Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158033 times)

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #660 on: December 18, 2012, 08:27:25 PM »
IHowever, I am a crazy completionist and thus I must ask first: are there permanently missable stuff I need to watch out for?
Nah. You should probably go ahead and grab Mokou/Byakuren before starting stage 1 though. Byakuren is by waiting an hour in the Myouren Shrine (seriously; just idle in there and do something else for an hour, then come back. Pretty sure it's fine for the window to be minimized.), and Mokou is from talking to Akyu until she mentions a bamboo forest, and then you go in that from the world map and do the Konami Code directions to find her.

They join later too, but there's not much reason to not get them right away, especially considering those 2 spaces would have no party members at all for the first few stages otherwise.

The ingame encyclopedia will tell you what monsters have drops to nab.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #661 on: December 19, 2012, 02:00:23 AM »
There actually is one missable skill you can learn with Satori, used by one of the bosses from stage 18. Or rather, there was, because in Weekend you can refight the final boss whenever you want to and that skill is sometimes used  in that battle.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #662 on: December 19, 2012, 05:52:29 AM »
Quote
About the Japanese Wiki, just use Google translate and try to push through.
Google Translate knows more Japanese than you. If you haven't learned Japanese, that is.

Your ability to guess what Google translate to is much better than mines. I have tried it and for the most part, it doesn't help. It is sometimes clearer if it was just in kanji.

Quote
According to the Japanese Wiki, that and Nitori's Physical Chasers are affected by IND. Raises damage and crit rate for the physical chasers.
Nitori's Hydro Camouflage is also affected by IND, but it's just the duration that's changed.

I did not expect IND to raise damage. That is very interesting. I guess anything that gives you an icon of some kind is affected by IND then.

SirChaotick

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #663 on: December 19, 2012, 06:46:06 AM »
I downloaded the game, extracted all the parts into one folder and subsequently replaced the Img.pak and the Game.pak files with the ones in the translation patch. The game shows nothing but a black screen and a couple of options in a toolbar at the top in what I presume to be Japanese (cubes). Was I not supposed to replace them?

RegalStar

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #664 on: December 19, 2012, 01:27:15 PM »
From my understanding, Ultima Weapon's HP conversion formula works exactly like it did in FF6 - the damage multiplier is the precentage of health you have. It also ignores slash resistance.

Anyways, resource management in the first five maps of bonus dungeon mostly boils down to a couple of things: equip your characters defensively so they don't need MP to kill most enemies. Regalia, Kagami + Magatama, Transparent Armor (only do this on extremely frail characters that otherwise just can't survive) + Hakurei Ribbon, 90% Divine Barrier for Lithos/Byakuren, et cetera. Also, know how your characters can regenerate MP - every character in the game except Lithos, Aya and Reisen can do so, so make sure you have the resources (ie. get that Sacred Clothes). This means if worst come to worst, you can always leave the evil maps section, go to the area A (where you can run from battles), have Satori petrify some centipedes and spam Guard to recover MP. Speaking of Satori, make good use of her because she's the only character that can easily regenerate large amount of MP on demand, by equipping the Akiba Sacred Cherry Blossom and using Tentacle/Vacuum Wave on some low DEF enemies and/or plants, and she also has access to easy instant death skills which works on half the mobs you will meet. Also, Azoth is a great help - Marisa can in fact achieve 1MP spells with Azoth and the right growth tree arrangements, which is obviously a huge help.

From the sixth map on you will start encountering minibosses. The sixth map gives you mostly stage 21 miniboss * 2 formations, and most of them are not tough, but Guam Cromch or whatever it's named will still give you pain, so having light-elemental attacker here is pretty important. Seventh map consist of single encounters with stage 27 minibosses. Keep in mind Byakuren's Power Down works on half of them (if you can get power down to hit and you have some decent defensive equipment, you can just normal attack until they go away for the most part), and of the half that doesn't work, Yuugi gets slayer on three of them. Seraphim is no threat as long as you carry one dark spell on someone who is normally slower, and use it every turn (The only threatening attack it has is Punish the Judgment, which it won't use unless light land is at max at the beginning of a turn); Dragon Bungee can be dealt with by having Alice giving someone perpetual London Doll coverage and some HP regeneration, LED Mirage can be dealt with via Private Square or defend until it runs out of MP, and Demiurge... can be dealt with F12  :derp: Or use Quicktime and Aya support and hope you can kill him in three turns. (Seriously, if you don't have Quicktime or Aya Support or projected firepower to have a reasonable chance of killing it in three turns, do not try to fight Demiurge.) Eighth map is just an odd mixmatch that it's kind of hard to summarize, but only Dragon is really tough. This is the last map anyways so you can just go all out if you want.




Re: Genius of Sappherios Zansyo/Weekend
« Reply #665 on: December 19, 2012, 05:57:10 PM »
I downloaded the game, extracted all the parts into one folder and subsequently replaced the Img.pak and the Game.pak files with the ones in the translation patch. The game shows nothing but a black screen and a couple of options in a toolbar at the top in what I presume to be Japanese (cubes). Was I not supposed to replace them?

if the folder or game name is still in japanese the game won't run

SirChaotick

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #666 on: December 19, 2012, 09:52:27 PM »
Okay, so I didn't know one had to update their game to 3.01 first. I thus engaged in the following procedure:
Take the game files (untranslated, 3.00), download the 3.01 patcher and target the containing folder with it and let it run. Apparent success. THEN I replaced two .pak files in the game files with the ones from the translation patch.
It's slightly more succesful, but I still can't play. I get an intro showing the Strawberry Bose logo, then the title screen with Reimu. The game instructs me to "press any key", but only Escape provokes a response, opening two windows. The uppermost is blank, the undermost contains five numbered boxes on the left (from 1 to 5) and on the right eight boxes with asian characters. I can toggle between the boxes, but can't actually interact with them. Only Escape does anything, namely shifting the toggler to the numbered boxes. Once again, I can't do anything but press Escape, wich throws me back to the title screen.

I am most certain I got the right patcher. What could be the source of the problem?
if the folder or game name is still in japanese the game won't run
Renamed folders and game name in English characters. No change observed.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #667 on: December 19, 2012, 10:42:21 PM »
Okay, so I didn't know one had to update their game to 3.01 first. I thus engaged in the following procedure:
Take the game files (untranslated, 3.00), download the 3.01 patcher and target the containing folder with it and let it run. Apparent success. THEN I replaced two .pak files in the game files with the ones from the translation patch.
It's slightly more succesful, but I still can't play. I get an intro showing the Strawberry Bose logo, then the title screen with Reimu. The game instructs me to "press any key", but only Escape provokes a response, opening two windows. The uppermost is blank, the undermost contains five numbered boxes on the left (from 1 to 5) and on the right eight boxes with asian characters. I can toggle between the boxes, but can't actually interact with them. Only Escape does anything, namely shifting the toggler to the numbered boxes. Once again, I can't do anything but press Escape, wich throws me back to the title screen.

I am most certain I got the right patcher. What could be the source of the problem?Renamed folders and game name in English characters. No change observed.

Make sure you've run config.exe to set the key bindings. If that doesn't help, I'd recommend posting some screenshots of what you are seeing after the "press any key".

Validon98

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #668 on: December 20, 2012, 01:42:57 AM »
Running the config.exe and changing the key bindings will work. I had a similar problem myself, but it was fixed afterwards. The cause of it is most likely the patch itself, which has something to do with fixing the Twitter functionality. Because Twitter and the config.exe are connected, it somehow messes up the controls.
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SirChaotick

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #669 on: December 20, 2012, 05:56:52 AM »
I changed the key bindings and everything works as advertised. Thanks!

Currently waiting for Byakuren and then I'll see why this is worth so many threads.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #670 on: December 20, 2012, 09:22:46 AM »
Finally. Everyone reached Level 99.
I also got enough elemental shards for synthesis. I never have to deal with stupid Reflect Wall anymore. Probably.
Killed 166 Undine Queens, just for your information.

Now I must gather Gold for the Accessories.
Or I should, but why are the Obsidian, Adamantite, and Gold Sidequests bunched together?
And to think I needed 51 Adamantites just for the final armors.(In my opinion, it should have been 17 Adamantites, 17 Super Ajas)
This sidequest schedule is just idiotic.

Kill count : 20373, Equipment : 88.6%(772), lowest PLevel : PLv.93 666/999
Wonder what I can get to first, Max PLv. or the 100% Equipment.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #671 on: December 20, 2012, 03:31:06 PM »
You've gotten like 50+ emeralds from Grindflayers, right? Then again, you a boatload of grinding doing other stuff, so I wouldn't know. If you did, you can kill Machine Dragon sidequests for the diamonds. Yuugi can deal 99999k damage to it with Enwater+Patk up and the Oni's Metal Rod for 75% Slayer, you should be able to kill it within three turns with Youmu commander luck. (Nitori and Sakuya are also worthy attackers as well. Royal Ordinance slayer+enwatering herself instead of Byakuturns, and huge water bonus on Novelle Ice Sword. 2 turn kill anyone?)

The point here would be you forge them together for gold. My grinding on grindflayers and machine dragons is not only getting me into the mid-90s very quickly with my exp boost gear, but I'm collecting all that gold I'll need, even if in a slightly more roundabout manner.

The irritating part is how often you get "Three character sidequests and Terminator".

Thankfully, the obsidian sidequest is also super easy (Very vulnerable to debuffs which you want to stop it's otherwise not-wimpy attacks anyway, Reisen has transcendent slayer ontop of that, transcendent slayer is common in general and on several endgame tier weapons) and you shouldn't need too many of them either, unlike adamantite and gold.
« Last Edit: December 20, 2012, 03:33:30 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #672 on: December 20, 2012, 04:15:41 PM »
I killed the flayer only 16 times. I only have 10 emeralds left. Grinding for the 51 adamantites were a priority back then. I'm not you.
I now need only 2 more Gold. I'll need 25 more after I get the bonus recipes.
Getting the Trapezohedrons will be a huge problem, though.

Being super easy has no meaning if you can do only the Gold or the Adamantite or the Obsidian sidequest.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #673 on: December 20, 2012, 04:28:24 PM »
Magic medals aren't used in forging much, but can make trapezohedrons. After you massive amount of shards grinding, hopefully you have a good stock of those? You need a -lot- of trapezohedrons though, so it's surely not enough... :T

Anyway, if you only need 2 gold, it's not a big thing then. ...oh, 25 more. Well, emeralds are a -very- uncommon crafting recipe requirement, so you can probably use most (or more depending on how many of the emerald recipes you already did) to help get some of those golds. It'll save you 3~5 times you would have had to do the gold sidequest over the other Ada/Obsidian.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #674 on: December 21, 2012, 09:54:05 AM »
Quote
The irritating part is how often you get "Three character sidequests and Terminator".

Yep, that quest is very irritating, especially if you don't need anything from that quest.

My issue is steel, since this save is from back when drops were terrible. I want to craft the final tier armors, but I need so much steel. I also need to get my character's level to 99, my power was 99 a while back.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #675 on: December 21, 2012, 10:34:25 AM »
I synthesized everything that is not the character-specific equipment. Except for the bonus recipes.
Equipment : 91.8%(800), Lowest PLevel : PLv 97 570/999.
Got enough obsidians to synthesize everything.  Probably.

Now I should gather more steel. From the New Garden of the Sun. With Izayoi Sakuya.
Probably I'll get enough Magic Medals for the Trapezohedrons while doing that.
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Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #676 on: December 21, 2012, 01:45:43 PM »
Well, the terminator quest selection is fine if you have a RELIABLE way of killing the terminator that doesn't take a really long time/require you to spend a significant amount of time setting up your party. And you aren't lv99 yet.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #677 on: December 21, 2012, 06:12:21 PM »
It's interesting to see how differently all of you approached the end game gearing up. I focused first on getting all the Adamantites and Super Ajas to get everyone their best equipment, with a few trips to new Garden of Sun for common materials. Then I rushed in the Bonus Dungeon determined to beat it, no matter how many times I had to "start over" after using the save circle. :D

My party is now around lvl 92 on average, with just over 10k kills. I guess if I go level up in the last areas without touching the quest bosses, I'll reach the 15k kills around the same time as max level on everyone. But first I'll need a way to figure out how to get the last 3% on my treasure collection rate...

Btw, how many of those elemental shards are actually needed to make all the stuff? I guess my 15+ of all types in stock won't get me far.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #678 on: December 21, 2012, 08:37:27 PM »
This isn't the Thread for it buuut, Strawberry Bose's new game trailer.

Validon98

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #679 on: December 21, 2012, 09:41:11 PM »
I saw it. I actually knew about Phantasmal Summoners for a while. They only just put up a trailer.
Let's pray this isn't as difficult as the first two games, because it looks like a pretty good game so far.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #680 on: December 21, 2012, 11:51:01 PM »
Devil of Decline was actually a bit too easy for my tastes, so I hope it's harder than that.

It seems like it's a pretty Pokemon-ish sort of game, although with a lot more customization. I got an adventure game sort of vibe from those on-field abilities too, where you see a place you can't get to until you get an ability or upgrade later in the game.

e: Oh, and places like toranoana and melon books are already allowing preorders. It's 1800 Yen, which is a good price for what they claim to be a "mini RPG".

Validon98

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #681 on: December 22, 2012, 05:47:28 AM »
Devil of Decline was actually a bit too easy for my tastes, so I hope it's harder than that.

Ahahahahahahaha, you've got a real sense of humor. Take another look at the final dungeon AND THEN WE'LL TALK,
This makes me worried about when I get there in my LP. I get to relive the horror. There's only so many TPKs I can take.
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Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #682 on: December 23, 2012, 12:58:49 PM »
Finally, I synthesized everything except the two bonus recipes.
Got enough Gold and Obsidian, but getting the Adamantites will be bothersome.
Now, I should go try to beat the Bonus Dungeon.

Play time : 308 hours, Youkai Exterminated : 24848

I'm quite sure that I'm NOT going to do this for DoD.
Unless there is a remake that has higher drop rates and recruitment rates.
Main reason I got this completed is because of the Insta-save trick.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #683 on: December 24, 2012, 09:25:40 AM »
Ahahahahahahaha, you've got a real sense of humor. Take another look at the final dungeon AND THEN WE'LL TALK,
This makes me worried about when I get there in my LP. I get to relive the horror. There's only so many TPKs I can take.
DoD's difficulty curve is a funny thing. Before the expansion, you have three main parts: random encounters, the tower bosses and the final dungeon. The rise from the first to the second part isn't too big (unless you went for Xia first, may a divine being have mercy in your soul), but then you get to the final dungeon and there are enemies blocking your magic, insta-killing you, super Arctic Breaths, and then, finally, TANKS. Everything after the tanks is moderately difficult, but still manageable, but oh god those tanks. I still have bad dreams about those tanks and the only good way I found to beat them was praying that I'd survive and then nuke them with Cirno. Oh yeah difficulty and then you have the towers redux and the buffed bosses which are just a decent challenge as well, and then the final boss which might require a few retries but otherwise isn't as annoying as the Three Goddesses. No comment on the expansion because I am stupid and only got to the castle before forgetting this game exists. :V!
Oh yeah, and then there's grinding for shikigamis as well! 357 Great Demons I HATE YOU. No I refuse to ever try catching a Yukkuri.

Anyway, sorry for this little derail/rant. I still love the game, by the way, it's just that those tanks are a nightmare. I don't think this one will be getting a rebalancing reprint in the future, since I feel that it's just alright the way it is, even with some of the shikigami capture rates.
« Last Edit: December 24, 2012, 09:28:33 AM by homing curvy laser »

Validon98

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #684 on: December 24, 2012, 01:50:54 PM »
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The rise from the first to the second part isn't too big (unless you went for Xia first, may a divine being have mercy in your soul), but then you get to the final dungeon and there are enemies blocking your magic, insta-killing you, super Arctic Breaths, and then, finally, TANKS.

Yeah, it's like "Hey, the final dungeon just opened up! Let's go take a look... holy crap! What do you mean my party just got killed on turn 1. Yeah, run away from everything!"
It doesn't get too much easier, but yeah, THOSE TANKS.
I still don't get why Xia is harder than her tower would lead you to believe. Strawberry Bose's idea of "non-linear gameplay" doesn't make logical sense considering the average boss difficulty progression.

Quote
Main reason I got this completed is because of the Insta-save trick.

What is this "Insta-save trick" of which you speak?
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Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #685 on: December 25, 2012, 01:24:55 AM »
The stronger final boss wasn't too hard, using Alice, Reimu, Satori, and Nitori to cheese through everything.
Now I only have to beat the final boss of the expansion and kill and scan the fake Yukkuri.
Those fake Yukkuri. What should I do about them?

What is this "Insta-save trick" of which you speak?
Anywhere in the dungeon, open and close the menu.
Then copy the 'ここはバックアップフォルダです' file in the save\backup folder and paste it in the save folder and change the name to something like TSD000.sav.
If you restart the game without opening the menu or stepping on a magic square or do anything that might save the game, opening the save file will bring you to where you last opened and closed your menu. And the enemy encounters will be in the same order.

Simple and efficient way to do this is to open and close the menu and encounter an enemy symbol.
If it's something you don't need, run away from the enemy and repeat the first step.
If there's something you want, do the copy-paste thing and fight the enemy.
If you didn't get the drop, or Satori didn't learn the move, or the party isn't ready. etc., hit F12 to restart the game and open the save file.
The next encounter will be the same enemy party, so you can simply fight the enemy again, or change your party if you need to.
If you opened the menu, you'll have to do the copy-paste again.

It lets you fight the same enemy again and again until you get what you want, even being able to change your party, so it saves time by more than tenfold.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #686 on: December 25, 2012, 03:21:04 AM »
Speaking of that insta-save trick, is there any particular reason it stops working sometimes, even after exiting and reloading the game, or am I just doing it wrong now? I was going spell hunting for Satori, and it worked for about half of the Scarlet Devil Mansion, then the game just decided it should kick me out of the dungeon each time I try it? I do believe I am still following the steps correctly?

1. Anywhere in the dungeon (I chose the room with the enemies I wish to fight) open then close the menu.
2. Fight the enemy. If it's what I need, proceed to next step, else kill and and restart.
3. Copy ここはバックアップフォルダです from save\backup, paste to save\ and rename to TSD001.sav (incase I screw up, so I still have TSD000.sav)
4. If for any of several reasons Satori did not learn the spell, hit F12.
5. I'm no longer in the dungeon? But it used to work, I've done it before?

Is it perhaps around step 2~3 I'm doing something wrong, do I copy it THEN fight the enemy and then paste/reset if I didn't get what I wanted? At some point I just stopped knowing how to do it correctly. :V

Anyways I've still managed to learn everything up to Palace of Earth Spirits, but it surely is taking a bit longer. :V Not that I mind grinding, I've spent more than ~1000 hours on some RPGs before so spell hunting is no real problem.

Sungho

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #687 on: December 25, 2012, 03:41:13 AM »
If you were wiped out and kicked out of the dungeon some time before trying the trick, it won't work.
When you first open the save file and appear beside one of the Icons on the overworld, it might not work.
Just go to the Hakurei Shrine, step on the magic circle, then restart the game. The insta-save trick will work then.
It's good practice to do this when you want to use the insta-save trick, just to be safe.

ここはバックアップフォルダです(and TSD000.sav) still has everything you did before closing the menu, so it isn't necessary to keep the TSD000.sav intact.

Looking back, I did throw around quite a lot of information concerning the game mechanics. The Japanese wiki is awesome.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #688 on: December 25, 2012, 03:51:41 AM »
If you were wiped out and kicked out of the dungeon some time before trying the trick, it won't work.
When you first open the save file and appear beside one of the Icons on the overworld, it might not work.
Just go to the Hakurei Shrine, step on the magic circle, then restart the game. The insta-save trick will work then.
It's good practice to do this when you want to use the insta-save trick, just to be safe.

ここはバックアップフォルダです(and TSD000.sav) still has everything you did before closing the menu, so it isn't necessary to keep the TSD000.sav intact.

Looking back, I did throw around quite a lot of information concerning the game mechanics. The Japanese wiki is awesome.

Ah, ok. I wasn't wiped out, being unharmed by really everything in there, but I did resume on the next day because I was already tired and wanted to stop, and I did indeed appear beside the SDM icon when loading the file.

So then, Hakurei Shrine magic circle before attempting. Good to know, and that also matches up with why it was working at first, as I started from Hakurei Shrine at that point.

Thanks!

Re: Genius of Sappherios Zansyo/Weekend
« Reply #689 on: January 04, 2013, 04:30:01 AM »
Guys, after hundreds of hours, I have finally collected all but 3 equipments..

The last 3 equipment I need are Endurance Ring 3 and 4, and the freaking Zera Beetle drop. The Zera beetle will take some time, but at least I know where to look.
Problem is, I can't find any cyclops (For endurance ring) in the lakebed temple..
I am currently searching in stage 19, right map, since I remember finding one there before, but none have appeared, I always find the demon officer or Charybdis, but no cyclops.
Are they really that rare or I'm looking at the wrong place?