 6 times

Use different combination of attacks, drops are fixed (if no battle has been done since loading), for the Drake Scale any Lesser Dragon x2 is good.
Anyone try this to confirm if it works the same for everyone, I believe it was different before Weekend. Accepting a Mission may shuffle all the spawn order, be sure you aren't in one (I think this is only for the Dungeon the Mission takes place in).

For Depths of Resentment, the only two with late turn order are the Sabakitsukasa which normally spawns at 7th or 8th battle in sector 3-G, it comes in the 2nd Battle fixed on the Wicked Map (? ? ? ?-T) after the Seraphim, and the Demiurge in sector 3-H, doesn't spawn ealier than at the 6th Battle which makes this enemy even more annoying.
« Last Edit: February 26, 2013, 05:34:56 AM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #791 on: February 26, 2013, 02:16:01 AM »
wall of text

THANK YOU SO MUCH! That will make things much, much easier for my side! Especially because I still need to get some drops from those midbosses. Not to mention some of them doesn't even have entries on my bestiary yet, because I've only seen them either once, or just a few times, and back then my characters weren't so strong because I was still on main game, without expansion mode unlocked. So, I could not stand a chance at all against some of the more "brutal" midbosses (i.e: 2-headed dragon for example). But that should not be an issue anymore, not only because my characters are much stronger than before, but also because if I follow your formula, I will be able to predict with 100% accuracy what midboss will show up, so, I can just pre-arrange the best party configurations to bring down each of them respectively.

You're doing an amazing job with your discoveries, Cjd2524. Please, Keep up the good work.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #792 on: February 26, 2013, 02:49:33 AM »
By "Load from..." I mean the initial game load, with the game being closed before, otherwise spawn order doesn't reset, don't use F12 (game reset) + Load, it moves spawn order and ends giving different encounters.
Code: [Select]
Stray Yukkuri (Lakebed Temple Depths L / 1st Battle): use savepoint 6 times

Load from Lakebed Temple - O (room before Tatami Room), and loop around teleports Stage 18 -> Stage 19 (exit) to avoid battles.
This is the best place for EXP pre-expansion, and to obtain the Yukkuri Medal of Honor, this is the piece of gear with the lowest drop rate in Weekend at 2.5% only. This is a big room with 12 enemies, this helps a lot because it lessens the burden of going back to the Hakurei Shrine to force re-spawn.
Code: [Select]
Harbor Frog (Gorgon Barrier ????-B / 1st Battle): Harbor Frog x1 + Sphinx

Load from Overworld (Gensokyo), enter and exit Lakebed Temple only once (works with any dungeon), then re-enter Lakebed Temple, and go to Gorgon Barrier ????-B
Be sure to not make any battle in Gorgon Barrier ? ? ? ?-A and to not use any savepoint, different attack combinations gives different treasures, remember they are random but fixed, the chances of obtaining golden materials are really low, minibosses' are much higher (and even normal enemies are better).
« Last Edit: February 26, 2013, 05:03:39 AM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #793 on: February 26, 2013, 11:18:47 AM »
One question, though. What do you mean by "2nd battle" and whatnot? Does it mean run away from the early battles to encounter the proper enemy?
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #794 on: February 26, 2013, 04:21:07 PM »
Quote
Stray Yukkuri (Lakebed Temple Depths L / 1st Battle): use savepoint 6 times

Load from Lakebed Temple - O (room before Tatami Room), and loop around teleports Stage 18 -> Stage 19 (exit) to avoid battles.

Thanks, that's going to help me a lot getting Medal of Honor. I've killed many Stray Yukkuris already, but none of them dropped said item for me yet. (Funny thing is, I managed to get Yukkuri Crown and Platinum Jewel from Yukkuri King and Yukkuri Emperor respectively on my very first attempt for both)

Gonna try many different attack combinations until I get Medal of Honor. It's going to help me increasing my characters' EXP quite much, because if I equip the three items at the same time, I'll get a boost of 80% exp for a single character, since:

Yukkuri Medal = + 10% exp
Yukkuri Medal of Honor = + 20% exp
Yukkuri Crown = + 50% exp

One question, though. What do you mean by "2nd battle" and whatnot? Does it mean run away from the early battles to encounter the proper enemy?

I suppose he is trying to mean... for example:

"Basch (??-A / 2nd Battle): use save point 9 times (1st Battle: Death Rider + Abyss Worm)"

So, you load your game, go to Gorgon Space, use the healing circle there that comes right before Final Boss Battle 9 times, then enter a random battle and you'll find Death Rider + Abyss Worm. Run from that battle and enter on another one again. So you'll find Basch.

Now let's say you want to find Capricorn. So, you close your game, then run it again. Then use the formula that's needed to find him.

And so on. (Feel free to correct me if I'm wrong)
« Last Edit: February 26, 2013, 04:59:30 PM by Magic »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #795 on: February 27, 2013, 01:37:54 AM »
One question, though. What do you mean by "2nd battle" and whatnot? Does it mean run away from the early battles to encounter the proper enemy?
It is the Encounter # in that sector, it doesn't matter if you run or not (or fight in other sectors), encounter order is fixed for each sector, and only shuffled by using a magic circle, or exiting and entering a dungeon.

The only encounters which are Random are the Harbor Frog and the Zera Beetle, the chance of it spawning works like drop rates, it's rolled based on the actions you took in the previous battles. I took notes of a set of actions to spawn one, but leveling and equipment can modify the outcome of the roll and I can't reproduce it anymore, it used to spawn with the Lesser Dragon x2 on sector ? ? ? ?-F for me.
Thanks, that's going to help me a lot getting Medal of Honor. I've killed many Stray Yukkuris already, but none of them dropped said item for me yet. (Funny thing is, I managed to get Yukkuri Crown and Platinum Jewel from Yukkuri King and Yukkuri Emperor respectively on my very first attempt for both)
I believe I got the Platinum Jewel on the first try as well. The only items which I didn't see a single drop were the Devil's Hearts, this drop varies from 0.1% at Muenzuka to 1.0% at Eientei, then chances are the same until Gorgon Barrier, the recipes for the Milky Way Curtain I/II/III are given after defeating 1000/2500 and 5000 monsters respectively, this mean the recipes are technically available since Stage 1, however they also require Diamonds which only start being dropped at Stage 8 at 1.0%, and 2.0% at Stage 9.

What the game should do is just up the base drop percentage (+X%) of a given enemy for each time you defeat it, then when the player gets the drop be it by luck or because it reached 100%~ drop rate, reset it at default rate and start all over again, something like this would make grinding for materials feasible.
It's going to help me increasing my characters' EXP quite much, because if I equip the three items at the same time, I'll get a boost of 80% exp for a single character, since:

Yukkuri Medal = + 10% exp
Yukkuri Medal of Honor = + 20% exp
Yukkuri Crown = + 50% exp
With the Yukkuri Knighthood you get +100% Exp, so is possible to have +170% Exp, you'll have to reobtain the Yukkuri Crown, another additional 20% for the entire party can be gained by using Lithos as Commander (+2% Exp) and equipping her with the Lucky Shoes (+3% Exp), Hat (+5% Exp), and Bloomers (+10% Exp), the Rabbit's Paw gives an extra +1% Exp but has to be equipped on an active character. Also Byakuren's Last Word can grant up to +90% Exp, but a Yukkuri is likely to run before she gets her Last Word.
"Basch (??-A / 2nd Battle): use save point 9 times (1st Battle: Death Rider + Abyss Worm)"

So, you load your game, go to Gorgon Space, use the healing circle there that comes right before Final Boss Battle 9 times, then enter a random battle and you'll find Death Rider + Abyss Worm. Run from that battle and enter on another one again. So you'll find Basch.
Enemy (Sector where it spawns / Encounter #): # numbers of spawn shuffles needed (if Enemy Encounter > 1 then -> List Previous Encounters in that Sector)

Just remember to Load the game from the specified sector with the game being closed before, and then after making the magic circle shuffles, to go to the sector where the monster spawns.

Code: [Select]
Load from Depths of Resentment 6-M:

Dragon (Depths of Resentment 5-L / 1st Battle): F12 + Load 8 times
Satori can learn Cosmic Liner, Comet, Dragon Breath, and Elixir from this enemy, she only learns one skill per battle making it necessary to fight it multiple times.
Code: [Select]
Load from Depths of Resentment 6-M:

Yukkuri Emperor (Depths of Resentment 5-L / 2nd Battle): F12 + Load 7 times (1st Battle: Ironclad + Main Battle Tank)
This works wells for farming Exp in the expansion, is a big area with plenty of enemies.

The magic circle doesn't shuffle battles in Depths of Resentment, this is likely because it is out of the dungeon boundaries, is possible this was done on purpose to force enemies to respawn in the Wicked Map in case the player decided to heal. This has an excellent advantage, every time the magic circle is used it respawns monsters inside the dungeon, around 3 uses will start respawning monsters, making it possible to grind forever in this dungeon without any need to visit the Hakurei Shrine.
« Last Edit: February 27, 2013, 08:27:02 AM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #796 on: June 25, 2013, 02:09:09 AM »
I'm trying to beat the final expansion boss again without Aya on my last party, but it's being hard to get Yuugi's attacks to connect with the final boss without Tengu's Downwards wind. So, I wanna know if Byakuren's "Never Fail" will be enough.

The boss has 400 EVA, right?

If my Yuugi has 290 ACC and my Byakuren 90 IND, then what number my Yuugi's ACC will become after a Never Fail buff?
« Last Edit: June 25, 2013, 02:28:21 AM by Synnae ~★ »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #797 on: June 25, 2013, 02:38:44 AM »
"A Lot"

...or, uh, well, it'll probably work. I mean, that plus Amplify Scroll (which also buffs ACC)
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #798 on: June 25, 2013, 02:50:21 AM »
Only problem is that a character can't have more than 5 different buffs on this game, and I already have the 5 buffs planned for my Yuugi:

Wind of Miracles, Never Fail, Weapon Bless, Hyper Trigger and Star Calling the Godly Winds.

Unless if I take Hyper Trigger out, since the scroll buff also boosts IND.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #799 on: June 25, 2013, 03:25:25 AM »
...why does Yuugi need IND? *Blink*
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #800 on: June 25, 2013, 03:28:02 AM »
To get criticals. Damage from KOi3S gets much bigger if a critical hit is added.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #801 on: June 25, 2013, 03:34:20 AM »
IND doesn't determine critical chance. POT does.
EDIT: Every 2 POT equals +1 CRT, according to formulas.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #802 on: June 25, 2013, 03:43:35 AM »
IND doesn't determine critical chance. POT does.
EDIT: Every 2 POT equals +1 CRT, according to formulas.

.....then, what's the purpose of Hyper Trigger?

I mean, if it doesn't boost critical hit chance, then what benefits would a character get from getting an IND up?
« Last Edit: June 25, 2013, 03:49:05 AM by Synnae ~★ »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #803 on: June 25, 2013, 03:45:06 AM »
...To make it more likely to inflict status and to boost buffing power? IND is only for buffs and inflicting status, mind you (and the IND boost to buffs only caps at 100, further IND is useless for buffs only).
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #804 on: June 25, 2013, 04:06:41 AM »
Dear goodness, and I've always used Hyper Trigger on my Yuugi thinking it'd help her getting crits... :colonveeplusalpha:

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #805 on: June 25, 2013, 05:25:54 AM »
If you have Wind of Miracles and Byakuren's Accuracy buff, you should have no problems hitting the final boss. I believe Knock out in 3 Steps is somewhat accurate.
I thought you wanted Yuugi's IND to 100, so you can do Berserker's Rage or whatever that is called and hit 8x for 3 turns instead of 2 turns.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #806 on: June 25, 2013, 07:24:40 PM »
All right, this is already getting out of hand. I give up on putting Yuugi on the third phase because I'll NEED her on the first one. That Sekigyumon jerk takes too long to get killed without her, and it keeps casting Comet all the time, destroying my whole party.

So... you guys said that Youmu is better on the third phase than Yuugi, right? If that's true, then can someone please tell me what her growth tree should look like, her equipment and the skills I need to use against Resentment's Incident? I mean, what attacks gives the most damage?

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #807 on: June 25, 2013, 07:31:17 PM »
All right, this is already getting out of hand. I give up on putting Yuugi on the third phase because I'll NEED her on the first one. That Sekigyumon jerk takes too long to get killed without her, and it keeps casting Comet all the time, destroying my whole party.

So... you guys said that Youmu is better on the third phase than Yuugi, right? If that's true, then can someone please tell me what her growth tree should look like, her equipment and the skills I need to use against Resentment's Incident? I mean, what attacks gives the most damage?

I was actually able to have Sanae mostly solo the first phase. It's been a while so I don't remember exactly what I did, but she had the all-physical all-magic resistance combo, immunity to poison (the field effect is poison damage), and her toxic-inflicting weapon. I blitzed the bottom of the two with the other party members, and just had Sanae survive a war of attrition against the other. I could heal, he couldn't, he took continuous damage and I didn't. And 1 turn before the end I had her revive the entire party for phase 2.

It's boring and kinda cheap, but it works. Lets you focus your party forming almost entirely on the second phase of combat, and then have a full team for phase 3 as well.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #808 on: June 26, 2013, 05:49:07 AM »
Phase 1, you can put a bunch of random characters and just go all out damage. Sakuya with Ice Sword does some nice damage to Phase 1.
Phase 2, you can more or less take a break and power up. Sanae's poison should be able to kill phase 2. So take your time and keep your buff up before phase 3.
You can use the same team in phase 2 and finish phase 3 off.

Youmu in Mannyusa stance and use Cycling Realm Slash. Use her ultimate weapon, Touhou Fuhai. Buff with Byakuren's attack up, Wind of Miracles and accuracy up. You may or may not need the final buff, depending on whether you stacked Wind of Miracles or not.
I think you will need resistance to Dark and Null. Have someone with resurrect, usually Sanae, carry that resistance, so you can resurrect after party wipe from the 666 damage to all. If the final boss doesn't have that garbage field spell, you can actually solo it. Phase 3 doesn't actually do enough damage to beat your regen. Of course that will require that 256 accuracy sword, so you can actually hit the thing.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #809 on: June 26, 2013, 06:39:25 AM »