Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158020 times)

Re: Genius of Sappherios Zansyo/Weekend
« Reply #750 on: February 02, 2013, 07:50:43 AM »
The drop you want to farm is from the 6 armed giant thing. He drops the Zeus' Robe which upgrades in to the awesome Golden Cassock, which is probably one of the best armor in the game. And that gets upgraded further into the Sacred Clothes, which is just godly.

For the damage type, there are two things you can pay attention to. How they attack or their weapon type. Fangs would be slashing, fists would be bludgeoning, etc. I think you can also pay attention to the animation and see what damage type it is. I think a diagonal looking animation is slashing. A horizontal looking animation is pierce. Not quite sure if that is true or not, but I think it is.

Defense ignoring attacks don't work too well on Yukkuri's in general. They have all sorts of barriers and resistances. Marisa Yukkuri, I think you can do damage if you have resistance lowering weapons, like that one sword that ignores slash resistance.

Which enemies only spawn in level 1 quests? In the last character quest, there is a room underground that spawns earlier expansion enemies. For that quest, it is a dungeon, so the enemies won't go away.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #751 on: February 02, 2013, 03:25:02 PM »
Yes, you can find all the quest enemies in the bottom of Stage 22, in a large rewardless area filled with monsters. It's easier to farm most of the drops/satori skills in dedicated stages, though... (Like the Alice/Marisa quest has very common giant catfish spawns near the end of the forest, even often multiple in one battle)

Marisa Yukkuri (Darkonium) can be raped by Satori's void magic after you manage to learn Medoroa off Ambivalence, or Medullite Beam off the yukkuri itself. Apart from that, you just have to smash it with physicals... and you do need to use your strongest ones. Unlike normal yukkuris with their cheating, I do think resistance ignorance works on them, so you could try using a Spear for their pow tree resist reduction. But you definitely have to buff up and go all out like it's a boss fight, before you have Satori void stuff. You might be able to try Acala Sword on it with a spear if you learned that with Satori so she can ignore def -and- pierce some resistance... (Vacuum Wave is slash-type, doesn't work)

As for Lithos' bomb, it's luck dependent, really. It's predispositioned to get higher hits rather then low ones, though. But since it has the COOLDOWN advantage over Muscle Revo (unless you use a spear to reduce revo cooldown) it's definitely better. With a little luck it should reliably do more damage per hit, anyway. Keep in mind that Revolution has incredibly high accuracy though, if you need it. ...and that Pegasus is kinda inaccurate, pay attention to Lithos' acc.

Combining Byakuren's elemental enchants with Lithos' magic tree skill Rainbow Wings for 50% boost elemental damage is useful on Pegasus spam.

<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #752 on: February 02, 2013, 04:16:30 PM »
All character quest enemies can be refought at stage 22. The fifth floor of that dungeon is specifically for those enemies.

Also, you do know you can easily farm for drops by abusing the system backup save, right?

Ghaleon

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #753 on: February 02, 2013, 05:48:15 PM »
Thanks about stage 22 i was nervous about proceeding.
As for armor drops, err uhh. Thanks for the tip but i said 2 head dragon wouldnt SPAWN, not that i couldnt kill it =p. though that may be the case too, wont know until it spawns qq.

As for abusing the system backup save... Im not sure if i know or not. I would goto save circle, hit menu, attack a mob, and reset with f12 if the spawn wasnt something i wanted, remenu on the save, try again, repeat. This works fine for farming bash/marisa thing, kin yukkuri, and crom caunch (and hydras) but is not very helpful for the other rarespawns when they fail to spawn acter like 20 resets.

Plus i killed normals that had goodies i wanted like drake scales and high ribbons too. But yeah, is there a more efficient method i dont know about?

As for marisa thing, 30 WAS with my resistance lowering lol. Sakuya smacked it for 30ish (3 times) using that 3 hit attack and her 2handers -2 slash resist. Youmu using kusangi would only hit for like 9.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #754 on: February 02, 2013, 07:01:17 PM »
Full moon revenge is terrible, especially against a high defense enemy, her random chance multihit noncards/spellcards would be better. Having her and Youmu go at it (Gradually) while Satori sits around to learn the skill would work, or going to get Medoroa from Ambivalence (entining wings guy who is also in stage 21, same room as with the 6 armed giant thing that drops the zeus robe) since that deals almost all of Darkonium Marisa's hp in one hit.

Only hit for 9 after Weapon Bless while using skills?

But it does sound like this guy still carries yukkuri shenanigans to ignore resist stuff like that.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #755 on: February 02, 2013, 07:25:48 PM »
my youmu can "oneshot" (like, if the attack has 4+ hits with a critical or two) the darkonium marisa with kusanagi, so I think you are doing something terribly wrong. and that's without weapon bless. You might wanna fix that somehow.

as for me. I haven't played since forever. no progress on anything whatsoever. I might wanna start playing again, huh? :V

Ghaleon

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #756 on: February 03, 2013, 01:14:12 AM »
That was with stance and allup... I know i could do better but i was trying a build thhat was more bash AND marisa comaptible rather than just one.

As for full moon, i find it works much better than sakuya's jack spells except her 24 mp bomb, but thats a bomb with a cd so yeah.
Bear in mind im still lacking enough pows to get her 25 point "increase multihit" thing without severely gimping other important things (such as acc stuff and -2 slash resist)... Acc very important for me since i don have ice sword yet with its 40+ greater acc.. Sakuya tends to swoosh alot even WITH headshot googles 4. She was a monster before floor 21 though.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #757 on: February 05, 2013, 09:19:05 AM »
Stance and All Up is okay, but what you want is Weapon Bless. It is much stronger than All Up. Also, how effective your buff is is determined by IND. Make sure your buffers have 100 IND. I heard that more than 100 doesn't matter, so 100 is what you want to hit.

I think there is a sword called the mithril sword(forgot the name) that has a special ability of completely ignoring slash resistance. It is useful in some fights, but not that useful, since it is only one of the mid tier swords pre-expansion.

Ghaleon

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #758 on: February 05, 2013, 11:17:41 AM »
I just got yuugi now (and everyone else, though not really 'just' in their case), went back to farming dantes (havent revissited old content unless quest) with my new pro gamer axe... Olympic flyer continues to elude me, whyyyy. Anyway after i kill all their spawn areas imma go back to 21 and farm rarespawns again and see how loleasy they are now that my cast is like 10-15 levels higher, includes some new seemingly op people, and have several major gear upgrades due to craftable tier 2 character materials.

I wanna rekill the final boss again too =p. might use remi to evasiontank phase 1, not sure how thatll work.
Also, does clearing new bonus quests for the first time count for anything akyu-recipe unlock-wise? Or does she only reward you on main story quests?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #759 on: February 05, 2013, 12:40:08 PM »
main story only
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #760 on: February 05, 2013, 11:49:19 PM »
For the "solve X requests" recipes (1 - ostracon equips, 4 - elemental armors, 8 - advanced character materials, 16 - accessory Vs), any type of quest will do.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #761 on: February 06, 2013, 12:09:20 AM »
For the "solve X requests" recipes (1 - ostracon equips, 4 - elemental armors, 8 - advanced character materials, 16 - accessory Vs), any type of quest will do.
In my experience this was not true, but if it works for anyone else, then sure.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #762 on: February 06, 2013, 04:08:16 AM »
seems to be story only. I've done 13 story quests and still no 16 unlock..and yeah I've done a hella lot more than 3 bonuses. did the sane+aya+nitori one, nazrin, mystia+wriggle,rumia, lithos solo, patchy duo, maybe a couple others.

finally got my olympic flier, yay. Went to 21, killed a couple more bashes, got an obsidian armor, not sure if useful. Killed a marisa doki-whatever too (seemed to take much more damage this time around for virtually no reason), found ambivilence for the first time, got medora, AND holy grail to drop, again not sure if useful though. Killed 4 hectonecheirs and got squat qq (pro gamer fan included of course).

Found my first zera beetle, with 2 robo dragons...I said oh crap, used stardust barrier, AND last word full party camo AND little legion on the first turn. *evolution breath'd alice dies, evolution breath'd, full party wipe before anybody else moved*.. seriously? evolution breath op. Maybe not so bad if I gear right, but I was more geared for taking on hecto+ambililences, not robo dragons.. qq.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #763 on: February 06, 2013, 07:29:04 AM »
Yeah, evolution breath hurts. Try to do as much damage as possible if you see them. They are weak to water. All breath attacks get weaker if the user has less HP.

Maybe solve X quests, means solve X different quests? So, if you do a repeated quest, it doesn't count?

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #764 on: February 06, 2013, 02:48:35 PM »
Star, he listed at least six different quests apart from the story ones. In my experience, it was ONLY the required story missions, and he's pretty much getting the same result as me.

Obsidian Armor is fabulous because it gives you resistance to all the physical elements. This makes anyone who can equip medium armor kinda tanky.

Holy Grail is fabulous because it's a really good weapon for Reimu (and boosts needle damage, which the goheis don't), but it does get outclassed be her final gohei. Whether or not the orichalcum gohei is better or not is uncertain, because the Grail will give a lot more matk and almost as much direct damage boost plus all the exorcism.

It's forever important for Satori after you get her fabulous light skills (Punish The Judgment is one of the strongest attacks in the game (including factoring in character stats and such) and has 0 cd after pow tree) Medoroa is great, by the way. If you cast spell enhance you should be able to get at least 7k damage on turn one on any target with it. It's pretty expensive though, obviously, but is a miracle for stage 21 grinding.

Also, damn, bad luck with that Zera Beetle :c
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #765 on: February 06, 2013, 02:53:12 PM »
> I fought a zera beetle once and didn't think anything of it. because it appeared together with like 3 other enemies, I thought it was a regular.

it was my first playthrough the stage, so I just went apeshit in that fight. (like on every fight). didn't get the drop, though :V

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #766 on: February 17, 2013, 02:00:26 PM »
Well, I'm just posting to say that I managed to beat the last boss from expansion mode~!  My strategy was:

First party: Nitori, Remilia, Sakuya, Byakuren, Patchouli (Cirno) [Hinotori Sky Dance]
Second party: Lithos, Mokou, Reisen, Satori, Reimu [Hypnotic Bullet]
Third party: Alice, Aya, Yuugi, Sanae, Marisa (Youmu) [Hinotori Sky Dance]

First party:

I made Sakuya use Private Square + Full Moon Revenge on Red Teeth first to eliminate the thing quickly. Patchouli for elemental attacks (especially light elemental ones to deal good damage to Green Teeth). Nitori was there to use stuff like Zero Kelvin Buster and Rage Eight, while Remilia was just spamming Red the Nightless Castle. (But Sakuya and Patchouli were still the main damage dealers). Byakuren for buffs as usual... and Cirno as commander just to attempt freezing the two bosses whenever possible.

Second party:

Satori and Reisen for debuffing Fish Head (the former for healing ocasionally as well). Mokou for primary damage dealer (Fujiyama volcano + Fujiyama Big Eruption whenever Fish Head was alone on the arena). Reimu for healing and Duplex Barriers, while Lithos was there to use Cosmic Supercluster in order to clean the field whenever the mirrors showed up (sometimes to inflict Toxic on Fish Head with her ultimate tier Rapier as well).

Third party:

Alice: For protecting with Little Legion/Hourai Doll/London Doll/Russian Doll/etc.

Aya: To use Tengu Support whenever necessary and Tengu's fall wind so Yuugi's attacks may connect to the boss.

Marisa: For Triple Spark and Quickned Master Spark/etc to eliminate the elemental flames from the field.

Yuugi: To use Knockout in three Steps on Ressentment's Incident whenever it was alone on the field for greater damage.

Sanae: To buff Yuugi's attack power and use Ritual for the Godly Winds + Wind of Miracles to increase the party's max HP. (I also adjusted her growth tree and gave her El Moriya Yasaka so all of her cooldowns are set to 0). As such, she was able to cast Wind of Miracles every turn, and make the party's HP bypass 2K easily. (With Miracle of Otensui she was able to easily recover the party's HP by great amounts as well).

(Youmu): To increase Yuugi's critical hit chances.

Overall, I found Sanae to be a far, far more efficient supporting character on the last party than Byakuren. Mainly due to her better healing capabilities and because she managed to make everyone's HP so big that the party was even able to resist the boss's strongest attacks ocasionally, even while Alice was not protecting.

I have the video of my battle recorded, so, I'll later upload it to youtube so you guys may see the strategy more clearly. (It's also showing my characters' equipment)

Sweetness and love~ ♥

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #767 on: February 17, 2013, 02:23:35 PM »
First party:Sakuya can deal far superior damage with her non-2h sword noncards. As well, Cirno is an effective damage dealer with her Ice Weapons. And with all those +wtr weapons, Nitori can bring out her chasers to great effect. If you have Patchouli attack with the 10k kills recipe water/elec dagger (Not as bad of an idea as it sounds, seriously) she can deal full damage to the 999 mdef head and Nitori can get two chase hits off her instead of one, as well. You really shouldn't need Byakuren in this phase, but if you aren't using her in the final one then she just exists to make this or the next one go faster.

WTR boosting field on Patch is, of course, used to boost -everyone's- damage significantly (Also benefit from land manipulation since it will max in one or two turns) as well as since she's so slow she'll go after the bad field effect the enemy uses.

Remi blinktanks in front with Poison Shield and 150+ eva  (spamming vampire drill for hp drain, strong spellcards when you feel like it) and Nitori's camo helps the party survive random Meteors or attacks that still hit the back on turn one or later. The magic gate should die to private square or just in general (with the alternative opener of sakuya's lv85 spellcard), almost instantly, because it dies so fast to this setup it's not even funny.

Second party is only really helped out by having Reisen nuke the boss after you get several debuffs+poison on it. She should be able to get way higher numbers then Mokou very, very easily.

IMO Youmu>Yuugi as the attacker for the last phase, but if Yuugi was turning out high numbers too then whatever works! Youmu and Yuugi both have AoE noncards to attack flames with so it's covered in that aspect, too... what kind of damage did Yuugi get with KOi3S anyway?
« Last Edit: February 17, 2013, 02:25:39 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #768 on: February 17, 2013, 03:39:34 PM »
First party:Sakuya can deal far superior damage with her non-2h sword noncards. As well, Cirno is an effective damage dealer with her Ice Weapons. And with all those +wtr weapons, Nitori can bring out her chasers to great effect. If you have Patchouli attack with the 10k kills recipe water/elec dagger (Not as bad of an idea as it sounds, seriously) she can deal full damage to the 999 mdef head and Nitori can get two chase hits off her instead of one, as well. You really shouldn't need Byakuren in this phase, but if you aren't using her in the final one then she just exists to make this or the next one go faster.

WTR boosting field on Patch is, of course, used to boost -everyone's- damage significantly (Also benefit from land manipulation since it will max in one or two turns) as well as since she's so slow she'll go after the bad field effect the enemy uses.

Remi blinktanks in front with Poison Shield and 150+ eva  (spamming vampire drill for hp drain, strong spellcards when you feel like it) and Nitori's camo helps the party survive random Meteors or attacks that still hit the back on turn one or later. The magic gate should die to private square or just in general (with the alternative opener of sakuya's lv85 spellcard), almost instantly, because it dies so fast to this setup it's not even funny.

Thanks for informing me about this strategy... I'll try it out once I get my GoS to work again... (Since I recently formated my computer, it's giving me this strange error, even though I apparently have DirectX 9.0c installed already, according to my dxdiag):



And if someone can tell me a way to install japanese language packs without the windows XP CD, I'd be glad... because mine apparently stopped working. *roll eyes*

Second party is only really helped out by having Reisen nuke the boss after you get several debuffs+poison on it. She should be able to get way higher numbers then Mokou very, very easily.

Well... the problem is that it was being hard to put debuffs on the boss, even though I was using Hypnotic Bullet as my formation for more IND. By the way, what attack should I use to get the high damage output after several debuffs?

IMO Youmu>Yuugi as the attacker for the last phase, but if Yuugi was turning out high numbers too then whatever works! Youmu and Yuugi both have AoE noncards to attack flames with so it's covered in that aspect, too... what kind of damage did Yuugi get with KOi3S anyway?

Yuugi's equipment:

Galaxy
Reflexes
Guardian Deity Armor
Launch Earrings IV (for criticals)
Awakened Soul (more bombs)
High Ribbon (to resist the boss' elemental attacks)

PATK = 799
IND = 76

[Also, my Sanae's IND was exactly "100" because I gave her Launch Earrings V, so she may give better buffs)

[Note that even though A. Muscle Suit gives a physical enhance to the user, I decided to give her to Alice instead of Yuugi because said armor also gives resistance to all physical types. So... with that + Kagami/Magatama and Rainbow Kamikaze Greaves, she was able to get a Star on every single element. That helped her quite a lot)

Now for the damage numbers according to my video:

1st KOi3S (One Wind of Swords + Six Realm Swords) = 23K

2nd KOi3S (No Critical) = 10K

3rd KOi3S (Wind of Swords + Oni's Roar + Six Realm Swords + Wind of Miracles) = 13K [low damage because there was one resentment flame on the field]

4th KOi3S (All of the above + Yasaka's divine wind) = 34K

5th KOi3S (All of the above again + another 2 Wind of Miracles) = 46K

Sweetness and love~ ♥

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #769 on: February 17, 2013, 04:52:11 PM »
Oh yeah, Youmu would probably deal way more damage.

You need the jap locale on, probably, for the issue.

Fish face shouldn't be too hard to debuff with proper setting up for it (ind, satori's id tree, etc) and then you use Lunatic Red Eyes and Disorder Eye, with Reisen's tree that prevents dispelling of bad status.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #770 on: February 18, 2013, 11:16:45 PM »
I just managed to beat the expansion boss as well and on my first try, having read the wiki about what to expect. I have to say, my party setup looks quite different from the one you posted, Magic.

Party 1: Aya, Sakuya, Nitori, Sanae, Mokou (Sunshine Lunch)
Party 2: Remilia, Lithos, Reisen, Satori, Yuugi and Patchouli (Sunshine Lunch)
Party 3: Alice, Byakuren, Youmu, Reimu, Marisa and Cirno (Sunshine Lunch)

With my setup, the first phase was pretty much an endurance race I had no chance to lose, much thanks to Sanae.
My second party looked good on paper, but due to some very bad luck Satori died on the second turn before she had a chance to heal (I think I messed up setting her defenses somehow). So basically I did the whole second phase without a single heal, with only Lithos and Yuugi standing in the end. :D
My third party had my traditional trio of Alice, Byakuren and Youmu for tough boss fights, so I knew I couldn't go wrong with it. Add Reimu for barriers and Marisa for nuking and it was a very easy finish.

I had a level average of 95 and all the best equipment available, I doubt I could've won the second phase with lower levels. With 172 hours and 15171 kills, I think I'm finally done with the game. :)

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #771 on: February 18, 2013, 11:43:46 PM »
With 172 hours and 15171 kills, I think I'm finally done with the game. :)

Did you do the endurance dungeon?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #772 on: February 19, 2013, 10:20:12 AM »
Did you do the endurance dungeon?

Yea I completed it when my party was around lvl 85 on average, and then I had to rack up over 6k kills to get the last set of recipes in order to make Solideo and All-Protector. It probably wasn't the smartest order of doing things, but atleast I got a challenge out of it. :D

Re: Genius of Sappherios Zansyo/Weekend
« Reply #773 on: February 20, 2013, 07:34:43 PM »
Sorry if this is too long feel free to remove all below. Here's a copy of the post here for anyone interested: http://pastebin.com/iLGcD7xp

Sanae's Star Ritual Godly Winds (+Wind of Miracles) and Mokou's Xu Fu's Dimension can be used together to attain 999 HP Regen on every turn, since Xu Fu's Dimension gives regeneration equal to X% of Max HP (calculated on target's Max HP and Mokou's IND), calculation ignores Missing HP so healing isn't required. The amount of HP recovered per turn won't be down after Star Ritual Godly Winds ends, even if the character's HP is below 999 it will still recover 999 per turn. Like this, Perfect Regen:



Xu Fu's Dimension Regen amount depends on Mokou's IND, at 31 IND it will recover 238 HP on a 999 HP character (24% Max HP), meaning Xu Fu's Dimension must be cast with at least 4300 Max HP to get 999 HP Regen. There are two methods to lessen this situation (which can be mixed as well), using equipment or with Byakuren on the party (besides Sanae & Mokou).

With Equipment:

If Launch Earrings IV are equipped (IND +60) on Mokou, regen will recover 38% Max HP (378/999 HP), Launch Earrings V (IND +75) will regenerate 40% Max HP (398/999 HP), like with Elemental Equipment there is no stacking, if both are equipped only the highest one has priority and the lesser will be ignored (resulting equally in 238+160=398 HP Regen). Using WoM + Xu Fu's will regen 34% Max HP (without accessories), 49.5% (494/999 HP)  with LEIV and 52% (520/999 HP) with LEV equipped on Mokou.

This seems to be true for all boosts as well, guess having Launch Earrings distributed between Satori and Byakuren is for the best.

With Byakuren:

Byakuren's Hyper Trigger on Mokou (with Empowered Buffs 4) will give 40% Max HP Regen, and with Wind of Miracles this will actually give 52% Regen (520/999 HP) regeneration, both can be used in the first turn alone, but unlike with equipment Xu Fu's has to be used on the 2nd turn since she is likely to be slower than Mokou.

1st  : Wind of Miracles + Hyper Trigger [on Sanae] (WoM effect ignores order, it applies equally to boosts before and after cast statuses)
2nd: Star Ritual Godly Winds + Hyper Trigger [on Mokou]
3rd : Xu Fu's Dimension (since Byakuren is likely to be slower than Mokou it is more practic to wait until this turn)

Result: Current Max HP 190% -> Regeneration 99% of Base HP. No Accessories used. Alternatively:

3rd :  Wind of Miracles + Xu Fu's / ex: Current Max HP 222% -> Regen 128%  Base HP (500HP on Satori at Lv99). No Accessories used.
WoM turns -> Regen 158% Base HP (618) -> Regen 173% Base HP (678) -> 233% Base HP (910) -> 256%+ Base HP (999).

Satori is used in the example to represent the worst possible scenerio, she has the lowest HP of all characters (7th Turns at best/11th at worst to get 999 regen), turns she needs to reach around 2000HP, ideally one casts this starting from highest HP character and ending with the lowest one, since at 3rd turn Regen is equal to 128% Base HP any character with health higher than 780 HP will reach 999 Regen in this turn.

With Equipment:

1st  : Star Ritual Godly Winds [Launch Earrings IV Equipped] + Mokou's Launch Earrings V Equipped [or + Hyper Trigger (On Mokou)]
2nd: Wind of Miracles + Xu Fu's Dimension [100% Base Health Regen on this turn / Base Health +85% -> +115% HP next time WoM is used]

Modified by Sanae's Equipment [IND doesn't affect WoM at all, but it does affect the amount of HP gained by SRGW]:

None                          :   81% Base Health Recover
Launch Earrings IV : 100% Base Health Recover
Launch Earrings V   : 106% Base Health Recover

IND raising Equipment pairing doesn't stack, like with Elemental Resistances, the best gear is the one which will take priority for number calculations, same goes for Buffs highest one has priority or either the cap is too low, ex: Kusanagi + Launch Earrings IV should exceed Launch Earrings V, but it has no effect.

It is not necessary to aim for 999 Regen, only use of this would be to counter fixed turn damage like Toxic or Damage Net, etc. This makes possible to have a 5 character party and reach 999 Regen for all characters during a single cast of Star Ritual Godly Winds, supposing conditions are optimal, this doesn't require Sanae last weapon from the expansion but she has to have Lv.70 in order to use WoM.

Xu Fu's Dimension Regen cap is set at 999 like most enemies (999), however Field/World skill like Genesis don't have this cap, as seen Byakuren and other characters with regen as well as regenerative equipment are able to go over this cap.

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This can be used to boost Alice's Straw Doll Kamikaze into really high damage since Straw Doll Kamikaze damage calculation is based on two multipliers (Current HP/PATK). It does still consumes too many bombs, the only upsides being it attacks all enemies (ignores EVA ?, like magic and can do critical), and if Alice has "Kicking Demon" there is a chance she might use it twice, the second time not consuming two additional bombs and only consuming MP. She will deal about x12.5 damage of her sacrified HP at around 400 PATK.

Damage Scaling: Base (with Unique Attack Enhance) <-> +Weapon Bless <-> + SRGW at 5704 HP
<-> <->

Re: Genius of Sappherios Zansyo/Weekend
« Reply #774 on: February 21, 2013, 09:34:32 AM »
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If Launch Earrings IV are equipped (IND +60) on Mokou, regen will recover 38% Max HP (378/999 HP), Launch Earrings V (IND +75) will regenerate 40% Max HP (398/999 HP), like with Elemental Equipment there is no stacking, if both are equipped only the highest one has priority and the lesser will be ignored (resulting equally in 238+160=398 HP Regen).

Pretty cool stuff, but some questions.

Induction items don't stack? And what do you mean by Elemental Equipment not stacking? Can you elaborate? Elemental regen, damage boost, resistance?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #775 on: February 21, 2013, 05:26:55 PM »
It's not that IND equipment doesn't stack, it's because having over 100 IND has no more effect on boosting the strength of 'Good Variety' status effects.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #776 on: February 22, 2013, 07:23:23 AM »
From what I remember Xu Fu's Dimension regen seems to cap around 55%~ Max Health, or moves really slowly beyond 52%, so is a waste of turns to wait to boost it more, basically 2000~hp will give 999hp regen at best.
It's not that IND equipment doesn't stack, it's because having over 100 IND has no more effect on boosting the strength of 'Good Variety' status effects.
Thanks, that confirms the cap being low then, are there any other know stats caps/limits?, I remember seeing a formula for IND vs RES equaling in turn duration for Bad Statuses, this can be observed in game.

I couldn't test this properly at all since I don't have the lesser Launch Earrings after forging IV/V, and there is equipment in the game that sadly can't be readquired after synthesis. Some of the enemies' exclusive shields would have been a nice incentive, like the Athena's New Shield for beating the harder version of the final boss, for Lithos at least (Perseus' is there, with proper effect and all but is not the same).
Pretty cool stuff, but some questions.

Induction items don't stack? And what do you mean by Elemental Equipment not stacking? Can you elaborate? Elemental regen, damage boost, resistance?
I meant Element Resistance, and by stackable I meant equipping a character with 2 pieces of gear that boost the same attribute, there are two exceptions (explained below), take ● (50% Resistance) for example:

ex:  ●火 (Fire) Armor + ●火 (Fire) Accessory = ●火 (50%) Fire Resistance (not ★ 100%, nor ☆ 87.5%, and neither ◎ 75% resistance)

IND has been answered and confirmed, I can rewrite it if it is too confusing now that there is exact info. I meant stacking cap/limits isn't explained in the game, but out of the top of my head:

Element Resistance: only stacks with a negative/positive resistance innate to character resistance, or to counter a negative one gained by equipment.
Breath Damage Reduction: stackable up to 100% reduction [ex: Phoenix Robe 50% + Hiryu's Lance 50% resistance]
Divine/Physical/Magical Barrier: up to 90% damage reduction [Obsidian Blade has divine barrier]
Physical Null: up to 90% chance (there are only two kind of items with this property I believe, technically not stackable)
Death Resistance: up to 90% (Shinigami Formation) [no stacking here?]

This last is not explained anywhere and would be extremelly helpful to know and avoid cheap deaths, or wrong gear placement:
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1- When using Shinigami Formation; all equipment with Death Resistance and resistant abilities like Conquer Death 1+2 are render void, only Sanae's 100% Resistance will go higher and anything equipped is dead weight (RES of course does wonders) ?

2- Two separated calculations, one for formation chances, and a second for character (equipment) chances ? (unlikely)

3- ex: Shinigami Formation 90% + 50% Death Resistance = 95% Death Resistance ?

Another one that should work based on element resistance is this, for Sakuya: Conquer Death 2 + Death Guard (or any 50% Quick gear) should give Sakuya 87.5% (or 90%) Resistance to Death, if they do stack, but this can't be checked in game at all.
I am leaning for the first I have seen extra RES (stat) preventing death, but adding death resistant gear doesn't seem to help.
« Last Edit: February 22, 2013, 04:26:41 PM by Cjd2524 »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #777 on: February 23, 2013, 12:03:59 AM »
Dumb question with wand of miracles. Do i cast wand first THEN a diff buff? Or the other way around? I imagine wand first.

Also if i have a buff enjoying the effects of multiple wands, then i "recharge" it with byakuren when the wand wears off, does it turn gimp or does the uber version remain?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #778 on: February 23, 2013, 12:30:14 AM »
Also if i have a buff enjoying the effects of multiple wands, then i "recharge" it with byakuren when the buff wears off, does it turn gimp or does the uber version remain?

Fixed your quote, because I think that's what you were trying to mean. Otherwise, if you really meant "when the wand wears off" then I'm pretty confused.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #779 on: February 23, 2013, 02:49:28 AM »
Try it out for yourself. Youmu's Yukkuri Slash has zero damage variance.

Wind of Miracles has two effects, strengthening buffs that already exists (except Status Enhance) and giving the Status Enhance buff.
Although using Wind of Miracles first does give slightly more damage, it doesn't really matter what you use first. The damage difference is less than 1%.

When you cast a new buff, the strength of the buff will be reset.
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