Author Topic: Genius of Sappherios Zansyo/Weekend  (Read 158021 times)

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #60 on: September 04, 2012, 06:17:12 PM »
Punish the judgment is awesome and strong and godly and all her other spells are nothing compared to it. Like Serela said, you really need to be well-prepared, as even with star light resistance you'll be taking around 250 damage on your characters a turn when Seraph starts spamming it.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #61 on: September 04, 2012, 08:01:50 PM »
Ok. so... I've mastered all of Sakuya's great sword skills and according to her last one (Full Moon Revenge) it says she gets able to attack thrice. But she isn't attacking three times at all for me, rather... it's still just a single regular hit. Is the activation based on luck?

Also, what are good places to collect regular materials, such as iron... bamboo... etc? I'm really lacking iron and I need it to craft some stuff. :/

Sweetness and love~ ♥

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #62 on: September 04, 2012, 08:42:11 PM »
Full Moon Revenge is an attack technique. You have to equip it.

I ran through Forest of Magic 2 a few times in search for iron, got a lot (2-3) each time. This was pre-weekend.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #63 on: September 04, 2012, 09:58:30 PM »
The game is a LOT looser about crafting materials now (Drop rates are p.much doubled across the board, sometimes more, and recipes take less of them as well), but you still aren't going to be able to expect to craft everything; just try to stick to stuff that seems rather important.

Plus, the less character-specific crafting materials you use now, the less you'll need to farm in expansion via subquests. Subquests make it so it's not too hard to get more, but having to do less of them never hurts either.

The stage's four-flavor mook enemies (Often fairies holding various equipments) are what drop most of the crafting materials. I don't think they drop them in the first few stages, though.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #64 on: September 04, 2012, 10:25:37 PM »
Does the Gamer Fan's effect work when held by the commander, or does it have to be an active participant in battle?

Re: Genius of Sappherios Zansyo/Weekend
« Reply #65 on: September 05, 2012, 03:54:29 AM »
@Void Damage vs Yukkuri: I don't think Void type does anything extra to Yukkuris. I could be wrong here, but I believe it still does that normal 1 to 2 damage.

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #66 on: September 05, 2012, 04:12:25 AM »
That's because they have also have 999 mdef. However, Meteor/Comet/Medoroa (Not 100% sure on medoroa) ignore mdef.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Genius of Sappherios Zansyo/Weekend
« Reply #67 on: September 05, 2012, 04:21:24 AM »
Does the Gamer Fan's effect work when held by the commander, or does it have to be an active participant in battle?
I believe nobody even know how it works, how much it raises the drop rate or anything like that.
The last thing I've seen about it said it adds a flat 0.1% chance to every drop rate, and its upgrade adds a flat 0.2% chance, or something like that.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #68 on: September 05, 2012, 04:24:34 AM »
I see. I know Medoroa does not do a thing against Yukkuri, because I reflected that when I fought the Reimu yukkuri quest. I am unsure about the other spells though.
I don't know if those spells mentioned actually ignore magic defense. I could be wrong on this though, I'll check on this sometime.

GuyYouMetOnline

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #69 on: September 05, 2012, 04:27:37 AM »
I believe nobody even know how it works, how much it raises the drop rate or anything like that.
The last thing I've seen about it said it adds a flat 0.1% chance to every drop rate, and its upgrade adds a flat 0.2% chance, or something like that.

That's... pretty bad, really. If that's really accurate, then no wonder I'm not noticing any effect.

I would still like to know if it works when held by the commander, but if nobody actually knows, then, well, not much I can do about that.

Barrakketh

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #70 on: September 05, 2012, 08:00:50 AM »
That's... pretty bad, really. If that's really accurate
I'm probably the one that dug that up (part of my analyzing the item tables and effects).  Unless I messed up and it was supposed to be one or two percent (by shifting the decimal point) it should be accurate.  Even though the value is really low, it would still result in doubling or tripling the drop rate of very rare items like the Ancient Scroll and other ultimate crafting items (which had a 0.1% drop rate).

I have no idea what it might have been changed to in Weekend as I haven't asked TheNewGuy for the updated tables.
« Last Edit: September 05, 2012, 08:04:36 AM by Barrakketh »
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achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #71 on: September 05, 2012, 04:16:05 PM »
Completed Muenzuka - and Komachi taught Shinigami Scythe to Satorin, too! Getting Satori to Level 30 is easy once Aya teaches Sonic Stream, and you realize there's this one spot 2 screens down from the Muenzuka Entrance that will almost always spawn 1 Yukkuri somewhere in the zone. :3

(I know there are at least 2 other spots but I cannot get that to appear with any regularity.)

Speaking of Yukkuris, anyone managed to Control one? I want the Energy Hand spell. <_< Even at over 100 IND and in the IND-boosting formation, with Youmu halving resistance, the damn game just refuses to let me control a Yukkuri.

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #72 on: September 05, 2012, 05:10:42 PM »
I don't think they're meant to be controlled. They are metal slimes, after all.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #73 on: September 06, 2012, 12:06:22 AM »
Just put Satori in the baiting position of a formation, go Yukkuri hunting, and pray they don't target anyone else.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #74 on: September 06, 2012, 08:26:37 AM »
I still couldn't find the recipe for the upgraded Excalibur, and I have done every quest except the expansion final boss and the bonus dungeon. Anyone knows how to get those recipes?

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #75 on: September 06, 2012, 10:34:08 AM »
I think you get a set of recipes for encountering the expansion final boss.

Re: Genius of Sappherios Zansyo/Weekend
« Reply #76 on: September 06, 2012, 11:04:35 AM »
Oh, so I'm supposed to go there, start the battle, then lose? That's...unexpected.
Thanks, I got them!
« Last Edit: September 06, 2012, 11:32:44 AM by Seravy »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #77 on: September 06, 2012, 01:29:57 PM »
Ok, I have a few questions:

1) What enemy drops the "sunflower seed" item? I need more of them apart from the 2 ones found during stage 8 in order to craft some weapons.

2) ...How am I supposed to do the side quests? I can't find them anywhere. By that, I mean stuff like the Nazrin boss battle.

3) How can I unlock the 5 extra characters from the summer expansion?

4) It's required to split the group in two during stage 9, right? I hated that because I focused all of my levels only on the party I use. All the others are still on level 1. But I still have at least 7 characters on level 25+ (Youmu, Sakuya, Aya, Mokou, Sanae, Marisa and Patchouli). So, I think best thing to do is having group X with 4 characters while group Y with only 3 characters... hopefully I'll be able to survive. Anyway, the question is... I want to know if there are more stages apart from 9 that forces you to split groups as well. (I hope not)

Sweetness and love~ ♥

Hanzo K.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #78 on: September 06, 2012, 01:38:37 PM »
Nearly all the enemies in the Garden of The Sun drop sunflower seeds. Monster Sunflower, that gourd, and a few of the fairies do too.
What I do is just look through the Bestiary after clearing an area, that way I'll know what the different enemies there drop.
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Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #79 on: September 06, 2012, 01:51:06 PM »
Nearly all the enemies in the Garden of The Sun drop sunflower seeds. Monster Sunflower, that gourd, and a few of the fairies do too.
What I do is just look through the Bestiary after clearing an area, that way I'll know what the different enemies there drop.

Nevermind, I just got 2 sunflower seeds from the... uhh... sunflower enemies. And two of them at once on the same battle, so... that's enough to craft Suzaku Fan and Magnum Steel.

...Anyway, what about the other questions?

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #80 on: September 06, 2012, 02:41:08 PM »
2. Side quests are expansion only. You have to complete the main game first (stage 21).
3. You get them from quests in the expansion (so you can't use them in the main game)
4. There is one more area where you have to split up to 3 parties. Additionally, you can (but don't need to) use 2 parties against the final boss, and 3 against the expansion final boss. At the end of the split areas there are bosses, so be prepared.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #81 on: September 06, 2012, 03:28:21 PM »
Thank you for the answers.

Anyway... I started leveling up byakuren and opted to focus on her support skills. Is this a good choice or should I use her for debuffing/inflicting status effects only?

Also, for the last skill on her Support Magic tree (Offset -> Overwrite):

"Condition statuses that would cancel each other out now get overwritten instead"

Eh? Can someone translate this to me lol? Preferably with an example if possible.

Besides, Alice seems to be quite complicated to use... any tips on what strategy to use with her?

Sweetness and love~ ♥

Re: Genius of Sappherios Zansyo/Weekend
« Reply #82 on: September 06, 2012, 04:44:02 PM »
Byakuren is the best buffer in the game. Even if she doesn't do anything else than buffing attack and matk, that in itself is enough to use her. Her damage output is kinda uninteresting, but she has dark and light elements, out of which, dark is rare, and light can help filling up the land for your light nukers (Reimu, Patchouli, etc). Her debuffs are pretty powerful, too, the few bosses vulnerable to these can be rendered harmless by casting a single power down or unquick.

Quote
"Condition statuses that would cancel each other out now get overwritten instead"
Means if you cast ATK up on a character that has ATK down on her, then you end up with a character that has ATK up instead of one that has nothing.

Alice, well, I only use her in 3 ways :
- In a column formation, Marionette Parrar with a good shield can boost your defense insanely (expect to see everyone take 0 damage from all attacks the shield works on, very often)
-London Dolls can cover a selected character so if you have a character that can't survive on her own, you can make sure she will, so you can focus entirely on offense for that char. This is especially useful on Patchouli or Marisa.
-Little Legion can cover the whole party for a turn, but has cooldown. Usually, Alice can survive taking damage instead of all 5 people, but in case of party wiping attacks, you can use also her as a sacrifice to eat the damage, then you only need to resurrect one character instead of many. However, there aren't much attacks in the game she can't reduce to 0 or minimal damage with a star resist in the proper element.
I didn't really use any of her remaining skills because skipping a turn on Marionette Parrar is suicide.
« Last Edit: September 06, 2012, 05:12:17 PM by Seravy »

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #83 on: September 06, 2012, 05:20:49 PM »
Well... if Byakuren is the best buffer (I thought it was Sanae) Then I'll definitively use her as one. But maybe I can try debuffing as well depending on the vulnerability of the boss. And thanks for explaining the Offset -> Overwrite. Now things are perfectly clear.

As for Alice... Number 1 and Number 3 seems to be the most useful from what I could see through the explanation. I'll change between them depending on the situation.

Sweetness and love~ ♥

Serela

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #84 on: September 06, 2012, 06:29:10 PM »
On rare occasions Alice's elemental resist/absorb skills come in handy too, and her Doll's War spellcard boosts the effectiveness of shields (including Parrar) to a significant degree, so that can be nifty too. If you invest into her field-boosting POW tree it lasts a pretty long time. Of course, that's for a lot later in.

You can feel free to experiment on character uses since you can always reset your POW allocation, and you -definitely- want to have all the characters leveled up. You don't need to grind to do this; just make sure to switch in lower leveled characters when you're making a party to tackle the next stage.

Sanae is also a great buffer, since her buffs target everyone; Byakuren's non-offense buffs apart from Amplifying Scroll are too much effort to apply onto the entire party, after all, and Sanae's healing capabilities are stronger along with having Resurrrection skills.

Overwrite almost always isn't useful and can be ignored (Letting you save a bunch of POW points for something else); especially since, even if a boss debuffs you, -they- don't have overwrite, so you only have to reapply your own buff.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

achicken

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #85 on: September 07, 2012, 03:09:05 AM »
My Byakuen's specced for Control/Charm (high IND. ALL the TIME. The only buff she has on her is Trigger, her others are Unresist and that bog standard Mdef Dwn attack). Byakuen's buffs are nice and all (and AWESOME as you max out her Buff tree), but this is a game where a turn wasted on a powerful enemy can be LETHAL, and I found wasting too many  turns buffing the party isn't a good idea (nor do I have enough points to max out her Scroll tree).

 It's all good, her job is to control enemies into attacking Satorin (so she can pick up skills), and help in item hunting - I hardly ever bring her to a boss battle.

Quote
- In a column formation, Marionette Parrar with a good shield can boost your defense insanely (expect to see everyone take 0 damage from all attacks the shield works on, very often)

Plus, once you learn any skill with the keyword [Marionette Parrar] in this you don't need to be in a column formation anymore.  Sure its not as effective outside of Free Fight, but that's what the Phalanx is for.

OR you can boost Alice's Craft tree and bring Hourai Doll and Tibetian Doll into battle.

Whichever strat you use, DO NOT FORGET SPECTRUM MYSTERY. It's not a Parrar but you have no idea how many times a teamwide autoshield elemental defense saved my hide, or nulled boss effectiveness to oblivion.

Give Alice the Best Shield You Have. Always. (She does pretty well with the -ROM shields, which can block ANYTHING... and since this is Alice, activation chance? What activation chance?)

Maiden Synnae ミ☆

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #86 on: September 07, 2012, 03:33:10 AM »
Hmmm... seems like there are even more strategies to use with Alice. Thank you guys... Mine is already at level 27, so, she does have quite enough POW points to max at least a single skill tree. And as for Byakuren... Amplyfying scroll proved to be rather useful for me during my last boss battle on stage 9. At least it's better than having to power up the party members stats one after another. Too bad byakuren won't learn more buffs of this nature.

Anyway... omg, Reimu is TRASH. According to what I read, the best thing you can do is using her as a light magic powerhouse... but even with my Spirit Attack Tree maxed and using "Fantasy Seal Concentrate" she still only does really, really low damage, even against enemies that are weak to Light. For seriously... she is only wasting a space on my party formation. If light magic is the only thing she is good for and yet she doesn't do it right... then I don't see much point in keeping her on my team. Is there not any way to make her actually useful? Maybe as a support/healing member or something?

By the way, from what I can see Nitori can't do much neither. Akin to Reimu, her status are extremely balanced and as such, she doesn't excel at anything. But well... perhaps she can be good against bosses with low physical defense and an elemental weakness... I suppose.

Sweetness and love~ ♥

Cor

Re: Genius of Sappherios Zansyo/Weekend
« Reply #87 on: September 07, 2012, 04:26:36 AM »
Reimu can use Evil Sealing Circle and Duplex Barrier-type moves. You'll be needing her in certain boss battles. Aside from that, I don't know how to use Nitori or Reimu. Nitori could be useful as a commander, with her camouflage.

Hanzo K.

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Re: Genius of Sappherios Zansyo/Weekend
« Reply #88 on: September 07, 2012, 04:48:57 AM »
I find that Nitori, once she gets some bombs, is a VERY effective damage dealer.
She's generally teamed up with Patchouli for Chaser abuse though.
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Re: Genius of Sappherios Zansyo/Weekend
« Reply #89 on: September 07, 2012, 04:52:38 AM »
Both Reimu and Nitori become considerably better after you get good versions of their personal weapons. Reimu is exactly that Light powerhouse you've read about, but she needs a bit more investment than just maximizing her Light growth tree (Exorcism is a lot better than it for damage, in my opinion), so try giving her a few accessories and see how well she might fare. Nitori is basically the number one humanoid killer in the game with any gun, and she can also do a lot of damage with 25 points in her Gun tree so you get Rage Eight/Lazy Eight/Radiate/whatever. Her spell card damage is also a lot higher than her damage with normal skills, and there are the aforementioned chasers too.