Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158033 times)

Re: Genius of Sappherios Zansyo/Weekend
« Reply #630 on: December 13, 2012, 01:26:56 PM »
Looks like Yukkuri Slash has no damage variance, so it probably would have been faster to just test with that. :P

But this is something you can do when you element enchant a character, so it isn't like she is receiving bonuses from more places than other characters.
Yes she is. If you're enchanting another character's weapon with dark, that character isn't benefiting from +fire accessories or armor, but Mokou is. That character's not benefiting from Hot Spot Vulcan, but Mokou is. That character isn't benefiting from land levels (With few exceptions), but Mokou is. There might be some more that I'm not thinking of off the top of my head, but the point is she's benefiting from things that other characters aren't.

Some of the bonuses may seem small individually, but they add up fast. Especially when you're dealing with large numbers to begin with. You might disagree that they're significant bonuses, but you're not the one who's actually witnessed her doing huge damage. They help explain what I've seen her do, and I'm satisfied with that. Let's drop it now?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #631 on: December 14, 2012, 09:07:47 AM »
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Yes she is. If you're enchanting another character's weapon with dark, that character isn't benefiting from +fire accessories or armor, but Mokou is. That character's not benefiting from Hot Spot Vulcan, but Mokou is. That character isn't benefiting from land levels (With few exceptions), but Mokou is. There might be some more that I'm not thinking of off the top of my head, but the point is she's benefiting from things that other characters aren't.

Huh? If you are enchanting someone with dark/light, yes that would be the case. But if you are doing that why would you use +fire accessories? When you have +light/dark accessories? Of course, if you use elemental enchant, then use the appropriate +element items. The light/dark enchant is the only time where you cannot fully replicate bonuses. This is because of things like Patchouli's field effect, armor, mainly the elemental medium and light armors. However, the bosses or mini-bosses that are weak to light/dark are generally resistant to the elements.

I don't remember that there being anything Mokou could be benefitting that other characters cannot. If you are facing element weak bosses, you use the appropriate element and shift the land accordingly. In this case Patchouli has not just Hot Spot Vulcan. The one thing that Mokou could be benefitting from is the formation, Okuu's which ups fire damage. I don't know the numbers, but I don't believe it exceeds Moriya Destruction or some of the other higher bonus formations.

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The ratio for the Min and Max is suspiciously close to 2.66, and the Avg ratio is 2.68.

Does going into Mannusya stance increase critical hit damage or is it just critical hit chance/accuracy? I want to do some testing on my own too.
From what SpoonyGundam says, it seems like Yukkuri Slash has no variance, so I'll conduct a test with that.
First with no multipliers at all. Then with 1 instance of 33%, then with 2 instances of 33%.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #632 on: December 14, 2012, 01:12:04 PM »
Huh? If you are enchanting someone with dark/light, yes that would be the case. But if you are doing that why would you use +fire accessories?
Because there aren't enough +Light/Dark accessories to fill up every slot.

If you are facing element weak bosses, you use the appropriate element and shift the land accordingly.
Most physical attacks don't benefit from land levels, even with an element added. I thought I said that before? Mokou is one of the few exceptions.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #633 on: December 14, 2012, 02:28:23 PM »
Human Realm Stance increases critical chance and accuracy.

And did I say Reincarnation Slash? Sorry about that. It was Cycling Realm Slash (Soku : Slash of Cycles)

Looks like Yukkuri Slash has no damage variance, so it probably would have been faster to just test with that.
Oh, well. At least Youmu leveled up to 97 and I got two elemental crystals, so nothing lost.

EDIT : By the way, these Super Ajas are getting very superfluous. Why did the developers put the Sidequests this way?
« Last Edit: December 14, 2012, 02:37:39 PM by Sungho »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #634 on: December 15, 2012, 01:44:30 AM »
I currently have over 200 hours clocked into this game!  I don't think I've EVER clocked that many hours into any game until now!

In any case, I have all but five of Satori's Skills--three being impossible to learn, and I'm thinking the fourth might be as well:
100 Shots 100 Bullseyes
Reflection
Hyper Elixir
Elixir
Hell Blaze

I'm almost convinced that Elixir is impossible to learn.  I've tried the Control-Interrupt method on the Elder Dragon (got INCREDIBLY lucky with Control on the round it uses Elixir!), and it seems to "misfire" in the same manner that Raise Dead does when it's used while nobody's dead. 

Unless Hakurei Multiplex Barrier's Decoy effect works in the same manner that it does with the Super Kedama and Raise Dead, I'm thinking it's impossible to learn. 

Were the targeting properties changed on Raise Dead and Elixir in earlier versions?  The reason I ask this is because the wiki talked about the Charm/Control-Interrupt method on the Phoenix and the Spirit Tortoise, and unless that was posted without any testing, it seems to indicate that it worked in earlier versions.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #635 on: December 15, 2012, 07:21:58 AM »
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Because there aren't enough +Light/Dark accessories to fill up every slot.

So, you want to use 2 +element items and 1 +fire element item then? And you think this does adds more damage than using a +attack item? What levels are we talking about now?

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Most physical attacks don't benefit from land levels, even with an element added. I thought I said that before? Mokou is one of the few exceptions.

What? If you add an element with Byakuren, since she is the only one who can apply elements to other people, the attacker will benefit from the land levels. Whatever do you mean by Mokou is one of the few exceptions? Care to explain in more detail?

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Tested with Touhou Fuhai Reincarnation Slash on Resentment.

Yeah, I have done the testing with Yukkuri slash and it is additive. I have tested it conjunction with weakness, buffs, and without, to see how they work with each other. I have not tested it with slayer though, since the enemy I was testing against is a plant and Youmu doesn't have any plant slaying weapons.

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EDIT : By the way, these Super Ajas are getting very superfluous. Why did the developers put the Sidequests this way?

I have no idea why. A lot of the end tier final weapons are not that amazing either. It is like they want you to get extra Super Ajas.

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I'm almost convinced that Elixir is impossible to learn.  I've tried the Control-Interrupt method on the Elder Dragon (got INCREDIBLY lucky with Control on the round it uses Elixir!), and it seems to "misfire" in the same manner that Raise Dead does when it's used while nobody's dead. 

Elixir is a normal heal spell too, so I don't see why it would misfire. If the Dragon randomly targetted Satori, you should be able to learn it.

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Were the targeting properties changed on Raise Dead and Elixir in earlier versions?  The reason I ask this is because the wiki talked about the Charm/Control-Interrupt method on the Phoenix and the Spirit Tortoise, and unless that was posted without any testing, it seems to indicate that it worked in earlier versions.

I heard that it doesn't work with those guys, even though they can use those moves. Super Kedama is the only one that you can learn Raise Dead from.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #636 on: December 15, 2012, 08:30:33 AM »
Elemental Weapons are NOT affected by land power, except for certain +[Element] attacks. Just so you know. Really common misconception.
Bah, the wording was a bit strange. Physical attacks and skills, even with with Elemental Weapon, won't usually be affected by land power.
Just try it for yourself. Youmu's Yukkuri Slash with Byakuren's Elemental Weapon with Patchouli's Active Land.

About Elixir, Control the Dragon, not the Elder Dragon.
The Dragon has Elixir on the movelist, so aim it to Satori. After Controlling, that is.
I would be sorry for you for wasting your time on the Elder Dragon, but I also wasted time on the Elder Dragon. Although I did learn Cosmic Liner there.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #637 on: December 15, 2012, 11:58:27 AM »
So, you want to use 2 +element items and 1 +fire element item then? And you think this does adds more damage than using a +attack item? What levels are we talking about now?
I haven't extensively tested it, but it might end up being better. The possibility is there, and I'll get around to messing with it myself someday. There's armor too. I don't know how common materials get to be far into Weekend, but I feel like I still probably wouldn't want to make all of the elemental boosting armors, so just making the +Fire would be a good catch-all for Mokou.

And yes, the +Fire armor would be better for damage than using the Muscle Suit. Elemental Weapon overrides the Slash/Stab/Strike attribute of the attack with the new element, so you won't be getting any bonus from it.

But the land levels are probably the biggest thing. To go into a little more detail, the only physical attacks that benefit from land levels will have an additional element to begin with (I.E. +Fire damage, +Water damage, etc), and land will still only affect them if an elemental enchant is added. So that's Mokou, Nitori, and Satori pre-expansion. In the expansion, I think Cirno and Remilia have an elemental physical in their unique weapon trees. I don't know that all of those attacks work with land levels, but I know that Mokou's do, and those are the only ones on the list that are going to be really significant in boss fights anyway.

Additionally, once an elemental weapon is added, the attack seems to be entirely based on the new element for the purposes of determining bonus damage from land levels. So Fujiyama Volcano will be getting just as much of a damage boost with a water enchant as a fire enchant. See this post earlier in the thread.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #638 on: December 15, 2012, 03:23:12 PM »
There's a scale between whether adding more patk or more %age boost helps more. The more %age boost you have, the less notable having more is; it's not really 20% more damage anymore if you already have 40% boost from shield/armor/amulets/pow trees... and more significantly, that means increasing your patk has 40% more of an effect then it normally would.

I'd probably put on both the +20% boost amulets (And the appropriate +20% small armor, assuming I don't ACTUALLY need a good one on), but the last slot would definitely go to a Strength Ring IV (or a Rage Choker V, which is almost as good, and some characters *coughYuugi* near max level hit max strength with POW tree and a Ring III)

Mmm, slayer weapons are nice though. Yuugi hitting 99999 on the subquest Machine Dragon with enwater/bless from Byakuren only via an Oni's Metal Rod? Yes please. With her Ostracon weapon, Nitori's hitting 80k-ish. This is using Youmu's commander bomb of course, though. Given that the machine dragon doesn't have a lot more then 100k hp (Maybe like 140k? Haven't looked) this makes for some fast gold farming (combine diamonds with Grindflayer emeralds) and EXP~<3
« Last Edit: December 15, 2012, 03:30:29 PM by Serela »
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #639 on: December 15, 2012, 06:29:03 PM »
About Elixir, Control the Dragon, not the Elder Dragon.
The Dragon has Elixir on the movelist, so aim it to Satori. After Controlling, that is.
I would be sorry for you for wasting your time on the Elder Dragon, but I also wasted time on the Elder Dragon. Although I did learn Cosmic Liner there.

Dragon it is, then.  I won't bother with the Elder Dragon anymore. 

The Elder Dragon did teach a ton of other stuff: Cosmic Liner, Dragon Breath, Comet, Flare, Miniflare, and Bio. 

Then again, since my Satori has Punish the Judgment, I didn't waste too much time on the Elder Dragon trying to learn Elixir, as PtJ is STUPIDLY powerful:

Satori + Holy Grail + that angel armor that boosts Light + Apollo Amulet + Awakened Soul + Spell Enhance + Light land maxed on the Elder Dragon = 20000+ damage per shot, and NO cooldown! 

Re: Genius of Sappherios Zansyo/Weekend
« Reply #640 on: December 16, 2012, 12:48:10 AM »
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Bah, the wording was a bit strange. Physical attacks and skills, even with with Elemental Weapon, won't usually be affected by land power.
Just try it for yourself. Youmu's Yukkuri Slash with Byakuren's Elemental Weapon with Patchouli's Active Land.

Yes, I misinterpreted what you said. Anyway the first 2 screen shots are with Youmu using elemental weapon with neutral lightning. The next 2 are with Youmu using elemental weapon with max lightning field. Numbers are not high for both(Youmu and Mokou), because I have only applied lightning enchant and nothing else, no defense debuffs either, I need the defensive items to survive that thing for 20+ turns, so no offensive items either. I do not want vortex to mess up my testing, so all the characters there, except Patchouli(Alice always covers Patchouli for land manipulation) can take the Terminator's hits. For comparison, here are Mokou's numbers with Big Fujiyama Volcano with max lightning. I was unlucky or something when testing, it took me 9 tries to land a critical hit on the Terminator. That should not be the case, since I am using Mokou's Phoenix Hand. In theory I should have what I assumed as 5%(assumed) crit chance + 20%(Phoenix Hand bonus) + 5%(Tree Skill) = 30% chance to crit. Damage range for Mokou is 13k to 15k or so. Critical hit would be 27k to 30k.

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I haven't extensively tested it, but it might end up being better. The possibility is there, and I'll get around to messing with it myself someday. There's armor too. I don't know how common materials get to be far into Weekend, but I feel like I still probably wouldn't want to make all of the elemental boosting armors, so just making the +Fire would be a good catch-all for Mokou.

You can do the same with all the elements. There are armor bonuses for every element, including light, dark, and mystic. Not that you'll be doing mystic.

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Additionally, once an elemental weapon is added, the attack seems to be entirely based on the new element for the purposes of determining bonus damage from land levels. So Fujiyama Volcano will be getting just as much of a damage boost with a water enchant as a fire enchant. See this post earlier in the thread.

Huh, I think you misinterpret what that meant, even if the final calculations are the same, but the logic is not. Fujiyama Volcano's added element damage (+100% fire damage) will not change its damage, that part is not affected by land levels. That part is set, kind of like using the Dual Blade. If I am reading it right, you don't get extra damage lightning damage from using the Dual Blade by maxing out the fire land effect. Nor would you get extra damage from Nouvelle Ice Sword when you max out water land effect.

The damage bonus you get from land is only from the element enchant and that bonus is only received if you use an attack with +element in it. At least I think that is what is being said.

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Satori + Holy Grail + that angel armor that boosts Light + Apollo Amulet + Awakened Soul + Spell Enhance + Light land maxed on the Elder Dragon = 20000+ damage per shot, and NO cooldown! 

That's impressive. That guy is hard to hurt.
« Last Edit: December 16, 2012, 12:50:06 AM by Starxsword »

Re: Genius of Sappherios Zansyo/Weekend
« Reply #641 on: December 16, 2012, 02:45:03 AM »
You can do the same with all the elements. There are armor bonuses for every element, including light, dark, and mystic. Not that you'll be doing mystic.
Did you even read what I said?

The armors are available, but making an entire set would be costly. Again, I don't know how much more common materials are with Weekend in the long run, but if Steel is even somewhat uncommon I'd much rather be making general-purpose armor than a piece of equipment I'll only use for one or two bosses. I really don't like grinding all that much, so I don't really expect to have access to absolutely everything.

And the Light/Dark armors aren't even available until the final dungeon of the expansion, and they honestly don't matter all that much by that point.

Huh, I think you misinterpret what that meant, even if the final calculations are the same, but the logic is not. Fujiyama Volcano's added element damage (+100% fire damage) will not change its damage, that part is not affected by land levels.
Well, Sungho specifically says that he thinks both types are affected by land in that post. I don't see what could be misinterpreted there.

But anyway, land level adjustment is one of the final steps of the damage formula, after the two types are already added together and the total damage is multiplied by crit and slayer. At that point, there's no distinction between normal and fire damage.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #642 on: December 16, 2012, 05:40:37 AM »
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Well, Sungho specifically says that he thinks both types are affected by land in that post. I don't see what could be misinterpreted there.

But anyway, land level adjustment is one of the final steps of the damage formula, after the two types are already added together and the total damage is multiplied by crit and slayer. At that point, there's no distinction between normal and fire damage.

Yes, there is no distinction, but it would be good to make a logical distinction.
The idea was that because Mokou, Nitori and anyone with elemental attacks get the bonus because it counts as an elemental attack. So, therefore it is affected by Land, if assuming they have an elemental weapon attached to them.
However, the added damage of the skill, Fire, or in the case of Nitori, Water, is unaffected by Land. From the listed damage tests, that was how it worked.

This is similar to back to what was mentioned. +element skills or weapons are unaffected by land. What did get affected was the main part, which is the element enchant. This is why if you have a Water enchanted weapon in a field of max fire, Fujiyama Volcano will be nerfed. However, if you have a Water enchanted weapon in a field of max water, Fujiyama Volcano does full damage.

What I am saying is that the logic is only the first element(Byakuren's element enchant) is affected by land. The extra element is not and the results say that.

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The armors are available, but making an entire set would be costly. Again, I don't know how much more common materials are with Weekend in the long run, but if Steel is even somewhat uncommon I'd much rather be making general-purpose armor than a piece of equipment I'll only use for one or two bosses. I really don't like grinding all that much, so I don't really expect to have access to absolutely everything.

Why make those armors?
The only one that is somewhat useful is the Flame Robe, which is gotten in the expansion, and that is because if you want to use Cirno, she should be wearing that. That extra damage is definitely not worth the defense drop. Mokou, Youmu, and Sakuya have an edge in that they can take hits as well as dish them. That is what makes them so useful.
If you are looking for numbers, then making them would make sense, but in a normal playthrough, I don't see the reasoning for it.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #643 on: December 16, 2012, 08:02:29 AM »
What I am saying is that the logic is only the first element(Byakuren's element enchant) is affected by land. The extra element is not and the results say that.
The damage formula adds the two damage types together, then multiplies them by crit (And damage variance). So let's just say 2000 base damage for each for this example, okay?

(2000+2000)*2 = 8000

In the final step, it multiplies that damage by slayer and land levels, then adjusts for various barriers. If only the non-fire portion was influenced by land, this is what would happen (Just multiplying by 2 to keep the example simple):

(8000/2)+(8000/2)*2=12000

But that's not what the damage formula says. It's just the total damage of the previous step multiplied by slayer and land.

8000*2=16000

There is a difference between the two, and the damage formula is indicating that it's the latter that actually happens. At the point where it determines the land bonus, it's not fire damage anymore. It's just damage, and it gets multiplied like any other damage.

Honestly, it seems pretty obvious even without diving into the damage formula. If land really didn't affect the fire part at all, then those test numbers would have retained at least half of their base damage due to that part being completely unchanged. And that just didn't happen.

That extra damage is definitely not worth the defense drop.
Yeah, I definitely disagree with that. I never really had much trouble keeping mages alive, and they're going to be much squishier than Mokou/Youmu/Sakuya no matter how you shake it. I wouldn't be using weaker armor in random encounters, but during a boss fight, when I know that I'll have Alice tanking and/or Byakuren/Satori debuffing? Doesn't bother me at all to have a bit lower defense.

Chalk it up to a difference in playstyle, I guess.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #644 on: December 16, 2012, 03:44:50 PM »
The only misunderstanding here is that wording this particular thing is confusing so you aren't realizing what the other is talking about. You've been making several posts trying to explain to the other what they ALREADY AGREE IS TRUE :V

Anyway, the +elemental armor is totally useful, don't be silly. A lot of the time in expansion, you actually... don't have to worry that much about how durable most of your characters are. Fighting the machine dragon subquest? I throw that Aqua Robe on Nitori for more damage, it doesn't matter because she's not going to die anyway. I'd put it on Yuugi but she already hits 99999 so that'd be silly.

Plus, there's the cases where you're putting it on, say, Satori/Patch/Marisa; who would be wearing small armor anyway. You're gonna kill a ton of Terminator Mk.IIs, so +20% elec damage on every Mad Thunder? Yes please.

I usually put the Aqua Robe on Cirno anyway for more damage. The fire weakness is rarely an issue.

The armors aren't too important, but if you want to grind the subquests for EXP/power/lots of materials, they're definitely worth picking up to help speed things along.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #645 on: December 17, 2012, 10:39:44 AM »
I've been lurking in this thread for a while, but now I have a question for you. Where do you get the recipes for the high level accessories like Hakurei Ribbon, Regalia and Creator's Charm? I just completed the bonus dungeon and got recipes that need those items to make them, and according to the wiki they are synthesis items. I've done all the bulletin board quests atleast once, but Akyuu still doesn't give that stuff to me.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #646 on: December 17, 2012, 11:44:48 AM »
Kill over 15000 enemies. The enemies killed when you got party-wiped doesn't count, so you'll need a little more than the count on the Records.

Now I seriously wish there was a recipe that uses Super Ajas to create, I dunno, maybe Crystals or Elemental Spheres.
I completed 78.0% of the Equipment Encyclopedia. Hunting for shards are quite annoying.
Byakuren reached Lv. 99, and only Remilia, Youmu, and Sanae is Lv. 97, and the others are Lv. 98. I've come a very long way, I think.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #647 on: December 17, 2012, 12:06:41 PM »
Sung:I'm surprised you didn't get the lv99 moves first! Reimu and Sakuya's are pretty nifty, even if Marisa's and Patchy don't have quite as usable ones- mystic nukes with hella long cooldowns. If anything was WEAK to mystic... :T
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #648 on: December 17, 2012, 12:18:51 PM »
*checks kill count* 8833 Youkai Exterminated.  :ohdear: Time to start grinding it seems...

Thanks for the answer Sungho. :)

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #649 on: December 17, 2012, 01:03:20 PM »
Yeahhhh... if you already beat the BONUS dungeon, and you're only a little over halfway to 15k kills, it sounds like you should probably just declare yourself done rather then go for them XD Is grinding 10+ hours (I don't know how long it'd take, but 10+ hours is not an unrealistic guess at all) really worth it just for some recipes in a game where you already beat everything?

You do get a set of recipes at 10k, if you really want to try to get them, you can see how long it takes for you to get to there. And then realize just how long you'd have to be grinding to get the rest.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #650 on: December 17, 2012, 06:13:21 PM »
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should probably just declare yourself done rather then go for them

I guess I'll just see how boring it gets. I still have some unfinished business in some maps (missing treasures, giant oarfish to kill and a few enemy drops), and I'm not even close to finishing up leveling either (level average of about 90 and Plevel ~84).
But yeah, having only 60 % of the total kill count needed for the final recipes after finishing all the content sounds a bit off. How was it for the rest of you?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #651 on: December 17, 2012, 07:46:40 PM »
I have 6300 kills and I am not even done with the main game, seeing how I have the final fight left.

then again, maybe I am just weird.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #652 on: December 17, 2012, 10:46:38 PM »
I guess I'll just see how boring it gets. I still have some unfinished business in some maps (missing treasures, giant oarfish to kill and a few enemy drops), and I'm not even close to finishing up leveling either (level average of about 90 and Plevel ~84).
But yeah, having only 60 % of the total kill count needed for the final recipes after finishing all the content sounds a bit off. How was it for the rest of you?

I was at about ~7500 kills at the end of stage 25. At this point I realized that I don't even have freaking Curtain IVs, so I decided to murder some stage 22 basement mobs to get 15k kill and level at the same time. Azoth and Regalia are HUGE helps in the bonus dungeon anyhow.

As an unrelated but slightly interesting aside, when you talk to Akyu after 15k kills, she asks you "do you remember the first youkai you exterminated?" Do you?

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #653 on: December 18, 2012, 02:36:07 AM »
Sung:I'm surprised you didn't get the lv99 moves first! Reimu and Sakuya's are pretty nifty, even if Marisa's and Patchy don't have quite as usable ones- mystic nukes with hella long cooldowns. If anything was WEAK to mystic... :T
Doesn't fit my 'economic' playstyle. There's a reason why I use Ten Dice Sword Serial Killer Sakuya. Very MP efficient.

About the grinding, switching to Easy Mode makes it much faster. I forgot there was a Easy Mode until I reached more than 15000 kills.

Did anybody try out Nitori's Land Camouflage? 100 IND will be enough to completely nullify attacks with higher Land. Although execution is very hard.
Should be able to block those stupid Ifrits or something.
It's quite fun to try many idiotic gimmicks with the special attacks.

I gathered 81.1%(707) equipments, and Cirno and Aya reached Lv. 99.
Getting the PLv to 99 will be quite tough.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #654 on: December 18, 2012, 03:17:04 AM »
Doesn't fit my 'economic' playstyle. There's a reason why I use Ten Dice Sword Serial Killer Sakuya. Very MP efficient.
Yeah (I generally am very economic too), but economic isn't something that's nearly as important in, say, boss fights. And, even if you weren't planning on using them, it seems like you'd at least grab them for the hell of it heheh. I mean- everyone at 98 and several at 99 already, so...!

Of course, this is from a viewpoint of someone doing their grinding with subquest bosses, not someone farming enemies for shards. So, it's different. Moves like that have little use outside of bosses unless you were fighting enemies you actually needed a panic button on; and if you're grinding for shards, well, yeahhh...
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #655 on: December 18, 2012, 04:21:26 AM »
What skills Nitori have are affected by IND anyways? You just mentioned Active Camouflage, and if I recall correctly chasers are affected too (not sure how it plays into the formula though). Elemental Bullets and other field spells she have should also be affected by IND, but that's normal.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #656 on: December 18, 2012, 04:35:59 AM »
Chasers affected by IND? I mean, I guess setting it up is a status effect, but I'm pretty positive they aren't affected by IND. How often Hydro Camo activates might be affected by it.

I suppose Elemental Bullet could have more elemental strength with IND... I never thought about it. It'd be worth a test whether throwing a Launch earring on her could be better/comparable to a different accessory.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #657 on: December 18, 2012, 07:18:55 AM »
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The damage formula adds the two damage types together, then multiplies them by crit (And damage variance). So let's just say 2000 base damage for each for this example, okay?

Is that the damage formula? I don't know enough Japanese to tell which is the damage formula.

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Honestly, it seems pretty obvious even without diving into the damage formula. If land really didn't affect the fire part at all, then those test numbers would have retained at least half of their base damage due to that part being completely unchanged. And that just didn't happen.

Not so, it depends on how the damage formula is written. However, I can't read the formula, so I don't know what it is looking for.

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Yeah, I definitely disagree with that. I never really had much trouble keeping mages alive, and they're going to be much squishier than Mokou/Youmu/Sakuya no matter how you shake it. I wouldn't be using weaker armor in random encounters, but during a boss fight, when I know that I'll have Alice tanking and/or Byakuren/Satori debuffing? Doesn't bother me at all to have a bit lower defense.

Chalk it up to a difference in playstyle, I guess.

Yes, that would be a playstyle difference. I rarely use Alice in any boss fights. If your defense is insufficient, you are going to die, because there will be no Alice protecting you. I beat both the final boss and expansion boss without using Alice. I should clarify, I did not use Alice for the second part of the final boss fight. For the expansion fight, I just used 1 party. I do use Reimu in those boss fights though.

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Anyway, the +elemental armor is totally useful, don't be silly. A lot of the time in expansion, you actually... don't have to worry that much about how durable most of your characters are.

Yeah, in the expansion, but not before. The armor I want to craft are the 184 defense heavy elemental armors. Those are priority if you get your kill count high enough. Land regen + unmatched defense(before expansion) + almost immunity to that element. Get those for your heavy armor wearers and you are set. These armors are still very good even late into the expansion up until you get the crazy stuff, like Sacred Cloth.

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Did anybody try out Nitori's Land Camouflage? 100 IND will be enough to completely nullify attacks with higher Land. Although execution is very hard.
Should be able to block those stupid Ifrits or something.

Didn't know about this. The wiki's in Japanese, so a lot of those information is unknown.

@kill count: If you do Scarlet Devil Mansion runs for power, your kill count goes up really really fast.
« Last Edit: December 18, 2012, 07:20:30 AM by Starxsword »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #658 on: December 18, 2012, 08:16:44 AM »
What skills Nitori have are affected by IND anyways? You just mentioned Active Camouflage, and if I recall correctly chasers are affected too (not sure how it plays into the formula though). Elemental Bullets and other field spells she have should also be affected by IND, but that's normal.
No, I was talking about Chameleon Camouflage.
According to the Japanese Wiki, that and Nitori's Physical Chasers are affected by IND. Raises damage and crit rate for the physical chasers.
Nitori's Hydro Camouflage is also affected by IND, but it's just the duration that's changed.

Just give the Launch Earrings to Byakuren and use Hyper Trigger or something.
A Hyper Trigger from 100 IND Byakuren with +40% from the trees will give you 126 IND.
Although, it's not like you need high IND for Nitori anyway.

About the whole 'physical skills that are affected by Land Power',
the skills that are affected are ones that shift Land but uses the physical element of the weapon.
The Japanese Wiki mentions Aya's Spellcards(Shifts Land to ELE), Nitori's FIR,WTR,ELE attacks, and Mokou's FIR attacks.
It also says that it is affected by land only if the imbued element matches the element of the Land that the attack shifts.
Maybe it was the case at 2.xx, but it isn't the case at 3.00, as I tested.
Which means that it might have been fixed in 3.01.

The damage formula says that Land is considered after adding the elemental damage.

About the Japanese Wiki, just use Google translate and try to push through.
Google Translate knows more Japanese than you. If you haven't learned Japanese, that is.
I learned of Sanae's Wind of Miracles,  Yuugi's 3-turn Berserker Soul, Ten Dice Sword Sakuya, and many more from the Japanese Wiki.
It's quite a interesting read, if you like learning how to crunch numbers. Crunching numbers are what RPGs are.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #659 on: December 18, 2012, 07:28:42 PM »
I can no longer ignore this game as it appears to be: an RPG, crazy complicated, lenghty and all kinds of stuff that I adore.

However, I am a crazy completionist and thus I must ask first: are there permanently missable stuff I need to watch out for?